Thanks for the video.
There's no such thing as "pre-render CGI." This is just one of the many ignorant attempts at arguing that Forza 3 is the pinnacle of Xbox's graphic capabilities in this thread.
To stomp out that ignorance, I as a programmer offer some knowledge: it's ALWAYS possible to improve on software. A game like Forza is millions of lines of code written by a team of variously-skilled humans under pressure of ship date and an inability to be familiar with every line of code in the project. Error is not only probable, but guaranteed.
When a developer says "Game X uses 96% of console Y" it means that when they do benchmarking on their finished game, the resources for the hardware are 96% full; it does NOT mean that with more optimization of code, libraries, and assets that they couldn't reduce those numbers. Sometimes they cut features to get the numbers under 100% because they don't have another three months to fiddle with memory allocations or slow algorithms.
TL;DR: Millions of lines of code and they aren't all perfect. There's always plenty of room for improvement.
Notice that most of the photomode is pre-render CGI,so I'm not sure about that.
There's no such thing as "pre-render CGI." This is just one of the many ignorant attempts at arguing that Forza 3 is the pinnacle of Xbox's graphic capabilities in this thread.
To stomp out that ignorance, I as a programmer offer some knowledge: it's ALWAYS possible to improve on software. A game like Forza is millions of lines of code written by a team of variously-skilled humans under pressure of ship date and an inability to be familiar with every line of code in the project. Error is not only probable, but guaranteed.
When a developer says "Game X uses 96% of console Y" it means that when they do benchmarking on their finished game, the resources for the hardware are 96% full; it does NOT mean that with more optimization of code, libraries, and assets that they couldn't reduce those numbers. Sometimes they cut features to get the numbers under 100% because they don't have another three months to fiddle with memory allocations or slow algorithms.
TL;DR: Millions of lines of code and they aren't all perfect. There's always plenty of room for improvement.