Assetto Corsa PC Mods General DiscussionPC 

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I think I got it this time. Please let me know if I still missed anything.

Link has been updated for the rj_hungaroring version to include support for Pyyer's F1 2024 layout. He changed a lot of files in the common folder so I don't know how that might effect the F1 2023 layout. I'm assuming he set up everything so both mods still work the same. To avoid having to download the whole track again, just use the link below to get the updated F1 layout files.

Notes:

-- For the Pyyer F1 layouts, install his extensions first into the rj_hungaroring folder. Then extract the files from the link below and overwrite anything it asks.

Pyyer F1 mod updates
Thanks a lot Sir!

And so regarding your additional grass and road skins, can you confirm if it is normal behavior for them not to work when running Pyeer 's layout?
 
Thanks a lot Sir!

And so regarding your additional grass and road skins, can you confirm if it is normal behavior for them not to work when running Pyeer 's layout?
The grass should\does work. The road might not because he may have something in one of his configs that overwrites the road textures or changes their shader values. I'd have to look because i'm not sure. I never use his extensions other than to make them work with one of my tracks and the road is not something I ever pay attention to. I'm more concerned with making sure his mesh\object additions show and render correctly.

EDIT: I had a quick look. He does make a shader change to the tarmac that makes it darker. If you want to disable it, go into the common folder and open the ext_config-pyyer-hungaroring-environment-mod.ini file. Change the ACTIVE value for the following section to 0.

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = darker asphalt
MATERIALS = asph, runoff
PROP_... = magicMult, 0.7
 
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... Steve Harris Ford Focus '04 on 2006 RallyRACC Catalunya - Costa Daurada...
steve harris.jpg
 
So a question for those of you who make your own LODs in Blender - is it better to make the LODs as separate Blender files based off the original one, or do you create all the LODs in one Blender file and separate them into different collections to switch on and off?
 
So a question for those of you who make your own LODs in Blender - is it better to make the LODs as separate Blender files based off the original one, or do you create all the LODs in one Blender file and separate them into different collections to switch on and off?
4 files, one for each lod. That way you don't screw up something you shouldn't from another lod without back-up.

Main Lod first (obviously), then one duplicate for each Lod, in order. so B copied from A, C copied from B, D copied from C, after making your transforms.
 
4 files, one for each lod. That way you don't screw up something you shouldn't from another lod without back-up.

Main Lod first (obviously), then one duplicate for each Lod, in order. so B copied from A, C copied from B, D copied from C, after making your transforms.
That makes sense. Awesome, thanks!
 
Lilski new track. Palmer. If you like elavation changes, you need to drive this great track.




It's this exact track that made me ask years ago if it was even possible to convert tracks from Wreckfest (there is an absolutely wonderful rendition of it as a mod for it).

For what I can remember, it was a no, which is a shame as many tracks from there would've been awesome to race "normally".

Glad to see this one finally coming to life here, also :)
 
It's this exact track that made me ask years ago if it was even possible to convert tracks from Wreckfest (there is an absolutely wonderful rendition of it as a mod for it).

For what I can remember, it was a no, which is a shame as many tracks from there would've been awesome to race "normally".

Glad to see this one finally coming to life here, also :)
Surely converting Wreckfest tracks to AC works just the same as any other game? Just about the matter of ripping it from the game etc?
 
Hello mates,

I have two issues, if anyone can help me

1) When I'm playing online in some servers, even at nighttime/dawn, my car lights turn off automatically. I try to turn them on, and sometimes they stay on for 2 or 3 seconds, other times they just turn off immediately. I have csp 0.2.4-preview1 + pure and cm.
This only happens online btw. Any hints ?!

2) Whenever I'm racing offline and I set a time on the Pure Planner, when I restart the race, it starts at the time my previous race ended. I know with SOL the time reset with every restart, so I didn't have to keep pushing time back. Is there something I'm missing, or is it just how Pure works ?

Thanks in advance, cheers
 
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Anyone ever encounter this error? With a full grid (22 cars) random GT3/GT2/GTE/OLD Touring cars, my game will be running at 50+fps, then out of nowhere it starts to stutter and goes down to easily 20s FPS...that is until I move my mouse/cursor and then the game goes right back to normal?
Weird?
 
shi
GP-200 International v1.1

View attachment 1318643
Fictional circuit.
Conversion from rFactor.

-CSP recommended
-2 layouts (Main and Kart)
-40/12 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by Madcowie
-Thank you for giving me permission

AC Converted by @shi (shin956)
Track logo and Bliiboard textures by @Masscot
logo.png and sections file by @Fanapryde
.lua base by @gunnar333
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos
Test and Feedback by @Masscot , @Breathe

Download (mediafire)

Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Re-created fast_lane.ai and sidelines. (Main layout)
Added sand edges.
Added ai_hints.ini.
Fixed semaphore.ini.
Updated ext_config.ini.

GP-200 International v1.1
The link is in the quote.

v1.1 changelog;
Re-created fast_lane.ai and sidelines. (Main layout)
Added sand edges.
Added ai_hints.ini.
Fixed semaphore.ini.
Updated ext_config.ini.

Screenshot_vsf1_ferrari_f300_gp200_25-5-124-8-39-16.jpg
 
Another WONDER that drives to me (pun intended) to think (again, yes, I know, I'm a bore-pain-in-the-ass) in THE QUESTION: do we really need Assetto-Corsa-2-Redux-EVO...?

View attachment 1374730

Thanks for notifying us here.
Just to spite the Patreon-mongering crowd ? Yes.

To finally have proper working rain and day / night cycle out of the box WITHOUT bugs ? Yes.

The engine is too old anyways.
 
Another WONDER that drives to me (pun intended) to think (again, yes, I know, I'm a bore-pain-in-the-ass) in THE QUESTION: do we really need Assetto-Corsa-2-Redux-EVO...?

View attachment 1374730

Thanks for notifying us here.
Yes we do! CSP and PURE are great really!! But! Time to have the same game 2.0 with optimized everything for newer pc!
 
Just to spite the Patreon-mongering crowd ? Yes...
How vengeful... Speaking of vengeance, do you know that there's ways to give a taste of their own medicine to those ruthless mongers? 🤫
... To finally have proper working rain and day / night cycle out of the box WITHOUT bugs ? Yes...
And the added fun of searching for solutions to bugs, the entertaining chats in the forum, the excitement of solving a problem...?

If they give us a perfect Assetto, it would lose that "Italian Mediterranean" style that characterizes it, and it would become a boring German product, one of those that always works. It's something similar to Jeremy Clarkson's comparisons between Alfa Romeos and Volkswagens...
As long as modding is an feature, Yes...
I hope that's the case, and that all the existing material would be easily transformable to the new game... but I don't have much hope that it will be like that; business is business.


(DISCLAIMER: This message has been written in a fun-festive spirit, with no intention of offending anyone. No German engineers were harmed during the writing of this message.)
 
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It's something similar to Jeremy Clarkson's comparisons between Alfa Romeos
Funny never heard of that comparesation. But I immediately know what is meant.
I live 3Okm from Wolfsburg and I ******* hate Volkswagen. So boring compared to Alfa for example.
Every second guy in the region is driving a VW. I never wanted drive a car which is driven by 5 other guys in the same street.

Btw. Speaking of sim racing - I have nothing against sims working out of the box :D
 
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