Assetto Corsa PC Mods General DiscussionPC 

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Hi everyone! I hope you're all doing well. Once again, I need your eternal wisdom. The cars in the two screenshots I've attached appear to be from the same family, and I want to separate them so I can display the race car with my other GT4 cars. Is there a way to do this? Thanks everyone!

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Hi everyone! I hope you're all doing well. Once again, I need your eternal wisdom. The cars in the two screenshots I've attached appear to be from the same family, and I want to separate them so I can display the race car with my other GT4 cars. Is there a way to do this? Thanks everyone!

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Don´t know if I understood this question right but you may just click on "Coche Base" at the GT4 car and set it to "make independent"?
 
Hi everyone! I hope you're all doing well. Once again, I need your eternal wisdom. The cars in the two screenshots I've attached appear to be from the same family, and I want to separate them so I can display the race car with my other GT4 cars. Is there a way to do this? Thanks everyone!

View attachment 1495500View attachment 1495501
There is an option to make them Independent… in the options at the bottom… Brand, I think.
 
Hi everyone! I hope you're all doing well. Once again, I need your eternal wisdom. The cars in the two screenshots I've attached appear to be from the same family, and I want to separate them so I can display the race car with my other GT4 cars. Is there a way to do this? Thanks everyone!

View attachment 1495500View attachment 1495501
Press Coche Base & set it to independent or whatever it is in your language.
 
@admins Whoever integrated the snowman emoji and its associated nightmare should be put to death and brought to Satan for his last judgment.
Yeah, as if the way we have to add .txt to files just to share them here didn't give you enough 1990s bulletin board vibes, along come those godawful flash animated rope lights to hammer the point home.
Nostalgia isn't what it used to be.
 
Yeah, as if the way we have to add .txt to files just to share them here didn't give you enough 1990s bulletin board vibes, along come those godawful flash animated rope lights to hammer the point home.
Nostalgia isn't what it used to be.
..Nostalgia won't be what it used to be.
 
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Many thanks, this is something I had in mind looking at my replays of last tests with F1 '88 Monza and I'm happy that you confirm it with more details ! Iirc @Apocalypse211 mentionned also 40-50% aggression to be the maximum value to give in general. I'll polish the app, but also my F1' 88 grid accordingly.

A bit off topic but that may interest you too, I just made some bench tests on 40 laps on Monza '88 to look at how AI managed tyre wear and fuel level in terms of lap times. The good news is that I can confirm that they are taken into account as AI lap times evolves correctly with time (given the known bug in fuel management). The bad news for AI tweakers is that you may have to take this into account when modifying AI lines and hints as I saw in a test with ks Huracan GT3 in ks Monza that they were more or less able to deal with the first chicane according to fuel level and tyre wear (they still brake at the same point but slips more due to full tank or weared tyres)

50% is definitely pushing it for most cars. ASR / RSS/ VRC cars are way better quality and can probably handle that for the top drivers but I don't recommend that high of a value.

Higher aggression lead to issues with overtaking (AI knocks you out over aggressively) and also random mistakes in qualifying and race. I said that I tried 50% with ASR 1992 for Mansell because in that year he had overwhelmingly superior car and won pretty much everything. I increased it to 50% because that way he made random mistakes in some races.

I'd say 25% is already high if you want trouble free races. But it greatly depends on the cars you're using. I have used 0 and 1 values for the lower end drivers to make them easier backmarkers.

Any general CM value is not good. I always definie all these values individually for each driver in the championship.champ files.
 
A little track skin\config mod for the ks_nurburgring track. If you feel like trying it, make a backup of your track's extension folder first. This will overwrite your existing ext_config file.

ks_nurburgring_mod

The mod changes the tree textures and darkens the grass a bit. The skins are split into separate folders so you can pick and choose which parts you want to use. If you like all of them, feel free to lump them all into one folder. As usual, there is an optional vaos folder to eliminate some of the really dark areas under the trees. Although I found the default csp vao for this track is not as bad as on other tracks.

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I have an updated version of my ks_nordschleife mod to match the trees and grass on this mod.. If you like how this looks, be on the lookout for it soon. I just need to double check some things.
Small update to fix two tree textures for those that use the seasonal trees feature. The bare winter and spring trees had an incorrect alpha layer on the texture that would cause a piece of the trunk to float above the tree. Use the link in the quote to get the update if you are interested.

I'm going to have to go back and double check my mod for the fn_nurburgring track as well because it may have the same problem. Might be back soon with an update for that one as well.
 
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