I discover this LCS thing. What is the benefit if your cant have weather transitions nor rain (no compatibility?
Also Peter speaking of paid version of Pure would it be possible to include rain thickness option (the one that is in rainfx app), into the weather slots, so we Can program différent grips before the race?
Because I play with moded cars in the grip is too low by default.
Anyway congrats for your wonderful job Peter.
LCS is just a techdemo for now. I think it is not really presented as this. Its just a view in the future of AC/CSP.
I'm already working on the integration of LCS in Pure, but it will take months to properly use it. Everything is different, BUT it solves many problems with AC rendering.
The default weather script was never a thing to have a complete weather experience. It is a techdemo how to use the weatherFX modul in CSP. Sol and Pure are outsourced developments of weatherFX usage. It was the idea that everybody can just use the default wfx as a base. But you really need to dig into it in a masochistic way. Because with a change of it, you need to integrate all the changes to your own fork and thats where most people suffer.
So i tried to give more stability with Sol or Pure and open a much more convenient access to scripting with them, which are the Sol or Pure scripts.
So now with the first view of LCS, you must see it as a very first techdemo in the default wfx and with it, you also see many new problems which we need to solve in the future. But it shows right now, that AC could be a much nicer sim after those reformations.
Imo it is very difficult how to present such techdemo.
With the next version of Pure there will be a very rough integration of LCS. I just collected all problems with it and adapted Pure to be able to use it (only properly for daylight right now), but i was also able to solve problems in the most important features of Pure:
Exposure calculation. Thats what Pure really does well. You always have the right exposure/brightness in the picture and i now found out how to get this also with LCS. So for now the code is just a mess and it will take a long time to have a proper integration. And its also just a techdemo in Pure, where you see all other problems we need to solve. BUT you can now have a direct comparison of gamma and LCS shaders with mostly all the Pure features and shaders (groundfog, sunblinding and such). Its just adapted and not realy integrated but it works.
------------------------------------------------------------------------
About the grip levels. You just set your wetness and wtaer levels in Pure Planner. rainFX only has 3 values:
rain amount, wetness and water (puddles).
Wetness is the most influencing thing on physics. Actually there is no way to decouple physics and graphics.