Assetto Corsa PC Mods General DiscussionPC 

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shi
Nurburgring 1995 - 2001 v1.01
View attachment 1414093
Old layout of Nurburgring, Germany.
Conversion from F1 Challenge.

-CSP recommended
-7 layouts (Yearly billboards and building variations)
-36 pit/start
-AI, cam

Known Issues;
At the start of the race, the four cars from the last row move to the pits.
unchecking:
CSP Settings→General Patch Settings→Physics experiments→Fix missing or misplaced spawn points

Credits & Thanks;
F1 Challenge Track by dmarques
(VB and CMT's version with ugrades and optimizations to buildings and surroundings)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
Pit tent from F1-S-R's 1994 Track Pack
AI and sidelines by IMEAN
logo.png and sections.ini by @Fanapryde
Crowds texture by @Kniker97
background, cone and some textures by kunos
Test and Feedback by @Breathe

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Fixed missing tree walls (ext_config.ini).
Changed pine trees textures. (Thanks Mascot)

This will be the last release of the year.

Nurburgring 1995 - 2001 v1.01
The link is in the quote.

v1.01 changelog;
Fixed missing tree walls (ext_config.ini).
Changed pine trees textures. (Thanks @Masscot )

Screenshot_nurburgring_1995.jpg
 
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I would be happy if the AI just didnt crash at the start.They make a beeline for the pits.Straighten trajectory dosnt help.(on or off)
Some cars just sit there. sigh

edit Kunos tracks are doing it as well.Something has broken AI. I am on 0.2.4 csp

edit It was the csp vers.Rolled back to 0.2.3 and all is good.(well...except CM showroom cant use BC7 dds compression) NJW (never just works)

I wanna lick the red one but I am afraid it would burn my tongue. :banghead::DView attachment 1414847View attachment 1414848
fantastic liveries, I'm ready to hurt
 
estoril_1994.png

Estoril 1994-1996 - racealot cams & loading screens

Greetings Everyone,

The festive season is upon us once more - which really means more personal time for racing, and getting hammered on eggnog, if that's your thing. It's the only time that it's legal to drive whilst being under the influence... Sim-drive, that is! :)

@shi, thanks for indulging the community with another high-quality circuit. These additional mod-goodies can be included with your forthcoming track-update - no rush.

Here's a race-video that showcases 1) action-replay cams, 2) WIP liveries for @RMi_wood's Porsche 924 GTP-LM, which by the way, is hopefully coming early in the new year - so stay tuned! (pun intended) ;)



DOWNLOAD

Happy racing!
 
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Vake-Saburtalo (Tbilisi Ring) was a racing track located in the capital of Georgia, Tbilisi.
It was named after two districts of the city connected by public roads that were part of the track.
The track operated from 1963 to 1967. It was closed due to its dangerous nature and low level of
safety measures after the deadly accident.

The track itself looks deceptively easy, but its high-speed turns with big elevation change
will test your skills of throttle and weight control!

DOWNLOAD link in the video description!
 
I have a car I want to convert from GTL format to AC. I'm able to convert the bits to .kn5 format. What's next? That's what I'm asking now. Can anyone point me to tutorial info on this process? Really need that car :) (Volvo PV544) I have a notion that I could somehow plunk this body onto the volvo 122 chassis or some such. Tips?
 
I have a car I want to convert from GTL format to AC. I'm able to convert the bits to .kn5 format. What's next? That's what I'm asking now. Can anyone point me to tutorial info on this process? Really need that car :) (Volvo PV544) I have a notion that I could somehow plunk this body onto the volvo 122 chassis or some such. Tips?

Probably the best place to start. Also copy an existing car and replace stuff in it like the LOD file info. Once you have it in CM Showroom you can position things like exhaust flames etc.
 
Track has been updated to version 1.01b. Use the link in the quote to get the updated version or easier yet, just download the attached zip file. Only one thing has been changed. If you do the full track download, delete your existing track folder first.

-- Added new fast_lane and pit_lane ai files from @Thockard . IMO, much better ai than what I did. Might be best to try it on one layout first just make sure you like it. That way you can copy the old ai from the other layout if you don't.

-- If you download just the attached zip file, you need to make sure you do one thing first. Delete or rename the existing ai_hints file in each layouts data folder. That hints file is not needed with the new ai. @Thockard included a new ai_hints file that he said is not needed except maybe with a few car mods. If you have trouble with any specific mods, go into the data folder and rename the new ai_hints_if_needed.ini file to ai_hints.ini.
Thank you for the new AI files, but I have the problem, that most of the AI cars now crash into the barriers on the left side of the pitlane when they try to leave the pits. With your old AI files everything was OK. I also did a complete new installation of version 1.01b but that didn't help. Maybe you can upload your old pit_lane.ai file. If you don't have it anymore I'll record a new one for me and anyone with the same problem.
 
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Thank you for the new AI files, but I have the problem, that most of the AI cars now crash into the barriers on the left side of the pitlane when they try to leave the pits. With your old AI files everything was OK. I also did a complete new installation of version 1.01b but that didn't help. Maybe you can upload your old pit_lane.ai file. If you don't have it anymore I'll record a new one for me and anyone with the same problem.
Hello. Can you tell me which car please? I had no issues with all the cars I've tested before releasing the ai files, I need to check that.
 
Hello. Can you tell me which car please? I had no issues with all the cars I've tested before releasing the ai files, I need to check that.
I think I know why. I'm pretty sure the version you used to create the pit_lane file was the test version from the Discord channel. That version has a different pit lane setup with no barriers separating the pit stalls and pit lane. The released version of the track has barriers like the real life track has. So now there is a wall between the pit stalls and pit lane and when the ai exits, they turn into the barriers. I'm going to have to record a new pit_lane.ai file or just revert back to the original one.

Short term fix, here is the old pit_lane file. Just add it to each layouts ai folder. The full track download has already been updated with the old pit_lane file.
 

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I think I know why. I'm pretty sure the version you used to create the pit_lane file was the test version from the Discord channel. That version has a different pit lane setup with no barriers separating the pit stalls and pit lane. The released version of the track has barriers like the real life track has. So now there is a wall between the pit stalls and pit lane and when the ai exits, they turn into the barriers. I'm going to have to record a new pit_lane.ai file or just revert back to the original one.

Short term fix, here is the old pit_lane file. Just add it to each layouts ai folder. The full track download has already been updated with the old pit_lane file.
Yes you're right. I understand. I'll try to give a new one quickly, I was happy with the way it started and ended.
 
so here the update but delete the other car!

whats new?
-reduce loda size
-fixed exhaust smoke
-new lods
- has no ignition or starter
-physics ,sound the same
-If I've forgotten something, let me know
View attachment 1414994

you forgot to include the light fixes (from Masscot ) and the floating digital instruments texts fix
(eg POSITION=0.016, 0.011, -0.001 instead of POSITION=0.016, 0.011, -0.01)
attached a copy of digital instruments file where it's fixed

Sweet mod ! 👍
 

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Belcar grid 2000's coming together, anybody has these cars? 996 bi turbo can't find the links anymore...
also any other 996 rs belcar skins like rtm racing?

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Ok I finally found the font that was used in real F1 broadcasts in 1990 and 1991. The one that FIA used. Or at least one that looks exactly the same. It's font called Approach BK.

Helvetica Bold and Futura Bold BK are wrong. They have completely different "R" and "J".

WISWgjh.png


I also made year specific driver photos for both seasons that shows information of driver, accurate driver number (for that season), team and the engine manufacturer.

And as usual these use my custom RSS 1990 and ASR 1991 championships with 20 lap races, mandatory pitstops (through cars fuel manipulation) and 21 car grids.

I use smaller grid because many users have report CPU Occupancy 99% issues with bigger ones and frankly it makes the qualifying better. Not so much traffic problems. And RSS 1990 doesn't even have many other skins available.

RSS 1990 is a pay mod. Costs a few euros and ASR 1991 is free. Both very good cars which I love.

I made a picture installation advice. Most people have got these working with no problems at all, other feel it's difficult. Hope this helps.

UnRAR the RAR package to steamapps/common. If you have the older version just go ahead and overwrite it. No problem.

TMKIOcU.jpg


VeRDu6f.jpg


These vintage F1 seasons in AC are my labour of love as I'm passionate/obsessed with classic F1. Trying to make them better and more realistic any way I can with my feeble modding skills.

Here is the leaderboard in action. Link to both of my seasons in the video description. Check the font.



Here is the update.

 
bit OT on the forum but it can help you out here:

To help you answer the 964 is a 911. the 964 is the type of Porsche like the 930, 993, 996 etc (they're the codes for what porsche they are doing) so 911 Carrera 3.8 uses the 964 as a basis. where 911 GT3 R, RS and RSR is a 996 (before the 997 came along). the 911 name is also on the original 911 before the 930 was developed for the 911.

so yeah during BPR era it was mainly the 964 used in 1994 because the 993 didn't debut until 1995.
I utterly disagree with the whole process. Hanz or whoever in charge of this madness should not have been able to reach the marketing service. And the marketing service should have refused to hear any of this madness.

All of this could have been avoided just by going the extra step after hiroshima and finish the job at berlin. I'll blame the germans first, and then the americans.

From now i'll strictly put my interest on electric cars. I've almost finished my Cybertruck mod for AC, very happy with the performance test, since there's only 11 polygons for the external body. That's how you do cars.
 
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