Assetto Corsa PC Mods General DiscussionPC 

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Did a recent CM/CSP update change how track skins are implemented? I used to be able to use different track skins at the same time with no issues, as long as you enabled in order of priority... now it seems like that's now how it works? I cannot seem to enable two skins at once without it getting confused and only loading one. Anyone know what happened? Or am I going crazy? lol
 
Hi folks does anyone know how to fix shimmering foliage in VR ? ( im on lastest csp and pure) thanks.
hi, if you see it on all tracks now, and it wasn't like that before, you may have changed the "MIP LOD bias" in VIDEO settings?
Try putting it to a less negative number. 0 would be best for having no shimmer, but then other stuff will get too blurry, like the track limit lines. I find that a value of -1 or -0.75 is a good compromise.

If you have the issue only on 1 track, then it's prob a track setting issue, for which I hope someone else here can help you with (and we can all learn from as well).
 
3 weeks without playing AC.

I've been playing LMU and F12020... and tested EVO new beta too.

Some observations.

LMU drives great. Best GT3 cars by far. Much more enjoyable than ACC and I was able to clock 2:21 at Spa with Aston after rigorous setting tuning. That's 2 seconds faster than my best hotlap time on ACC (which I never really got familiar with). The hypercars drive weird though... when you lock up the brakes the car slingshots sideways immediately. Maybe that's realistic I don't know but they feel weird.

F1 2020: Absolutely SUPERIOR F1 game. Perfect DRS, ERS, tyre/pit tactics, working dynamic weather, pretty good rain physics, brilliantly done safe car, AI intelligence that puts every single "real simulator" into shame. AI can use DRS to even prevent overtaking very smartly. Sure... numb FFB but very precise when set up correctly. Superb, realistic races and lap times and amazing presentation.

EVO: Graphics look amazing but still a lot of work. F2004 is absolutely inferior to AC1 F2004. Not even close. AI cars drive like grandmas after a bottle of vodka. But of course those will improve to the final version (I hope).

Then... back to AC1 and testing RMI's 2004 Spa track.

My god AC1 driving is still so superior to anything else. It's just from different planet. LMU might have mastered the GT3 cars but there's no feeling of car weight in the slow corners.

LMU and AC1 have the best force feedbacks. LMU FFB is directly from RF2. Some say RF2 is better but I'd say nothing beats AC1.

Obviously you need 10+ year old force feedback to create a great racing simulator in 2025, huh? :D

I have a weird feeling that NOTHING will replace AC1... ever. Maybe there won't be another "completely open for modding" racing game ever again as Kunos is not making a dime of people's Patreon pay mods.
 
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3 weeks without playing AC.

I've been playing LMU and F12020... and tested EVO new beta too.

Some observations.

LMU drives great. Best GT3 cars by far. Much more enjoyable than ACC and I was able to clock 2:21 at Spa with Aston after rigorous setting tuning. That's 2 seconds faster than my best hotlap time on ACC (which I never really got familiar with). The hypercars drive weird though... when you lock up the brakes the car slingshots sideways immediately. Maybe that's realistic I don't know but they feel weird.

F1 2020: Absolutely SUPERIOR F1 game. Perfect DRS, ERS, tyre/pit tactics, working dynamic weather, pretty good rain physics, AI intelligence that puts every single "real simulator" into shame. AI can use DRS to even prevent overtaking very smartly. Sure... numb FFB but very precise when set up correctly. Superb, realistic races and lap times and amazing presentation.

EVO: Graphics look amazing but still a lot of work. F2004 is absolutely inferior to AC1 F2004. Not even close. AI cars drive like grandmas after a bottle of vodka. But of course those will improve to the final version (I hope).

Then... back to AC1 and testing RMI's 2004 Spa track.

My god AC1 driving is still so superior to anything else. It's just from different planet. LMU might have mastered the GT3 cars but there's no feeling of car weight in the slow corners.

LMU and AC1 have the best force feedbacks. LMU FFB is directly from RF2. Some say RF2 is better but I'd say nothing beats AC1.

Obviously you need 10+ year old force feedback to create a great racing simulator in 2025, huh? :D

I have a weird feeling that NOTHING will replace AC1... ever. Maybe there won't be another "completely open for modding" racing game ever again as Kunos is not making a dime of people's Patreon pay mods.
AC might be the most complete, a jack of all trade of sorts, and as with every game of that type there are some drawbacks here and there - LMU is miles better when it comes to the protos, for example. In AC they feel cartoonesque; but that's what ya get from third party studios vs workers itk. Also rallying is just plain **** in AC but really who the hell does that in AC when RBR exists ? Same with NASCAR and Indycar racing (thank god we're gonna get dedicated games for them!) or modern BTCC (which have... Idk, weird physics?).

And AC is also great because you can do whatever you want with it. I mainly use AC to port and drive FM3/4/FH cars so I don't have to take the old 360 out everytime I fancy a drive.
 
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3 weeks without playing AC.

I've been playing LMU and F12020... and tested EVO new beta too.

Some observations.

LMU drives great. Best GT3 cars by far. Much more enjoyable than ACC and I was able to clock 2:21 at Spa with Aston after rigorous setting tuning. That's 2 seconds faster than my best hotlap time on ACC (which I never really got familiar with). The hypercars drive weird though... when you lock up the brakes the car slingshots sideways immediately. Maybe that's realistic I don't know but they feel weird.

F1 2020: Absolutely SUPERIOR F1 game. Perfect DRS, ERS, tyre/pit tactics, working dynamic weather, pretty good rain physics, AI intelligence that puts every single "real simulator" into shame. AI can use DRS to even prevent overtaking very smartly. Sure... numb FFB but very precise when set up correctly. Superb, realistic races and lap times and amazing presentation.

EVO: Graphics look amazing but still a lot of work. F2004 is absolutely inferior to AC1 F2004. Not even close. AI cars drive like grandmas after a bottle of vodka. But of course those will improve to the final version (I hope).

Then... back to AC1 and testing RMI's 2004 Spa track.

My god AC1 driving is still so superior to anything else. It's just from different planet. LMU might have mastered the GT3 cars but there's no feeling of car weight in the slow corners.

LMU and AC1 have the best force feedbacks. LMU FFB is directly from RF2. Some say RF2 is better but I'd say nothing beats AC1.

Obviously you need 10+ year old force feedback to create a great racing simulator in 2025, huh? :D

I have a weird feeling that NOTHING will replace AC1... ever. Maybe there won't be another "completely open for modding" racing game ever again as Kunos is not making a dime of people's Patreon pay mods.

Agreed with all this - I do really like LMU for its driving and its AI. However, lack of single-player customisation, the limited track list hold it back (some really nice ones though) and some issues with not using a HuD hold it back for me.

Then, like you, I think AC's AI might not be perfect but it can really hold its own with a bit of work and the right car/track combos. And I use AC for anything 1970s and earlier. Mainly 50s and 60s these days, but folk like Parrilla, Tetri, iMean and others are doing a fab job making them as competitive as they can be.

AMS2 has its moments, but at the moment the AI trains are immersion breaking for me.
 
3 weeks without playing AC.

I've been playing LMU and F12020... and tested EVO new beta too.

Some observations.

LMU drives great. Best GT3 cars by far. Much more enjoyable than ACC and I was able to clock 2:21 at Spa with Aston after rigorous setting tuning. That's 2 seconds faster than my best hotlap time on ACC (which I never really got familiar with). The hypercars drive weird though... when you lock up the brakes the car slingshots sideways immediately. Maybe that's realistic I don't know but they feel weird.

F1 2020: Absolutely SUPERIOR F1 game. Perfect DRS, ERS, tyre/pit tactics, working dynamic weather, pretty good rain physics, AI intelligence that puts every single "real simulator" into shame. AI can use DRS to even prevent overtaking very smartly. Sure... numb FFB but very precise when set up correctly. Superb, realistic races and lap times and amazing presentation.

EVO: Graphics look amazing but still a lot of work. F2004 is absolutely inferior to AC1 F2004. Not even close. AI cars drive like grandmas after a bottle of vodka. But of course those will improve to the final version (I hope).

Then... back to AC1 and testing RMI's 2004 Spa track.

My god AC1 driving is still so superior to anything else. It's just from different planet. LMU might have mastered the GT3 cars but there's no feeling of car weight in the slow corners.

LMU and AC1 have the best force feedbacks. LMU FFB is directly from RF2. Some say RF2 is better but I'd say nothing beats AC1.

Obviously you need 10+ year old force feedback to create a great racing simulator in 2025, huh? :D

I have a weird feeling that NOTHING will replace AC1... ever. Maybe there won't be another "completely open for modding" racing game ever again as Kunos is not making a dime of people's Patreon pay mods.
Have you tried the RSS GT3s ? I just find it hard to think that LMU gt3s are better than those?

hi, if you see it on all tracks now, and it wasn't like that before, you may have changed the "MIP LOD bias" in VIDEO settings?
Try putting it to a less negative number. 0 would be best for having no shimmer, but then other stuff will get too blurry, like the track limit lines. I find that a value of -1 or -0.75 is a good compromise.

If you have the issue only on 1 track, then it's prob a track setting issue, for which I hope someone else here can help you with (and we can all learn from as well).
Thankyou jac0 ill give that a try.
 
Many thanks for your response:),
I have looked at the skin and you are right that UV wrapping is not so good.
Many years ago it was a disaster to make such skins yes ,
but now there are programs with which you can skin on the 3D model with Mudbox or Photoshop 3D
https://www.overtake.gg/threads/ski...om-nothing-using-mudbox-and-photoshop.147080/

but you have to be familiar with these programs for complex skins anyway;)
which I am not😢

Well aware the issue is vast majority of skinners back then slightly less so now would work in 2D and the end user license agreement is violated with the model export and yes I have explained this to the devs many times that poor templates leave modders no choice. Having helped make several of the skins in AC and ACC they are all done in 3d anyways by Zelimper and later Tatit both of which have insane talent.
Ooo.. Pardon and ignore if I'm outing you, but from your sig, you're fronting for Charles on the Patreon?
If so, great to see you here, welcome.
Seems like you've been here for ages, and I'm just blind 😊

If you're keen to make 2D skins for the MC12, that French fella has an Assetto Garage version, for which he's made a sane AO.
Maybe?
I used to be part of the team left years ago all I help with now is money stuff and references, a lot of racing teams in the UK are very happy to help modding projects. I got access to some BMW concepts to be made in AC which should have been completed years ago if Charles could stop getting his rocks off to anime games.
 
Alpine Hills - v1.0

1757084128791.webp

"Inspired by the Great Alpine Road in Australia, the track itself is located somewhere in Europe (Germany, Italy or France, you can choose). Normal everyday rural roads, no safety features; you wreck, you die.. Ditches that can suck you in or give you great slingshots around tight corners. Blind turns, fast flowing straights and twisty rallyesque sections. Excactly the kind of road you would want to drive fast without speed limits..." - CreamK


features:
  • 16 pit/grid with AI and hotlap
  • 14km of fun
  • 2 cameras
  • ManyFx and VAO
  • chill vibes™

credits:
  • original model by CreamK, converted to Assetto Corsa by @RMi_wood
  • physical road mesh by @pugsang
  • misc help and beta testing by @leBluem


:: DOWNLOAD ::
 
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Alpine Hills - v1.0

View attachment 1477189
"Inspired by the Great Alpine Road in Australia, the track itself is located somewhere in Europe (Germany, Italy or France, you can choose). Normal everyday rural roads, no safety features; you wreck, you die.. Ditches that can suck you in or give you great slingshots around tight corners. Blind turns, fast flowing straights and twisty rallyesque sections. Excactly the kind of road you would want to drive fast without speed limits..." - CreamK


features:
  • 16 pit/grid with AI and hotlap
  • 14km of fun
  • 2 cameras
  • ManyFx and VAO
  • chill vibes™

credits:
  • original model by CreamK, converted to Assetto Corsa by @RMi_wood
  • physical road mesh by @pugsang
  • misc help and beta testing by @leBluem


:: DOWNLOAD ::
One of the most fun tracks I've ever played on Assetto. Good job.
 
Looks like URD is going to start making GT4 cars in the near future, Just let the community guess which one they were working on in their discord and the Mercedes AMG GT4 was revealed
View attachment 1476817
I do wish one of the teams would go in a different direction rather than playing follow the leader and start pumping out mid to late 90's early 00's Le Mans protos and GT2/3 cars. Really flesh out the fields with left field creations like some of the Spykers, Saleen Mustangs, BMW M3 GTRs, WR LMP, LOLA's and a couple of Courage's! I think there is enough evidence to support that kind of nostalgia.
 
I do wish one of the teams would go in a different direction rather than playing follow the leader and start pumping out mid to late 90's early 00's Le Mans protos and GT2/3 cars. Really flesh out the fields with left field creations like some of the Spykers, Saleen Mustangs, BMW M3 GTRs, WR LMP, LOLA's and a couple of Courage's! I think there is enough evidence to support that kind of nostalgia.

I was always optimistic that RSS called it 'Classic Endurance PACK ONE', but been very quiet on that front since.
 
I do wish one of the teams would go in a different direction rather than playing follow the leader and start pumping out mid to late 90's early 00's Le Mans protos and GT2/3 cars. Really flesh out the fields with left field creations like some of the Spykers, Saleen Mustangs, BMW M3 GTRs, WR LMP, LOLA's and a couple of Courage's! I think there is enough evidence to support that kind of nostalgia.
Like this Saleen?
1757104611876.webp
1757104603832.webp
1757104590512.webp
1757104572514.webp
 
I do wish one of the teams would go in a different direction rather than playing follow the leader and start pumping out mid to late 90's early 00's Le Mans protos and GT2/3 cars. Really flesh out the fields with left field creations like some of the Spykers, Saleen Mustangs, BMW M3 GTRs, WR LMP, LOLA's and a couple of Courage's! I think there is enough evidence to support that kind of nostalgia.
The issue with that is finding a paying audience. Sure, people say they want this kind of content but are they actually willing to pay for it? Considering how quickly URD, RSS, and VRC content ends up on piracy sites, and the amount of downloads those get, I doubt any modding team would want to take that risk solely for that reason. Maybe a hundred people would buy it, but another thousand would just pirate it instead.
 
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