Assetto Corsa PC Mods General DiscussionPC 

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No idea why he's refuse using CSP. Maybe he can't run on his machine. No idea tho. For sure, as today, AC for me is barely usable without CSP, but anyone is free to play as he likes
Mate, I refuse to use CSP is because newer and newer versions are coming out and tracks made for older versions need constant correction. If a CSP finished version comes out, I'll use it... maybe. I added rain reflection and night lights in GTR2... these will definitely not need to be improved or corrected in the future, because there is no such thing as GTR2+CSP.

Albion Valley night lights.jpg
 
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Heads up, the link has just been updated by Peter with some fixes, including new driver and shifting animation, exterior black trim/black glass fix, and a cockpit sunlight encroachment fix.

Edit: these new B, C and D LODs need adding to the car folder to match the new exterior trim values. Overwrite the existing ones.
Hello, is the link up to date?

It's the same as the old version. I don't get any improvement.
 
Hey Tetri, I recently tried some of your provided NeckFx settings, these are really great and awesome. Thanks for providing them here (this is your WIP one, "ultimate"). Maybe add some more vibration which comes from the road, then it would be perfect. But this could also be that Baku is flat like a pan. But, driving through the streets of Baku like this and you feel like a jet pilot. The immersion is intense! Great job!


Do you not struggle with neckfx? I find where it shifts your perspective right at the moment where you need your perspective to be spot on (Corner entry) to be quite distracting. I find I'm compensating and concentrating for and on the movement it brings rather than just looking at the apex.
 
Mate, I refuse to use CSP is because newer and newer versions are coming out and tracks made for older versions need constant correction. If a CSP finished version comes out, I'll use it... maybe. I added rain reflection and night lights in GTR2... these will definitely not need to be improved or corrected in the future, because there is no such thing as GTR2+CSP.

I think it's your information that might be out of date.
Not sure why you think that "tracks made for older versions need constant correction" when even original Kunos content (created years before CSP even existed) look and work just fine, as do tracks created since that do utilise CSP features.
If what you say is true then the AC modding scene would be in total meltdown, with content needing updating with every new CSP release. This simply is not the case.
There are many good reasons why people use CSP and why tracks (and cars) are now created to take advantage of it.
 
I think it's your information that might be out of date.
Not sure why you think that "tracks made for older versions need constant correction" when even original Kunos content (created years before CSP even existed) look and work just fine, as do tracks created since that do utilise CSP features.
If what you say is true then the AC modding scene would be in total meltdown, with content needing updating with every new CSP release. This simply is not the case.
There are many good reasons why people use CSP and why tracks (and cars) are now created to take advantage of it.
I follow the forum posts here... there are many problems, whether car mod or track mod - the community helps, the first question is always: which CSP version are you using. I also see when uploading some new mods that the creator indicates which CSP version it works with. My experience as an interested observer shows that AC+CSP is constantly about solving problems...
 
I think it's your information that might be out of date.
Not sure why you think that "tracks made for older versions need constant correction" when even original Kunos content (created years before CSP even existed) look and work just fine, as do tracks created since that do utilise CSP features.
If what you say is true then the AC modding scene would be in total meltdown, with content needing updating with every new CSP release. This simply is not the case.
There are many good reasons why people use CSP and why tracks (and cars) are now created to take advantage of it.
Nah, he's not wrong. Just recently I updated to the latest version and suddenly tracks I had been playing no problem were all getting "GPU errors" and stuff like that. And most often solution are "downgrade the CSP to X". I think more the trick is to stick to the latest "stable" version rather than constantly changing to the latest untested ones.
 
I follow the forum posts here... there are many problems, whether car mod or track mod - the community helps, the first question is always: which CSP version are you using. I also see when uploading some new mods that the creator indicates which CSP version it works with. My experience as an interested observer shows that AC+CSP is constantly about solving problems...
So you haven't actually tried it yourself? Might be worth giving it a go rather than using anecdotal hearsay from others. You might be pleasantly surprised.
If CSP was as problematic as you seem to think then nobody would be using it. There is a 'recommended' version (although this is very old... not sure why the recommended version never gets amended. CSP have been very stable for ages now).
In my own experience of always updating CSP when available, issues are fairly minor aesthetic ones and rarely (if ever) gamebreaking.
It's not as if vanilla AC is without it's problems either. Didn't one of your non-CSP tracks recently lack any water at all?
All I'm saying is, if you were scared off CSP several years ago and haven't used it since, give it a go - you might be pleasantly surprised by the visual updates, the new features and the increase in performance.

Another thought: if you don't use CSP because you think it'll break some tracks or cars, then how do you use content that actually needs CSP to look and work properly?
 
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Nah, he's not wrong. Just recently I updated to the latest version and suddenly tracks I had been playing no problem were all getting "GPU errors" and stuff like that. And most often solution are "downgrade the CSP to X". I think more the trick is to stick to the latest "stable" version rather than constantly changing to the latest untested ones.
Cant say for tracks, but cars that do pop that error are bad mods anyway, generaly badly optimized to run
 
So you haven't actually tried it yourself? Might be worth giving it a go rather than using anecdotal hearsay from others. You might be pleasantly surprised.
If CSP was as problematic as you seem to think then nobody would be using it. There is a 'recommended' version (although this is very old... not sure why the recommended version never gets amended. CSP have been very stable for ages now).
In my own experience of always updating CSP when available, issues are fairly minor aesthetic ones and rarely (if ever) gamebreaking.
It's not as if vanilla AC is without it's problems either. Didn't one of your non-CSP tracks recently lack any water at all?
All I'm saying is, if you were scared off CSP several years ago and haven't used it since, give it a go - you might be pleasantly surprised by the visual updates, the new features and the increase in performance.

Another thought: if you don't use CSP because you think it'll break some tracks or cars, then how do you use content that actually needs CSP to look and work properly?
I don't use tracks that absolutely require CSP. A great modder friend of ours is now converting an old track of mine, sending it for testing, but I can't check it... no problem, I accept the situation and trust the modder friend. By the way, see the above comment from BruceD.
 
The reason mods have a version of CSP that is mandatory is due to the fact the mod is using features that were added to csp in that release. CSP is quite stable now. The reason for asking which CSP version when helping people is due to people using obscenely old versions and expecting them to look like the current versions.
 
The reason mods have a version of CSP that is mandatory is due to the fact the mod is using features that were added to csp in that release. CSP is quite stable now. The reason for asking which CSP version when helping people is due to people using obscenely old versions and expecting them to look like the current versions.
Worth mentioning too that a lot of issues seem to be triggered by users clicking tickboxes and messing with settings that they don't properly understand. If you use CSP's default settings and actually research what various options do before implementing them (the descriptions aren't great, that's something that has always been a barrier) then you'll have an easier and more streamlined experience. There are plenty of YouTube guides to help, but if suitable caution is exercised and you don't act like a greedy kid in a sweet shop then things will go a lot smoother.

Anyway, at the end of the day if anyone doesn't want to use CSP then that's fine.
I think they'll be missing out on a LOT of benefits though and be stuck with a 10-year-old game that shows its age in vanilla form but plays like a modern sim with CSP.
 
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Cant say for tracks, but cars that do pop that error are bad mods anyway, generaly badly optimized to run
So far when I've had the error, I've changed the car to a different track and had no problems. But I could believe that cars give a similar issue.

I think at the end of the day its about finding the version that gives the least issues for your hardware. And like Masscot says, not going mad on every new setting just "because its there to tick"

I wouldn't avoid it completely, but its not 100% bulletproof.
 
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Hello, is the link up to date?

It's the same as the old version. I don't get any improvement.
The link definitely worked for me. Maybe Peter has edited it since.
There should be another update coming soon (hopefully posted by Peter this time) with some further fixes.
 
the horizon like cut-off
Same here, plus the track looks really bare.
This is very strange
Is it?
I refuse to use CSP
Not so strange then.

Thank you very much for all your contributions to our common enjoyment trough the years.

Not using CSP should not be an issue, as in my thousands of cars and hundreds of tracks a lot predate CSP and work just fine, they might look a little dated, but no glaring issues, like in this one.

At the end of the day, it is your work, then your choice, but is just fair that for you to know that people using CDP, which are probably an overwhelming majority, cannot enjoy what you seem happy to share in this particular case.
 
some observations about carTOON tracks, when using CSP. I use CSP and I have never had problems with carTOON tracks, maybe this is due to the fact that I use CSP, but do not use custom weather, like SOL\PURE. maybe the problems with its tracks are caused by custom weather and not by CSP itself?
 
Same here, plus the track looks really bare.

Is it?

Not so strange then.

Thank you very much for all your contributions to our common enjoyment trough the years.

Not using CSP should not be an issue, as in my thousands of cars and hundreds of tracks a lot predate CSP and work just fine, they might look a little dated, but no glaring issues, like in this one.

At the end of the day, it is your work, then your choice, but is just fair that for you to know that people using CDP, which are probably an overwhelming majority, cannot enjoy what you seem happy to share in this particular case.
Okay... I understand, mate.
In the future, I will upload my new tracks only to the Racedepartment, but I will not make a recommendation or presentation here - I understand and accept that this community requires very high-quality cars and racetracks with all functions, and I am not a professional, just an amateur modder . It's not smart to show what I've made just for criticism. It can be downloaded on RD and the few hundred people who download it know what they are getting, and those who are also present here do not download it because they know there is no CSP stuff. I really don't want to cause annoyance or an unpleasant day for anyone. Best regards, guys! :)
 
shi
I have recently started using Paint Shop, which was added to the CSP.
Install it from the App Shelf in the in-game menu.
To increase the resolution of the skin to 4K, open Paintshop.lua in assettocorsa\apps\lua\Paintshop and change 2048 to 4096 on lines 16 and 33.
(I don't know if this is the right way, but it works for me)

Tutorial Video


Skins I have created (probably to be released next week)
View attachment 1387406View attachment 1387407

There are other add-ons that make it easier to do 3D painting in Blender.
LiveryHelper

Released Honda NSX Skins
Honda NSX 1993 Spa 24h #30 & Honda NSX Suzuka Circuit Pace Car 1992
Screenshot_j8_honda_nsx_na1_type_r_wm_wmmt_garage_10-8-124-18-49-36.jpg
 
Okay... I understand, mate.
In the future, I will upload my new tracks only to the Racedepartment, but I will not make a recommendation or presentation here - I understand and accept that this community requires very high-quality cars and racetracks with all functions, and I am not a professional, just an amateur modder . It's not smart to show what I've made just for criticism. It can be downloaded on RD and the few hundred people who download it know what they are getting, and those who are also present here do not download it because they know there is no CSP stuff. I really don't want to cause annoyance or an unpleasant day for anyone. Best regards, guys! :)
You keep making tracks the way you want and i'll keep downloading them where ever you put them. If they have some CSP issues, then i'll fix them like i've done with your past tracks. They typically don't need much work anyways. Just a few tweaks here and there.
 
Okay... I understand, mate.
In the future, I will upload my new tracks only to the Racedepartment, but I will not make a recommendation or presentation here - I understand and accept that this community requires very high-quality cars and racetracks with all functions, and I am not a professional, just an amateur modder . It's not smart to show what I've made just for criticism. It can be downloaded on RD and the few hundred people who download it know what they are getting, and those who are also present here do not download it because they know there is no CSP stuff. I really don't want to cause annoyance or an unpleasant day for anyone. Best regards, guys! :)
I have a dozen or so of your tracks installed. Apart from one where the ocean wasn't visible (got fixed however), I haven't had any issues.
Why is it then that this Albion is causing this issue and all others not ? It doesn't depend on CSP version because I tried different (older) ones too.
 
The issue with the hillring_? in Albion (and no, fixing it is beyond my pay-grade, this just in service of "first know what's happening") is not that it's being cut off. If you use the F7 camera and get up a bit, you can see that it's just a bit see-through, and so against the light blue sky it seems to vanish. The shader is ksPerPixelAT.

CSP latest preview, Default weather controller (no Pure), LCS.

Another data point: If I change the shader with a replacement in ext_config.ini, the shader IS changed, but it doesn't fix the visual.
 
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I have a dozen or so of your tracks installed. Apart from one where the ocean wasn't visible (got fixed however), I haven't had any issues.
Why is it then that this Albion is causing this issue and all others not ? It doesn't depend on CSP version because I tried different (older) ones too.
It's hard to give advice blindly bro... one thing maybe: if you have 3DSimED, add hillrig.kn5 to Albion_Valley.kn5, then delete hillring from models.ini. Maybe it works, it's just a hint...I'm curious.
 
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