I always wondered why you did not?I really should've released the 350 cars I ported from FM3/4/FH1
Because EASY exists lmao (and also who needs them ? I just did it to see if I could, I can so I stopped)I always wondered why you did not?
Hi Jaqory, I bought a quality model of the DeTomaso and shared it with Paul, but I do not know if he yet found the time to work on it. I would be willing to share the model if somebody would like to use it as a base to work on the beautiful BPR DeTomaso.Manage to snag this... Not the best of quality.
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We're eating good tonight boys. Thank you @JK1977 & @Zin5ki.
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agreed, not sure who needs them, but as you showed some pics in the other thread, some of them were models that I liked for one reason or an other and I always thought that it would be nice if they would be available.and also who needs them ?
This is a nice addition, looks great and drive as expected once the FFB is tone down. The AI cannot drive that car, I tried a race on 2 different track and half of the field cannot even complete one lap and the complete field fail more than 2 laps.Lancia D24 Sports 1953
I have made LODs for the car. The car has been updated and is available on my website. The exhaust cannot be reduced in polys in LOD A because as with the tyres it fragments very easily. I will make a new exhaust over the next few days. The tyres have replaced from a Kunos car.It's beautiful..... one of my favourite cars ever - thanks Paul, you continue to exhibit your excellent taste in vintage cars!
The model is 800k so good to know Paul is working on LoDs. Also, object count is good and the actual car body is very well made/optimised. For example, the main exterior of the car is about 40k polys, but this Pininfarina badge is 62k.
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Some relatively 'easy wins' Paul if you're reading, or if anyone's willing to contribute.
- Exhaust - 15k
- Tyres - 4x40k = 160k
- Painted clips - 40k
- Unpainted boot clips - 10k
- Lancia badge - 40k
Dude, a gift for us mod car junkies?Because EASY exists lmao (and also who needs them ? I just did it to see if I could, I can so I stopped)
A portion of those... Others I don't know where I put 'em, maybe they were deleted.
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No I haven't attempted a pit stop yet. This was before the race. I was trying to figure out how to choose the steering wheel design while sitting in the car so I could toggle though the choices and see which one I want.If you want to stay in car while pitting, you have to enable "stay in car" in "Settings\Assetto corsa\system\pits menu"
Thanks a lot they are amazing
Not sure about that, but thanks anyway. Just some quick variety for the grid.Thanks a lot they are amazing
I think they are great haha, I couldn't do it so for me they are greatNot sure about that, but thanks anyway. Just some quick variety for the grid.
Hopefully some official replicas are in the works somewhere. The '96 car has some really nice ones.
Nice one, thank you!I have made LODs for the car. The car has been updated and is available on my website. The exhaust cannot be reduced in polys in LOD A because as with the tyres it fragments very easily. I will make a new exhaust over the next few days. The tyres have replaced from a Kunos car.
no textures in lods, loaded from LOD AI have made LODs for the car. The car has been updated and is available on my website. The exhaust cannot be reduced in polys in LOD A because as with the tyres it fragments very easily. I will make a new exhaust over the next few days. The tyres have replaced from a Kunos car.
What kind of help did you need with 3ds max? I'm pretty familiar with that programTrying to make the Nissan R33 JGTC 1998 [FM8] easy to be painted with a "normal" AO map
if someone has already started to mod this car or has better knowledge and wants to work together, send me a massage
I don't have good skills with 3d models or FM8 cars
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The car now works for me (version 1.2). Perhaps you could download the car from ACTK. The LOD's are less heavy on Poly's than my version. The new version is available on the website as of about eight minutes ago. It includes other corrections with the AI.no textures in lods, loaded from LOD A
and there are far too many polygons on the LODs
Someone else has taken this jobWhat kind of help did you need with 3ds max? I'm pretty familiar with that program
Not yet, I need to confirm a few things before I do just that.Are you able to share the De Tomaso and let us know where you got it?
Claudio made and released this back in mid 2023 on his patreon until he took it down for some reason. He even made more cars and I already know that people gonna say delete them because of their bad quality. But until I see better models, these are staying in my garage.Where did you get that mod? I've been looking for it for a long time too.
Oh ok that's very nice to hear. I hope Velo can work on it soon. Can wait to see a better model of the Pantera GT1.Hi Jaqory, I bought a quality model of the DeTomaso and shared it with Paul, but I do not know if he yet found the time to work on it. I would be willing to share the model if somebody would like to use it as a base to work on the beautiful BPR DeTomaso.
Chicco? Are you serious?
Chemflummi is working on it, But it's stuck in the endless wait for x thing to be done etc.Hi everyone, I remember that a few months ago someone was updating the entire Gt4 package with Guerrilla. Does anyone have any more news on the progress? Thanks in advance
Nice. Will the stock version of the 1968 facelift for the Datsun Fairlady also be made?Hello!
As some of you may already know, Pasta2000 and Myself are in the work to bring the Datsun Fairlady 2000 into our beloved sim. The goal is to create 3 differents versions of the "same" car, depending on the race period, very much japanese. We will have a stock cabriolet one, a first generation racing from 1967-68 and a second generation racing from 1969-1970. Project is well underway, 3D modelling is very close to an end now, so we can hope for a release in a few weeks, maybe a month, we'll see.
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On another note, this is also in the work (actually, was, before Pasta came along changing all my plans) :
Frazer-Nash coupe Le Mans 1953, with the goal of bringing it along with her main rival, the Bristol 450, as a package of 2 different cars from the same period correct race (Le Mans, you guest it)
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That's it, just a bit of an update
See ya soon!
Lots of modders have also made versions of these cars as well, though some of the FM3-FH1 cars that you converted are yet to be released as mods like the stock FJ Cruiser, Ford Fusion and the base Aston Martin Cygnet.Because EASY exists lmao (and also who needs them ? I just did it to see if I could, I can so I stopped)
A portion of those... Others I don't know where I put 'em, maybe they were deleted.
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SR311 based on the release production's models, 1967.Nice. Will the stock version of the 1968 facelift for the Datsun Fairlady also be made?
For the DATSUN, porting the FM7 model would've been an easier way no ? Anyways can't wait !!!Hello!
As some of you may already know, Pasta2000 and Myself are in the work to bring the Datsun Fairlady 2000 into our beloved sim. The goal is to create 3 differents versions of the "same" car, depending on the race period, very much japanese. We will have a stock cabriolet one, a first generation racing from 1967-68 and a second generation racing from 1969-1970. Project is well underway, 3D modelling is very close to an end now, so we can hope for a release in a few weeks, maybe a month, we'll see.
View attachment 1382436View attachment 1382437View attachment 1382438
On another note, this is also in the work (actually, was, before Pasta came along changing all my plans) :
Frazer-Nash coupe Le Mans 1953, with the goal of bringing it along with her main rival, the Bristol 450, as a package of 2 different cars from the same period correct race (Le Mans, you guest it)
View attachment 1382441View attachment 1382442
That's it, just a bit of an update
See ya soon!