Assetto Corsa PC Mods General DiscussionPC 

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Could use some help here. I've been having a problem with Fat-Alfie's Battenbergring track where every time I bump into the hay bales that are in the first hairpin section of the track. My graphics driver taps out and the game crashes. This is the only part of the track where this happens and it never happens anywhere else. The CM error screen shows this.
View attachment 1497899
Which CSP version did you have?
 
Which CSP version did you have?
I'm on 0.3.0-preview140. It runs fine outside of this problem though. The error.txt in my crash folder says "
ERROR: MULTIPLE KEY FOUND IN FILE [Material_Fabric_v2] Reflectance STILL USING OLD VALUE: 0.02"
 
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I'm on 0.3.0-preview140. It runs fine outside of this problem though. The error.txt in my crash folder says "
ERROR: MULTIPLE KEY FOUND IN FILE [Material_Fabric_v2] Reflectance STILL USING OLD VALUE: 0.02"
Did you tried downgrade CSP? Just to see if it's an isolate case of CSP itself? I had a similar issue with an older version which was causing crash whenever i was hitting rails, haybals or anything around the track. Solved by updating CSP version
 
Did you tried downgrade CSP? Just to see if it's an isolate case of CSP itself? I had a similar issue with an older version which was causing crash whenever i was hitting rails, haybals or anything around the track. Solved by updating CSP version
Everything seems to work fine with no crashes when I downgrade to 2.11. It's just strange that it seems to be only one track with this issue as I tested it with other tracks like Fonteny, Feldbergring and Deutschlandring with no crashes
 
Everything seems to work fine with no crashes when I downgrade to 2.11. It's just strange that it seems to be only one track with this issue as I tested it with other tracks like Fonteny, Feldbergring and Deutschlandring with no crashes
So that's the same issue i had with a older version 0.3.xxxsomething...
 
I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.

The problem I'm having is that a few days ago AC was being praised for having just the greatest FFB of any game and I thought "Really??" then I must be missing something. Because for me out of the now 6 games I have I would put AC at the bottom. It's just so neutral and numb. I run over curbs and I barely hear them or feel them. Every track feels buttery smooth. Yes you get the up and down undulations of the bumps but there's no road texture feel. Maybe there isn't supposed to be, I don't know. That got me to maybe trying to look at the game settings in case I'm missing something.

This is what my page looks like which kind of looks like yours

View attachment 1497478
Well this makes me sad to read.
 
PMR fires everyone.
meanwhile...
1765308358927.webp
 
In my series of totally worthless mods, I bring you my next one. Once again it is a mod for the stock Monza track from Kunos to try to give it a little more race day feel. A month or so ago I did a mod to add more crowds to the seats. This time I added a few live display cameras around the track, plus a couple of other small things. Credit to the makers of the melbourne2019 track for the display objects I used.

It's a pretty harmless mod that can easily be disabled because it is all done through track skins. You will need to do a little leg work yourself though, but even that won't mess with your current track setup in any way. If you care to try it, follow the directions below.

1.) Download the attached zip file and extract it.

2.) Open the models.ini file and add these lines. Change the number to the next one in your sequence:

[MODEL_9]
FILE=monza_displays.kn5
POSITION=0,0,0
ROTATION=0,0,0

3.) Open the ext_config file in the extension folder and add these lines to the bottom of your file:

[MESH_ADJUSTMENT_...]
ACTIVE = 1
MESHES=Tv_Stuff_Monza?, displayboard?
IS_RENDERABLE = 0

;;;;; SKINS ;;;;;

[INCLUDE: ../skins/default/livedisplays.ini.dds]
ACTIVE = 1

[INCLUDE: ../skins/default/3dtrees.ini.dds]
ACTIVE = 1

[INCLUDE: ../skins/default/2025.ini.dds]
ACTIVE = 1

4.) Activate whichever skin you might want to use.

-- The Live Displays skin will allow the TV objects to be rendered. If you are in a practice session and don't want to see them, leave it disabled. To make adjustments to the display brightness, you will need to edit the livedisplays.ini file in the extension folder.
-- The Hide 3D Trees skin will disable all of the tracks 3D trees. I would use this if you plan to use the Live Displays because some of the 3D trees block the cameras. It can be used by itself though if you hate the 3D trees as much as I do.
-- The 2025 skin (it's a dumb name so feel free to rename it) gets rid of the last bridge before Variante Ascari. I noticed in some newer racing games that this bridge is no longer there. Since those games are based on newer versions of the track, I decided to eliminate it for myself for when I drive newer cars. For realism sake, you can disable it when you drive older cars and want a more accurate appearance.

acs 2025-12-09 16-35-47.webp
 

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Several months on many sims, without playing AC1 that much. This is my conclusion how we could get the perfect sim. :)

Best driving simulator: Assetto Corsa (and it's not even close)
Best force feedback: Assetto Corsa, Automobilista 1, rF2/LMU
Most annoying flaws/issues: Assetto Corsa (lack of blue flag/outlap ai, lack of modern F1 rules, bad oval physics, no rolling starts etc)
Best kerb physics: Le Mans Ultimate
Best F1 game: F1 2020 (I absolutely love that game, superb, GOAT of all F1 games)
Best AI: F1 2020 (people argue that F125 but its rain AI is broken)
Best features in a sim: Automobilista 2 (rolling starts, good oval ai etc)
Best graphics: ACC / EVO? (actually I don't even care, they all look good enough)
Best driving GT3 cars: Le Mans Ultimate
Best rally game: Richard Burns (AC Rally when 1.0 is out?)
Most fun to play rally game: Dirt Rally 2 (my personal favorite, I know it's a bit arcadeish but it's so much fun)
Best online sim: iRacing
Most promising new sim: AC Rally
Most revolutionary sims: Geoff Crammond F1 games and RF1 set the standards for 10 years. RBR and AC1 set the standards for the next 10-15 years (still the standards which is sad).
Worst GUI/menus ever made: rF2 (I love the driving but can't use it because the menu system is horrendous)

Forgotten decent sims:

Raceroom (it's free now and after the update it's pretty good), Live For Speed (nobody remembers this classic, it drove well)

Conclusion:

If we could combine AC1's driving feel and FFB and modding possibilities with AMS2's features and iRacing's online system, AI from F12020, we'd have a perfect sim.

I'd love to praise EVO but I'm not feeling it... it's not bad but driving feels too much like ACC... AC1 driving feels so much more natural to me.

*disclaimer: Some people claim that F12021-2024 had even better ai, but those games were bad so I haven't played and tested them excessively. Either way, the ai is on completely different level in those games and all "hardcore sim developers" should be ashamed how atrocious the sim ai's generally are. AMS2 and LMU have half decent ai's.

What do you think? Is my list even close?
Making a similar analysis to our friend "Apocalipse211", for me it would be the following:

*Most complete simulator: Assetto Corsa (we can drive practically any car, from any category, in any era of motorsport), even with the minor problems mentioned.

*Best F1 game: of the modern era, I also agree with F1 2020 (it was also the last one with classic cars), but in my point of view (who knows, maybe in the near future), an official game with all seasons (or that would be added over time), even with licensing problems (driver, car, circuits, something similar to AMS 2).

*Best Rally Game: from what I've always read, it was or is "Richard Burns", but I believe Assetto Rally (could replace it soon), Dirt Rally 2 (almost complete), EA WRC (could be "the game") but it was a disappointment for me. I still partly prefer (WRC Generations), to fill the gap (diversity of cars/stages), we fall back on Assetto Corsa.

*Most Revolutionary Simulator: certainly the series by "Geoff Crammond" is still glorified.I remember very well when we did championships/races (me, my brothers and some friends), in the famous "hot seat" mode... which was also present in some rally simulators, but never in other games that followed (they emphasized the online mode)... but the "hot seat" mode was quite interesting.
Nowadays what we do (are "time trials" modes)... usually at my house (... the pressure of trying to find a fast lap), knowing that the opponents are behind your chair (cheering? for you to crash into the wall)....

*Worst GUI/menus: without a doubt, this award goes to Rfactor 2, even though it's a very good simulator.

*Race Room: very good (with frequent improvements and updates), new packs are offered regularly (but few participate) when compared to other simulators.

*Automobilista 2: For me, we could say it's Project Cars 2 (of the modern era). A multitude of content could still be included. In my opinion, the versions of the classic tracks are unbeatable.

*Assetto Corsa Competizione: has always been a game (that requires a lot of hardware to run minimally) somewhat similar in this respect to Le Mans Ultimate (in my case, I can play much better).

*Best online simulator: from what they always say, iRacing has a guaranteed spot, but it's not for my "pocket, $$$$".


Result: To take the place of ASSETTO CORSA, it will be very difficult in the coming years, only if something similar happens with Assetto Evo (migrating the official and mod content to that title).
 
I have a small problem with the CSP previews; between the menu options in the showroom and the actual result, there's a clear visual difference. The final result is much duller in terms of color. How can I fix this?
 

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I have a small problem with the CSP previews; between the menu options in the showroom and the actual result, there's a clear visual difference. The final result is much duller in terms of color. How can I fix this?
with a lot of try and error.......you have to edit the settings little by little until its fine



TOCA Race Driver 1: Assetto Corsa Edition (since the 2002 season was on the PC/Xbox release of the game)


edit: we get to do this all over again...23 years later.



is it just me, or do the trees look betther than some new 3d trees?
 
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shi
Rabbit Field v1.1

View attachment 1428776
Fictional circuit.
Conversion from GTL.

-CSP recommended
-28 pit/start
-AI, cam

Credits & Thanks;
GTL Original Track by @carTOON (barcika)
-Thank you for giving me permission

AC converted by @shi (shin956)
AI line by Deezo1310
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
3D terrain from Chuck_CG's Landscape pack
pit tents from F1-S-R track pack (rF1)
"Toyota Land Cruiser" (https://skfb.ly/MyHv) by Renafox is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
marshall and some textures by kunos
Test and Feedback by @Breathe

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
New AI line by Deezo1310. (Thanks!)
Added ai_hints.ini.

v1.1 changelog;
Changed Adboard textures from @Masscot . (Thanks!)
Added flying stuff by @Masscot . (Thanks!)
Removed the Treewall from the perimeter. (Because it was closed off)
Fixed the area where the Treewall was floating.
Fixed the Treewall mapping.
Shifted the terrain mesh upward. (models.ini)

Rabbit Field v1.1

v1.1 changelog;
Changed Adboard textures from @Masscot . (Thanks!)
Added flying stuff by @Masscot . (Thanks!)
Removed the Treewall from the perimeter. (Because it was closed off)
Fixed the area where the Treewall was floating.
Fixed the Treewall mapping.
Shifted the terrain mesh upward. (models.ini)
Screenshot_ks_mclaren_f1_gtr_rabbit_field_10-11-125-19-58-38.webp
Screenshot_ks_mclaren_f1_gtr_rabbit_field_10-11-125-19-59-3.webp
 
Because you were missing out on all the fun.
No worries. I'm used to that. I don't have enough patience or confidence to do deep dives into settings to investigate what does what and it only took me two and a half years to finally ask what they do or how they could be improved. I haven't updated Pure in forever because I'm afraid I'll mess that up. I run all races at the same time of day in the same weather environment. I'll change it to night when it's appropriate. But that's about as far as I go with changing things. I only have limited time per week for this. Plus I basically have to rearrange my living room to pull the rig in and hook it up. The other problem is that I can only sit in it for about 20-25 minutes at a time before my lower back feels like fire and I have to get up for 5 minutes or so until it calms back down.
 
Some 3D trees?
ALL TreeFX 3D trees look absolutely diabolical.
Giant cabbages sent to earth from a radioactive planet stuck in a 1980s day-glow neon colour scheme.
Arf i'm borderline on the matter. I enjoy most of my 2d trees most of the time, but sometimes there's this weird 4 axis shadows that are absolutly uncanny, where 3d trees makes for a perfectly acceptable replacement.

Is it perfect? Nope, cause now i have to deal with the weird speculars on top of trees that show up randomly. I keep on forcing myself to believe those are white flowers bloom, but i'm not self-buying it.


I should probably ask for someone competent here to try and fix both tree types, cause otherwise i made an AI fastlane that is pretty cool for the track...
 
@Tetri

Add these lines posted by Mascot (I beleve) to the track extconfig.ini

;unfeck borked tree normals, should work if ksTree shader is used
[ALTER_NORMALS_...]
MATERIALS = shader:ksTree
OFFSET = 0, 1e9, 0; or try 0, -1, 0 (-1 = normals point down, can give better results sometimes)
; note, ksambient might need raising if -1 used, might need lowering if 1 is used

[SHADER_REPLACEMENT_...]
DESCRIPTION= lighten/darken trees after normal fix above
MATERIALS = shader:ksTree
PROP_... = ksAmbient, 0.1 ; 0.4 up or down
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.0 ;Specular should be off/0 for trees

[SHADER_REPLACEMENT_...]
MATERIALS = ?tree?, ?TREE? ;assumes 'tree' naming convention, any non-compliant will need adding manually
MESHES = ?tree?, ?TREE? ;assumes 'tree' naming convention, any non-compliant will need adding manually
MATERIAL_FLAG_0 = 1
CAST_SHADOWS = 1
SHADER = ksTree
 
Some of us might feel like voting for the SIM we will spend the most time playing during the holidays.

 
I updated the wheels size of the CLK GTR to correct the rear wheels as they are 2-3 sizes too small and the model shows correctly in the Showroom, but reverts back to the 'old' model during gameplay even though i've replaced the old KN5 file with the new one.

HglePav.png

MpJHIXX.jpeg


Not sure if there's an extra step i'm missing but the only kn5 model installed is the new one.:confused:
 
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