Assetto Corsa PC Mods General DiscussionPC 

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@Peter Boese there seems to be an issue either with the latest Pure or (more likely) the latest CSP, where if you're driving using ostensibly dry weather that has maybe a 5% chance of light rain, the framerate completely tanks as soon as a single tiny drop of water hits the windscreen. Do you have an inside track as to what's causing this, and whether it'll soon be resolved?
I used to be able to race large grids in the pouring rain at 90fps in VR (RTX 4080/i9-13900kf), but any sort of precipitation is now a completely unplayable slideshow, and that's even ignoring the way the road turns into an undriveable ice rink after a few spots of drizzle, making limping around to the pits almost impossible anyway.
I know we can go in and edit all of the 'dry' weather presets individually to eliminate rain completely, but this seems to get lost when we reset things (as advised to) whenever upgrading Pure.
Can the 'dry' weathers not be set to 100% dry by default to avoid this? Or keep the current presets as they are but add 100% dry versions too?
It seems unlikely that we'll ever have the option to drive in wet weather just to enjoy the aesthetics (unless using older cars without the new 'improved' physics) without grip being ridiculously and unrealistically affected (why this can't be offered as an option I'll never understand), so it would be nice to be able to pick any of the non-rain presets without the danger of rain kicking in at some point, and without having to manually edit them all every time we update Pure.
Its because the rainFX shaders will then load first time. Actually i thought i force this at session start with a tiny bit of wetness. Maybe that threshold value was gained in CSP.
 
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... some crazy people went onto the S/F line, perhaps they want to commit suicide?...
Or protest (nowadays protesting is trending topic, even for the dumbest cause) against something, like Cornelius Horan...

Screenshot_20250724_134905_Gallery.jpg


Of course, my idea of the brave and tough Irishmen was a bit put on hold when I saw this character trotting around in that cute little skirt...

Screenshot_20250724_134706_Gallery.jpg


Ahemmm... he has good looking knees... 🤔
 
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Lovely update. Thanks. I even did not notice there is a 2024 variant of this track available.

Edit: some crazy people went onto the S/F line, perhaps they want to commit suicide?

View attachment 1467207
I'll make a correction by adding road signs not to climb over guardrails,what lengths people go to take a selfie.. 😅
Jokes aside, unfortunately, there's a terrain mesh that passes under that area. I can't place spectators wherever I want, but since it's a random respawn, it can happen.
This should be resolved (I hope) by decreasing this specific Elements value in the layout's data folder, opening the camera facing file for this mesh:

[CAMERA_FACING_0]
SURFACE=1GRASS.002_SUB4
ELEMENTS=840
decrease value to 800 and try
SIZE=0.8,2.0
TEXTURE=content/texture/crowds_stand.dds
TEXTURE_ROWS=4
TEXTURE_COLUMNS=16
SHADED=1
DIFFUSE=0.025,0.025,0.025
AMBIENT=0.1,0.1,0.1
If the crowd textures are just for this track, better to put them in a 'texture' folder in the track folder itself, or as a selectable skin, not in AC root.
For future updates I will follow the advice, I find those textures much better aesthetically than the standard ones (by the way they also have different names), but what you say is right. 😉👍
 
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Does anyone have any idea why the track lap counter of Jacarepagua 1988 doesn't work with certain car... but with all other cars it works perfectly.

I mean when you do qualifying and finish the lap, the timer doesn't stop and continues like you never crossed the finish line and as if the lap counter of the track was broken. But it only happens with one certain car(s). Lap counter works fine with all other cars.

What in car data could cause this? Because it's definitely the car as it works fine with other cars. This is another issue that I have with the newest CSP/CM. It used to work fine before. Really weird Twilight Zone stuff again.

Edit: Yes, verified. Works fine with CSP 0.1.79 last stable version. Broken on 0.2.11.
 
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Hey, lately my bahrain_2020 made by jk0011 (upd. by Blackcelica) v1.12 looks like this:

Screenshot_tmw_ultima_gtr_gt2_bahrain_2020_24-6-125-16-3-39.png
Screenshot_tmw_ultima_gtr_gt2_bahrain_2020_24-6-125-16-2-32.png


The track sides are transparent and I can't select any object to figure out what's there and what properties that object has. Can anyone check if this is a common problem or just mine? I suspect a CSP setting (latest) or maybe a bad ext_config.ini file, but it worked well in the past. Thank you.
 
Hey guys, anyone knows if is it possible to use both the AVR_suzuka 2025 and the Pyver F1 extension? I was trying it but I got transparent “asphalt” in half of the track.

had same issue ,not sure if there is a better solution but what i did was duplicate the track folder,models_***** file and the same track folder inside the ui folder ,then i copy the avr_suzuka files into the duplicate files/folders.
Pyyer extension need to be installed manually not drag&drop thru CM, might be why 🤷‍♂️
 
Why you even want that?
Is it about a track, car or scriptable display?

Maybe a sign with the current weather?

How you want to dynamically control something in the ext_config with such dynamic input?
In a condition?
I would like the trees and terrain to turn white when the snow weather is selected. I do this with the seasons from an ext_config.ini file. But when I select the snow weather, the terrain remains green. Thanks
 
Er.......I think it's not important so.........too lazy to fix it.........
Hope you´re not too lazy to fix the adverts around the track, since it is a mixture of outdated F1 billboards and current ones, which don´t add a value to the atmosphere. Maybe remove them and have the track more look like a trackday variant without F1 signature around.
 
I would like the trees and terrain to turn white when the snow weather is selected. I do this with the seasons from an ext_config.ini file. But when I select the snow weather, the terrain remains green. Thanks
Ah, sorry!

AND
Yes! I found a way to do it. I'll prepare a hotfix for Pure right now.

You can then use "SNOW" as input for the condition like that:

[CONDITION_...]
NAME=SEASON_WINTER
INPUT=SNOW
LUT = (|-1=0|0=0|0.3=1.0|1=1|)
LAG=0


I think the hotfix will be available this evening....


edit:
Its available at Pure Discord (pure-hotfixes channel) + Patreon (community hotfix channel)
 
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Ah, sorry!

AND
Yes! I found a way to do it. I'll prepare a hotfix for Pure right now.

You can then use "SNOW" as input for the condition like that:

[CONDITION_...]
NAME=SEASON_WINTER
INPUT=SNOW
LUT = (|-1=0|0=0|0.3=1.0|1=1|)
LAG=0


I think the hotfix will be available this evening....


edit:
Its available at Pure Discord (pure-hotfixes channel) + Patreon (community hotfix channel)
Thank for the feedback and the hotfix👍
 
Hey, lately my bahrain_2020 made by jk0011 (upd. by Blackcelica) v1.12 looks like this:

View attachment 1467265View attachment 1467266

The track sides are transparent and I can't select any object to figure out what's there and what properties that object has. Can anyone check if this is a common problem or just mine? I suspect a CSP setting (latest) or maybe a bad ext_config.ini file, but it worked well in the past. Thank you.
set "CSP\General Patch Settings\CPU Optimizations\Chunks optimization" to "Basic"
 
Another track is almost finished, this one also very old and in great need of restyling, who are they? 😊

Screenshot_rfc_renault_clio_172_f2000_greatwall_24-7-125-18-16-22.jpg

Screenshot_av_renault_clio_16s_f2000_14_greatwall_24-7-125-18-40-15.jpg



I know it's almost impossible to get everyone to agree, but if there's a track that needs updating or giving a little life to, that everyone likes, I'm open to suggestions.. ;)
 
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Another track is almost finished, this one also very old and in great need of restyling, who are they? 😊

View attachment 1467308
View attachment 1467309


I know it's almost impossible to get everyone to agree, but if there's a track that needs updating or giving a little life to, that everyone likes, I'm open to suggestions.. ;)
A great track that in my humble opinion is the 1967 Nurburgring by WilliamTRiker. That racetrack doesn't even have CSP functions like rain fx and similars. Would it be very nice to see it updated to the new standards
 
Another track is almost finished, this one also very old and in great need of restyling, who are they? 😊

View attachment 1467308
View attachment 1467309


I know it's almost impossible to get everyone to agree, but if there's a track that needs updating or giving a little life to, that everyone likes, I'm open to suggestions.. ;)
One of my all-time favorite racetracks, "Horsma Raceway," with its smooth flow and great curves, deserves some polish. It's truly great to drive and never boring in any of its layouts.
 
Talking about quirky AC / CM / CSP thangs... I can't get rid of this. And only AC is affected so yeah, I'm willing to bet it's yet another CSP or Cm bug lol

Capture d'écran 2025-07-23 155314.png


I don't have overlays on, my GPU drivers are the latest, AND IT HAPPENS STRAIGHT WHEN I TURN THE PC ON. Come on.
 
Fenryr has released an update of the Nordschleife, incl. the updated (higher) curb at the Fuchsröhre exit.



I think I will delete the Kunos one now, since this ACC convert is ages better than the outdated vanilla one. Hope @Pyyer you will convert your extension(s) to it soonish. Do you guys know if it is possible to transfer the driven distance from one track to another in CM?
 
Talking about quirky AC / CM / CSP thangs... I can't get rid of this. And only AC is affected so yeah, I'm willing to bet it's yet another CSP or Cm bug lol

View attachment 1467321

I don't have overlays on, my GPU drivers are the latest, AND IT HAPPENS STRAIGHT WHEN I TURN THE PC ON. Come on.

The new updates create so many weird issues, I'll stick with 0.1.79.

But some CM updates have created new issues to that version as well. Cars suddenly start crashing on the walls, etc. I don't know what's going on. Maybe some new physics option is now set "on" as default. Hmm...
 
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Fenryr has released an update of the Nordschleife, incl. the updated (higher) curb at the Fuchsröhre exit.



I think I will delete the Kunos one now, since this ACC convert is ages better than the outdated vanilla one. Hope @Pyyer you will convert your extension(s) to it soonish. Do you guys know if it is possible to transfer the driven distance from one track to another in CM?

If you go to LAP TIMES, you can see specific tracks/cars, then sort them out.
If you enter "NORDSCHLEIFE" in the search bar, it will bring those times
If the track/car isnt there anymore, its going to be greyed out instead of white, but you can still see that best time

1753382745096.png
 
If you go to LAP TIMES, you can see specific tracks/cars, then sort them out.
If you enter "NORDSCHLEIFE" in the search bar, it will bring those times
If the track/car isnt there anymore, its going to be greyed out instead of white, but you can still see that best time

View attachment 1467354
Nah I meant the driven distance on the track. Would be nice I see my mileage from the Kunos Nordschleife as well on the Fenryr one. Weird request, I know.

1753382923507.png
 
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Nah I meant the driven distance on the track. Would be nice I see my mileage from the Kunos Nordschleife as well on the Fenryr one. Weird request, I know.

View attachment 1467355
If you haven't driven around fenryr one yet then why would you want to make it look like you have? They are the same track but in the world of pixels and gaming they are different.
As an aside I bloody hate that track, can't believe anyone can drive it that much.... how do you stop the boredom?
 
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set "CSP\General Patch Settings\CPU Optimizations\Chunks optimization" to "Basic"
it is basic. I even disabled it but no avail.

You know, it works with CSP 0.1.79 but Pure is not working with that. So is CSP but not chunk optimization. Some other "optimization" damn it!

EDIT: You are not going to believe it, but is "CSP>Grass Fx>Skip loading of old grass meshes" if is checked. So, the sand on the Bahrain sides is treated like an old grass mesh.
 
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This is just a "data" file and tyre skin for STFWFL (FSR) Volvo 850 estate BTCC

no file structure it will need to be manually installed (make a copy of the data file incase you dont like what i have done for whatever reason)

what i have done:

changed it to FWD it was never RWD

made slight adjustments to the suspension so the rear tyres don't clip through the wheel arch

put the correct dunlop tyre side walls on
 
Can someone explain what causes this with the Montreal track and how to fix it?
 

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Fenryr has released an update of the Nordschleife, incl. the updated (higher) curb at the Fuchsröhre exit.



I think I will delete the Kunos one now, since this ACC convert is ages better than the outdated vanilla one. Hope @Pyyer you will convert your extension(s) to it soonish. Do you guys know if it is possible to transfer the driven distance from one track to another in CM?

I've served my time there but I'm no Nordschleife expert, so a genuine question: what is it that makes this ACC conversion so much better than the native AC version?
I just did a couple of laps and noticed lots of trackside trees with borked normals, and lots of trackside trees floating above the grass.
You might want to hold onto the AC version for a little while longer until Fenryr does some replanting.
 
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