- 959
- Spain
I knew you wouldn't let us down... 😍I found the problem...
I knew you wouldn't let us down... 😍I found the problem...
I think I got it this time. Please let me know if I still missed anything.HungaroringACC
My version of the ts_hungaroringACCv03 track made to look the way I prefer. There are two versions you can try so please don't skip reading the rest of this post. Both are standalone versions so they won't mess with the original tracks and can easily be deleted if you don't care for my changes.
rj_hungaroringACC: My version of the ts_hungaroringACCv03 track with too many changes to describe. I would suggest starting with this track to make sure you like the changes. If you do then I would delete this and download the track below.
Link: rj_hungaroringACC
rj_hungaroring: A standalone version of Fenryr's fn_hungaroring track made to look like the above rj_hungaroringACC track. Fenryr's version is far superior to what I did with the separate GT and F1 layouts, the compatibility with Pyyer's F1 2023 extension and other numerous improvements he made. I would highly suggest you use this version instead of mine, but that's your choice.
Now for the confusing part and I hope language barriers don't make this hard to understand. The changes I made to the rj_hungaroring track kind of messed up Pyyer's 2023 F1 mod for the track. If you use the Fenryr F1 2023 mod from Pyyer, I included the changed files needed in order for it too work properly. First you will want to install Pyyer's mod into the track folder. Then extract all the files in the 'Files_for_Pyyer_F1_2023_mod' folder from the download package and overwrite when it asks.
Link: rj_hungaroring
Credits:
Original track: Tom Steel, Junshen Wu and Fenryr. Apologies to anyone else who may have been involved.
Sections file: @Quikslvr
AC_Crew files: @Kurt Woods
Crowd file: @ludwig6666
AI File: Thockard
Additional replay camera and one alternative lighting.ini file: @Gregz0r
Config changes, night lights setup and additional replay cameras: @CrisT86
Track skins:
There are a bunch of track skins you can use or delete if you don't need them. You can combine any of the skins together. The two Diffuse skins change the color tone of the grass a bit over the default look. They add progressively more blue tint. The Grass Dry, Grass Greenish and Grass Lush skins are self explanatory. The Seasonal Trees skin will change the tree textures to give a more seasonal accurate look. I.E., bare in the winter, semi leafless in the late fall, etc. The AC_Crew skins will change the pitlane crew objects to have series specific sponsors.
Notes:
-- The original track did not have a lighting.ini file. If you don't care for the lighting from the sun, go into the data folder for any of the layouts. Rename one of the included alternative lighting files to lighting.ini and see if you prefer one of the alternatives. I prefer the one named lighting_old from @Gregz0r .
-- As always, any shader value I changed from it's original value gets placed in the Shader Stuff section that you can edit to get a look you prefer.
-- If you find the trees lack shadow depth, open up the track's ext_config file and look for this section (it's near the bottom). Change it's ACTIVE state to 0:
[ALTER_NORMALS_...]
ACTIVE = 1
MATERIALS = trees?
OFFSET = 0, 1e9, 0
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All seem ok with all the layouts now; no more mirror curbs, trees where belongs... Thanks!I think I got it this time...
With Notepad++ you can find all accurrencies of a string inside all files (even in subfolders)I found the problem with the missing kerbs. There are a couple of references to fn_hungaroring.kn5 that I missed changing to rj_hungaroring.kn5. It will be added to an update coming shortly. I'm also going to change the trees for the 2024 layout so they are not imbedded in the new wall.
Thanks a lot Sir!I think I got it this time. Please let me know if I still missed anything.
Link has been updated for the rj_hungaroring version to include support for Pyyer's F1 2024 layout. He changed a lot of files in the common folder so I don't know how that might effect the F1 2023 layout. I'm assuming he set up everything so both mods still work the same. To avoid having to download the whole track again, just use the link below to get the updated F1 layout files.
Notes:
-- For the Pyyer F1 layouts, install his extensions first into the rj_hungaroring folder. Then extract the files from the link below and overwrite anything it asks.
Pyyer F1 mod updates
The grass should\does work. The road might not because he may have something in one of his configs that overwrites the road textures or changes their shader values. I'd have to look because i'm not sure. I never use his extensions other than to make them work with one of my tracks and the road is not something I ever pay attention to. I'm more concerned with making sure his mesh\object additions show and render correctly.Thanks a lot Sir!
And so regarding your additional grass and road skins, can you confirm if it is normal behavior for them not to work when running Pyeer 's layout?
... Steve Harris Ford Focus '04 on 2006 RallyRACC Catalunya - Costa Daurada...
4 files, one for each lod. That way you don't screw up something you shouldn't from another lod without back-up.So a question for those of you who make your own LODs in Blender - is it better to make the LODs as separate Blender files based off the original one, or do you create all the LODs in one Blender file and separate them into different collections to switch on and off?
That makes sense. Awesome, thanks!4 files, one for each lod. That way you don't screw up something you shouldn't from another lod without back-up.
Main Lod first (obviously), then one duplicate for each Lod, in order. so B copied from A, C copied from B, D copied from C, after making your transforms.
Nissan 300ZX MARTINI RACING (wip)
Lilski new track. Palmer. If you like elavation changes, you need to drive this great track.
Surely converting Wreckfest tracks to AC works just the same as any other game? Just about the matter of ripping it from the game etc?It's this exact track that made me ask years ago if it was even possible to convert tracks from Wreckfest (there is an absolutely wonderful rendition of it as a mod for it).
For what I can remember, it was a no, which is a shame as many tracks from there would've been awesome to race "normally".
Glad to see this one finally coming to life here, also![]()
Lilski new track. Palmer. If you like elavation changes, you need to drive this great track.
Palmer Motorsports Park seems to have released in co-op with Lilski, on their Facebook account.Thanks for sharing the link! Where did Lilski release this track? It's not on RD.
YEEEES!!! We needed a decent model DTM Calibra. Looking forward to it!W.I.P. Opel Calibara V6 DTM 4x4´94
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Another WONDER that drives to me (pun intended) to think (again, yes, I know, I'm a bore-pain-in-the-ass) in THE QUESTION: do we really need Assetto-Corsa-2-Redux-EVO...?Lilski new track...
GP-200 International v1.1
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GP-200 International | shin956
Patreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions!www.patreon.com
View attachment 1318643
Fictional circuit.
Conversion from rFactor.
-CSP recommended
-2 layouts (Main and Kart)
-40/12 pit/start
-AI, cam
Credits & Thanks;
rFactor Original Track by Madcowie
-Thank you for giving me permission
AC Converted by @shi (shin956)
Track logo and Bliiboard textures by @Masscot
logo.png and sections file by @Fanapryde
.lua base by @gunnar333
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot , @Breathe
Download (mediafire)
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Re-created fast_lane.ai and sidelines. (Main layout)
Added sand edges.
Added ai_hints.ini.
Fixed semaphore.ini.
Updated ext_config.ini.
Just to spite the Patreon-mongering crowd ? Yes.Another WONDER that drives to me (pun intended) to think (again, yes, I know, I'm a bore-pain-in-the-ass) in THE QUESTION: do we really need Assetto-Corsa-2-Redux-EVO...?
View attachment 1374730
Thanks for notifying us here.
Yes we do! CSP and PURE are great really!! But! Time to have the same game 2.0 with optimized everything for newer pc!Another WONDER that drives to me (pun intended) to think (again, yes, I know, I'm a bore-pain-in-the-ass) in THE QUESTION: do we really need Assetto-Corsa-2-Redux-EVO...?
View attachment 1374730
Thanks for notifying us here.
As long as modding is an feature, Yes. AC's current state is terrible.Another WONDER that drives to me (pun intended) to think (again, yes, I know, I'm a bore-pain-in-the-ass) in THE QUESTION: do we really need Assetto-Corsa-2-Redux-EVO...?
View attachment 1374730
Thanks for notifying us here.
How vengeful... Speaking of vengeance, do you know that there's ways to give a taste of their own medicine to those ruthless mongers? 🤫Just to spite the Patreon-mongering crowd ? Yes...
And the added fun of searching for solutions to bugs, the entertaining chats in the forum, the excitement of solving a problem...?... To finally have proper working rain and day / night cycle out of the box WITHOUT bugs ? Yes...
I hope that's the case, and that all the existing material would be easily transformable to the new game... but I don't have much hope that it will be like that; business is business.As long as modding is an feature, Yes...