Assetto Corsa PC Mods General DiscussionPC 

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I recently watched a video on Youtube where some British F1 journalist said that he met Kimi in a balcony at some F1 gala. Kimi was totally drunk. I mean in the verge of passing out. The journalist smoke a cigarette and during that 5 minutes in the balcony he tried to spark up the discussion.... Kimi didn't say a word. Just stared with glassy eyes and tried to keep standing straight.

Finally Kimi walked back to the main room (wobblying) and he just mumbled "I hate F1". :D
Have you read Marc Priestley's book on being his mechanic at McLaren? Absolutely bonkers stories about the parties. Like waking up the next day and you're not even in the same country anymore, let alone hotel! 🤣
 
This is very Finnish
I went to the Singapore F1 race last year, and after the race I noticed a guy walking around with a big Finnish flag, he wore it like a cape. He was all alone and wandered around singing. I approached him and spoke my only Finnish words - yksi kaksi kolme, and he immidiately asked if I was Finnish. I answered no, I just played a lot of pesäpallo when I was a kid, hence the Finnish phrase. He then aggressively asked who is the greatest formula 1 driver of all times... I paused for a bit, before I reluctantly answered ... Kimi...? He then hugged me, told me that he loved me, before he strolled along with his beer, singing in Finnish.

This is very Finnish.
 
To be honest I thought it sounded like the problem was the car wasn't autoblipping, so maybe try turning it on and see. Autoblip should lift the throttle between gearchanges, which is sounds like yours isn't.
I tried it too but no it doesn't work, I'm not the only one here who doesn't have an H box for old cars, it's a shame because it's really not realistic
 
Citroen Team Redbull livery skin (coming soon), you can find the car mod here. by @JK1977
__custom_showroom_1758191729.webp

__custom_showroom_1758191713.webp
 
shi
Autodromo Bolivariano de San Cristobal v1.1

View attachment 1478667
A fictional circuit in Venezuela.
Conversion from rFactor.

-CSP recommended
-3 layouts
-40 pit/start
-AI, cam

Credits & Thanks;
Original rFactor Track by Edobot
-I have tried to contact him but have not been able to. I thank him for his work.

AC converted by @shi (shin956)
AI lines, sidelines and ai_hints.ini by @IMEAN
Crowds texture by @Kniker97
pit tents from F1-S-R track pack (rF1)
marshall and some textures by kunos

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
PDVSA logos changed from brown to red. (Thanks StoffelWaffle.)
Included the original PDVSA logos as skins.
Updated mountain textures. (Thanks Mascot and slider666.)
Fixed holes in the road surface.
Added more trees.
Fixed floating trees.
Changed tire wall textures. (Thanks Mascot)
View attachment 1480103

Autodromo Bolivariano de San Cristobal v1.1

v1.1 changelog;
PDVSA logos changed from brown to red. (Thanks @StoffelWaffle .)
Included the original PDVSA logos as skins.
Updated mountain textures. (Thanks @Masscot and @slider666.)
Fixed holes in the road surface.
Added more trees.
Fixed floating trees.
Changed tire wall textures. (Thanks @Masscot)
Screenshot_imsa_ford_mustang_darkhorse_challenge_abd_san_cristobal_17-8-125-20-43-10.webp
 
That "new AI behavior" is probably causing the infamous cars crashing like maniacs on the pitlane issue too. And possibly other major issues too. I have to test.

Is that really set as a default in the Content Manager?

It's quite possible that this has improved the ai on other aspects as well. I find it surprisingly good sometimes. Not idiotic kamikaze behavior during the overtakes anymore.

See 2:00 in this video. Slipstream overtakes are suddenly clean and good. I recall in the old days ai always deliberately crashed you way more often in situations like this. (Excerpt from my custon 2004 championship with full 20 car grid). I've done 12 races of the season already and had ZERO issues with the ai. ZERO. And unbelivably good racing against the AI on tracks like VHE Hockenheim.



Here's another ai example from Monza (2002 season). Video description has more. I'm driving Montoya (BMW)

How can you say this is bad ai? Ai overtakes cleanly, slipstream overtakes super clean. Sure Barrichello was leading Schumacher at that point which is quite unrealistic. There would have been a team order already... but other than that it's pretty damn good.

See my understeer and bad exit on lap 3 at Variante Ascari and how Schumacher (ai 100) immediately uses that and has gained enough speed advantage to use it at Parabolica... makes a clean overtake. This is SUPERB ai behavior. F1 2020 has easily the best ai of any F1 game... ever. But AC ai seems to be much cleaner in overtaking situations now????!!!



I probably had the "new ai settings on" without even realizing it. Look at the video... maybe I'm imagining things but AI wasn't that good before?

I think AC's AI is a hit and miss. In my case, either the AI doesn't race (sometimes only 1/3 of the grid starts, they get stuck behind the stationary opponents and then they get automatically teleported to the pits for retirement) or if they race they make a bit of a mess. I won't deny that I've given up now. Every now and then I race alone for some time attacks or track days, but nothing more.
 
Can someone send me his graphical preset ? I want to graduate from the oversaturated mess leftovers from low quality assetto corsa graphic files since I recently got a RTX 4060. Seems like I need more than CSP preset, but rather a pure preset.

Thanks
 
Hi All. This might be a stupid question but how do you change from a no driver helmet to have a driver helmet on the driver. Using the Ford cortina mk2 with Pasta's race livery . Many thanks.
 
I think AC's AI is a hit and miss. In my case, either the AI doesn't race (sometimes only 1/3 of the grid starts, they get stuck behind the stationary opponents and then they get automatically teleported to the pits for retirement) or if they race they make a bit of a mess. I won't deny that I've given up now. Every now and then I race alone for some time attacks or track days, but nothing more.

Cars getting stuck behind stationary (or crawling) opponents I'm very familiar with... but the issue is not that they get teleported to the pits. The actual issue is that they are NOT teleported but stay crawling on the track "injured" like 30 km/h and ruin the races and create traffic issues.

However... that never, ever happens to me with any other cars than Kunos based ones. SD 1982, 1983, 1984, 1988 and also Kunos Lotus98T based 1986 ones. VRC, RSS, ASR, F2004 based... never.

After all these years I haven't really figured out why it happens... and it happens only on specific tracks. Monaco 1988 and Oesterreichring 1979. And it happens only occasionally. Not that often.

The utter stupidity of AC AI is the most blatant on those cases when you drive to the gravel on a chicane and return to the racing line. They are too stupid to overtake you outside the specified fastlane. On straight they can overtake. And of course the lack of blue flag/outlap AI is unforgivable.

But you can "adapt" to those issues with your driving style. But I have a feeling the overtaking and actual racing has improved a lot. Perhaps it's not the new ai... maybe it's just that we have such great quality fastlanes now. As I've said in many occasions anything made by @Thockard is simpy superb quality. Not say this to kiss anyone's a** but they really are. Races are safe, AI is very fast and there are rarely any kind of issues at all. Combine that with cars that have decent traction (for example Virtua Simulazione Ferrari didn't initially have) and you have excellent racing.

I urge you to try my F2004 based F1 season and do as the instructions say. No CM adjustments but simply the championship mode. You'll see that even the backmarkers won't cause you any trouble in laps 16 and beyond (you get a few backmarkers even in 20 lap races as the individual driver AI skill differences are somewhat dramatic like 89-100). It must be done to achieve realistic QF/race results as the base car is the same.

Third major issue is the AI qualifying. They are absolutely idiotic and often choose the time to leave the pits just when the slowest driver/car passes by. Then they follow them like idiots. Sometimes the best cars/drivers won't get a decent qualfy time because of this. This is rare but it happens.

And you HAVE to do the full qualifying. Otherwise AI cars can't determine how much fuel they need for the full race and they will pit too early. It's the same thing as with the user. You need 2 full QF laps before you'll see the fuel/laps capacity.

But there are a lot of bad tracks with issues. Add bad cars and you have terrible AI. But besides those mentioned major flaws AC ai is much, much better than its reputation (considering all factors are combined well).

It's pretty much like if you drive two similar used Toyota Camrys and the other one has bad brakes, worn out suspension and ignition issues. Then the other one is a pristine example. You can't really say that old Camrys are bad cars. We have so much quality variation in AC mods so it's very hard to say that Assetto Corsa has a "bad AI". Way too much variables.It has major flaws and some really weird quirks, but when With good tracks and cars (and decent settings) it's not a bad AI.
 
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Cars getting stuck behind stationary (or crawling) opponents I'm very familiar with... but the issue is not that they get teleported to the pits. The actual issue is that they are NOT teleported but stay crawling on the track "injured" like 30 km/h and ruin the races and create traffic issues.

However... that never, ever happens to me with any other cars than Kunos based ones. SD 1982, 1983, 1984, 1988 and also Kunos Lotus98T based 1986 ones. VRC, RSS, ASR, F2004 based... never.

After all these years I haven't really figured out why it happens... and it happens only on specific tracks. Monaco 1988 and Oesterreichring 1979. And it happens only occasionally. Not that often.

The utter stupidity of AC AI is the most blatant on those cases when you drive to the gravel on a chicane and return to the racing line. They are too stupid to overtake you outside the specified fastlane. On straight they can overtake. And of course the lack of blue flag/outlap AI is unforgivable.

But you can "adapt" to those issues with your driving style. But I have a feeling the overtaking and actual racing has improved a lot. Perhaps it's not the new ai... maybe it's just that we have such great quality fastlanes now. As I've said in many occasions anything made by @Thockard is simpy superb quality. Not say this to kiss anyone's a** but they really are. Races are safe, AI is very fast and there are rarely any kind of issues at all. Combine that with cars that have decent traction (for example Virtua Simulazione Ferrari didn't initially have) and you have excellent racing.

I urge you to try my F2004 based F1 season and do as the instructions say. No CM adjustments but simply the championship mode. You'll see that even the backmarkers won't cause you any trouble in laps 16 and beyond (you get a few backmarkers even in 20 lap races as the individual driver AI skill differences are somewhat dramatic like 89-100). It must be done to achieve realistic QF/race results as the base car is the same.

Third major issue is the AI qualifying. They are absolutely idiotic and often choose the time to leave the pits just when the slowest driver/car passes by. Then they follow them like idiots. Sometimes the best cars/drivers won't get a decent qualfy time because of this. This is rare but it happens.

And you HAVE to do the full qualifying. Otherwise AI cars can't determine how much fuel they need for the full race and they will pit too early. It's the same thing as with the user. You need 2 full QF laps before you'll see the fuel/laps capacity.

But there are a lot of bad tracks with issues. Add bad cars and you have terrible AI. But besides those mentioned major flaws AC ai is much, much better than its reputation (considering all factors are combined well).

It's pretty much like if you drive two similar used Toyota Camrys and the other one has bad brakes, worn out suspension and ignition issues. Then the other one is a pristine example. You can't really say that old Camrys are bad cars. We have so much quality variation in AC mods so it's very hard to say that Assetto Corsa has a "bad AI". Way too much variables.It has major flaws and some really weird quirks, but when With good tracks and cars (and decent settings) it's not a bad AI.
In my case they get stuck and block the grid, creating significant performance issues as well... and it's also completely random. Sometimes a session restart can destroy or fix everything, but it's no longer worth trying solving this problem (at least for me).

Yes, the AI is also pretty dumb. If, for any reason, you're forced to pull over to the side of the track, they won't overtake you (unless you change country lol). If you get even a little close to them, they'll kick you off without a second thought. Sometimes they slow down for no reason... it's hell. Sure, I could race online with other people, but I doubt anyone would want to simulate, say, a 2004 SPA 24 Hours in my spare time. I raced online with my friends but that was a whole other ballgame: constant errors, unexplained checksum problems... We have given up on everything.

This is my opinion: is AC the best simulator out there? Almost certainly, yes. Is it the best product? Unfortunately, no. AC's potential has increased thanks to modding, but so have the potential problems that can arise due it's modularity. In my case, all the various layers don't work together harmoniously. Things went badly for me, and it's my case, but I'm happy for all those people who find everything (or almost) working.
 
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In my case they get stuck and block the grid, creating significant performance issues as well... and it's also completely random. Sometimes a session restart can destroy or fix everything, but it's no longer worth trying solving this problem (at least for me).

Yes, the AI is also pretty dumb. If, for any reason, you're forced to pull over to the side of the track, they won't overtake you (unless you change country lol). If you get even a little close to them, they'll kick you off without a second thought. Sometimes they slow down for no reason... it's hell. Sure, I could race online with other people, but I doubt anyone would want to simulate, say, a 2004 SPA 24 Hours in my spare time. I raced online with my friends but that was a whole other ballgame: constant errors, unexplained checksum problems... We have given up on everything.

This is my opinion: is AC the best simulator out there? Almost certainly, yes. Is it the best product? Unfortunately, no. AC's potential has increased thanks to modding, but so have the potential problems that can arise due it's modularity. In my case, all the various layers don't work together harmoniously. Things went badly for me, and it's my case, but I'm happy for all those people who find everything (or almost) working.

Yes and what is frustrating is that those quirks and issues could be solved very easily with a Kunos update. I don't particularly like EVO. I believe they get the AI decent and the FFB decent too. It can become a great driving sim. But it won't be like AC1 where (almost) everything is moddable. I believe we can never do stuff that we do here... not even close. There won't be the same freedom.

AC is almost perfect. We control almost everything and can modify almost everything. But it has some blatant issues (that you and I mentioned) and I'd be 1000X happier to see Kunos fixing and updating those issues than any new EVO/ACC updates.

I'd pay 100 euros for AC1 again if those issues could be addressed.

And about your comment about AC1 being the best sim... yes.

Let's face it... LMU GT3 cars are very good, not sure about the hypercars... amazing kerbs. ACC has pretty bad FFB and bad kerbs. RF2 has horrible interface. RF1, GP4 and GTR are all good games but time has not been very kind to them. AC with Pure/SOL still looks as good as anything.

Whatever is causing the "numbness" and dead FFB on new sims, I don't know. Maybe the devs have created over complicated tyre models. Or perhaps the old sims like RBR and AC1 (and RF2 too) have such good driving feel because they were designed for 1st generation poor FFB wheels?

iRacing has pretty good FFB but it has serious flaws with losing car control completely... always when you get the oversteer slide... but it's only online and it doesn't drive as good as AC1. Nothing drives as good. Max knows.

 
Hi All. This might be a stupid question but how do you change from a no driver helmet to have a driver helmet on the driver. Using the Ford cortina mk2 with Pasta's race livery . Many thanks.
Options:
  • Edit the driver model in driver3d.ini (data)
  • Edit the skin.ini in the specific skins folder
 
Have you read Marc Priestley's book on being his mechanic at McLaren? Absolutely bonkers stories about the parties. Like waking up the next day and you're not even in the same country anymore, let alone hotel! 🤣

I haven't read the book but I've watched all of his videos on Youtube. Great guy and indeed he has some juicy stories.
 
Yes and what is frustrating is that those quirks and issues could be solved very easily with a Kunos update. I don't particularly like EVO. I believe they get the AI decent and the FFB decent too. It can become a great driving sim. But it won't be like AC1 where (almost) everything is moddable. I believe we can never do stuff that we do here... not even close. There won't be the same freedom.

AC is almost perfect. We control almost everything and can modify almost everything. But it has some blatant issues (that you and I mentioned) and I'd be 1000X happier to see Kunos fixing and updating those issues than any new EVO/ACC updates.

I'd pay 100 euros for AC1 again if those issues could be addressed.

And about your comment about AC1 being the best sim... yes.

Let's face it... LMU GT3 cars are very good, not sure about the hypercars... amazing kerbs. ACC has pretty bad FFB and bad kerbs. RF2 has horrible interface. RF1, GP4 and GTR are all good games but time has not been very kind to them. AC with Pure/SOL still looks as good as anything.

Whatever is causing the "numbness" and dead FFB on new sims, I don't know. Maybe the devs have created over complicated tyre models. Or perhaps the old sims like RBR and AC1 (and RF2 too) have such good driving feel because they were designed for 1st generation poor FFB wheels?

iRacing has pretty good FFB but it has serious flaws with losing car control completely... always when you get the oversteer slide... but it's only online and it doesn't drive as good as AC1. Nothing drives as good. Max knows.


You can't imagine how many hours I spent on GP4 and GTR2, my goodness. Watching the AI battle was so incredible. If AC could reach that level, I might go back to racing.

I think AC's FFB has only one small flaw: the gravel it's practically glue... In theory the car tends to sink as soon as it loses speed, but as soon as you touch it it's an automatic handbrake 👀

RF2 has the worst UI ever, but it's a good sim
 
You can't imagine how many hours I spent on GP4 and GTR2, my goodness. Watching the AI battle was so incredible. If AC could reach that level, I might go back to racing.

I think AC's FFB has only one small flaw: the gravel it's practically glue... In theory the car tends to sink as soon as it loses speed, but as soon as you touch it it's an automatic handbrake 👀

RF2 has the worst UI ever, but it's a good sim

RF2 ui is so god awful that it completely ruins that sim for me. I don't know why but it often loses my FFB settings occasionally... without any reason.

GP4 was amazing. I had at least 1000 hours of playing with that one back in the day. Great AI. I just recently installed it back but uhh... it looks very outdated and the driving is not comparable to AC1. And there's that annoying pedal issue with Thrustmaster which always requires tweaking your FFB settings before switching to it.

But F1 2020 (by Codemasters) has absolutely SUPERIOR ai to any sim. It handles DRS, ERS, rain, tyre wear, qualifying (no idiotic outlap slow cars slowing you down), blue flags, dynamic weather, tyre rules, Q1->Q2-> Q3 QF, safety car and pit tactics perfecly, AI difficulty can be made impossible (at least for an average sim racer like me), driver skill realism (always the correct AI drivers getting/fighting for the poles and wins)... you name it. Looks great and has very good presentation.

It only has a bit too aggressive ai position defending and they make your overtaking unrealistically difficult and are a bit too eager to crash you. But other than that the AI is mind blowingly good and it doesn't get enough credit from the sim racers how good and complete F1 game actually is (or was... as it's no longer on Steam). 2023, 2024 and 2025 are crap in comparison. I don't understand how it is a "simcade" as 90% of the things are way better done than on the "real sims". I guess the only criteria of a "sim" is how good the FFB is, huh?

Sure... some modern F1 cars by RSS or VRC probably drive better and AC1 FFB is superior. We don't really know... as we have no idea how the real F1 car FFB feels with all that modern electronics. Maybe that "lifeless" FFB on F1 2020 is pretty close? But either way, AC is not capable to simulate modern F1 rules and it has way too many handicaps for me to even consider of creating or playing any post 2012 seasons. How is that even a "simulation" if it misses half of the modern F1 rules? We can't even have flying starts and creating a Indycar is impossible too.

I don't race anything but F1 most of the time. I only hotlap other cars on AC but I've done a few races on other sims too. LMU ai is pretty decent. AMS2 too. ACC ai is not horrible, either. But generally we don't have great ai's on any of the "real sims". EVO ai is an afterthought at the moment. It's ridiculously bad and of course it will improve a lot (hopefully).

Still... it's strange as the ai's haven't really improved much in 10 years. FFB has just gotten worse. So much emphasis is put into the graphics which don't really matter to me after certain quality was achieved with AC1 and RF2. That 3% extra eyecandy just creates performance issues to many people with a bit older PC's.

AC1 is still overwhelmingly the most popular sim on the daily Steam stats by a huge margin which proves that most of the sim racers play offline. LMU doesn't even have offline championship and hotlap modes... it's all about online stuff to challenge iRacing. Not acceptable for that price, imho.

If Kunos just updated AC1 issues it would be the only sim we ever need.
 
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RF2 ui is so god awful that it completely ruins that sim for me. I don't know why but it often loses my FFB settings occasionally... without any reason.

GP4 was amazing. I had at least 1000 hours of playing with that one back in the day. Great AI. I just recently installed it back but uhh... it looks very outdated and the driving is not comparable to AC1. And there's that annoying pedal issue with Thrustmaster which always requires tweaking your FFB settings before switching to it.

But F1 2020 (by Codemasters) has absolutely SUPERIOR ai to any sim. It handles DRS, ERS, rain, tyre wear, qualifying (no idiotic outlap slow cars slowing you down), blue flags, dynamic weather, tyre rules, Q1->Q2-> Q3 QF, safety car and pit tactics perfecly, AI difficulty can be made impossible (at least for an average sim racer like me), driver skill realism (always the correct AI drivers getting/fighting for the poles and wins)... you name it. Looks great and has very good presentation.

It only has a bit too aggressive ai position defending and they make your overtaking unrealistically difficult and are a bit too eager to crash you. But other than that the AI is mind blowingly good and it doesn't get enough credit from the sim racers how good and complete F1 game actually is (or was... as it's no longer on Steam). 2023, 2024 and 2025 are crap in comparison. I don't understand how it is a "simcade" as 90% of the things are way better done than on the "real sims". I guess the only criteria of a "sim" is how good the FFB is, huh?

Sure... some modern F1 cars by RSS or VRC probably drive better and AC1 FFB is superior. We don't really know... as we have no idea how the real F1 car FFB feels with all that modern electronics. Maybe that "lifeless" FFB on F1 2020 is pretty close? But either way, AC is not capable to simulate modern F1 rules and it has way too many handicaps for me to even consider of creating or playing any post 2012 seasons. How is that even a "simulation" if it misses half of the modern F1 rules? We can't even have flying starts and creating a Indycar is impossible too.

I don't race anything but F1 most of the time. I only hotlap other cars on AC but I've done a few races on other sims too. LMU ai is pretty decent. AMS2 too. ACC ai is not horrible, either. But generally we don't have great ai's on any of the "real sims". EVO ai is an afterthought at the moment. It's ridiculously bad and of course it will improve a lot (hopefully).

Still... it's strange as the ai's haven't really improved much in 10 years. FFB has just gotten worse. So much emphasis is put into the graphics which don't really matter to me after certain quality was achieved with AC1 and RF2. That 3% extra eyecandy just creates performance issues to many people with a bit older PC's.

AC1 is still overwhelmingly the most popular sim on the daily Steam stats by a huge margin which proves that most of the sim racers play offline. LMU doesn't even have offline championship and hotlap modes... it's all about online stuff to challenge iRacing. Not acceptable for that price, imho.

If Kunos just updated AC1 issues it would be the only sim we ever need.
Talking about F1 cars.. there's something I've been thinking about ever since I bought AC1. Remember Gerhard Berger's slide in Monaco? Well, in AC1, it's often difficult to control an F1 car like that. Rotation is crucial in certain situations, but it's as if the car just lost control without rotating first. Obviously, I've never driven an F1 car irl, and I know they have fantastic traction, but even with hours and hours of practice I couldn't do it.



Look at 2:17, I also talk that 🤔
 
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Talking about F1 cars.. there's something I've been thinking about ever since I bought AC1. Remember Gerhard Berger's slide in Monaco? Well, in AC1, it's often difficult to control an F1 car like that. Rotation is crucial in certain situations, but it's as if the car just lost control without rotating first. Obviously, I've never driven an F1 car irl, and I know they have fantastic traction, but even with hours and hours of practice I couldn't do it.



Look at 2:17, I also talk that 🤔


Yes I remember that but that is an anomaly and kinda "fluke". The car was probably weirdly set up and the surface was slippery. That's pretty much the only time you can see F1 cars sliding... and Berger probably added some showmanship there too. :) Sure in the early 80's you'll see Keke sliding on the rain in Monaco on several occasions. In the 70's probably even more. We also remember Schumi and Kimi occasionally sliding... and sometimes even modern F1 cars have occasional slides... but aLWAYS in very slow speeds.

You'll have those in AC too... try VRC 2005 and 2007. I think those cars drive very well.

Sure we can see some rare "safes" from higher speeds too but 99,99% of times the grip on open wheelers is very much on/off

 
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Hypercars on LMU are the best, seriously. And I can't wait to see what they'll do with the LMP3 since we don't even have one good mod for AC lol

Ok. Maybe I just suck then. :D

When you lock up the brakes the LMU hypercars slingshot sideways immediately. I wonder if that is actually realistic behavior. Could be. I have to watch some real life footage. Or then I haven't set up the car properly. Haven't driven them that much yet.

LMU GT3 cars are amazingly enjoyable to drive compared to ACC anyway. I have no idea if they're more realistic or not but I really love the driving feel. LMU indeed has a lot of potential.
 
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I think AC's AI is a hit and miss. In my case, either the AI doesn't race (sometimes only 1/3 of the grid starts, they get stuck behind the stationary opponents and then they get automatically teleported to the pits for retirement) or if they race they make a bit of a mess. I won't deny that I've given up now. Every now and then I race alone for some time attacks or track days, but nothing more.
Have you tried Nuzzi's rolling start app? I find I have those issues you mentioned some cars. Others are just plain slow off the line (DRM cars in particular), I found the rolling start app does fix quite a few issues related to race start retirements. I know none of Nuzzi's apps are perfect but I think one day they'll get there (and CSP hopefully). I do recall a quick conversation over at RD/Overtake with Stefano where he said he'd fixed all the AI issues but wasn't going to share it, so somewhere out there is a fixed AC AI.
 
Have you tried Nuzzi's rolling start app? I find I have those issues you mentioned some cars. Others are just plain slow off the line (DRM cars in particular), I found the rolling start app does fix quite a few issues related to race start retirements. I know none of Nuzzi's apps are perfect but I think one day they'll get there (and CSP hopefully). I do recall a quick conversation over at RD/Overtake with Stefano where he said he'd fixed all the AI issues but wasn't going to share it, so somewhere out there is a fixed AC AI.

This one is also a great app for improving AI race starts and consistency
 
Ok. Maybe I just suck then. :D

When you lock up the brakes the LMU hypercars slingshot sideways immediately. I wonder if that is actually realistic behavior. Could be. I have to watch some real life footage. Or then I haven't set up the car properly. Haven't driven them that much yet.

LMU GT3 cars are amazingly enjoyable to drive compared to ACC anyway. I have no idea if they're more realistic or not but I really love the driving feel. LMU indeed has a lot of potential.
This video helped me a lot:


After changing the brake sensitivity setting he mentions I went from locking up twice a lap to... locking up once every two laps lol
 
Cornerby - v1.0

bgr_00.webp

bgr_01.webp

"A winding 3km road circuit with old Scottish country sceenery" - M.Wood

features:
  • 12 pit/grid with AI and hotlap start
  • CSP featuring StuffFx™
  • 5 replay cameras
  • Experimental LUA AI hints (beware 1st hairpin with large grids)

credits:
  • by @Frasie for GTLegends, converted with permission to AC by @RMi_wood
  • LUA AI hints script by @shi
  • some 3d fixes and other by @leBluem
  • CableFix™ by @Breathe


:: DOWNLOAD ::
 
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I've just been doing some work on the DTM 1995 cars by F302, is there a bug at all with the Alfa's that causes all the grid to only load up under the Nanni #7 skin? I've got everything coming back as correct when i do a custom showroom preview, but then when i click on each skin for the AI and go into the race the entire Alfa grid is only showing the number #7 skin. Is there a phantom ext_config file in a folder which may be causing this issue?
 
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