Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 151,816 comments
  • 46,394,087 views
Hi everyone, can someone please transfer these mods from Project Motor Racing to Assetto Corsa?
Снимок экрана (78).webp

Снимок экрана (79).webp

Снимок экрана (80).webp
 
Think i have just found the most incredibly priced car mod for Assetto Corsa. It rivals RTM's Espace F1 in price LMAO.

Absolutely delusional.

View attachment 1497372
Oh you have to be actually joking LMAO
1765118515576.webp

1765118533256.webp

$35 for a ****ing Gran Turismo model that this egg head has just slapped subdivision x2 on.
Didn't even make the physics, Didn't even make the sound. All this lobotomite did was sudivide it and call it a ****ing day, ontop of that they had the audacity to encrypt the model. Vile human being.
AC modders are incredible creatures.
 
Last edited:
Think i have just found the most incredibly priced car mod for Assetto Corsa. It rivals RTM's Espace F1 in price LMAO.

Absolutely delusional.

View attachment 1497372
It's also absolutely terrible. The modder should not only be ashamed of such blatant scalping, he should also be thoroughly ashamed of his own incompetence.
Utterly disgraceful behaviour.
 
@mikdiv @MasterFocus

Thanks a lot for your help.

I don't use Sol, I don't use Pure, I only use CM with not sophisticated filters so... It doesn't mind if it's the only car which I got trouble with the lights.

Cheers. :cheers:
 
Last edited:
@mikdiv @MasterFocus

Thanks a lot for your help.

I don't use Sol, I don't use Pure, I only use CM with not sophisticated filters so... It doesn't mind if it's the only car which I got trouble with the lights.

Cheers. :cheers:
But you use CSP i guess and it makes a difference if you use the Gamma or the LCS shaders. So there could be difference even if you don't use Sol or Pure....
1765120084577.webp
 
Last edited:
Ferrari F80 '26(v1.2) by F40 LM Lover

It is tested in CSP 0.3.0 Preview140 #3676
You need CSP latest Version.

Change Logs

1. Steering Column's angle has been changed(Little bit Up)
2. Driver's Eye view is changed.
3. Driver's animation is updated.
4. Car shifters and Fingers are working together when it is shifting.
5. Added working safety belts
6. More Liveries.
7. some bugs are fixed.
Download link is in the descrtion of Video


Are the brake lights permanently on?
 
Mod has been updated to the latest version. This update is only for the full track version (top link), not the 'Spa 2022 Update for original Spa Folder' version. The amount of changes was kind of impossible to make work for that version. I may give it a try some day. Use the Spa_2022_Update link in the quote above to get the new version.

Since it's a full track update, I would suggest you backup your existing spa_2022 folder first for safe keeping (assuming you have one). That way you can restore anything you have added that didn't come with the mod (i.e., ai lines, extra track skins, etc). Also disable and delete your existing skins folder. Then extract the new version and overwrite when it asks (don't use the CM install feature, do things manually). If you were using Pyyer's Spa extensions with the track, also extract the contents of the ' Files_for_Pyyer_extensions' folder and overwrite when it asks. I have not finished the F1 2025 extension edits yet. Be advised, I did not include his full extensions so you need those first. I only included a small handful of edited files so his extensions would work with this version of the track.


Notes:

-- The mod includes three layouts. The original Kunos Spa track with my grass, tree, etc. edits built in. The original Spa 2022 track from guigui0256 with my edits and a 2023 layout which is nothing more than the Spa 2022 track but with grass on the construction dirt area instead of dirt.
-- There are a handful of track skins you can try, but all of them are optional. You can run the track without using any of them if you prefer. All of them are self-explanatory as to what they do, but one word about the two Green Construction Dirt skins. The Green Construction Dirt skin only needs to be used on the 2022 layout if you'd rather see grass instead of dirt. The Green Construction Dirt 2 skin can be used with either the 2022 or 2023 layout and simply makes the grass a little less patchy looking.

Lastly, sorry for the hassle with the update. I know I said I was going to try and find and easy way to make the construction dirt green, but once I got started I decided to fix a bunch of other things that bothered me. In the end the update list got too extensive and required a full track update. Hopefully the changes are worth the hassle for you.

View attachment 1497312
Of course I made a small mistake. If you downloaded the updated mod already, replace the ext_config file with the one attached below. I forgot to change a reference to a kn5 file from spa_2023 to spa_2022. This caused the digital clock and maybe some lights not to work on the 2022 layout. The mod itself already has the updated file for anyone downloading for the first time.
 

Attachments

But you use CSP i guess and it makes a difference if you use the Gamma or the LCS shaders. So there could be difference even if you don't use Sol or Pure....
View attachment 1497409
Hi !

Thanks a lot, I will try it but… I don’t use weather FX too.

It could be considered as "old fashioned" way but you are writing to an ex-geek who suffered to be too much in the need of optimisations in ALL HIS GAMES !
Since several years, I don’t want to spend my time by resolving issues.

Thanks a lot for your help which is really appreciated.
 
Forgot the best VR category, which for my money is AMS 2. A cool list nonetheless Edit: ignor the reply Alis, I clicky on wrong thingy. It was for Apocalypse
Has something being improved lately for VR, by an update, as from what I remember that AMs2 still was infected with shimmer at the vertical beams/ flagpoles. Think for a suppose to be a modern VR game it’s not you wanting to see in a “best VR category game”
 
I'm trying to access the FFB settings for the game and I'm guessing you can't do that through CM. So I went into Steam to launch the game and I get this error and it won't launch.

Screenshot 2025-12-07 160853.webp
 
I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.

The problem I'm having is that a few days ago AC was being praised for having just the greatest FFB of any game and I thought "Really??" then I must be missing something. Because for me out of the now 6 games I have I would put AC at the bottom. It's just so neutral and numb. I run over curbs and I barely hear them or feel them. Every track feels buttery smooth. Yes you get the up and down undulations of the bumps but there's no road texture feel. Maybe there isn't supposed to be, I don't know. That got me to maybe trying to look at the game settings in case I'm missing something.

This is what my page looks like which kind of looks like yours

Screenshot 2025-12-07 165346.webp
 
Is anyone else having issues with car exhaust sounds.
guerilla mods gt4's sounds are all braking up.
All the cars sounds are borked for me, after the latest CSP.
Engine, exhaust sounds crackle, very low sound as the car approaches or goes in the distance, switching manually gears sounds like i slipped the clutch, sound delay (distance) does not work at all! I spent a day troubleshooting my sound system & i couldnt figure it out!
Let's wait for the next CSP!
 
Has something being improved lately for VR, by an update, as from what I remember that AMs2 still was infected with shimmer at the vertical beams/ flagpoles. Think for a suppose to be a modern VR game it’s not you wanting to see in a “best VR category game”
I never noticed those shimmers in AMS2 ... what I did notice and ruins AMS2 for me is the drivers dissapearing after too short a distance and no way to change that , making karting a no-go in AMS2 .. other then that its almost a perfect VR implementation
I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.

The problem I'm having is that a few days ago AC was being praised for having just the greatest FFB of any game and I thought "Really??" then I must be missing something. Because for me out of the now 6 games I have I would put AC at the bottom. It's just so neutral and numb. I run over curbs and I barely hear them or feel them. Every track feels buttery smooth. Yes you get the up and down undulations of the bumps but there's no road texture feel. Maybe there isn't supposed to be, I don't know. That got me to maybe trying to look at the game settings in case I'm missing something.

This is what my page looks like which kind of looks like yours

View attachment 1497478
wow , there are Fanatec wheels which have over 80 buttons ???
 
I never noticed those shimmers in AMS2 ... what I did notice and ruins AMS2 for me is the drivers dissapearing after too short a distance and no way to change that , making karting a no-go in AMS2 .. other then that its almost a perfect VR implementation

wow , there are Fanatec wheels which have over 80 buttons ???
I don't think mine does. I barely know what to do with the main 6 buttons. I would have no idea what to do with 80.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back