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- Germany
Its because the rainFX shaders will then load first time. Actually i thought i force this at session start with a tiny bit of wetness. Maybe that threshold value was gained in CSP.@Peter Boese there seems to be an issue either with the latest Pure or (more likely) the latest CSP, where if you're driving using ostensibly dry weather that has maybe a 5% chance of light rain, the framerate completely tanks as soon as a single tiny drop of water hits the windscreen. Do you have an inside track as to what's causing this, and whether it'll soon be resolved?
I used to be able to race large grids in the pouring rain at 90fps in VR (RTX 4080/i9-13900kf), but any sort of precipitation is now a completely unplayable slideshow, and that's even ignoring the way the road turns into an undriveable ice rink after a few spots of drizzle, making limping around to the pits almost impossible anyway.
I know we can go in and edit all of the 'dry' weather presets individually to eliminate rain completely, but this seems to get lost when we reset things (as advised to) whenever upgrading Pure.
Can the 'dry' weathers not be set to 100% dry by default to avoid this? Or keep the current presets as they are but add 100% dry versions too?
It seems unlikely that we'll ever have the option to drive in wet weather just to enjoy the aesthetics (unless using older cars without the new 'improved' physics) without grip being ridiculously and unrealistically affected (why this can't be offered as an option I'll never understand), so it would be nice to be able to pick any of the non-rain presets without the danger of rain kicking in at some point, and without having to manually edit them all every time we update Pure.
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