Do you still support PD?

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I sold my ps3 and gt5 about 3 months after release. So to answer the OP's answer. No.

I'm just trolling forums now.
 
To me, GT5 is only good to look at. With the nice premium cars, nice landscapes on tracks, etc. etc. It lacks a lot in the racing department that turns me off to the game. The AI is horrible, they're slow and stupid... Standard cars are just there to take up space and gather dust in the garage. Customization is poor, and even poorer on standards. Though the tracks are nice to look at they lack a challenge and depth. Basically I paid for 200 nice cars, some tracks, an online system that is iffy, and 800 cars that are just repeats of Skylines and Miatas...
 
The sad truth is that the drivers i found online racing are THE only thing that kept me from taking this stain/joke of a game back, period.
It was just more of the same, tired, dead horse crap i've come to expect from a company that just doesn't get it.

And i love how folk in here argue about the updates without any mentioning that for millions that didn't have update ability, this game was garbage.
Will i buy another PD product? Only after a rental.

DownLoadable Content will NOT save GT5.
That would be like trying to scrape off mold from pizza and trying to eat it thinking "yup, that worked, i can hardly taste the fungus now".
 
@Topic

No, why? GT5 is still the best driving game out there (for me)...

If you only want to drive and forget about the rest, this game is a masterpiece!
 
DownLoadable Content will NOT save GT5.
Come on, GT5 doesn't need saving. It's already sold millions, and with the platinum edition coming up, will likely sell a couple of million more. As far as Sony are concerned, GT5 is done with. And to be honest, I wouldn't expect DLC for GT5 anyway. The chances are that Polyphony will put all the important content/assets into GT6, in an attempt to woo those people back who were disappointed in GT5...in addition to making GT6 even more appealing to everyone else.

I agree about the tired, dead horse crap though. Even with more cars and tracks, I just want GT6 to be something fresh, logical, and not something where you spend half the time wondering what on Earth Polyphony were thinking.
 
i like gt, but all these patches and just not too much new, just bug fixes..:scared:

what about this?

does really PD saw this car before porting to GT5?


monteasoasfalto15.jpg


monteasoasfalto12.jpg
 
Above this, all I can say is a string of "Oh well"s. But for this, both sides are about as empty. And I think the reason you see so many "Get over it or move on" posts is because people are tired of the whining. I'm hoping you've seen the posts that read, "Criticizing is one thing, complaining and flaming is another." I've made a few you might have missed. ;)

We can only be grateful that the grouchy threads have mostly died. Grouchy, mind you.


You have completely misread my posts, as has this miscreant:


Yes you are, and thank you for COMPLETELY missing every point I made. You seem to be the posterboy of glossing.

This is what I'm talking about. A GOOD NUMBER of the people who have made a complaint about the odd headscratching features in GT5 end up like this grump and become derogatory when we wave them off and say we've heard it a million times now. ALL threads get derailed because criticism and debate quickly falls into a swamp of heated arguing and name-calling. I propose that this is exactly why there are no SONY or Polyphony people here to have to deal with these knot-heads. I wouldn't do it, because I just don't have the patience to deal with rabble who only post to cheeze people off.

Show me one recent civil criticism thread. Heck, find any such thread. I have seen them, but man are they buried and short.



You obviously don't remember the angry despair of 2009-2010.


This is exactly the problem, as deep_sky says:


People ignore the matter that SONY wanted a killer app to make the PSP Go attractive - PSP too, or that the game was a free download if you bought a PSP Go. Kaz insisted that Polyphony produce it, which he wanted to do after GT5 was out, but the Go was going to be in production within a year or so, so they had to scramble. Hey, it was a mess, but that sort of thing happens in the gaming biz.

I have to say though that I still want to see a GT6 Prologue. ;)

I Never did any name calling, but would like to see where it is in my post? You say I misread your post yet you didn't answer any of my questions so I understand your side, so I gave you the chance to clarify yet you still didn't. I just want to understand why I should see it your way, not all the vague pseudo philosophy and unanswered questions, I'm actually asking for something so maybe I'll see it. I'll I'm seeing in an emotional driven debate on both sides, yet the side that tends to be more for GT will say "this game taught me about being a car lover" or "this game has a rich legacy prior", now those are just examples similar to what has been said on here and not word for word from anyone. My point is you cant build an argument off of emotion, I'd say GT5 is a bit of a disaster from the other games, and it may not be entirely PD's fault. You also address the fact that the opposite has been saying that there was a mess. Yet shrug it off as that's just how the cookie crumbles, and it's not their fault. It's not their fault for chewing off a bit more from what they usually can handle?


You just seem to avoid everything that I said opposite to you, and give me a line of I don't understand? I even account for what I may interpret literally, that is possibly meant to be figurative in syntax, yet I don't understand you, so please do me a favor and enlighten me and everyone else opposing you.

Come on, GT5 doesn't need saving. It's already sold millions, and with the platinum edition coming up, will likely sell a couple of million more. As far as Sony are concerned, GT5 is done with. And to be honest, I wouldn't expect DLC for GT5 anyway. The chances are that Polyphony will put all the important content/assets into GT6, in an attempt to woo those people back who were disappointed in GT5...in addition to making GT6 even more appealing to everyone else.

I agree about the tired, dead horse crap though. Even with more cars and tracks, I just want GT6 to be something fresh, logical, and not something where you spend half the time wondering what on Earth Polyphony were thinking.

I agree with you, GT5 doesn't really need DLC and it all should be transfered to the next GT game, but now that Kaz and crew know the issues people had with GT5 the next game should be better. I think at the end of the day, people asking for more stuff can come off as a bit selfish, but with other games doing it, that shouldn't be surprising to anyone. All in all the only reason I debate this is because the truth is compared to their other games...this game after you sit down and play it is just not as good as those before it and you can tell there is a lot of fixing to take care of. I dont want anything new (especially with other games that can fufill that), but I do want a better GT game next time around for the money I invested.
 
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Did anyone see the BBC documentary called Secrets Of the Superbrands? One section offers a potential insight as to why anyone who criticises GT5 comes under fire from a certain section of the forum.

This short article discusses the relevant section of the documentary here
http://news4geeks.net/2011/05/21/ap...o-religious-devotion-according-to-scientists/
Coincidentally, I was raised christian, and no longer believe in any god at all.

I guess it's pretty fitting I could lose faith in GT5 even though it was my favorite game for 13 years now. Of course, I'm still in the "holding on phase" for PD and the GT brand.
 
deep_sky
Come on, GT5 doesn't need saving. It's already sold millions, and with the platinum edition coming up, will likely sell a couple of million more. As far as Sony are concerned, GT5 is done with. And to be honest, I wouldn't expect DLC for GT5 anyway. The chances are that Polyphony will put all the important content/assets into GT6, in an attempt to woo those people back who were disappointed in GT5...in addition to making GT6 even more appealing to everyone else.

I agree about the tired, dead horse crap though. Even with more cars and tracks, I just want GT6 to be something fresh, logical, and not something where you spend half the time wondering what on Earth Polyphony were thinking.

It only sold millions because it was anticipated by so many money people, it makes me wonder how many of those millions were sent back... I love gt5 and I still enjoy it 9 months after its release, but gt5 is terrible...

The only thing thats keeping me from making this game collect dust is the community of gt, not the game. But believe me... When the games good... Its beautiful !
 
Coincidentally, I was raised christian, and no longer believe in any god at all.

I guess it's pretty fitting I could lose faith in GT5 even though it was my favorite game for 13 years now. Of course, I'm still in the "holding on phase" for PD and the GT brand.

Identical situation for me too
 
I never supported PD. I just bought their games, played them and had fun. GT5 is no different. It has its fair share of shortcomings, but since Iam still playing it (nearly every day), its fine with me. If there is another game coming out, that has better gfx, more cars, tracks and better physics i will move on to that game. But since PD is still the only company making such games on the PS3 (where i can use my G25), i have no choice but to wait.

I could play on the pc, but my friends (those interested in racing games) are on the PS3. If you want something different from time to time, go play Formula 1, Grid, Dirt or Shift. All good games, no simulators, but still a good distraction from time to time.

If you want PD to change something about their product, which is definately necessary you should add your wishes to the many different wichlists, maybe someone from PD reads it some day. Other than that whining in many many differnt threads is not helpful at all.
 
I never supported PD. I just bought their games, played them and had fun. GT5 is no different. It has its fair share of shortcomings, but since Iam still playing it (nearly every day), its fine with me. If there is another game coming out, that has better gfx, more cars, tracks and better physics i will move on to that game. But since PD is still the only company making such games on the PS3 (where i can use my G25), i have no choice but to wait.

I could play on the pc, but my friends (those interested in racing games) are on the PS3. If you want something different from time to time, go play Formula 1, Grid, Dirt or Shift. All good games, no simulators, but still a good distraction from time to time.

If you want PD to change something about their product, which is definately necessary you should add your wishes to the many different wichlists, maybe someone from PD reads it some day. Other than that whining in many many differnt threads is not helpful at all.

:cheers:
 
I support everything PD has put in to the game. I must say though that i mainly played GT the original, GT3 and now skipped to 5. Maybe thats the way to go to get satisfied.

The only two thing that has gotten me a bit disappointed is
#1. That the majority of cars still have the gt3-engine sound (which basically is the same sound as in the first version of gt). But most of the cars sound great now when standing outside a non moving car. Thats at least a sign that GT have at least a few ppl looking in to this. Also the engine sound of bmw m5 gives me hope. Finally a car that sounds as if he just got released from huge chains and bars.

#2. The license system has been basically canceled and replaced by the LVLing system. CoD made the same move also battlefield did. But i never expected PD to even consider this. It would have been a great filter now that we have an online mode if the newcommers (basically 13 year olds) got teached all the lessons in how to handle a car in races. Instead now we even have to grind up to a sertain lvl to even have a chanse to access the licenses. Really, really made me dissapointed.

But i still support PD and I hope that the leaders have at some meeting gotten to the conclusion (lvling? BWahahaha... Jesus where we drunk? lets go back to what made us successful).
 
No it is not. It is just a poor car model.
No. Its a bug.

That car wasn't like that in GT4, and the other Legacy 2.0 doesn't look anywhere near that bad. It is one of the cars that PD still hasn't fixed the LoD glitches for.
 
No. Its a bug.

That car wasn't like that in GT4, and the other Legacy 2.0 doesn't look anywhere near that bad. It is one of the cars that PD still hasn't fixed the LoD glitches for.

Its 'cause its a higher resolution, like a stretch image.... pretty much!
 
Its 'cause its a higher resolution, like a stretch image.... pretty much!
No it's a load glitch, The other 2.0 model like that does not Look anything near that, it is much higher quality. goes for all the rest of the legacy.
 
PD has completely lost my faith. How is it that it takes them 5 years to develop a game where 800 of the 1000 cars are ported from previous titles when Turn 10 was able to make Forza 4 in 2 years? PD has a serious issue somewhere. If Forza 4 sports good physics, then bye-bye PS3 hello XBOX 360. If PD wants this customer they're going to have to release loads of DLC with the cars that are so obviously missing that you would have to be retarded to not see the gaping holes in the game. Where is the whole Cadillac line up? The new AMG Mercs? Why is it that Forza THREE has these cars and GT5 doesn't have them even when it's been two years? PD needs to get out of their little box and start making us happy or GT5 will be the last Gran Turismo.
 
I Never did any name calling, but would like to see where it is in my post? You say I misread your post yet you didn't answer any of my questions so I understand your side, so I gave you the chance to clarify yet you still didn't.
Well, I did skip a few things because I frankly disagreed with them and wanted to keep to the major point of my post. One thing to keep in mind is that when I use the terms "you" or "you guys," sometimes I'm not so careful with my distinction, when I'm referring to the general rabble of complainers.

But if you missed how many posts have the very same laundry lists of complaints listed over and over, you either have a big Ignore list, or you skip a lot of threads. ;)

I disagree with your remarks that the other race game makers give us what we want and are pretty plain with their statements, and mention Forza as a specific example. You must not be aware of how many flame wars were waged over Forza 1, and going back and trying it a few years ago, I remembered why getting into it was such a frustrating experience, it's a mess. You must have missed all the rioting when promised features in Forza 2 were quietly removed prior to release, and the fans got grouchy, then rioted over them when the final list was unveiled, or how to this day it's called Forza 1.5. Or Forza 3 with its broken file handling system, as I posted in another thread, which makes collecting pics, decals, liveries or anything in the game other than cars an ordeal, or how terrible and broken the photo sharing system is. Or how many people rant over Codemaster games, or Ferrari/Supercar Challenge... you name it.

The ONLY difference between GT5 and these other games is that our complaints are unique, due to the fact that the issues are so strange. But saying other games are way better... sorry, not my list of games.

You say the arguments are overheated on both sides. Well duh. When those of us who like the game are attacked for liking the game, that gets old and naturally tempers flare. When as I said, the same complaints are recycled and thrown at us as if we haven't seen a hint of them, despite playing the game for nine months now, that gets old too. Tempers naturally flare. Have you ever heard arguments in which someone shouts, "This is the millionth time you've said that!"? Seriously, guy, you have to have seen this here at some point.

As Max Pontiac pointed out with one frequent poster here, some people even lie in their arguments when you dig through their post history. While that may not bug you, for most board hoppers, this is kind of a cardinal sin. Especially on a subject which has become about as touchy as Gran Turismo 5.

You say that GT5 is something of a disaster. Well, sales are still going on past the 6.5 million mark, user reviews are right around 9.0, critics above 8, so I'd say your opinion isn't widely shared. Forza 3, out almost a year earlier sold only 4.9 million. After a year, only 3 mill.

Saying issues with GT5 "isn't Polyphony's fault"... sorry, I don't follow you, never really said that.

You mentioned that you did the math on the time taken to model the Premium cars and tracks, and it didn't add up to five years worth of work. Did you include necessary down time like eating, sleeping? Spending time with family? Just goofing off to unwind for a while? Did you exclude work done on Tourist Trophy and GT PSP? I have a feeling you just did gross totals, as if the guys at PD were just always at the desk robots or something. But my math is that it takes 135 man-years to produce 230 Premium cars and 10 Premium tracks - I'm not sure how many tracks there are. But if your result is different from that, your math is off.

Now these are just two issues, and I just don't have the time to slog through your posts for all your points, but hopefully this covers a few of the bigger ones.


PD has completely lost my faith. How is it that it takes them 5 years to develop a game where 800 of the 1000 cars are ported from previous titles when Turn 10 was able to make Forza 4 in 2 years?
Yeah... after porting in cars and tracks from Froza 2, which had cars and tracks imported from Forza 1, along with a lot of work farmed out to modeling shops in the Orient too... imagine that.

This untrue meme is a virus that just won't die...
 
I've forgiven PD a bit after my initial first impressions with the game.

Started working on my Gran Turismo site again (its been online since 2001, but not updated since 2006!) so obviously i still have a love for the series. :)
 
No it's a load glitch, The other 2.0 model like that does not Look anything near that, it is much higher quality. goes for all the rest of the legacy.

nope, its not a load glitch, i wish i could have this car again (i sold it for obviously reasons) , dont remember the version of this legacy,

Subaru LEGACY B4 2.0GT '03
Subaru LEGACY B4 2.0GT spec.B '03
Subaru LEGACY B4 3.0R '03

Subaru LEGACY B4 Blitzen '00
Subaru LEGACY B4 RSK '98
ill try to find it again, but this is a real model of the game, not a bug or glitch.

edit: here it is, in dark blue looks better, but you can see the same model,

http://www.igcd.net/vehicle.php?id=33441&PHPSESSID=4c583942be8cdb5e3062128abebf973a&width=1024

i cant take some pics, i have it in portable garage (green colour).
 
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Well, I did skip a few things because I frankly disagreed with them and wanted to keep to the major point of my post. One thing to keep in mind is that when I use the terms "you" or "you guys," sometimes I'm not so careful with my distinction, when I'm referring to the general rabble of complainers.

But if you missed how many posts have the very same laundry lists of complaints listed over and over, you either have a big Ignore list, or you skip a lot of threads. ;)

I disagree with your remarks that the other race game makers give us what we want and are pretty plain with their statements, and mention Forza as a specific example. You must not be aware of how many flame wars were waged over Forza 1, and going back and trying it a few years ago, I remembered why getting into it was such a frustrating experience, it's a mess. You must have missed all the rioting when promised features in Forza 2 were quietly removed prior to release, and the fans got grouchy, then rioted over them when the final list was unveiled, or how to this day it's called Forza 1.5. Or Forza 3 with its broken file handling system, as I posted in another thread, which makes collecting pics, decals, liveries or anything in the game other than cars an ordeal, or how terrible and broken the photo sharing system is. Or how many people rant over Codemaster games, or Ferrari/Supercar Challenge... you name it.

The ONLY difference between GT5 and these other games is that our complaints are unique, due to the fact that the issues are so strange. But saying other games are way better... sorry, not my list of games.

You say the arguments are overheated on both sides. Well duh. When those of us who like the game are attacked for liking the game, that gets old and naturally tempers flare. When as I said, the same complaints are recycled and thrown at us as if we haven't seen a hint of them, despite playing the game for nine months now, that gets old too. Tempers naturally flare. Have you ever heard arguments in which someone shouts, "This is the millionth time you've said that!"? Seriously, guy, you have to have seen this here at some point.

As Max Pontiac pointed out with one frequent poster here, some people even lie in their arguments when you dig through their post history. While that may not bug you, for most board hoppers, this is kind of a cardinal sin. Especially on a subject which has become about as touchy as Gran Turismo 5.

You say that GT5 is something of a disaster. Well, sales are still going on past the 6.5 million mark, user reviews are right around 9.0, critics above 8, so I'd say your opinion isn't widely shared. Forza 3, out almost a year earlier sold only 4.9 million. After a year, only 3 mill.

Saying issues with GT5 "isn't Polyphony's fault"... sorry, I don't follow you, never really said that.

You mentioned that you did the math on the time taken to model the Premium cars and tracks, and it didn't add up to five years worth of work. Did you include necessary down time like eating, sleeping? Spending time with family? Just goofing off to unwind for a while? Did you exclude work done on Tourist Trophy and GT PSP? I have a feeling you just did gross totals, as if the guys at PD were just always at the desk robots or something. But my math is that it takes 135 man-years to produce 230 Premium cars and 10 Premium tracks - I'm not sure how many tracks there are. But if your result is different from that, your math is off.

Now these are just two issues, and I just don't have the time to slog through your posts for all your points, but hopefully this covers a few of the bigger ones.



Yeah... after porting in cars and tracks from Froza 2, which had cars and tracks imported from Forza 1, along with a lot of work farmed out to modeling shops in the Orient too... imagine that.

This untrue meme is a virus that just won't die...

Uh...they've improved alot since FM1 to catch up and be competitive with the GT series. Codemasters and the F1 series so far have catered to the masses, one example is the safety car release for 2011. F1 2010s biggest complaint was lack of safety car, and codemasters listened. Quit with the dogma of GT and try to be tolerant of the other side. I've listened to your views but they've become bias quite obviously toward GT.

Also I'm talking about the points I made, not everyone else...if you look at my questions once again you'll see that. You placed me with everyone else but there are quite alot of things I don't complain about like other people do cause they're not that important. For the bolded part I just did the math for the figures you so confidently gave...from rough estimate the number doesn't add up to the number of years given, thus we should have more. Now that you so cleverly give more info to your argument after the fact you have a point. Yes Once again you go on this bit that I don't enjoy the GT series because I see this game as subpar to the last. Sorry I don't share the infatuation of it so blindly, but when you have updates that fixes massive things like the new one for instance...
This time you are wrong! ;)

Furai now has proper taillights.
Frame-rate improved.
Reflections improved.
Light reflections on standard cars improved (more shiny).
Shadows improved, but not in all tracks.
Headlights now finally lighten the road, not only walls.
Cockpit view position changed to some cars (F40, NSX), now it's like in GT5P.
Savegame file-size changed.

All I can remember now.

^ That just seems like something that should have been handled before the game came out. What is a man year? Like is this some value you dreamed up, and if it's a regular year then 135 years between the 150 employees? I'm just going to go out on a limb here and say you're not a math major and if you are could you show me your university check list so that you have some valuable documentation.

Yeah sales for several things through history have been high...for instance iPhones, which they had horrible system failures and major bugs at various points but still had massive sells which helped Apple for a moment go above Exxon Mobile in worth. The point is you could sell a great amount of items but when most of your money is made before the game is played and hits the market by the general public...then that says more for your fan base rather than skill. Sales increased more a week to a month after the game because of how many fans and those interested wanted to buy the game but couldn't due to being sold out via pre-order option. Maybe you forget but in the gamer world GT has about a decade to its name when FM came out, so it's obvious to see why it sells more. It is a good game but when you attach the name to it its like buying a Gibson guitar. Also considering that each other GT game before GT5 made at least 1/3 of what this one made in the first 10 weeks in Japan alone...then you add the rest of world and GT5 after a year doesn't match those before it. However, that is if you want to mess with numbers, oh and all those games got better reviews as well. I'm not saying GT5 is a god awful game, just not what I'd expect after games like GT3 and GT4. Also I have said in this and other threads I know your on defending the game, that I suggest people give up on DLC and just wait till GT6 which it will most likely be on.

I'm telling you I said that because GT not being finished isn't PDs fault...I know you didn't say that I'm saying it, and clarifying by saying to an extent once again I agree with you. I see more push from sony to get a best selling game that they've had for a decade and a half on the market with the latest installment. I also blame fans for not waiting a bit longer, but I feel once again that PD had issues during the game making process. I've said it before, I think they put together cars for the game, but the licenses fell out at the end. Like the hyped talk about them supporting DTM with newer cars. This sorta supports that "At Sony's E3 2009 Press Conference, a trailer for Gran Turismo 5 was shown, revealing the inclusion of Super GT, NASCAR and WRC but no release date was revealed. In an interview with Eurogamer, Yamauchi said that "We've actually reached a point where we can probably release [GT5] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing." However, in an interview with Auto Express in April 2010, Yamauchi explained that, "Deciding a release date for a game is always difficult, as it’s not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it’s not necessarily a date I would be hoping for. March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn't have had everything that I wanted to include."

Finally, if you're going to comment maybe you should take the time to read the post you debate.
 
Do I still support PD? Sure. Would I be a member of staff on the biggest GT forum on the web if I didn't? Would I post up weekly news updates of the Photomode Competitions I've helped support since before the game released? How about faux-magazine articles? Or heck, that crazy Colour Database in my signature?!

What I'm not going to do is treat it as anything more than a game, though. I don't have to stay loyal to it, and frankly, PD isn't keeping up with the competition in the areas that actually interest me, and so while I gave them the benefit of the doubt for all those years leading up to GT5, and didn't hop ship to a 360 for their most obvious competitor... I'm doing that now. All signs point to FM4's physics being closer to GT's than GT's physics are to PC games, and for me, that's good enough, especially coupled with the far better customization options and community focus. I'll still play GT, absolutely - there are cars that just aren't available in other games. Of course, the vast majority of them are the well behind-the-curve Standards, and I better like the look of them stock, or with one of three universal planks on the trunk... and I better enjoy them from a distance once I'm done with the actual driving.

The man-hours bandied about do check out, going by the oft-quoted 6 months per car, and up to two years per track. Of course, those numbers already included down-time, and not every car would take six months (NASCAR's, same-model SuperGT's, the two Swifts, etc). This avoids a serious issue, however - the length of time it takes to model a car shouldn't necessarily be a bragging right. The quality of the model should be the important yard-stick, and while it's certainly true that time invested typically can result in better quality, you do run into the law of diminishing returns...

Speaking of bragging rights, I'll never understand why game sales are ever used as an arguing point. The cast of Glee overtook the Beatles last year on the Billboard Top 100 for hits by a non-solo act... does that make them better?

It's a modern truth that racing games are recycling previous assets, yes, and that PD aren't alone. However, the important difference (and I've brought this up in other threads) is that of the 800 Standard models in GT5, about 150-200 are from GT3. Which means those models are now over 10 years old. They haven't been updated - their textures have received only the smallest of changes, usually with shut-lines being toned down. The rest of the Standards, bar the handful of new-to-PSP-or-GT5 ones, were at least 6 years old at the time of GT5's release. Again... not updated other than some light texture work (after the countless hours spent in both 4 and 5's Photomode, I've got a bit of an eye for these things). FM4 may have cars from FM1, and they may even have some connection to the original models (as in, not re-made from scratch at any point), but the T10 cars have been upgraded in some significant sense since 2005. The record needs to be set straight on this. However, if we want to get more into this - I highly recommend popping into this thread over here, where critical, logical discussions comparing and contrasting the two games (not flame-fests) are encouraged.

Lastly, I'd like to point out that it's a bit strange to be reading people asking others to stop complaining about "the same things" after merely 9 months, when they themselves have the same complaints about other games, brought up in exactly the same manner, each time for going on two years. The light-sim racing genre has never been richer than it is right now on consoles - instead of this idea of having to pick one side and one side only, appreciate more of them based on their own strengths.

I'll always support PD - they started my love of simulation-leaning racing games. But I also realize competition breeds excellence, and seeing as they have their most serious competition these days, that can only mean good things not just for the future installments of the game, but the genre itself.
 
Do I still support PD? Sure. Would I be a member of staff on the biggest GT forum on the web if I didn't? Would I post up weekly news updates of the Photomode Competitions I've helped support since before the game released? How about faux-magazine articles? Or heck, that crazy Colour Database in my signature?!

What I'm not going to do is treat it as anything more than a game, though. I don't have to stay loyal to it, and frankly, PD isn't keeping up with the competition in the areas that actually interest me, and so while I gave them the benefit of the doubt for all those years leading up to GT5, and didn't hop ship to a 360 for their most obvious competitor... I'm doing that now. All signs point to FM4's physics being closer to GT's than GT's physics are to PC games, and for me, that's good enough, especially coupled with the far better customization options and community focus. I'll still play GT, absolutely - there are cars that just aren't available in other games. Of course, the vast majority of them are the well behind-the-curve Standards, and I better like the look of them stock, or with one of three universal planks on the trunk... and I better enjoy them from a distance once I'm done with the actual driving.

The man-hours bandied about do check out, going by the oft-quoted 6 months per car, and up to two years per track. Of course, those numbers already included down-time, and not every car would take six months (NASCAR's, same-model SuperGT's, the two Swifts, etc). This avoids a serious issue, however - the length of time it takes to model a car shouldn't necessarily be a bragging right. The quality of the model should be the important yard-stick, and while it's certainly true that time invested typically can result in better quality, you do run into the law of diminishing returns...

Speaking of bragging rights, I'll never understand why game sales are ever used as an arguing point. The cast of Glee overtook the Beatles last year on the Billboard Top 100 for hits by a non-solo act... does that make them better?

It's a modern truth that racing games are recycling previous assets, yes, and that PD aren't alone. However, the important difference (and I've brought this up in other threads) is that of the 800 Standard models in GT5, about 150-200 are from GT3. Which means those models are now over 10 years old. They haven't been updated - their textures have received only the smallest of changes, usually with shut-lines being toned down. The rest of the Standards, bar the handful of new-to-PSP-or-GT5 ones, were at least 6 years old at the time of GT5's release. Again... not updated other than some light texture work (after the countless hours spent in both 4 and 5's Photomode, I've got a bit of an eye for these things). FM4 may have cars from FM1, and they may even have some connection to the original models (as in, not re-made from scratch at any point), but the T10 cars have been upgraded in some significant sense since 2005. The record needs to be set straight on this. However, if we want to get more into this - I highly recommend popping into this thread over here, where critical, logical discussions comparing and contrasting the two games (not flame-fests) are encouraged.

Lastly, I'd like to point out that it's a bit strange to be reading people asking others to stop complaining about "the same things" after merely 9 months, when they themselves have the same complaints about other games, brought up in exactly the same manner, each time for going on two years. The light-sim racing genre has never been richer than it is right now on consoles - instead of this idea of having to pick one side and one side only, appreciate more of them based on their own strengths.

I'll always support PD - they started my love of simulation-leaning racing games. But I also realize competition breeds excellence, and seeing as they have their most serious competition these days, that can only mean good things not just for the future installments of the game, but the genre itself.

FINALLY!!! thank you sir for this, finally someone with more researched knowledge out there that speaks it like it is. Just cause we have constructive criticism doesn't mean we don't like PD or the GT series, we have just expected more from them at this stage in their life. Once again thank you!
 
It's a decent game but far from what I expected it to be.
I'm actually considering getting forza 4 an an xbox, it depends on the reviews of course.
 
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