FIA Race Discussion [Archive]

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It’s the difference between short track oval etiquette and traditional road racing etiquette. I come from the former and that will always be my foundation in my beliefs when it comes to racing, even though I fit within the framework of the latter when I’m playing video games. It’s nothing to do with emotion or impatience. I believe a perfectly set up bump and run in the final corner of the final lap that doesn’t wreck the guy, just moves him out of the groove so you can get by, to require way more skill than a clean pass. I obviously try to avoid racing like that in this game though since I don’t want to give myself or anyone else penalties.

It’s why my room greeting is always “racing is a contact sport”, every form of full-bodied touring, sports, or stock car racing involves contact, mostly unintentional, that’s just racing, and I’ll keep that as a protest to PD until they understand that. If this was an open-wheel racing game then I’d be perfectly fine with the “racing is a non-contact sport” BS, but anyone who believes that has never watched a race of any kind.

Of course dive bombing and the way most of these people race is a totally different thing entirely, because it’s done through lack of skill/lack of respect because everyone else is just a faceless AI to them

I have raced on short ovals and road tracks in sims before, and they are different types of racing and need to be treated as so.

The fact that you think it's ok to bump people out of the way just because you are quicker, is honestly pathetic. If someone is defending fairly, you have absolutely no right to push them out of the way. Please learn how to race on road courses as it is not the same as short ovals.
 
That’s half your fault for not letting him by. If someone is on your bumper for multiple laps and is clearly faster than you, he has every right to move you out of the way. That’s racing. It wasn’t a divebomb, it was a clean bump and run that gained him one position, cost you one position, and if not for the ridiculous PD penalties that would be it. That’s how contact is supposed to work in racing.

If someone faster catches me and it’s safe to do so (ie I won’t lose more than that one position) I always pull over and let them by, and then can pass them again when they make a mistake later. Obviously that goes out the window in the last quarter of the race.

You are SO wrong!!
You know nothing about racing...
 
I have raced on short ovals and road tracks in sims before, and they are different types of racing and need to be treated as so.

The fact that you think it's ok to bump people out of the way just because you are quicker, is honestly pathetic. If someone is defending fairly, you have absolutely no right to push them out of the way. Please learn how to race on road courses as it is not the same as short ovals.

I agree with you completely here, and that is why I do try to race cleanly in this game, I was just sharing my opinion in general. I know I have no hope of converting anyone else here (it’s like going into a Baptist church in Texas and trying to convert the patrons to Islam) and I love good clean racing just as much as everyone else. It’s like if I grew up with American football, and that was all I knew, but I wanted to play soccer football, obviously I’m not going to make it very far if I’m not willing to play within the established rules.
 
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I agree with you completely here, and that is why I do try to race cleanly in this game, I was just sharing my opinion in general. I know I have no hope of converting anyone else here (it’s like going into a Baptist church in Texas and trying to convert the patrons to Islam) and I love good clean racing just as much as everyone else. It’s like if I grew up with American football, and that was all I knew, but I wanted to play soccer football, obviously I’m not going to make it very far if I’m not willing to play within the established rules.
Well it's about time you learn the proper etiquette in GTS. Going by your football-soccer analogy, it's like saying "Hey I wanna play soccer, but I only know football so I'm gonna use those rules instead". It's as outraegous

Also, bump passes are incredibly easy to do in comparison to clean passes. I don't know how you got to the conclusion that bump passes are hard
 
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Both Round 8 (In 1 stream) races from Nik_Makozi's perspective: :)
Ended up 3rd in both Nations and Manufacturers, could've won both of them if the game's matchmaking and penalty system didn't mess him up a couple of times. There was especially some great racing in the Manufacturer race.

 
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K32
Both Round 8 (In 1 stream) races from Nik_Makozi's perspective: :)
Ended up 3rd in both Nations and Manufacturers, could've won both of them if the game's matchmaking and penalty system didn't mess him up a couple of times. There was especially some great racing in the Manufacturer race.


Just wondering, are you Makozi_Academik by chance? :)
 
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No, I'm just a fella who likes watching fast, Australian sim drivers. :)

EDIT: I'm pretty private on PSN, so if it's ok I would like to keep my PSN ID a secret.
Ahhh alright :)

Sorry, I didn't mean to :(
 
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Quit after i couldnt be ared to finished. Becoming less engaged in FIA racing. Did about 4 races over 16.
 
If someone is on your bumper for multiple laps and is clearly faster than you, he has every right to move you out of the way.

You can't write that here without expecting a major sh...storm, bud

So many races are beeing destroyed because of selfish mentalitiy. If you are stuck behind a slower car, than all you can do is keeping the pressure high and hoping that he'll make a mistake.

I have the feeling you din't meant it that bad when you wrote this, maybe you thought on daytona racing where is always a little touch here and there I guess.

But in GTS its an illusion to think you can controlled tap somebody without making him spin off or something. Even if you would have that "skill", its at last a computersimulation with laggy-not-exact posiotions of the cars
 
I believe a perfectly set up bump and run in the final corner of the final lap that doesn’t wreck the guy, just moves him out of the groove so you can get by, to require way more skill than a clean pass. I obviously try to avoid racing like that in this game though since I don’t want to give myself or anyone else penalties.

I have no problem with this as it is absolutely part of last lap racing that I've seen done many of times.
 
He‘s Robben...


...and his PSN-ID is also a secret :D

Looks like it's a small world. By the way, does anyone know what happened in the America region? I have a feeling ORMA_Snow (or FT_NicoR, don't know which to choose anymore) has won it.
 
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Yeah lol, I just tagged him cause I know that Ferrari is his favorite car in GTS ahah


Haha I just used Ferrari for this pre season I'll change cars around for variety Ferrari is ok car but not my fav the GR.3 is a nightmare due to tyre wear.
 
You could try a two stop strategy, Hellzfire did it in a race at yamagiwa with the citroen when I was racing him... It worked in our race.

Interlagos has the longest loss time in pits so you can't do it there plus in top splits it will never work, in FIA impossible to gain 2-3 seconds over top drivers every lap etc, if race was longer maybe possible but even then the top 24 stars race all top 10 1 stopped and that was longer race.
 
Ferrari is not the easiest at Interlagos! But only four races count so you should have already got four good results for the final standings.

I might be in your race, as I’ve been in one of yours this season. Look out for a slow Atenza!

Yes I ended in P2 in pre season so happy with that, couldn't do much in last race but still averaged nearly 2.5 k a race for 4 best rounds
 
K32
Looks like it's a small world. By the way, does anyone know what happened in the America region? I have a feeling ORMA_Snow (or FT_NicoR, don't know which to choose anymore) has won it.

Snow won Nations using his old account with 10268 points and Windfire won Manufacturers with Citroen and 10652 points
 
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@bloodyboyblue I definitely hear where you're coming from.

Watching all the touring car race archives and GT1 race archives, to say that drivers don't trade paint or make a lil contact while passing/racing is completely absurd.. They aren't gonna run you off the road or shunt into you but a lil bump/tap, side by side action, a little bit of trading paint to fight for the line, that's part of racing..

Only reason it doesn't work so well on GT Sport is due to the online laggyness the game has and a person not completely being where they appear on your screen..

Me personally I don't fret when a person taps me going into a corner or trades a lil paint (If only PD didn't penalize you for it) as long as they don't throw me off the track or divebomb from the inside of me from 6 tenths back.. I don't see an issue with contact every once in awhile if the server connection between the two drivers is decent.
 
Yes I ended in P2 in pre season so happy with that, couldn't do much in last race but still averaged nearly 2.5 k a race for 4 best rounds

Well done that’s a great result!

Think I’m going for Ferrari next time, bored of the Atenza and given it’s unlikely I’m going to be threatening the top places it’s time I picked the car I enjoy driving rather than the car I ‘think’ I’m most competitive in!
 
@bloodyboyblue I definitely hear where you're coming from.

Watching all the touring car race archives and GT1 race archives, to say that drivers don't trade paint or make a lil contact while passing/racing is completely absurd.. They aren't gonna run you off the road or shunt into you but a lil bump/tap, side by side action, a little bit of trading paint to fight for the line, that's part of racing..

Only reason it doesn't work so well on GT Sport is due to the online laggyness the game has and a person not completely being where they appear on your screen..

Me personally I don't fret when a person taps me going into a corner or trades a lil paint (If only PD didn't penalize you for it) as long as they don't throw me off the track or divebomb from the inside of me from 6 tenths back.. I don't see an issue with contact every once in awhile if the server connection between the two drivers is decent.


The best touring car experience I've had when it comes to gaming was on Race Driver: GRID (an arcade racer!). You could trade paint, give each other taps etc. It gave me fond memories and despite not playing it for 10 years or so, I still remember some of the fantastic races I had. 9/10 races were still won by the better driver too.

If cars are travelling too slow into a corner, the game should sense this and therefore not provide a penalty. This would actually encourage some drivers to improve their lap times too because they would be afraid of going slower. The 10 second penalty for tapping somebody's rear bumper can be considered 'game-breaking' in my view. It's just silly.

It's an odd theory to suggest, but there aren't many other solutions I can think of that can tackle the unforgiving penalty system. As you can see, it really gets on my nerves :lol:

What I don't understand is, is that the World Tour produced a fantastic wheel-to-wheel race, with the aid of the drivers involved, but predominantly because of the weakened penalty system. Why can we not have this weak penalty system adopted in FIA races and perhaps Daily Races, particularly at the highest level? It kills the racing.
 
The best touring car experience I've had when it comes to gaming was on Race Driver: GRID (an arcade racer!). You could trade paint, give each other taps etc. It gave me fond memories and despite not playing it for 10 years or so, I still remember some of the fantastic races I had. 9/10 races were still won by the better driver too.

If cars are travelling too slow into a corner, the game should sense this and therefore not provide a penalty. This would actually encourage some drivers to improve their lap times too because they would be afraid of going slower. The 10 second penalty for tapping somebody's rear bumper can be considered 'game-breaking' in my view. It's just silly.

It's an odd theory to suggest, but there aren't many other solutions I can think of that can tackle the unforgiving penalty system. As you can see, it really gets on my nerves :lol:

What I don't understand is, is that the World Tour produced a fantastic wheel-to-wheel race, with the aid of the drivers involved, but predominantly because of the weakened penalty system. Why can we not have this weak penalty system adopted in FIA races and perhaps Daily Races, particularly at the highest level? It kills the racing.

I agree 100% at first I liked the new penalty system but after awhile, I started to despise it because it made me too nervous to try and pass anyone.. I would get 5 sec penalties for narrowly scraping their door.. Mind you, nobody spun out, everyone still running pace but now me and the other dude have a penalty because my exhaust fumes touched your car.

Not to mention this "no touch no go" racing is a terrible approach due to the fact that people will slightly lag into you. Not the jump across the track lag, the occasional lag spike delay where someone's car momentarily hiccups for a tenth of a second.

Can't tell you how many intense battles I've been in where they get ruined because of someone slightly oversteering and barely catching my inside door, someone braking a lil bit later than intended and tapping my rear bumper (not even sending me off my line just a tap), or my favorite, the side by side driving that activates the 50/50 "who's gonna get the 10 sec. Penalty?"

Driving scared to me is not fun and I feel I do more trailing than anything because every time I try and pass someone, more likely than not there's a little lag and we touch, in result both of us having pointless penalties..
 
I agree 100% at first I liked the new penalty system but after awhile, I started to despise it because it made me too nervous to try and pass anyone.. I would get 5 sec penalties for narrowly scraping their door.. Mind you, nobody spun out, everyone still running pace but now me and the other dude have a penalty because my exhaust fumes touched your car.

Not to mention this "no touch no go" racing is a terrible approach due to the fact that people will slightly lag into you. Not the jump across the track lag, the occasional lag spike delay where someone's car momentarily hiccups for a tenth of a second.

Can't tell you how many intense battles I've been in where they get ruined because of someone slightly oversteering and barely catching my inside door, someone braking a lil bit later than intended and tapping my rear bumper (not even sending me off my line just a tap), or my favorite, the side by side driving that activates the 50/50 "who's gonna get the 10 sec. Penalty?"

Driving scared to me is not fun and I feel I do more trailing than anything because every time I try and pass someone, more likely than not there's a little lag and we touch, in result both of us having pointless penalties..

That’s my main problem with the penalty system, it makes actually racing too risky, why would I try to go side by side through a corner and risk getting a 5 or 10 second penalty when I could just sit behind someone and coast safely? What’s the point of a racing game when racing isn’t encouraged? Now the old waiting for a mistake tactic is the only way to reliably pass people.

Plus if you race the same people often you have to memorize all of their driving styles to learn all of their exact braking points so you don’t get a penalty from lightly tapping them into a corner accidentally, or try to remember if someone is the type to sweep wide out of a corner and might barely touch you and give you both 2 second penalties, or all the other variables that could happen. Let alone lag. And it feels so bad if you accidentally move into someone you had no idea was there and give them a penalty and you get away with nothing.

I agree with the idea that the penalty systems should be based on speed differential of the contact, whether or not one car leaves the racing surface or hits the wall, etc. It also could react to repeat offenders, like your first light contact could be a warning, then the next could be a 1 sec penalty etc. It just needs a lot of work, and it’s annoying since most of the rest of the game, even the BOP is 99% of the way there.
 
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You can’t compare the racing from the Nürburgring event to online open lobbies. They had human stewards and racing in front of a big audience, you can’t implement that into sport mode.

I agree that these penalties for the smallest of taps is too much, but if they relax it too much those small nudges quickly turn into bigger bumps and barging through. Yes close racing sometimes has each other trading paint but there has to be a limit to this.

The penalty system does need some tweaks yes, but if they go too lenient we will be back at square one! There has to be a good middle ground where close racing is acceptable but keeping the overlyaggressive overtakes at bay.
 
Everyone is going to have their own standards on what's considered acceptable racing. I think that in the end, whatever rules one follows will dictate their overall reputation and will affect how others race them.

As for the move, almost certain that would've been called a penalty in the World Tour event.

Fortunately, my FIA races went pretty well. I won my Nations race although it was definitely not the alien room. I figured I'd get more points avoiding it and based on the video, I made the right call. Just couldn't get the chicane right today unlike yesterday.

Manufacturer's was pretty much a bonus race since the points weren't there to improve on what I had. Had a fun clean sorta three-way battle. I say sorta because it felt like I had trouble keeping up in the straights. Not sure if it was that last corner or the car.



That was a fun race! By the way that’s my new account as I was QRacer_31 before.

Here’s that replay on my channel:



You almost got us out of the pits. My TNTR teammate jara-70 got me with his audacious move on the penultimate lap! It was intense!
 
You can’t compare the racing from the Nürburgring event to online open lobbies. They had human stewards and racing in front of a big audience, you can’t implement that into sport mode.

I agree that these penalties for the smallest of taps is too much, but if they relax it too much those small nudges quickly turn into bigger bumps and barging through. Yes close racing sometimes has each other trading paint but there has to be a limit to this.

The penalty system does need some tweaks yes, but if they go too lenient we will be back at square one! There has to be a good middle ground where close racing is acceptable but keeping the overlyaggressive overtakes at bay.
The thing is that even with the penalty system as it is, we continue to see drivers making overly aggressive moves anyways. I certainly don't like how innocent drivers get penalties as well but I do worry how much the quality of racing will deteriorate if they relax the system even a little bit. I would like something balanced but I can't trust an automated system to do it; there's too many variables to consider for every incident.

The best one can do is use their heads out on the track. Yes, the system isn't great but don't be the one to ruin other people's races because you refuse to adjust your driving.
That was a fun race! By the way that’s my new account as I was QRacer_31 before.

Here’s that replay on my channel:



You almost got us out of the pits. My TNTR teammate jara-70 got me with his audacious move on the penultimate lap! It was intense!
I really thought the undercut was going to work so I was surprised when I ended up sandwiched like that. I knew at that point I was all but done. I let jara go thinking he could pull us back to you and tried hanging on in case something happened between you two. Surprising how often that works but you both kept it clean. 👍

On a side note, I finished as expected in the final standings for Nations. However, I did really well in Manufacturers. I'm already noticing all these alien teams swarming in so this will be the last time I'll be up that high ever again. Sneaking into the Top 25 in the standings is the goal.
 
The thing is that even with the penalty system as it is, we continue to see drivers making overly aggressive moves anyways. I certainly don't like how innocent drivers get penalties as well but I do worry how much the quality of racing will deteriorate if they relax the system even a little bit. I would like something balanced but I can't trust an automated system to do it; there's too many variables to consider for every incident.

The best one can do is use their heads out on the track. Yes, the system isn't great but don't be the one to ruin other people's races because you refuse to adjust your driving.I really thought the undercut was going to work so I was surprised when I ended up sandwiched like that. I knew at that point I was all but done. I let jara go thinking he could pull us back to you and tried hanging on in case something happened between you two. Surprising how often that works but you both kept it clean. 👍

On a side note, I finished as expected in the final standings for Nations. However, I did really well in Manufacturers. I'm already noticing all these alien teams swarming in so this will be the last time I'll be up that high ever again. Sneaking into the Top 25 in the standings is the goal.

You’re fast so I think you’ll get up there again. Especially since many players used two accounts and EU and AP drivers raced on our servers.

TNTR isn’t an alien team. Our top guys moved to CnF and now FT. Jara is only 13 y’o and he’s alien material though!
 
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