Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
  • 130,789 comments
  • 33,921,708 views
Look at the file modified date on your prefered ai line and your preferred sidelines. If the sideline files are dated before the ai line I've found they do not want to integrate with the ai line upon pressing "shift". I recommend changing the date on the two sideline "csv" files by opening each in a text editor and re-saving them such that their dates are now newer than the ai file. The newly dated sideline files should then integrate with your chosen ai file.
It seems to have worked, but I will redo them once more to make sure (there are still some weird "bumps" in the sideline). Thanks for the help!
 
Right, I have finally finished sets of detailed authentic skins for the 935/77 baby, the 935/77 works and the 935/80. Some may look rather similar but they changed the decals every race. I didn't do the 935/80 #45 Le Mans car as the skin supplied is OK. The 935/80 skins have not been seen in AC or Project Cars before. I redid the Baby skin posted here a while ago not because there was anything wrong with it but I have sharpened it up considerably. Hi-res helmets are included for each driver. If people find gross errors please let me know. Link for download below pics.
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It seems to have worked, but I will redo them once more to make sure (there are still some weird "bumps" in the sideline). Thanks for the help!

If someone wants to have a look at it, feel free to give feedback.
 
Oh no, sorry didn´t installed one of your files before, but this is imo way overcomplicated. For yourself and others.
Take this blind folders zip file and store it anywhere on your hard disk and extract it there.
You get this:

..\content\
..\content\cars\
..\content\driver\
..\content\fonts\
..\content\objects3D\
..\content\texture\
..\content\tracks\

These are all empty folders.
Copy whatever you want into the right folders and zip (7zip, rar) it. Remove afterwards what you don´t need and all is right in place.
I use either the temp folder or my work folder where I have this structure and fill with my needs, compress and I´m fine to go, and all others are fine to extract it easily into the content folder. :)

As an example: In your case, just copy the whole track folder with your files into ..\content\tracks\ and remove the files not yours. Compress it and fine... :D
I did it quickly for you, to show what I mean. :D
Enjoy it... :)
Thank you for taking your time all your effort in explaining!

I use a quite similar method for archiving all the cars and tracks I amassed over the years and I agree:
It's always a good idea to keep the original track and all the changes you find here or elswhere separated.
Makes it much easier to keep up with updates and allows for easier problem solving.
 

If someone wants to have a look at it, feel free to give feedback.
It seems that the "payloads" file created by the track in the ai folder after you first load the new ai line messes things up. What is stored in this file/can one disable it?
 
Hi Forum.
I don't know why but when I finish to drive RSS FH2022 the game deletes me into windows trash bin a copy of the data.acd file.
This is the first time I see this.
Some advice?
:confused:

EDIT: only cars with edited and repacked data.acd

Immagine.png
 
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Hi Forum.
I don't know why but when I finish to drive RSS FH2022 the game deletes me into windows trash bin a copy of the data.acd file.
This is the first time I see this.
Some advice?
:confused:

EDIT: only cars with edited and repacked data.acd

View attachment 1177345
Do you use Content Manager ?
Why did you edited and packed again the data.acd ?
 
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Right, I have finally finished sets of detailed authentic skins for the 935/77 baby, the 935/77 works and the 935/80. Some may look rather similar but they changed the decals every race. I didn't do the 935/80 #45 Le Mans car as the skin supplied is OK. The 935/80 skins have not been seen in AC or Project Cars before. I redid the Baby skin posted here a while ago not because there was anything wrong with it but I have sharpened it up considerably. Hi-res helmets are included for each driver. If people find gross errors please let me know. Link for download below pics.View attachment 1177296View attachment 1177297View attachment 1177298View attachment 1177299View attachment 1177301View attachment 1177302View attachment 1177303View attachment 1177304View attachment 1177305View attachment 1177306View attachment 1177307View attachment 1177308View attachment 1177309


nice work
 
It seems that the "payloads" file created by the track in the ai folder after you first load the new ai line messes things up. What is stored in this file/can one disable it?
I believe the overall consensus is to uncheck the boxes "cache generated grids" and "cache generated payloads" in the CSP new AI behavior settings in content manager and delete those files created. They supposedly decrease track loading times but in practice they seem to be more trouble than they're worth.

1658948771737.png
 
Hi Forum.
I don't know why but when I finish to drive RSS FH2022 the game deletes me into windows trash bin a copy of the data.acd file.
This is the first time I see this.
Some advice?
:confused:

EDIT: only cars with edited and repacked data.acd

View attachment 1177345
I’m pretty sure it does this if you have experimental CSP physics option (the one that enables rain physics etc) checked for that car (the deleted file is presumably used by CM/CSP to temporarily store the extra options).
 
I’m pretty sure it does this if you have experimental CSP physics option (the one that enables rain physics etc) checked for that car (the deleted file is presumably used by CM/CSP to temporarily store the extra options).
Yes, I use this option to use a DRS app (F1 Regulation). I have to use a repacked data otherwise app don't work.
 
Just been testing the Javire Paul Ricard track. Does anybody have any close up trackside replay cams for this track or the 21 / 22 updated track. That would be great.
 
Yes, I use this option to use a DRS app (F1 Regulation). I have to use a repacked data otherwise app don't work.
There’s your answer then. I think it deletes the (CSP-modified) data.acd after your session in case you choose to revert to normal for your next session (or particularly for an online session where you might otherwise get a checksum mismatch).
 
Right, I have finally finished sets of detailed authentic skins for the 935/77 baby, the 935/77 works and the 935/80. Some may look rather similar but they changed the decals every race. I didn't do the 935/80 #45 Le Mans car as the skin supplied is OK. The 935/80 skins have not been seen in AC or Project Cars before. I redid the Baby skin posted here a while ago not because there was anything wrong with it but I have sharpened it up considerably. Hi-res helmets are included for each driver. If people find gross errors please let me know. Link for download below pics.View attachment 1177296View attachment 1177297View attachment 1177298View attachment 1177299View attachment 1177301View attachment 1177302View attachment 1177303View attachment 1177304View attachment 1177305View attachment 1177306View attachment 1177307View attachment 1177308View attachment 1177309


and with the legion version: the 935/80 doesn't include the momo's so i'll upload these for everyone with the momo's only.
 
There’s your answer then. I think it deletes the (CSP-modified) data.acd after your session in case you choose to revert to normal for your next session (or particularly for an online session where you might otherwise get a checksum mismatch).
Ah ok, thank you. Erase...a copy of edited data.acd. I don't play online but I made a separate backup copy of the file.
 
Does anyone have an idea how to get access to Discord for the new Paul Ricard (ACC) track? The link posted by @straycat (which is also in @Breathe's track list) only gives me an "Invite Invalid" message on Discord.
 
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Right, I have finally finished sets of detailed authentic skins for the 935/77 baby, the 935/77 works and the 935/80. Some may look rather similar but they changed the decals every race. I didn't do the 935/80 #45 Le Mans car as the skin supplied is OK. The 935/80 skins have not been seen in AC or Project Cars before. I redid the Baby skin posted here a while ago not because there was anything wrong with it but I have sharpened it up considerably. Hi-res helmets are included for each driver. If people find gross errors please let me know. Link for download below pics.View attachment 1177296View attachment 1177297View attachment 1177298View attachment 1177299View attachment 1177301View attachment 1177302View attachment 1177303View attachment 1177304View attachment 1177305View attachment 1177306View attachment 1177307View attachment 1177308View attachment 1177309


Outstanding work sir! Many thanks.
 
Not my Mod from FB

[RELEASE] Nissan GT-R35 ROCKET BUNNY
Hey gyus as I said before this car was comming soon and there it is. I have been working on this car for a month now. The car was originally made by BucketRain and was alraidy an awesome car! However I decided to make it more spicy^^
FEATURES:
  • Neon Lights + interior lights = EXTRA A
  • Air suspension/Bags = EXTRA B
  • Door Animation = EXTRA C
  • Hood Animation = EXTRA D
  • animated Shifter
  • animated shifter ( steering wheel)
  • Vertex Seats (different colors for each skin almost)
  • Android auto (BucketRain)
  • Glowing Discs
  • Sound by Nj Milkshakee (SURPRSE AT 8000 RPM ;))) )
  • 1000HP
  • Wipers
  • NFS RB KIT
  • Selflighting
  • Editable Turbo
  • working cluster
  • HKS DYSPLAY
  • ToyoTires
  • No LODS (Broken Simplygon)
  • RPM LEDS on steering wheel
  • 32 skins in total
  • NOT ENCRYPTED
I Made 32 skins in total but I decided to keep 15 on the car the other ones are in a another pack
LINK TO CAR & SKINS: -Discord Link that goes to Patreon- <--- but meh i preferred to choose Mediafire instead funky Discord/Patreon

Car Download
Extra Skins
ezgif.com-gif-maker(1).gif
ezgif.com-gif-maker(3).gif

ezgif.com-gif-maker.gif
ezgif.com-gif-maker(2).gif

Hitachi Media(8).png
Hitachi Media(6).png
 
Does anyone know what the latest version of the NSX gt3 EVO is from here on the forum?
(I currently have the 1.41)
and also from NSX 2016?

thanks
Edit: V1.9 as last..
 
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Epsilon Euskadi ee1 Judd Lemans and Lemans Series Aero Packages for Assetto Corsa

version 0.8

download link: https://www.mediafire.com/file/t6xzg6vm7gptltr/Epsilon_Euskadi_ee1_Judd_for_Assetto_Corsa.7z/file

Other Lemans Prototypes Updated: https://www.mediafire.com/folder/p05kc571r5thj/Lemans_Prototype_Updates

Other mods updated: https://www.mediafire.com/folder/hb0hx8n6y3c8b/Assetto_Corsa_Mods_1

Authors: EnduranceRacers, RMS

Conversion: RMS

physics: Peugeot905, kcader

Sound: tgr77

Cars' performance in terms of Laptime and speed should be close to real life.

Drop both folders into

assettocorsa/content/cars


Hope you enjoy it.


Test data

Real Life


Barcelona

Real Life Laptime: 1:36.922

Lemans

Real Life Laptime
number 21 car: 3:32.939
number 20 car: 3:34.281

Spa

Real Life Laptime: 2:07.051

Monza

Real Life Laptime: 1:37.022


Virtual

Barcelona

Ride Height 0,0 Rear Wing 2

Epsilon Euskadi ee1 Judd Lemans Series

ai level 100 me: 1:37.460
ai level 100: 1:37.567
my laptime: 1:37.276

Ride Height 0,0 Rear Wing 2

Epsilon Euskadi ee1 Judd Lemans

ai level 100 me: 1:37.845
ai level 100: 1:37.967
my laptime: 1:37.777


Lemans FH7

Epsilon Euskadi ee1 Judd Lemans Series

Ride Height 4,4 Rear Wing 0

ai level 100 me: 3:33.650
ai level 100: 3:34.125
my laptime: 3:33.702

Epsilon Euskadi ee1 Judd Lemans

Ride Height 4,4 Rear Wing 0

ai level 100 me: 3:32.972
ai level 100: 3:33.376
my laptime: 3:33.176


Spa

Setup Ride Height 4,4 Wing 0,0

Epsilon Euskadi ee1 Judd Lemans Series

ai level 100 me: 2:06.125
ai level 100: 2:06.438
my laptime: 2:05.875

Epsilon Euskadi ee1 Lemans

Setup Ride Height 4,4 Wing 0,0

ai level 100 me: 2:07.972
ai level 100: 2:08.056
my laptime: 2:07.432

Screenshot_rms_epsilon_euscadi_lms_ks_barcelona_27-6-122-20-26-49.jpg Screenshot_rms_epsilon_euscadi_lms_ks_barcelona_27-6-122-20-26-41.jpg
Screenshot_rms_epsilon_euscadi_lms_ks_barcelona_27-6-122-20-26-35.jpg
Screenshot_rms_epsilon_euscadi_lm_ks_barcelona_27-6-122-20-8-18.jpg
Screenshot_rms_epsilon_euscadi_lm_ks_barcelona_27-6-122-20-8-26.jpg
__custom_showroom_1658968688.jpg
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In the next couple of days, updates will be added to a host of Riley & Scott MK3 versions.
 
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