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- JKM007
- Xbox Is For Fags
Oh, thats sweet. Today? as in like 4 mins?
Me too!
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@ Icelt I was going to give out to you for your favourite quote "American sober or Irish sober" but I see were your coming from now, but we're not always drunk just on the 17th of March!!
No new kill cams yet. To be honest, they look a little silly (especially the RPG and Claymore's.)
I'd really love to be playing with you guys too.
I have some news, yeah. I'll be posting them now on the 'General PS3' thread.
Hope you guys are still having a blast, don't get tired of it until I'm back on the horse again.👍
Well i got this game 2 weeks ago, by the third day of having it i cleaned up on veteran single player (accept the epilogue, i just cant do that on veteran!). I was just wondering if its worth going and getting the laptops, i only really play online now but what are the rewards for those laptops?
Nd incase you're wondering im only level 30 right now, but my kill death ratio is 1.53, so im doing something right huh?
I'd swear blind I've seen Beerz online in the last week... I'd guess they're turning your PS3 on while fixing it...
Source - http://uk.gamespot.com/pc/action/callofduty4modernwarfare/news.html?sid=6187656Last year was exceptionally strong for first-person shooters. Yet despite being one of the latest genre releases in the year, Call of Duty 4 towered over its competition. There are so many shooters released these days that it's hard to stick with an online community for more than a few weeks, but even months later, we're still obsessively playing COD4's addictive online mode with no end in sight. So we counted ourselves among the incredibly fortunate when we headed down to developer Infinity Ward's Southern California offices recently to check out the game's first downloadable map pack, which is coming later this spring.
Broadcast is taken from and expanded upon the Iraqi TV station mission in COD4's single-player campaign.
We got a chance to chat with IW community relations manager Robert Bowling--better known to COD4 diehards by his online handle, "fourzerotwo"--about the pending downloadable maps. The first thing he told us was the first thing we wanted to hear about this pack: The Middle Eastern and Russian environments will no longer comprise the entirety of the retail game's lineup. Now that the team has moved on from the single-player campaign (and has time to work up some new art assets), we can expect to see new Call of Duty 4 maps set in entirely new locations separate from the original game.
Well, except one of the maps in this pack. It's called Broadcast and is lifted from the Iraqi campaign "Charlie Don't Surf," in which you assault a television station where the enemy is holed up. Don't think the team just copied and pasted the campaign map into this multiplayer pack, though. It does contain the iconic, cavernous main room with its dozens of computer monitors and TV screens, as well as a big map of the world on the wall. We can tell you from experience that that's a great place for multiplayer firefights, with all those cubicles to duck down behind and all that equipment just waiting to get shot up by you or your opponents. A large-scale multiplayer match concentrated in that room is going to be serious calamity.
But Broadcast has been expanded significantly throughout its incarnation in the campaign. There are multiple routes into and out of that main room. Some routes lead up to the building's second floor, replete with smaller rooms and hallways. The map is mostly indoors, so air strikes and helicopters will be largely ineffectual--except up on the roof, which you can access from the second floor, as well as in the expanded parking lot area outside the main building. On the other side of that parking lot is another new, smaller building that you can hide out in as well.
The second map we played is entirely new, and it's named Creek. But there's a lot more to it than a simple babbling brook. This is a very large-scale outdoor map with a small cluster of houses on one side of it. In the middle, there's a huge ravine circling the perimeter with multiple levels of pathways up its side. Down below, the trail leads along the eponymous creek bed to a waterfall. Elsewhere along the base of the ravine, there's a lengthy and winding cave that cuts underneath the hill then out to the other side. As big as it is, there are a lot of places to go on this map; from prone sniping atop the cliff face to hiding out behind a rock in the tunnel, you never know where an opponent will be attacking you.
Creek is a massive original map with a high ravine, cliffside pathways, and a tunnel through the base of the hill.
Broadcast naturally looks exactly like COD4's campaign, but Infinity Ward's artists have done a nice pass on Creek to give it a distinctive look, with rocky terrain and various sorts of foliage that are more verdant than what you've seen in the previous Russian maps. It all feels a little sunnier and more pleasant than the game's other forested maps, too--at least until you catch a slug between your teeth. Because there's so much underbrush and shrubbery on top of the cliffs here, Bowling pointed out that it's a great map for you to use the sniper's ghillie suit for blending in while going for some sneaky kills.
There will actually be four maps in the final pack, though we can only really tell you about these two. The other two will be Chinatown, which is pretty self-explanatory, and Killhouse, which is a "bonus" map that we didn't get any hard details on (though we were told to think of the single-player campaign's initial training level as a reference). The map pack will be available on the Xbox 360 and PlayStation 3 in the coming months for an unspecified price. But interestingly, Infinity Ward hasn't decided how the maps will be distributed on the PC, where players are much more expectant of postrelease bonus content being released for free. Realistically, Call of Duty 4's multiplayer is so absurdly good that would have gladly handed over cash for whatever maps the designers could have phoned in--so we're especially glad to see them putting so much time and care into this first release.
Here's what the laptops get ya:
http://faqs.ign.com/articles/832/832625p1.html
2 intels - COD Noir cheat (black and white mode)
4 intels - Photo-negative cheat (inverts colors)
6 intels - Super contrast cheat (gamma over-correction)
8 intels - Ragtime Warfare cheat (as above with quickened gameplay & SFX)
10 intels - Cluster Bombs cheat (hand grenades fragment into 5 grenades)
15 intels - A Bad Year cheat (enemies gib into car tires)
20 intels - Slo-Mo Cheat (R3 slows gameplay down by 40%)
30 intels - Bottomless magazine cheat (Infinite ammo, except for claymore and C4)
And yeah that's a pretty dang solid K/D ratio. I'm about to throw a miny parade as soon as I reach 1.00 (knock on wood, please don't jinx me o'mighty Lord of CoD).
Hey, maybe that'd be a good clan nickname for GT, "The Lord of CoD."![]()
Hey is anyone going to enter the mutiplayer map competition?
Just a quick update.
I have the game. It looks identical to the 360 version, maybe a little less detail in the distance, but that's nit-picking. Image is sharper, but that's about it.
I'm getting ever so slightly more lag in the shots. Most may not notice but because of played the game so much, but I do. I'm hoping it'll be better once the red-dots are unlocked.
I'm slowly getting used to the controller. It's more sensitive than the 360 one, so I have the setting turned down to 3 instead of 4. And you can swap the fire and aim buttons around, so I'm happy.
Also, ignore if I invite any of you by mistake. I've had one or two very laggy matches and wanted to leave right away. I select the invite option by mistake since I'm used to quitting very quickly, due to the option not being there on the 360 version.![]()