Automobilista 2 - Discussion Thread

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Please let the steam machine be reasonably priced so I can fit it under my tv & play this game.

Really don't want an average size gaming pc in the front room.

Otherwise I'll just have to upgrade my potato laptop instead.

Think I'll fire up ams1 in the meantime.
 
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Image previews of upcoming content. Being on the touring cars.
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Simply the best. I was surprised that they didn't have any pictures of the Brocky though. I was hoping they'd add it. :lol:
It's nice to see them continue on the right path and make people happy.
POGGIES.webp

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Please let the steam machine be reasonably priced so I can fit it under my tv & play this game.

Really don't want an average size gaming pc in the front room.

Otherwise I'll just have to upgrade my potato laptop instead.

Think I'll fire up ams1 in the meantime.

The way things are going, the cheaper option may be the next Xbox if it really is just a PC with console/Steam/Epic storefronts.
 
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The way things are going, the cheaper option may be the next Xbox if it really is just a PC with console/Steam/Epic storefronts.
The problem with that is (and I doubt it will be any different with the new console) still to this day we can't plug extra Sim gear into the Xbox directly, everything has to plug into the wheel base which stops you swapping & changing ecosystems unless you buy an adapter.

If you want to use a shifter & handbrake with thrustmaster you have to buy an extra hub also the analog handbrake built into the th8a doesn't work on console (PC only) then there's the software, on pc you get an extra bit of software to customise your wheel settings, but on console you only have the game settings to rely on.

We have an app to customise the crappy thrustmaster e-swap controller so why not an app for our wheels?

And to throw it at microsoft who makes both windows & the xbox why can't I plug in a cheap usb handbrake & have it work?

I'm just fed up with the whole console restrictive ecosystem to be honest.

Edit: also I've mentioned this before but duplicate buttons, I've had to buy a wireless numpad just so I can assign extra buttons because xbox or thrustmaster won't let you utilize all the buttons on your wheel. At least on PlayStation you get the use of L3&R3 on xbox they don't exist, I've got 3 buttons that mimic A, what a waste of time.
 
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Some of my most used cars. :) That view you're using has such a wild sense of speed.
Just finished a Championship with the 2016 Indycars and it was great. I didn't win it but the fun had was more of a win than coming in first. :lol:
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Don't forget to add your video here too:
 
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Some of my most used cars. :) That view you're using has such a wild sense of speed.
Just finished a Championship with the 2016 Indycars and it was great. I didn't win it but the fun had was more of a win than coming in first. :lol:
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Don't forget to add your video here too:


Forgot about the video thread.

Is that a mod for those IndyCars or have I missed them in game?
 
I converted the 2016 cars from Project Cars 2. Still need to do the oval versions but they're almost done.

Road Version:


I'll check it out, not that I'm lacking in content to play with 🤣.

Here's how I have everything currently setup in terms of championship/skin/AI packs.

Formula Vintage Gen 1 - F1 1967
Formula Vintage Gen 2 - F1 1969
Formula Retro Gen 1 - F1 1974
Formula Retro Gen 2 - F1 1978
Formula Retro Gen 3 - F1 1983
Formula Classic Gen 1 - F1 1986
Formula Classic Gen 2 - F1 1988
Formula Classic Gen 3 - F1 1990
Formula Classic Gen 4 - F1 1991
HiTech Gen 1 - F1 1992
HiTech Gen 2 - F1 1993
Formula V12 - F1 1995
Formula V10 Gen 1 - F1 1997
Formula V10 Gen 2 - F1 2001
Formula V8 Gen 3 - F1 2010
Formula Ultimate Hybrid Gen 2 - 2021
Formula Ultimate Hybrid Gen 3 - 2025

Formula USA Gen 1 - CART 1995
Formula USA Gen 2 - CART 1998
Formula USA Gen 3 - CART 2000
Formula USA 2023 - IndyCar 2025

USA Stock Gen 1 - NASCAR 1987
USA Stock Gen 2 - NASCAR 1994
USA Stock Gen 3 - NASCAR 2025

Super V8 - V8 Supercars 2021

German Group A - DTM 1991

GT1/GT2 2005 - FIA GT 2005

LMP/LMP2 2005 - LMS 2005

Mini JCW UK Challenge 2021
 
Have not posted anything in more than a month. Been very busy with work etc.

Thought I would try PMR free access. Graphics quite underwhelming, lower quality then PC2. User interface very lacking and underwhelming as well. Did run a 12 lap race with GT4 and on my moza wheel it felt decent - guess. Well probably have a few more goes over next few days. Not expecting much.

Especially when AMS2 does everything way better.

I guess this site is mainly consule focused. Since AMS2 does not get front page news with any of the incredible content updates.

Sad to see that PMR is not really even as good as PC2 from an overall perspective.
 
Have not posted anything in more than a month. Been very busy with work etc.

Thought I would try PMR free access. Graphics quite underwhelming, lower quality then PC2. User interface very lacking and underwhelming as well. Did run a 12 lap race with GT4 and on my moza wheel it felt decent - guess. Well probably have a few more goes over next few days. Not expecting much.

Especially when AMS2 does everything way better.

I guess this site is mainly consule focused. Since AMS2 does not get front page news with any of the incredible content updates.

Sad to see that PMR is not really even as good as PC2 from an overall perspective.
Yeah as Gran Turismo is the main focus, it does tend to lean more towards console as an overall focus.

You're right though, for the PC crowd, I see absolutely no reason to have PMR over AMS2, especially with AMS2 and all of its content on sale right now. It covers the same classes as PMR (lacking GTO and MX5 in direct comparison, and AMS2 is getting Group 5 this year), plus a whole load more. Has way more tracks, better visuals, slightly better AI, better FFB, you get the picture.

If they ever did decide to bring AMS2 to console, subject to the port being of good quality, it would instantly dominate the console sim racing scene. To me it is everything I wanted from anew Project Cars game, but done well. Yes it has taken time to get it there, it was rough at launch and updates seem to take an age, but they have done so much work to get it to where it is now, to me it is probably the best racing sim out there. With Super Touring, DTM, Gr.5, Can Am and multiple eras of modern F1 to come this year with more circuits and the much anticipated career mode, it's actually hard to see why anyone would buy anything else 😅.
 
Yeah as Gran Turismo is the main focus, it does tend to lean more towards console as an overall focus.

You're right though, for the PC crowd, I see absolutely no reason to have PMR over AMS2, especially with AMS2 and all of its content on sale right now. It covers the same classes as PMR (lacking GTO and MX5 in direct comparison, and AMS2 is getting Group 5 this year), plus a whole load more. Has way more tracks, better visuals, slightly better AI, better FFB, you get the picture.

If they ever did decide to bring AMS2 to console, subject to the port being of good quality, it would instantly dominate the console sim racing scene. To me it is everything I wanted from anew Project Cars game, but done well. Yes it has taken time to get it there, it was rough at launch and updates seem to take an age, but they have done so much work to get it to where it is now, to me it is probably the best racing sim out there. With Super Touring, DTM, Gr.5, Can Am and multiple eras of modern F1 to come this year with more circuits and the much anticipated career mode, it's actually hard to see why anyone would buy anything else 😅.
Agree with you. For long time - I was not in favor of AMS2 releasing on console. Except if they could do it and have it 80 percent as good as the PC version. Then that would be great to boost revenue. Tried PMR again for less then 10 minutes after work. I do not understand how they could of even released what they did. Will add more to this conversation. Gave PMR one more try at lowest graphics settings still ran horrible and looked like a 2000 game or older. I know my gaming laptop is getting close to 6 years old. Except can still run AMS2 on ultra settings for most things. Anyways back to AMS2 and adjusting settings. I general messing around with settings if have not had any series game time in awhile. I believe most in this forum can agree that AMS2 is WGL in most categories. I would still say PC gaming is the way to go for any die hard car gamers. It took me maybe 15 years to make the switch.
 
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First update of the year inbound. 1.6.9.5 bringing the new Formula Hybrid Gen 1 and a revamped F-V12 class.


The single make Formula V12 class has been rebranded and replaced by the Formula Edge, named after the rule changes that caused the largest drop in downforce since the 1983 season; the class will now feature three distinct models, each with their own strengths and weaknesses - the old F-V12 is now the F-Edge Model1, slightly more powerful of the bunch and very tractable, but ultimately not the fastest in all but the highest of high speed tracks; the V10 Model 2 is a little twitchy and more demanding to drive, but overall likely to be slightly faster car in the right hands; Model 3 in turn comes with a V8 engine, less fuel thirsty, less demanding to drive at the limit but missing some ultimate speed relative to the other two.

The other new class is the F-Hybrid Gen1, representing the very fist generation of hybrid Grand Prix cars from a little over a decade ago; this class is similar to the Formula Edge in representing a dip in downforce levels relative to the eras that came before and after it, and with the then new Hybrid engines providing lots of torque and delivering close to 1000 HP, demanding a appropriate care with the loud pedal.

In essence, Gen 1 hybrid will be based on 2016 and the new Formula Edge will be a more accurate representation of 1995, with V8 and V10 models joining the V12.

Initial V1.7 Physics revisions are already present in V1.6.9.5, covering all slick-shod formula classes as well as LMDh / GTP, LMP2 (both gens). GT1, 2005 LMP1 / LMP2 / GT1 / GT2, P1 (both), P2, P3, P4, GTE, GT3 (both), GT4, GT5, GT Open, Porsche Cup, Super V8, G55 Supercup, G40 Supercup, Lambo Diablo ST, Lambo Huracan ST, Ligier EuroSeries, Lancer Cup, Copa Classic & Copa Uno, with more still possibly being added to this list in time for release; the revisions are not necessarily final for every class but bring about enough progress to be included in this public release.

EDIT: Update live now, nice surprise.
 
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I had one of the best nights I've had on AMS2 last night. Wow. The crazy thing about Reiza is that they downplay the patch notes so much.
That tire smoke! Wuuuuut? 😄 I like how it does little curly Q's in the wind.
But the cars. The tire model is on freaking fire now. "Physics revisions". OK. You went ahead and made it feel like a cross between ACC and rF2. I still can't get over what they are able to achieve with AMS2 after initial release. The feel and weight transfer and edge of grip just put a smile on my face the whole time. Dirty air. Worn out tires. Everything is working together to create such a nice experience.
The Formula Edge and Formula Hybrid Gen 1 are wonderful.
However you have to try out all the cars. They all are benefiting from huge positive refinements.
It's going to be hard for me to turn anything else on for the foreseeable future.
 
I had one of the best nights I've had on AMS2 last night. Wow. The crazy thing about Reiza is that they downplay the patch notes so much.
That tire smoke! Wuuuuut? 😄 I like how it does little curly Q's in the wind.
But the cars. The tire model is on freaking fire now. "Physics revisions". OK. You went ahead and made it feel like a cross between ACC and rF2. I still can't get over what they are able to achieve with AMS2 after initial release. The feel and weight transfer and edge of grip just put a smile on my face the whole time. Dirty air. Worn out tires. Everything is working together to create such a nice experience.
The Formula Edge and Formula Hybrid Gen 1 are wonderful.
However you have to try out all the cars. They all are benefiting from huge positive refinements.
It's going to be hard for me to turn anything else on for the foreseeable future.
Totally agree, it makes me very excited for 1.7 which is meant to be the update that 1.6.9.5 is laying the groundwork for in the physics. It feels incredible since this patch and I agree with you on the smoke effects, it's made a massive difference, I'm doing an F1 1997 championship and immediately the lock ups from the AI just look so much better now.

I think the work Reiza have done recently really isn't being shouted about enough. The coming updates I think will reinforce that. I think I read it'll be maybe about a fortnight until the next one? So it'll come pretty soon and I believe it's the update that will give us the Formula V8 Gen 1 and possibly Gen 2 as well. Along with the physics tweaks being made. Then Super Touring and DTM, more classic endurance. It's going to be a good 2026.
 
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I don't know. I tried out the update for the first time tonight. I ran three races. Corvette GT3 at VIR full, F1 Edge V10 at Silverstone 1991, and 2005 LMP1 at Road Atlanta.

To me the Corvette feels worse and it and all GT3 were bad to begin with. I've felt a whiplash effect with the handling in most everything but it's been worse in GT3. It's like the rear end is doing most of the steering. In that roller coaster section of VIR turn left and the rear end swings out, now when you turn right you have to over compensate and try and chase the rear down and bring it back to the right with probably more steering input than normal. There has always been oscillation in the steering as well. Going down that long straight if I pull slightly to the left or right on the wheel it wants to snap back in the other direction and rock back and forth. But going straight it doesn't do it. Just if it's pulled in one direction or the other.

There's also a distinct flat spot in the steering. It's like if you had a soda can on a table and leaned it over to the left then leaned it to the right, you have to go through that flat bottom of the can in order to do that. It doesn't have a 180 degree semicircular bottom on the can to go back and forth smoothly, it's flat. So is the steering in this game. It feels like your pulling a bungee cord. Turn left and the wheel feels like you're resisting against a force trying to return the wheel to center. It's not smooth.

Maybe it's not ideal settings or something like that but I have the feeling I've been missing something with this game for a long time and I've just lived with it.
 
Maybe it's not ideal settings or something like that but I have the feeling I've been missing something with this game for a long time and I've just lived with it.
Yes clearly something is wrong. To remotely think anything drives worse than before is wild. I get none of the things you have mentioned. I use my own adjusted Custom FFB and setup the cars but there's no way that should make too much of a difference.
I mean, even driving a Formula Trainer on the edge has been revised and it's just one example of a cheap 100hp that will put a smile on your face.
If I were you, maybe just start over. Also a lot of this sounds like your wheel settings. If you haven't, take the time to learn what all your wheel settings do. I have a DD2 and I spent a whole night(s) just putting one slider from one extreme to the other testing in between. Instead of asking other people for their settings, you just setup your own wheel.
 
Yes clearly something is wrong. To remotely think anything drives worse than before is wild. I get none of the things you have mentioned. I use my own adjusted Custom FFB and setup the cars but there's no way that should make too much of a difference.
I mean, even driving a Formula Trainer on the edge has been revised and it's just one example of a cheap 100hp that will put a smile on your face.
If I were you, maybe just start over. Also a lot of this sounds like your wheel settings. If you haven't, take the time to learn what all your wheel settings do. I have a DD2 and I spent a whole night(s) just putting one slider from one extreme to the other testing in between. Instead of asking other people for their settings, you just setup your own wheel.
I don't have the time and or patience to sit there and do that. I might see if I can figure out how to load Daniel Kart's FFB file. ReverendSimRacing has a video on how to do it if I can follow directions properly and not screw everything up.

"The tail wagging the dog" is the terminology I couldn't think of last night to describe kind of what I'm feeling.

I bought LeMans Ultimate recently and their GT3 cars feel incredible. I would love to get close to that feeling with AMS2.
 
I don't have the time and or patience to sit there and do that. I might see if I can figure out how to load Daniel Kart's FFB file. ReverendSimRacing has a video on how to do it if I can follow directions properly and not screw everything up.

"The tail wagging the dog" is the terminology I couldn't think of last night to describe kind of what I'm feeling.

I bought LeMans Ultimate recently and their GT3 cars feel incredible. I would love to get close to that feeling with AMS2.
Oh you can use a Custom FFB. Don't worry about that. It's just putting a text file named ffb_custom_settings in your AMS2 Documents folder. Then selecting it as your FFB profile in game.

You have the time. It's a finite amount of settings. You can either figure them out or deal with the turmoil. One night instead of doing races, I spent the time learning my wheel. You're already sitting at your rig. Don't tell yourself you don't have the patience. You only do it once.

My AMS2 wheelbase settings correspond with AC, ACC, rF2, LMU and FM. I rarely have to make a change and if I do, it's usually to FEI to either knock back sharp jolts or bring more feeling back to duller sims FFB. (Like PMR)
I like AMS2's FFB better than LMU personally, but that's just me. In the custom FFB, I can change so many parameters that I've made it to what I want, all the way down to feeling the engine rumble through my wheel just sitting still.

(edit: I just uploaded an s-load of ffb files, just to raise the anxiety factor. If it matters, I'm using a personally modified older version of KuKu's rFuktor. There's been many revisions after but I just keep to what I like and how mine works.)
 

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So I installed the latest DanielKart FFB, changed the settings on the wheel to what ReverendSimracing had and now I have a new game. It's much better now. The first thing I did was to go right back and run the same three races I ran the night before to see if it was different and it was. The Corvette that was swerving all around VIR is now planted. I had a much better idea of where the car was going instead of hoping it might get there.

With the 2005 LMP1 at Road Atlanta on the old settings, the run through the Esses into turn 5 was ragged because the car was sliding so much and it was a fight to hold the car on track exiting turn 5. Now it's a lot easier to snake the car through the Esses and hit the apex of 5 but still have room to the right so the car can keep it's speed going toward turn 6.

Everything I've tried so far feels much better than the old settings. I'm not turning the wheel as much as before.
 
I know a lot of people are eagarlly awaiting a career mode with AMS2. I have only occasionally used the preset race series options. I think they could at least go a head and include the option to generate preset race series events based on the race class you have chosen in the presets. It would be nice if there was a simple method to reduce practice, qualifying and race length in one setting. Instead of have to manually change all three.

In general the game is better than ever. I just need to get better and more familiar with more tracks. I do not race with A.I. much above 90. Will have to assume that the higher settings the better they are at navigating corners. As in most sim games (most likely) it does get a little irritating on having to try avoid the A.I. that brake way to soon etc.
 
Finished my 1997 season with the excellent pack from LadyCrousette. Honestly the amount of thought and work that goes into her packs is exceptional, every livery throughout the season, every driver change, AI performance is spot on, even down to mistakes and reliability, and is track specific also, livery and helmet quality is outstanding and the XML selector makes switching between each race set a breeze.

Jacques Villeneuve still came out as the champion, a slightly wider margin than in real life but with a few less rounds able to be simulated, as AMS2 lacks Albert Park, Magny-Cours and the Hungaroring.

Now I am doing a 1998 FIA GT season in the GT1 cars, almost fully accurate, Oschershleben gets replaced with the Nuburgring and Miami gets swapped with Daytona, but otherwise everything else is spot on.
 
Oh you can use a Custom FFB. Don't worry about that. It's just putting a text file named ffb_custom_settings in your AMS2 Documents folder. Then selecting it as your FFB profile in game.

You have the time. It's a finite amount of settings. You can either figure them out or deal with the turmoil. One night instead of doing races, I spent the time learning my wheel. You're already sitting at your rig. Don't tell yourself you don't have the patience. You only do it once.

My AMS2 wheelbase settings correspond with AC, ACC, rF2, LMU and FM. I rarely have to make a change and if I do, it's usually to FEI to either knock back sharp jolts or bring more feeling back to duller sims FFB. (Like PMR)
I like AMS2's FFB better than LMU personally, but that's just me. In the custom FFB, I can change so many parameters that I've made it to what I want, all the way down to feeling the engine rumble through my wheel just sitting still.

(edit: I just uploaded an s-load of ffb files, just to raise the anxiety factor. If it matters, I'm using a personally modified older version of KuKu's rFuktor. There's been many revisions after but I just keep to what I like and how mine works.)

Do you experience any oscillation at high speed straights with vintage (80s/90s) open wheel F1 cars? I could not get rid of it on my Logitech Pro wheel, and it felt like such a step back from what i'm used to with Assetto Corsa.
 
Do you experience any oscillation at high speed straights with vintage (80s/90s) open wheel F1 cars? I could not get rid of it on my Logitech Pro wheel, and it felt like such a step back from what i'm used to with Assetto Corsa.
No I do not. The only time I ever experienced that was when using the bare bones Custom FFB called Rack Force with the Volkswagen IDR mod car. That one got violent.
This is sometimes a condition of wheelbase dampening settings.
 
No I do not. The only time I ever experienced that was when using the bare bones Custom FFB called Rack Force with the Volkswagen IDR mod car. That one got violent.
This is sometimes a condition of wheelbase dampening settings.
That's odd. I tried different dampening levels, but it did not make much difference. What kind of wheelbase do you use at what Nm?
 
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That's odd. I tried different dampening levels, but it did not make much difference. What kind of wheelbase do you use at what Nm?
I have a DD2 normally set around 8nm for casual, not break my wrists racing. Most of the time I use the Linear setting but if I'm feeling frisky, I set it to Peak.
For me on Fanatec, the setting Natural Friction can mitigate some oscillation. I keep FEI around 80.
 
I have a DD2 normally set around 8nm for casual, not break my wrists racing. Most of the time I use the Linear setting but if I'm feeling frisky, I set it to Peak.
For me on Fanatec, the setting Natural Friction can mitigate some oscillation. I keep FEI around 80.
Ok thanks! Will give it another try at some point.
 
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