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Actually every DirectX11 GPU should support BC7. I guess the 400 or 500 series of NVIDIA already had this.So basically for my personal situation (where the GPU is the bottleneck since i have a ultra high-end pc but running an old 1060 6gb) i should switch from low res to high res without any fear?
The 1060 supporst also the DX12 so no problem at all for that. I will this weekend when i'm at the AC-PCActually every DirectX11 GPU should support BC7. I guess the 400 or 500 series of NVIDIA already had this.
Please use the highres package and give a feedback if there is any difference…
According to my research, the lights of ordinary lighthouses are extinguished during the day, though there are exceptions.
No issues here (CSP 0.3.0p212), maybe check your CSP install for some weird settings you did.Problem with clouds sorted by Peter Boese, still got the problem with some billboards/advertising hoardings being black any ideas (Nürburgring 1967 by William Ricker.
Regards
Mark
Hi Fall Guy, thanks for the reply I'm running 0.2.10-preview1 Pure 3.15 not sure what settings would cause this ? have you any ideas, anything I could change ? Its the same with the default skin and the optional skin. Strange but the 1966 track by the same author doesn't have these issues.No issues here (CSP 0.3.0p212), maybe check your CSP install for some weird settings you did.
View attachment 1512836
Check at least with 0.30p140 or p212 so that we are on the same level? Maybe CSP is outdated for the track in particular?Hi Fall Guy, thanks for the reply I'm running 0.2.10-preview1 Pure 3.15 not sure what settings would cause this ? have you any ideas, anything I could change ? Its the same with the default skin and the optional skin. Strange but the 1966 track by the same author doesn't have these issues.
Mark
Sorry about this, but some necessary small fixes for problems I found when shrinking the carpet kerbs in the Lesmo turns. Use the link in the quote or the mega link below. Just unziip and overwrite when it asks.Monza 2025 (beta 0.975)
monza_2025_beta
Throwing this out there for anyone to try in the hopes to get a little feedback. I am concerned about flickering on the sponsor banners. I had to fix a lot of them and redo a lot of the uv mapping for the textures. I do not see any but i'm on an old CSP version and don't know if that would make a difference.
Don't let the name fool you. This is not a representation of the track in 2025. It's just a name I picked so I can separate this version from the Kunos version in my CM track list. It is nothing more than all of the mods i've created or downloaded for Monza rolled into one track so I can keep the original Kunos version 'clean'. It is a beta version (about 90% complete) so you can expect to see some obvious mistakes and maybe some poor texture choices. Because it's based on the original Kunos track, you are free to use any mods for that track with this one, such as ai files, track skins, etc. The one thing you can't do is use a mod that will overwrite the ext_config file. That would cause some issues.
Credits:
-- @Masscot for the animated flagmen and balloons
-- Assets used from the monza2022crf version of the track.
-- knicker for the crowd files.
While this track is not as confusing as some of my other ones, I still need to explain a few things:
-- There are two layouts, the base layout and a raceday layout that adds sponsor banners in some spots based on a 2025 GT World Challenge video I watched as a reference. The raceday layout is best to use with modern cars because the sponsors wouldn't make much sense for cars 10+ years old. Also, when using the raceday layout, I would suggest enabling the 2025 Raceday track skin to complete the look.
-- There are four 'Years' track skins that will bring back certain buildings and structures to make the track more period accurate. For example, enabling the 2010 (probably should have been named pre-2010) skin will make the track look like the Kunos default version with no structures hidden.
-- For performance reasons, I have the animated flagmen and live jumbotron displays off by default for older computer users. You can turn them on by enabling the appropriate track skin. Plus it's nice to turn them off when driving a practice session.
-- Last thing, there is a huge difference in how bright the crowds look depending on whether you use CSPs 'New spectators rendering method' so you might have to do some adjusting to the ambient and diffuse values in the camera_facing file. I have it setup for my CSP options, but yours may be different.
Have fun and hope to hear from someone on any issues you may see. If not, then i'll just keep plugging along thinking everything is all right.
In my humble opinion, there were a few bugs at the beginning of version 0.3.0 that drove me to despair. I almost gave up until version 0.3.0-preview212 came out. Since then, everything has been running like a dream, looks fantastic, and works almost perfectly.Hello, I'd like to get an honest opinion on the latest version of CSP+Pure.
I've read here and elsewhere that the latest versions of CSP have problems, bugs, etc.
Is it really that unstable?
Which of the most recent CSP versions is the most stable?
Thanks
you have to disable TAA
Thank you for the reply, what do you mean by "exhaust smoke still broken"?In my humble opinion, there were a few bugs at the beginning of version 0.3.0 that drove me to despair. I almost gave up until version 0.3.0-preview212 came out. Since then, everything has been running like a dream, looks fantastic, and works almost perfectly.
Only the exhaust smoke is still broken, and the screenshots have become blurry, i have no idea why.
does the stock skins look that way? dont blame RSS if a skin maker does not know what they are doing. If the skin in question comes from this guy, https://www.overtake.gg/downloads/authors/ichano.2684702/ for some reason, he made the carbon burgundy colored.It's definitely the livery, or something about how RSS does carbon fibre,as even with default pure PPfilters, it still appears.
Probably, I forgot about the GT-N cars. I know the GT1s should probably have it on their tail lights too. I know RSS does their glow masking effect for the HID lights and their housings and that looks pretty good (It's easy to see on the DBR9 GT1 if you load that up)What about the RSS classic endurance pack (edit: and GT-N pack too), wouldn't they qualify? Regardless, not using refractions on these paymod super tourers seems like a bit of a missed opportunity by VRC, especially when most amateur modders seem to include them as a matter of course.
Personally I haven't had any major issues with 0.3.0 p212.Hello, I'd like to get an honest opinion on the latest version of CSP+Pure.
I've read here and elsewhere that the latest versions of CSP have problems, bugs, etc.
Is it really that unstable?
Which of the most recent CSP versions is the most stable?
Thanks
Hello, I'd like to get an honest opinion on the latest version of CSP+Pure.
I've read here and elsewhere that the latest versions of CSP have problems, bugs, etc.
Is it really that unstable?
Which of the most recent CSP versions is the most stable?
Thanks
Yeah, that's it. I'll go ask them why.does the stock skins look that way? dont blame RSS if a skin maker does not know what they are doing. If the skin in question comes from this guy, https://www.overtake.gg/downloads/authors/ichano.2684702/ for some reason, he made the carbon burgundy colored.
Just upgraded to 0.3.0-preview212 and still the same some billboards/ advert hoardings blacked out.Check at least with 0.30p140 or p212 so that we are on the same level? Maybe CSP is outdated for the track in particular?