- 2,350
- Helsinki
"it depends"Request: Is it possible to do this also for other circuits? I have some with static semaphores.
Is it also possible to make an alternate orange light only, like some semaphore at the pits entrance.
"it depends"Request: Is it possible to do this also for other circuits? I have some with static semaphores.
Is it also possible to make an alternate orange light only, like some semaphore at the pits entrance.
Hello,Update:
MARCOS MANTIS V2.03
GILLET VERTIGO V2.03
BMW Z4 M COUPÉ V1.6
Changelog:
Please delete previous versions and do a clean install!
- fixed wobbling tyres (Gillet Vertigo)
- optimised animations (Gillet Vertigo, BMW Z4)
- changed and optimised power and corrected ui (BMW Z4)
- changed to correct rims (Marcos Mantis)
- added new tyres (BMW Z4)
- added LODs (BMW Z4)
- some minor bug fixes (all cars)
Download Marcos Mantis GT3 v2.03: https://mega.nz/file/1F4FRSRC#vdQ_yqhbvziLBvmVNClAA4vkrwXBOru1lAc2YfRUZLc
Download Gillet Vertigo Streiff v2.03:![]()
139.14 MB file on MEGA
mega.nz
Download BMW Z4 M Coupé GT3 v1.6: https://mega.nz/file/wUZiSYbA#GiPo-Zl9Z8BZ4MDGxtJl583x4sly9v7zBLV592e_3jAView attachment 1280529
Original VW colors ?Thx! here some extra skins should you want them
View attachment 1280391View attachment 1280390
View attachment 1280393View attachment 1280395
View attachment 1280398View attachment 1280399
View attachment 1280400
Issue: the Marcos does not cast any shadow, the Gillet does.Update:
MARCOS MANTIS V2.03
GILLET VERTIGO V2.03
BMW Z4 M COUPÉ V1.6
Changelog:
Please delete previous versions and do a clean install!
- fixed wobbling tyres (Gillet Vertigo)
- optimised animations (Gillet Vertigo, BMW Z4)
- changed and optimised power and corrected ui (BMW Z4)
- changed to correct rims (Marcos Mantis)
- added new tyres (BMW Z4)
- added LODs (BMW Z4)
- some minor bug fixes (all cars)
Download Marcos Mantis GT3 v2.03: https://mega.nz/file/1F4FRSRC#vdQ_yqhbvziLBvmVNClAA4vkrwXBOru1lAc2YfRUZLc
Download Gillet Vertigo Streiff v2.03:![]()
139.14 MB file on MEGA
mega.nz
Download BMW Z4 M Coupé GT3 v1.6: https://mega.nz/file/wUZiSYbA#GiPo-Zl9Z8BZ4MDGxtJl583x4sly9v7zBLV592e_3jAView attachment 1280529
no , they are fictional to my own likings ...Original VW colors ?
i dont have this issueIssue: the Marcos does not cast any shadow, the Gillet does.
View attachment 1280613
View attachment 1280614
To much time and to much work. even the base model looks like that it is to much low poly. i'm not really good and fast in 3d modeling and i worked a lot of hours on the Mantis and the Vertigo. Would say a lot of weeks for now. 😅question for you 3d model guru's: @DaWallace @Shokeus and many many more (sorry i do no know your names):
how hard is it to turn something like this renault 19 into something akin to the Gillette or Marcos or Bmw?.
the reason i ask? well i am a total noooob when it comes to this kind of thing, however i am pretty experienced in the real life scenario and i can say say that working on car's that are worked on by somebody else normally causes problems. undoing someone else's work is both time consuming and frustrating (most of the time). Is it the same in this space??
how much work would it be to turn this low poly model into something worthy of 2023? is it even possible?
View attachment 1280616
Check this video after 11min mark :how can I fix the problem when the tyres are "in" the road and not on the road![]()
thankyou for the replyi dont have this issueView attachment 1280619View attachment 1280620View attachment 1280621
To much time and to much work. even the base model looks like that it is to much low poly. i'm not really good and fast in 3d modeling and i worked a lot of hours on the Mantis and the Vertigo. Would say a lot of weeks for now. 😅
btw. here is the first progress on the Ultima GTR
View attachment 1280622
I've seen that on one other car, and also just now on @DaWallace's DW BMW Z4 M Coupe GT3. Guessing it might be a new CSP bug?Hi all,
Does anybody have any idea what's wrong with this mods windscreen and side windows ?
Thanks.
I really must get around to updating the static choppers on MV.Maple Valley - "Forza look" Update01 Release!
Click above to download the update in the video description.
View attachment 1280306
Custom grassFX with leaves in it.
View attachment 1280307
View attachment 1280308
A more "Forza" like overall look update for Maple Valley by Mike08
Credits for this fantastic project to the many Modders who put great work into this!
Turn10, ДЯДЯ ДИМА / DDM, nobody & others, + Pepperoni ac24 !!!
Big thanks to them all bringing this fantastic track to Assetto Corsa!
Download options - please share the video with downloads to support my work. THANK YOU !!!
Download (free on my patreon)
Downloads on my YouTube video
Edit: 40 downloads in the first 10 minutes! you are crazy guys!
---
I did, lol...the cars aren't terrible but yeah pretty old by modern AC mod standards....And yet, they're still available for sale... fair to say that's a very hard no for someone to pay a cent for an out of date, in-beta-for-a-decade mod...
The Marcos doesn't have these code lines in the drivetrain.ini:Update:
MARCOS MANTIS V2.03
GILLET VERTIGO V2.03
BMW Z4 M COUPÉ V1.6
Changelog:
Please delete previous versions and do a clean install!
- fixed wobbling tyres (Gillet Vertigo)
- optimised animations (Gillet Vertigo, BMW Z4)
- changed and optimised power and corrected ui (BMW Z4)
- changed to correct rims (Marcos Mantis)
- added new tyres (BMW Z4)
- added LODs (BMW Z4)
- some minor bug fixes (all cars)
Download Marcos Mantis GT3 v2.03: https://mega.nz/file/1F4FRSRC#vdQ_yqhbvziLBvmVNClAA4vkrwXBOru1lAc2YfRUZLc
Download Gillet Vertigo Streiff v2.03:![]()
139.14 MB file on MEGA
mega.nz
Download BMW Z4 M Coupé GT3 v1.6: https://mega.nz/file/wUZiSYbA#GiPo-Zl9Z8BZ4MDGxtJl583x4sly9v7zBLV592e_3jAView attachment 1280529
Really though, does anyone have this or no? I've been searching everywhere for a long time nowDo you have the trucks? Been looking all over for a nice AC Formula truck mod. I contacted the one who made it but haven’t heard anything yet (yes I know it was made years ago)
FYI I figure I share this...Trying out some old URD cars, has anyone fixed PX1 Aura's exhaust flame location?
View attachment 1280186
INTENSITY=10
EDIT_BIG=1
EDIT_STATE=4
BURN_FUEL_MULT=11
FLASH_THRESHOLD=6
[FLAME_0]
POSITION=-0.345,0.35,-2.2
DIRECTION=0,0.25,-1
VSIZE_START=0.05
VSIZE_END=0.1
IS_LEFT=0
SIZE_MULT=0.7
LSIZE=0.25
GROUP=0
[FLAME_1]
POSITION=0.345,0.35,-2.2
DIRECTION=0,0.25,-1
VSIZE_START=0.05
VSIZE_END=0.1
IS_LEFT=0
SIZE_MULT=0.7
LSIZE=0.25
GROUP=0
[HEADER]
SIZE_MULT=1
[PRESET_START_0]
TRIGGER=0
OFFSET=0.0,0.0,0.02
SIZE=0.05
TYPE=0
RGB=255,180,15,0.2
[PRESET_START_1]
TRIGGER=1
OFFSET=0.0,0.0,0.1
SIZE=0.1
TYPE=1
RGB=255,120,20,0.07
[PRESET_START_2]
TRIGGER=2
OFFSET=0.0,0.0,0.08
SIZE=0.07
TYPE=0
RGB=255,120,20,0.08
[PRESET_END_0]
TRIGGER=4
OFFSET=0.0,0.0,0.02
SIZE=0.06
TYPE=1
RGB=255,190,0,0.1
[PRESET_END_1]
TRIGGER=2
OFFSET=0.0,0.0,0.06
SIZE=0.04
TYPE=1
RGB=255,190,0,0.07
[PRESET_END_2]
TRIGGER=0
OFFSET=0.0,0.0,0.1
SIZE=0.04
TYPE=2
RGB=255,190,0,0.05
[PRESET_LOOP_0]
TRIGGER=0
OFFSET=0.0,-0.01,0.18
SIZE=0.13
TYPE=1
RGB=128,50,0,0.1
[PRESET_LOOP_1]
TRIGGER=1
OFFSET=0.0,-0.04,0.26
SIZE=0.13
TYPE=1
RGB=128,50,0,0.06
[PRESET_LOOP_2]
TRIGGER=2
OFFSET=0.0,-0.06,0.35
SIZE=0.15
TYPE=2
RGB=128,50,0,0.05
[PRESET_FLASH_0]
TRIGGER=2
OFFSET=0.0,0.0,0.02
SIZE=0.06
TYPE=2
RGB=255,150,0,0.03
[PRESET_FLASH_1]
TRIGGER=1
OFFSET=0.0,0.0,0.06
SIZE=0.05
TYPE=2
RGB=255,150,0,0.015
[PRESET_FLASH_2]
TRIGGER=0
OFFSET=0.0,0.0,0.09
SIZE=0.04
TYPE=2
RGB=255,150,0,0.01
I quite enjoy them, particularly the Oreca 07. Their FFB, like most other URD cars, is really good with a few tweaks to the scaling in the FFB app.I did, lol...the cars aren't terrible but yeah pretty old by modern AC mod standards....
There are a few trucks in AC yes... a pick of some I have given 4.5 or 5 stars (with only 1 preview for each):Really though, does anyone have this or no? I've been searching everywhere for a long time now
Been running these changes for a few days already, and I feel there's nothing much else to fix. No screenshots this time because I'm lazySo, recently I got myself URD's JT5 set and I think they should and could do better for a paid mod. I don't want to say too much, but I've made some much-needed fixes to the three cars despite the hoops and obstacles. I can post them here if folks here need updates, I'll just post a preview of one of the changes here.
View attachment 1279299
Before
View attachment 1279300
After
Edit: if you want fun, well-made (albeit rough around the edges) SuperGT-related mods, go check out Chivas AutoArt's latest works.
HelloNew more accurate driver model/posture/shifting animation for @petercrill's Volkswagen Polo GTI 2014.
Remove the .txt extensions from the files and put the steer.ksanim and shift.ksanim in the 'animations' folder, and put the driver_base_pos.knh in the main car folder.
View attachment 1280369
(also works on the KingStriker car, which uses the 101 Creative car as a base)
So back after an epic trip to Sagittarius A on Elite, and thought I'd check out the forum cos there couldn't be that many posts since I last came here. Only 200 pages behind >_<
I'm in the making of a Nashville Street Circuit. It seems it's a convertion of LFT track right? Because as far as I know from watching his video, he's using some of my ****** concept track I made in the past (the bridge is the ****** one I did lol)
However these are some WIP photos of my project, which is on going.
retopoing really depends on the complexity of the base mesh. a car exterior like a modern hypercar would take more work than something angular like an 80s buick regalhow much work would it be to turn this low poly model into something worthy of 2023? is it even possible?
A low-poly model is a pain in the A... Is it worth it? To tell you the truth, no, it's not worth it because the more you touch it, the more it breaks.question for you 3d model guru's: @DaWallace @Shokeus and many many more (sorry i do no know your names):
how hard is it to turn something like this renault 19 into something akin to the Gillette or Marcos or Bmw?.
the reason i ask? well i am a total noooob when it comes to this kind of thing, however i am pretty experienced in the real life scenario and i can say say that working on car's that are worked on by somebody else normally causes problems. undoing someone else's work is both time consuming and frustrating (most of the time). Is it the same in this space??
how much work would it be to turn this low poly model into something worthy of 2023? is it even possible?
View attachment 1280616
But if you really want a car, like the Renault 19, you can search at first for a better 3d model, before you invest a lot of time on a low poly model. Maybe there exists a better 3d model street version car, but as base to work with, a lot better as the low poly model. Then rework the car to the race version.thankyou for the replyUltima looking good
You are so nice and polite that I will not give you my ~12 racing trucks.Really though, does anyone have this or no? I've been searching everywhere for a long time now
Happy to report that nothing messed up. SNX changes might be a bandaid, but make a significant improvement in my enjoyment. That weirdly lit roll-cage was... odd. Thanks!Been running these changes for a few days already, and I feel there's nothing much else to fix. No screenshots this time because I'm lazy
Basically, the majority of the fixes are on the driver3d.ini and ksanim files, while the SNX needs a massive rework and this is just a bandaid for it. Everything else in the data.acd of each car is untouched in its encrypted-ness. Please make backups in case something messes up.
URD JT5 Moyoda:
![]()
923 KB file on MEGA
mega.nz
URD JT5 Shiro:
- Updated steer.ksanim and data.acd file
- Updated textures for the rearview LCD screen
![]()
281.8 KB file on MEGA
mega.nz
URD JT5 SNX:
- Updated steer.ksanim and data.acd file
![]()
2.92 MB file on MEGA
mega.nz
- Updated steer.ksanim and data.acd file
- PBR updates
- Updated interior textures (the UV map is so messed up)
- Rearview LCD screen brand and model texture update
- Rollcage is now black as it should
- Steering button labels
- New pipe texture and normals
- New AO and Map texture