- 11,452

- Central Coast, NSW
- Com_Fox5
- EelX 5
Its pathetic Sony still can't get Porsche.![]()
I wouldn't pay lots of money to EA for Porsche, there is no value to paying them money for them.
Its pathetic Sony still can't get Porsche.![]()
What he said.Drive Club is definitely reaching out to the Need 4 Speed gamer. I'm not interested at all. Give me GT6 all day every day.
By the way, that alt-rock tune from the GT6 E3 trailer is stuck in my head now. Not that it's a bad thing, but it's making me ravenous for fall...
HA HAHA GT6's E3 trailer makes Drive Club's one look like Mario Cart
That new lighting engine sure makes a big difference...
Yeah, they look like precisely focused 70mm IMAX film of real cars, which is beyond high def. However, GT5 already looks so freaking awesome that I'm not going to complain about any improvements that don't constantly fool me into thinking I'm watching racing film. I'm totally fine with "awesomer" graphics.GT5 had similar trailers, that never were quite matched by the replays in the full game. It's hard to put my finger on what, exactly, but they seem more... polished.
In the same way this is coming from my GT5
![]()
Photomode...take a screenshot of a replaythe game looks nothing like that in motion.
Photomode...take a screenshot of a replaythe game looks nothing like that in motion.
The difference is that we know how the "HD" quality of the gameplay looked inconsistent. With GT6 from what we've seen, the gameplay looks pretty damn fluid/consistent. SO much smoother, and in GT5, while the graphics in cockpit view usually had inconsistencies whilst the tracks looked very natural and smooth (apart from the screen tear), I think this is going to be almost completely resolved with the release of GT6.Exactly. All trailers are pre-rendered from insanely high resolutions, far above what is possible in real time. GT5 doesn't look as good as the trailers for it and neither will GT6 or pretty much any game that uses rendered gameplay for trailers.
But then that further proves the build they used at that event could have been a much earlier version than people think. Even if I'm/we're wrong, I'd be utterly surprised to see that PD aren't going to have GT6 locked at 60fps. Knowledge about GT5 and details about GT6 hint at this being true. To go into detail, I cannot. I'm not the person to ask about any knowledge about what the features and technology GT6 has and utilizes to explain using an "expert's" knowledge on this subject.Actually the true gameplay we've seen so far was pretty choppy in terms of framerates, the people playing it at the Silverstone event said as much. Yes it was a demo split build and it'll surely get better but it certainly wasn't looking as fluid as the pre-rendered trailer.
GT6 for the most part will look the same as GT5 and that's fine. You can't expect anything more on the same hardware.
More to do with the editing and camera angles, Nurburgring looks exactly like in GT5, apart from the new lighting engine
👍 That's something I wasn't able to touch on. Some things in the #2 concept trailer totally looked like it was gameplay.Yea I dont know where people are getting pre-rendered from, to me it looks like video editing and the creators having more options with camera settings.In game you dont have any options over camera settings in replay mode so of course it wont look as good but if you were able to slow it down and adjust misc. settings like in photomode it would be possible to get it to look just as good as a trailer.Like the picture you posted, I took pics in photomode to mimic the in-game chase cam and if I was to add the hud I doubt anybody would be able to tell it was taken in photomode.But adjust FOV,exposure you get trailer quality picture(aside from shadows and dust prior to taking the picture.)
👍 That's something I wasn't able to touch on. Some things in the #2 concept trailer totally looked like it was gameplay.
Fan-made video from an amateur,with very little editing
With further editing and more camera options it would look like a legit aventador trailer for gt5
Oh, I thought I pointed that out. I might've not been explicit. For the most part, we can get a sense on how the gameplay looks. Obviously, replays are rendered at a higher quality. I think there were times when we saw "replays" in the trailers that weren't CGI.It was gameplay in the sense that it was in game but it wasn't rendered by the PS3 in realtime. It was rendered from high resolution assets on a PC. Just look at most of the trailers from E3, they were pretty much all either completely CGI or pre-rendered gameplay.
Nobody uses pure gameplay in trailers. Not PD, not T10, not anyone. It's in game engine but it's pre-rendered.
Yes, and look at all the jaggies and AA issues. PD trailers look better than that and not just in the camera work.
I don't see it. You have a good point. Is it that they're not seeing what you're trying to get across?No jaggies and AA issues dont mean its pre-rendered that could mean they may have a different build,we dont know.My point was that aside from jaggies and aa issues the differences arent as extreme as some try to make it seem in my opinion and the fact that an amateur using in-game video can get a video to look almost as good as an official trailer further shows to me at least,that the differences between a trailer and actual gameplay isnt that extreme and could possibly get it to look nearly identical with better video editing.