Oh you have to be actually joking LMAOThink i have just found the most incredibly priced car mod for Assetto Corsa. It rivals RTM's Espace F1 in price LMAO.
Absolutely delusional.
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It's also absolutely terrible. The modder should not only be ashamed of such blatant scalping, he should also be thoroughly ashamed of his own incompetence.Think i have just found the most incredibly priced car mod for Assetto Corsa. It rivals RTM's Espace F1 in price LMAO.
Absolutely delusional.
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Which mod is this?
But you use CSP i guess and it makes a difference if you use the Gamma or the LCS shaders. So there could be difference even if you don't use Sol or Pure....@mikdiv @MasterFocus
Thanks a lot for your help.
I don't use Sol, I don't use Pure, I only use CM with not sophisticated filters so... It doesn't mind if it's the only car which I got trouble with the lights.
Cheers.![]()
Ferrari F80 '26(v1.2) by F40 LM Lover
It is tested in CSP 0.3.0 Preview140 #3676
You need CSP latest Version.
Change Logs
1. Steering Column's angle has been changed(Little bit Up)
2. Driver's Eye view is changed.
3. Driver's animation is updated.
4. Car shifters and Fingers are working together when it is shifting.
5. Added working safety belts
6. More Liveries.
7. some bugs are fixed.
Download link is in the descrtion of Video
is it better if you reduce this in Pure Config?@Peter Boese any idea on what can be the cause? Never had before (CSP fault?)
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i'm talking about the overexposed tyres and car in menu
Thanks
Of course I made a small mistake. If you downloaded the updated mod already, replace the ext_config file with the one attached below. I forgot to change a reference to a kn5 file from spa_2023 to spa_2022. This caused the digital clock and maybe some lights not to work on the 2022 layout. The mod itself already has the updated file for anyone downloading for the first time.Mod has been updated to the latest version. This update is only for the full track version (top link), not the 'Spa 2022 Update for original Spa Folder' version. The amount of changes was kind of impossible to make work for that version. I may give it a try some day. Use the Spa_2022_Update link in the quote above to get the new version.
Since it's a full track update, I would suggest you backup your existing spa_2022 folder first for safe keeping (assuming you have one). That way you can restore anything you have added that didn't come with the mod (i.e., ai lines, extra track skins, etc). Also disable and delete your existing skins folder. Then extract the new version and overwrite when it asks (don't use the CM install feature, do things manually). If you were using Pyyer's Spa extensions with the track, also extract the contents of the ' Files_for_Pyyer_extensions' folder and overwrite when it asks. I have not finished the F1 2025 extension edits yet. Be advised, I did not include his full extensions so you need those first. I only included a small handful of edited files so his extensions would work with this version of the track.
Notes:
-- The mod includes three layouts. The original Kunos Spa track with my grass, tree, etc. edits built in. The original Spa 2022 track from guigui0256 with my edits and a 2023 layout which is nothing more than the Spa 2022 track but with grass on the construction dirt area instead of dirt.
-- There are a handful of track skins you can try, but all of them are optional. You can run the track without using any of them if you prefer. All of them are self-explanatory as to what they do, but one word about the two Green Construction Dirt skins. The Green Construction Dirt skin only needs to be used on the 2022 layout if you'd rather see grass instead of dirt. The Green Construction Dirt 2 skin can be used with either the 2022 or 2023 layout and simply makes the grass a little less patchy looking.
Lastly, sorry for the hassle with the update. I know I said I was going to try and find and easy way to make the construction dirt green, but once I got started I decided to fix a bunch of other things that bothered me. In the end the update list got too extensive and required a full track update. Hopefully the changes are worth the hassle for you.
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Hi !But you use CSP i guess and it makes a difference if you use the Gamma or the LCS shaders. So there could be difference even if you don't use Sol or Pure....
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Ooh, nice. Can't wait to see what the PMR models look like in VR.PMR Model
no changes at all, even if i put it on 0
Has something being improved lately for VR, by an update, as from what I remember that AMs2 still was infected with shimmer at the vertical beams/ flagpoles. Think for a suppose to be a modern VR game it’s not you wanting to see in a “best VR category game”Forgot the best VR category, which for my money is AMS 2. A cool list nonetheless Edit: ignor the reply Alis, I clicky on wrong thingy. It was for Apocalypse
i need them all!
PMR MODEL? SO CAN I REALLY DREAM ABOUT THAT BEAUTIFUL TVR MODEL?🫠
Yeah, I've noticed a fair bit of distortion and crackling artefacts on some exhaust audio recently.Is anyone else having issues with car exhaust sounds.
guerilla mods gt4's sounds are all braking up.
I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.
All the cars sounds are borked for me, after the latest CSP.Is anyone else having issues with car exhaust sounds.
guerilla mods gt4's sounds are all braking up.
Omg a high quality Marcos Mantara GT2 god yes 😩
I never noticed those shimmers in AMS2 ... what I did notice and ruins AMS2 for me is the drivers dissapearing after too short a distance and no way to change that , making karting a no-go in AMS2 .. other then that its almost a perfect VR implementationHas something being improved lately for VR, by an update, as from what I remember that AMs2 still was infected with shimmer at the vertical beams/ flagpoles. Think for a suppose to be a modern VR game it’s not you wanting to see in a “best VR category game”
wow , there are Fanatec wheels which have over 80 buttons ???I do use CM but I've never seen that page before or if I have it's been so long ago I don't remember it. I thought the FFB settings were controlled within the game itself. When I got this PC I remember going into the game itself to do FFB settings.
The problem I'm having is that a few days ago AC was being praised for having just the greatest FFB of any game and I thought "Really??" then I must be missing something. Because for me out of the now 6 games I have I would put AC at the bottom. It's just so neutral and numb. I run over curbs and I barely hear them or feel them. Every track feels buttery smooth. Yes you get the up and down undulations of the bumps but there's no road texture feel. Maybe there isn't supposed to be, I don't know. That got me to maybe trying to look at the game settings in case I'm missing something.
This is what my page looks like which kind of looks like yours
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I don't think mine does. I barely know what to do with the main 6 buttons. I would have no idea what to do with 80.I never noticed those shimmers in AMS2 ... what I did notice and ruins AMS2 for me is the drivers dissapearing after too short a distance and no way to change that , making karting a no-go in AMS2 .. other then that its almost a perfect VR implementation
wow , there are Fanatec wheels which have over 80 buttons ???
I just asked, cause the screenshot you posted shows 80+ inputs on your wheel:I don't think mine does. I barely know what to do with the main 6 buttons. I would have no idea what to do with 80.