Body modding, custom tuning and GT5...

This was discussed in depth before GT4 came out.
Looks like nothing new has been added.
I would like the option to change wheel and tire size within reasonable limits.
I would like a bit more choice with wings and not just the big planks GT4 has.
The Tuner village should be expanded to add body kits, (have a cross section of styles to appeal to all tastes).
I would like to match the wing to my car color.
Yellow strip accross top of windshield with drivers name would be nice, along with the chance to add my race number to the car side and racing stripes.
I would like the option to paint my Orange Gold Yaris to British racing green or Ferrari red.
I dont want neons, but some may think there cool.

I believe race body conversions were dropped due to the larger number of real race cars appearing in GT3 and GT4.

A graphics menu and body upgrades should be available for the player to build there own.
The only problem I see with this is copywrite infringements when the game goes online.
I make a Holden Commodore into a HSV race car, how does PD deal with the legal implications of licensing?
 
^I dunno^, but I think that they should include the things you've stated.
I would enjoy the whole driver's name, and car number idea. That would be a great addition, as well as the kits & wheels & wings. It's not ricing, homie. It's modification.

Great idea.
 
Uncle Harry
I believe race body conversions were dropped due to the larger number of real race cars appearing in GT3 and GT4.
No it was because each race mod is a seperate car model itself, so to make a road car, an a race modded road car would effectively double the car moddling time. Most of the cars in GT have been moddled as a single piece, only things like the badges and on some cars the roof, doors and wings are modeled seperately. For them to make bodykits easier and less time consuming to implement they need to model a car part by part so each part can be changed with another modelled part without changing the entire model.
 
This is a really interesting thread. I think that if PD is going to go the online racing route, people should have the greatest degree of freedom POSSIBLE to customize their car however they want.

Allow the ricing kits. Allow engine swaps. Make it realistic so people can do what they want.

After all, I'm going to be the one blowing past that riced 400hp nos turboed rocketpants honda civic in my 1969 GT40 :) I mean if people wanna make their cars look sweet for online racing, as long as it is within regulations set for the race (which I think they should have as well of course), it is all good.

I'm not a NFSU player and I don't care for the game much, but.. if we're striving for realisim here, we need to allow it. GT5 would be so great with that amount of customization online, since just about every car would be different and you would have no clue if that minivan over there could smoke your tuned 1969 'vette on the drag strip. Conversely, you would really have no idea if the riced out Integra would really have any power to back up the looks. You just have to race to find out - which is what Gran Turismo was always about for me.

Doesn't that just sound like a load of fun, though?
 
live4speed
No it was because each race mod is a seperate car model itself, so to make a road car, an a race modded road car would effectively double the car moddling time. Most of the cars in GT have been moddled as a single piece, only things like the badges and on some cars the roof, doors and wings are modeled seperately. For them to make bodykits easier and less time consuming to implement they need to model a car part by part so each part can be changed with another modelled part without changing the entire model.

I see your point, but haven't PD spent the extra time any way by doing all the race car versions that are in GT3 and GT4. When you can have a Skyline JTCC race car with engine mods to 1000 hp there is no need (in their eyes) for a racing mod of the road car.
Same goes for the NSX, Imprezza, Supra, Toyata GT1, Nissan R390, Corvette, Camaro, Viper, VW cup cars etc, etc.
 
imho, different variations of tuning and additions such as a paint shop and body mods would keep me focused on the game a lot more...after 4 games now of pretty much the same thing, it does get kinda...boring to play after a short time. i think new features would be a definite plus for GT5, yes neons and insane vinyl graphics arent needed, but body kits and maybe sponsor decals would be a good addition especially if there was an online play...would get old racing ur same exact looking car against someone 5000 miles away, we need some kind of options in the game to personalize ur car but again...that is just imho
 
@ Laorin:

I agree totally, it needs to be a factor. Especially considering the online. Maybe there could be a 'showcase' mode or something, to show off your custom rides. Or a photomode gallery, and all of it somehow linked to this site. It would be amazing. I'd never leave my room.

Sides....layin' the smackdown on some little riceboys in my xj220 don't sound half bad, considering I don't have to listen to their whining when I destroy any, and all competition!

WHOOO!!!!!one11!!!!! Can't wait for online. Mm. Customization, whuppin' my cousins in Idaho. Then laughin' when they call me long distance just to b*tch. Cannot wait.
 
Please lose the term rice, as it has no place in GT, it's basically impossible to "rice" in any GT game, everything has an effect and is functional. Lose the term RICE, has nothing to do with GT and never will, regardless of what anyone thinks of spoilers, vinyls, logos, nitrous, and to a lesser degree neons(yes legitimate cars sport it, Blitz skyline has it. Argue that.
 
Like I said before it isn't about ricing. It is about being free to do what you want with your car. I've said this before, I'm not a ricer and I'm not a NFS fan at all. I'm a die-hard GT fan - but if we're going to be playing online if we want any kind of variety at all, we need to allow as much as we can. This isn't about "this has no place in gt lolz". Race within regulations. That's all! Do whatever else you want and have fun. With that kind of attitude about GT5, it will go far because many, many people will be very happy including the die-hard enthusiasts like us.
 
You didn't read the very first statement did you, I said lose the term ricing, as it has no place in GT, and never will. Ricing is what West Coast Customs do, pointless additions to your car, they do make showcars, but the majority of stuff they do on tv is Rice. I said it has no palce in GT because name additions you make to your car in any GT game aside from rims, that have little to no effect on your vehicles performance. Understand me now?

I'm all for GT5 including, tuner specific body mods, full race body mods, as for modifications that do nothing, why on earth would PD even entertain the idea of including them I have no idea. But i doubt it since gt is about driving and tuning, everything is about performance and interaction. All this speculating is tiring, just dreaming of the possiblilities of what they could include.
 
Uncle Harry
I see your point, but haven't PD spent the extra time any way by doing all the race car versions that are in GT3 and GT4. When you can have a Skyline JTCC race car with engine mods to 1000 hp there is no need (in their eyes) for a racing mod of the road car.
Same goes for the NSX, Imprezza, Supra, Toyata GT1, Nissan R390, Corvette, Camaro, Viper, VW cup cars etc, etc.
Well no not really, I see where you're coming from but PD officially stated when GT3 came out that it would have taken too long to model the race mods for all thoes cars, the ability to upgrade the turbo's on race cars was done as a result of that, to make us able to tune our race cars to the levels we want ect, but they didn't decide they would drop the race mods and replace them with that, they figured the race mods would have taken too long and they would have, so they gave us that option to do the best to satisfy us. Officially, PD said it about GT3 and the same thing came up as a concern for GT4 Kaz stated it was a problem but he realy would like to bring the race mod's back.
 
i think there should be a little bit more options on modding, maybe more specific, like more tuning brands, and more parts, but not pushing the rice factor otherwise you might as well play NFS :indiff:
 
orveo
i agree gt games are sim games not push the trottle and win games

GT's driving physics are not good enough to be called sim IMHO. More like Sim-cade.

+ What venomGT4 said.
 
SavageEvil
I thought I explained it enough, but I guess even a sound explanation isn't enough eh?
Unfortunately sensible posts often get ignored in a thread like this.

By most of the people who've replied in here's definition of rice every WRC car is riced, every GT car is riced, everyDTM car is riced ect. I find it pretty sad that people are so closed minded, honestly I do, if they truely want GT with no body kits don't tell the people that do want it togo and play NFS, because GT has featured bodykits since day 1, just with pre-selected kits, and also GT4 features them on most of the race cars and tuner cars. If anyone doesn't want kit's in a game, I suggest finding another race series to argue over, because GT isn't that game.
 
live4speed
Unfortunately sensible posts often get ignored in a thread like this.

By most of the people who've replied in here's definition of rice every WRC car is riced, every GT car is riced, everyDTM car is riced ect. I find it pretty sad that people are so closed minded, honestly I do, if they truely want GT with no body kits don't tell the people that do want it togo and play NFS, because GT has featured bodykits since day 1, just with pre-selected kits, and also GT4 features them on most of the race cars and tuner cars. If anyone doesn't want kit's in a game, I suggest finding another race series to argue over, because GT isn't that game.


👍 👍

My thoughts exactly.
Encyclopedia
GT's driving physics are not good enough to be called sim IMHO. More like Sim-cade.

Would get into it with you about that but why bother, sim-cade =PGR3, and GT4 plays nothing like it. How about you use the standard tires and come here again and ask me if the physics are good enough, they are good enough to be labelled realistic, not completely but close as you can get on PS2 without boring the average gamer to death. I swear if you turn this into physics/crash physics, I'm going to scream.
 
I would not class GT4 as arcade in any way, it's a sim, but's it's not a hardcore sim like LFS, GTR or even EPR. But the only Arcade thing in GT4 is the crashes imo and the over grippy tyre's but the actual handling model is pretty good.
 
SavageEvil
This thread has some of the most close-minded replies I have ever seen. I'm sorry but ricing is something that people with no idea about cars do to fit in with people who know how to make a show car. What is with you people and NFS:U2, that game was not soo horrible, except that the body mods did almost nothing. It did however boast a robust engine tuning interface, ECU, Boost, and gearing, no idea how PD missed the boat on that. NFS:U2 even had downforce tuning, hmmm how rice? Idiots the lot of you.

Be serious, racing team cars are covered with decals and sponsors, huge wings and widebody panels, do you consider that rice? No, it serves a purpose. Since GT has always been about tuning, how can you say that you don't want to take your dinky Mustang GT and turn it into a track prepared racer, complete with sponsorships, thereby not just being about it under the hood, but looking it as well.

Many people suffer from foot in the mouth disease. Just saying things to be "in", there is nothing wrong with having your opinion. GT4 has a lot of tuner cars in it, HPA Motorsports R32 Golf, Mugen Integra, Trial Celica, look just like aka Ricers. You couldn't rice in GT if you wanted to, everything they allow in the game serves a purpose(can't believe that no one noticed this), I don't care about vinyls, but if someone wishes to express himself on his car, so be it. It matters not to me, as long as he can tune/drive his car well, we can race.

What is this, getting pissy about paint too, is there something wrong with painting a car to your liking, be it matte, pearlescent, metallic. What is the big deal? Again some of you really have no valid gripes, just bored I take it. Next time sit down and think through all you want to gripe about and see if they make sense.

We all have opinions, but be reasonable, a lot of them are just plain rediculous and close minded.

Best GTP Forum Reply Award!!!!! 👍 (I'm new, this is the best one I've seen so far)
 
Indeed it's the most sensible post in this thread anyway, I agreed with that opinion before he posted and it still made me think I should be even more open minded.
 
Well stated. And I couldn't agree more.

I'm completely for all that, but I wouldn't be able to see the purpose in non-useful modifications(i.e. spinners & neons & such.) They actually contradict performance tuning.

With that being said, they shouldn't be included in GT5.
 
Give me Torq-Thrusts, whitewalls and some Stromberg 97's out the hood on top of a weiand 6-71 and I'll sit in the corner quietly.
 
I've been playing NFS:MW(skipped the Underground games), and liked being able to choose as many as five different bodykits(I just don't like the kits.lol). The option of body colored or carbon fiber wings and hoods were nice too, as well as painting wheels(can't paint stock wheels. Booooo!). I never bothered putting any sponsor graphics on my cars because it takes so long.

I remember seeing Tokyo Extreme Racer offering three different types of bodykits, and I think they even had functional value. You had to choose your kit wisely based on how much downforce you needed, because too much would restrict your top speed on those highway runs.

So, borrowing from that, how about this for body kits? Three relatively tasteful choices for bodykits:
Kit 1- A front lip and small rear spoiler. A mild styling addition with mild performance benefits for a mild price.
Kit 2- A new front bumper(larger openings for cooling) with sideskirts and a rear bumper. A greater performance increase(in aerodynamics), slightly higher price. A slight weight increase as a penalty??
Kit 3- A full-race wide body kit, including a GT wing, front canards and a rear diffuser. The pricy, full-monty race modification for adjustable downforce and possibly even a weight reduction due to the use of carbon fiber.

Another idea is when you do a Stage 2 weight reduction which involves the use of lightweight materials like carbon fiber, have the option of showing carbon fiber on the hood or trunklid.
 
That sounds real good. I like that idea alot better than just plain old bodykits. Sorta buying kits in steps, like the current weight reduction process.
 
I'd like to be able to take weight reductions to a new level... example: the team oreca viper weighs, what, 1200kg? maybe 1250... but you can't buy a viper and get the weight that low... truth is, you could (albeit would be expensive) make a viper (or many other cars) weigh less than the race cars driven that we see on TV... due to regulations and restrictions... so that would be nice

And since any car in the world Can be supercharged or turbocharged, how about the freedom of choice there as well - plus different sizes or amounts of boost for supercharging, just like turbo's, since well, you can do that too, in real life
 
Neons serve absolutely no purpose at all, they're useless to the point that they actually reduce your cars performance as well as looks. I wouldn't care if they were in tbh, as long as you wern't allowed to enter races with them on, make them a kind of extra for photomode, I'd never use them, but I'm sure somewher theer are others that would. But it would be bad to see cars racing around a track with them on, thats a definite no.
 
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