EA Sports WRC: General Discussion

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I would love to see this Kenya stage make it in. Such a varied combo of grass, mid, sand, water l, technical sections and unbelievable flat out blasts.



Seasons could be interesting in Kenya, changing from monsoons to dry, don't think they'll put us up Mount Kenya for some snow stages or if we'll see it in the background anywhere, but never know. A stage round Amboseli beneath Kilimanjiro would be nice, but don't think the WRC usually go as far south.

Hopefully get some nice wildlife, maybe even a migration.
 
Seasons could be interesting in Kenya, changing from monsoons to dry, don't think they'll put us up Mount Kenya for some snow stages or if we'll see it in the background anywhere, but never know. A stage round Amboseli beneath Kilimanjiro would be nice, but don't think the WRC usually go as far south.

Hopefully get some nice wildlife, maybe even a migration.

As they’re recreating real stages, I imagine it’ll be one of these:

Sleeping warrior is the stage from the video, that would be nice, could be Kedong if they’re going for one of the really long ones, and the Hells Gate power stage perhaps.
 


Absolutely brilliant. Career mode looks very similar to F1s MyTeam which is great, moments sounds like it will have an absolute tonne of content coming to it to complete, car builder looks really in depth, more so than I expected. The stage routes look phenomenal just from the menus (El Chocolate 26km 😍). The wait is unbearable!

 
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My aching hands are glad you can adjust the rally length from short to full length and the tutorial mode sounds like a great addition as I said on the other thread.
 
How does the classic content fill in? Does it need to be unlocked or can they be used at any given time in any mode? How about custom championships with them?
 
How does the classic content fill in? Does it need to be unlocked or can they be used at any given time in any mode? How about custom championships with them?

Looks like time trial and quick race for definite, they will feature in moments and custom events in clubs. Also looks like there will be a fair amount of classic stuff to do in the career mode as well judging by this shot:
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Also appears that from various frames in the deep dive, the extra locations are now confirmed:

Corsica
Norway
Indonesia
Spain
New Zealand.
 
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Tour de Corse, Maxi Megane & 306 Maxi. Just these three things makes the game worth the price of admission for me :D

Hopefully we get some Moments of the epic days when the 2.0L FWD kit cars were faster than their full-on WRC cars on tarmac rallies.
So on which side are you then? 306 pour moi :D What an epic period that was where Makkinen was annoyed the Peugs FWD where in front of him :lol:
 
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Tour de Corse, Maxi Megane & 306 Maxi. Just these three things makes the game worth the price of admission for me :D

Hopefully we get some Moments of the epic days when the 2.0L FWD kit cars were faster than their full-on WRC cars on tarmac rallies.

That would be awesome. “Beat WRC machinery at Corsica in F2 machinery by over a minute to recreate the back to back giant killing of 1999”

Shame the Xsara F2 isn’t there just for that challenge.

But I’m with you, I can’t decide what I’m more excited for. Megane at Corsica will be an absolute blast, Xsara at Mexico, Escort Maxi, Twingo. Too much to get excited for.

Reverse stages will have variations in route. Great to see them keeping us on our toes.
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Credit to Stephen Bailey on Discord.
 
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I must admit that I am extremely disappointed with only one long stage being modeled instead of three or four shorter ones.

Since Codemasters invented this horrible and repetitive method with DR1 of modeling a single stage and cutting it into pieces, now with this WRC it seems that we are going to reach a new record of lack of variety. El Chocolate, 26.7km. The reverse, instead of being called El Chocolate Reverse, is named Otates. Then the shorter stages are named Ortega, Las Minas, Ibarrilla, Derramadero, El Brinco, Guanajuatito... OK, sure, they are names of real stages but they have nothing to do with El Chocolate. I mean, all those stages in real life are VERY different but with EA Sports WRC we are going to be driving nothing more than bits of El Chocolate over and over again.

I would much prefer three or four medium-sized but different stages like Milestone, Kylotonn and Evolution Studios did. In my opinion it was a terrible decision to model a single 30km stage instead of three 10km or four 7.5km stages. I'm really going to miss the variety of the Milestone and Kylotonn stages.

Go back and play Guanajuatito, Las Minas, El Chocolate, and Los Mexicanos en Sébastien Loeb Rally EVO (modeled after real stages), or Agnieres-en-Devoluy, Luceram, and Col de Braus in WRC 9/10/Generations (only loosely based on parts of real stages) to refresh your memory on the importance of variety. Whether the stages are real (SLRE) or not (WRCG), to me having that variety among the stages is very important to avoid things getting monotonous too quickly.
 
I must admit that I am extremely disappointed with only one long stage being modeled instead of three or four shorter ones.

Since Codemasters invented this horrible and repetitive method with DR1 of modeling a single stage and cutting it into pieces, now with this WRC it seems that we are going to reach a new record of lack of variety. El Chocolate, 26.7km. The reverse, instead of being called El Chocolate Reverse, is named Otates. Then the shorter stages are named Ortega, Las Minas, Ibarrilla, Derramadero, El Brinco, Guanajuatito... OK, sure, they are names of real stages but they have nothing to do with El Chocolate. I mean, all those stages in real life are VERY different but with EA Sports WRC we are going to be driving nothing more than bits of El Chocolate over and over again.

I would much prefer three or four medium-sized but different stages like Milestone, Kylotonn and Evolution Studios did. In my opinion it was a terrible decision to model a single 30km stage instead of three 10km or four 7.5km stages. I'm really going to miss the variety of the Milestone and Kylotonn stages.

Go back and play Guanajuatito, Las Minas, El Chocolate, and Los Mexicanos en Sébastien Loeb Rally EVO (modeled after real stages), or Agnieres-en-Devoluy, Luceram, and Col de Braus in WRC 9/10/Generations (only loosely based on parts of real stages) to refresh your memory on the importance of variety. Whether the stages are real (SLRE) or not (WRCG), to me having that variety among the stages is very important to avoid things getting monotonous too quickly.

I guess it’s impossible to keep everyone happy. Demand has been for longer stages and that has to come at a cost. WRCG does exactly the same thing, only with less road. SLRE had a decent amount of stages but that game was ugly and the stages were very poor visually.

The good thing here is a lot of the shorter stages have differing routes, even the reverse version of the long Mexico stage has different routes.

I’m happy with this personally, gives them a phenomenal place to build from, the amount of work getting to where they have got to for this game is incredible when you think about it.
 
WRCG does exactly the same thing, only with less road.
No, WRCG does not do the same thing. That's the whole point of my post. Codemasters is the only rally game developer to model a single stage and then chop it into pieces. Kylotonn made a few distinct stages, then connected them together for the "Epic" ones (which is also a less than ideal solution but at least some of them had unique km within them).

Hence the variety among the individual stages
SLRE had a decent amount of stages but that game was ugly and the stages were very poor visually.
My post has nothing to do with graphics, but variety within the rallies.
 
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No, WRCG does not do the same thing. That's the whole point of my post. Codemasters is the only rally game developer to model a single stage and then chop it into pieces. Kylotonn made a few distinct stages, then connected them together for the "Epic" ones (which is also a less than ideal solution but at least some of them had unique km within them).

Hence the variety among the individual stages

My post has nothing to do with graphics, but variety within the rallies.

The Epic stages are literally the same thing just called something else. One long stage that gets cut up. Like, completely the same, I see zero different between how KT did it and how Codemasters do it.

Another point worth mentioning is, we haven’t seen the full stage list/route layout yet. We do know that some countries will feature multiple unique stages. Spain for example, Querol-Les Pobles and Riudecanyes have both been identified from footage across the deep dives and screenshots. So don’t rule that out completely yet either.
 
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The game looked really good in the latest vidéos and it seems replays got a massive overhaul too 🤟
Thanks, I thought there was something wrong with my eyes when so many commenters on YT were complaining about the graphics. They look plenty fine to me so far even with YouTube compression.

I'm a bit worried about the school lessons having both a maximum speed limit and a target time but I guess this is how they'll teach us consistency in preparation for the regularity rally stages. I never used to look at the speedometer in DiRT Rally 2.0 as I was too busy watching out for cliffs and trees.
 
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The Epic stages are literally the same thing just called something else. One long stage that gets cut up. Like, completely the same, I see zero different between how KT did it and how Codemasters do it.
It is not the same. KT used to make medium-length stages. Then they decided to make "Epic" stages and they (disappointingly) turned out to be just the shorter stages strung together. CM starts with a single long stage, and then cuts it up. However (and this is the HUGE difference between WRC games in the past 25 years and the new EA Sports WRC) the difference is: in past games there was great variety between the individual stages. Now we will just be driving parts of the same stage.

To sum up:

  • Kylotonn WRC games: All stages are based on different parts of the rally, meaning each one has its own scenery, road characteristics... in other words, each stage had its own life and identity, just like in real WRC. The "epic" stage is just the shorter ones pasted together.
  • CM WRC game: One single stage is modelled, then cut down to shorter stages, meaning that every single stage in the rally is basically in the same place, with the same feel, the same "life" and "identity".
I don't think I can make it any simpler than that. The design philosophies are the exact opposite, and one results in a lot of variety while the other results in no variety.
 
Preordered. I'm having a lot of fun with GRiD Legends and DR2.0 still, so I will continue to support Codemasters as I've always done.

P.S. Well, except for DiRT 5. I refunded it because it was so awful. Reminded me of DiRT Showdown (which I got for free at some point) but even more luminous.
 
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P.S. Well, except for DiRT 5. I refunded it because it was so awful. Reminded me of DiRT Showdown but even more luminous.
DiRT 4 put me off that part of the franchise for good. 5 had an early market advantage because it was one of the first next gen games but it really didn't appeal to me.
 
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It is not the same. KT used to make medium-length stages. Then they decided to make "Epic" stages and they (disappointingly) turned out to be just the shorter stages strung together. CM starts with a single long stage, and then cuts it up. However (and this is the HUGE difference between WRC games in the past 25 years and the new EA Sports WRC) the difference is: in past games there was great variety between the individual stages. Now we will just be driving parts of the same stage.

To sum up:

  • Kylotonn WRC games: All stages are based on different parts of the rally, meaning each one has its own scenery, road characteristics... in other words, each stage had its own life and identity, just like in real WRC. The "epic" stage is just the shorter ones pasted together.
  • CM WRC game: One single stage is modelled, then cut down to shorter stages, meaning that every single stage in the rally is basically in the same place, with the same feel, the same "life" and "identity".
I don't think I can make it any simpler than that. The design philosophies are the exact opposite, and one results in a lot of variety while the other results in no variety.

The increased variety thing must be subjective because I don’t see that at all. And that’s with 300 hours in WRCG. When they introduced the Epic stages, they redesigned every rally they had made, from WRC8 to Generations, to be built around that stage. It will remain an unfinished task as Sardinia didn’t get done, they did literally just stick what they had together for that, and Wales got added to rather than redesigned but that hasn’t been on the calendar since 2019 so can’t blame them.

Like I say, until the full route list/maps are unveiled, we don’t actually know for definite. We know at least 1 rally has 2 unique routes as they’ve been identified through the footage and screenshots we have seen. So we’ll seee.
 
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So on which side are you then? 306 pour moi :D What an epic period that was where Makkinen was annoyed the Peugs FWD where in front of him :lol:
I will be repping Bugalski and the Team Diac Maxi Megane. :cheers: Trying to right the wrongs of its terrible reliability that cost it a few wins.

And hopefully we'll get F2 Xsara Kit Car at some point to complete the kit car story. I'm so glad we're getting so many of the lower class models of the era, like the Saxo, C2, Clio S1600 and the S2000s. It would have been easy to overlook these kinds of cars.
 
Ok so maybe I need to retract my statements about stage modeling for now @MagpieRacer .

El Chocolate and Otates (which is El Chocolate reverse in the game) in the screenshot do not match the real stage layouts. So now I guess I'm just confused. I guess we won't really know how the stages are set up until we actually drive them. It is entirely possible that El Chocolate is made up of distinct smaller stages rather than a single homogeneous stage cut into bits.

Game:
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El Chocolate:
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Otates:
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If my experience from Dirt Rally 2 is anything to go by, I'll be going to rally school straight away because I suck. Anyway, a proper car builder is something I did not expect from this game, nor the regularity mode which I don't think has ever been done in ANY video game before. This really does look like the ultimate rally game.
 
At any rate, it appears to be a lot more fleshed out and not as barebones as DiRT Rally 2.0 which is only to be expected from an official WRC game. I hope it does what it appears to promise and combine the best aspects of DR2.0 and the previous Kylotonn games. It's looking very promising so far but the game hasn't reached our consoles and PCs yet.

As far as I'm concerned the pre-launch publicity has been top notch from a presentation point of view. Can't wait until it gets into reviewers and YouTubers' hands. Heck, I'm even looking forward to the list of achievements/trophies.
 
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Ok so maybe I need to retract my statements about stage modeling for now @MagpieRacer .

El Chocolate and Otates (which is El Chocolate reverse in the game) in the screenshot do not match the real stage layouts. So now I guess I'm just confused. I guess we won't really know how the stages are set up until we actually drive them. It is entirely possible that El Chocolate is made up of distinct smaller stages rather than a single homogeneous stage cut into bits.

Game:
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El Chocolate:
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Otates:
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You can see the slight variations in the reverse stages as well in these shots. The southern point of the first 2 is different, to the tune of about 2km, same with 3 and 4, the north west section is different also.
 
Another overlay job from a Discord member (sorry I can’t remember who it was).
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Shows a bit more clearly the variation of routes on one of the Mexico stages. Clever idea to keep it feeling fresh and not overly repetitive.
 
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