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Which car and to which position on track exactly does this happen? I'm watching an ACL car right now and it just slows down everywhere🫠.
The whole aihints.ini needs a rework... But i just had a look at the payloads and the fastlane was made with a modern car. Can tell with the brake pedal being fully engaged for waaaaaay too long before any medium corner, your ACL cars are never gonna be able to deal with this fastlane properly, as they get payloads to slow down too early and too strongly.
You may be able to override it with super high HINTS and BRAKEHINTS in the aihints.ini files (at 1.15 they would absolutly ignore the brakes) but it will render the track super tricky for other types of cars. I tried a 1.05 value for everyone (HINT and BRAKEHINT) and it didn't really improve the whole experience.
Was the fastlane even good in the first place? Might be worth a couple of hours to setup a new one
Side note : the DANGER hints do not have any kind of action on the AI cars until they approach the sidelines, it's mainly to prevent the AI from going off road when entering a sector 2 cars wide. Also, switching to another ai.ini file would do much more harm and can even render the car unusable. The data to guide the AI to switch gear (RPM and percentage) are stocked in it 😅, among other things that are usually typical to a car type.
If you encounter a car that brakes too early on corners for a track whereas other cars seem to do fine, you can edit the brake hint from the ai.ini (if default at 0.995, 0.980 would make the car brake earlier, 1.020 would make it brake later). Or use the AIwhisperer app, i heard it was a wonderful app to deal with this kind of issues. But in this particular case i would go with a new fastlane with more subtle inputs, the ON/OFF attitude with pedal inputs never work well with vintage cars
ACL TransAm by Bazza at Rt Bathurst. These cars brake for no reason when going downhill through The Esses at Mount Panorama, between turns 16-17.
I’ve already checked hints and (bingo!) there was a danger hint on that sector.
I removed the hint but cars keep lifting or braking too much for a couple of seconds with no danger, no traffic ahead, and no real reason to slow down.
Best part is that I'm using a mixed grid with other mods and Bazza's are the only cars doing this.
Things I've tried: copy/paste an ai.ini from a "good" car to these cars, checked other files (tyre grips, inertia, brakes, drivetrain)... Nothing changed.
Any help or insight would be greatly appreciated.
Which car and to which position on track exactly does this happen? I'm watching an ACL car right now and it just slows down everywhere🫠.
The whole aihints.ini needs a rework... But i just had a look at the payloads and the fastlane was made with a modern car. Can tell with the brake pedal being fully engaged for waaaaaay too long before any medium corner, your ACL cars are never gonna be able to deal with this fastlane properly, as they get payloads to slow down too early and too strongly.
You may be able to override it with super high HINTS and BRAKEHINTS in the aihints.ini files (at 1.15 they would absolutly ignore the brakes) but it will render the track super tricky for other types of cars. I tried a 1.05 value for everyone (HINT and BRAKEHINT) and it didn't really improve the whole experience.
Was the fastlane even good in the first place? Might be worth a couple of hours to setup a new one
Side note : the DANGER hints do not have any kind of action on the AI cars until they approach the sidelines, it's mainly to prevent the AI from going off road when entering a sector 2 cars wide. Also, switching to another ai.ini file would do much more harm and can even render the car unusable. The data to guide the AI to switch gear (RPM and percentage) are stocked in it 😅, among other things that are usually typical to a car type.
If you encounter a car that brakes too early on corners for a track whereas other cars seem to do fine, you can edit the brake hint from the ai.ini (if default at 0.995, 0.980 would make the car brake earlier, 1.020 would make it brake later). Or use the AIwhisperer app, i heard it was a wonderful app to deal with this kind of issues. But in this particular case i would go with a new fastlane with more subtle inputs, the ON/OFF attitude with pedal inputs never work well with vintage cars
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