FM4 leaked footage trailer!! (not april fools)

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My thoughts.

Do want badly, from the looks of the trailer i thought i saw blue mountain raceway from the original,..But sadly, still no pacific shipping yard...that track was just epic. or Tokyo night which to place in shibuya :(, another awesome favorite of mine. also there's a monumental leap in kinect car model graphics compared to in game graphics(the one with 16 cars flying past) im guessing the kinect car models will look like that on next generation in gameplay, because they look like premiums on GT5 in showcase dealer mode, and that shows Turn 10 is capable of an amazing lighting engine.
GMC...hmmm typhoon and cyclone really springs to mind.. Did i see yugo?..

Speaking of kinect car model deliciousness.
Anybody else worried about that? Did turn 10 do what PD did and make Premiums? because alot of car models from forza 3 have been taken from past games, but and this is a HUGE but, t10 was smart and made full 3d models complete with removable parts, modeled interiors and other things, so that is good on them, they prepared way ahead, Did every single car get a super premium revamp? like for example if i take a 1995 Honda sir EG6 or Ford focus ST into the connect mode...will it show all the information, data, and i mean detailed data? im really thinking they chose a select few of cars to showcase the connect mode

Also i hope there were no sacrifices for 16 player races, because 8 players was already hard on forza 3, but there alot of techniques you can do to hide things, That being said, i am picking this up. I believe GT and Forza can exist together. especially on my desk and on my tv.

..Seriously, who would pass up this game???

cheers.
 
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Anybody else worried about that? Did turn 10 do what PD did and make Premiums? because alot of car models from forza 3 have been taken from past games, but and this is a HUGE but, t10 was smart and made full 3d models complete with removable parts, modeled interiors and other things, so that is good on them, they prepared way ahead, Did every single car get a super premium revamp? like for example if i take a 1995 Honda sir EG6 or Ford focus ST into the connect mode...will it show all the information, data, and i mean detailed data? im really thinking they chose a select few of cars to showcase the connect model

Im under the impression that when T10 first modelled the cars they futureproofed the hell out of them. I mean they were even laser scanning the interiors! I am confident that hardware permitting, All cars will be of very similar quality. If there are quality differences, they certainly wouldnt be as vast and blareingly obvious as GT's std vs prem....microsoft would never allow anything that unpolished to have their name attached to it in anyway
 
Am i the only one sort of dissapointed with the ingame graphics? Ill tell you why, Because the kinect things with the outstanding lighting and car models blew me away, First time i have ever seen that level of detail in any game, gt5 premium come close sort of, but thoughs kinect models look like they came from 2020 gaming, I guess that's why when it switched into actual gameplay i was seriously dissapointed, i really didn't see any improvement, except that they doubled the car numbers which is extremely good.

Not gonna lie i have been spoiled rotten by GT premium models, then i was seriously over spoiled by thoughs god like kinect models. they are just astonishing, look at the lighting on the enzo sitting on the track...:crazy:

But then i saw the game play, and was seriously dissapointed, not saying it looks bad, but i was expecting lighting from the kinect feature. i hope every can understand where i am coming from and not turn this into some unneeded flame war.
 
can certainly see your point of view....though you need to realise that even with fm3 they had scale back particle effects because they were at the limits of the hardware....thats the problem with the x360..its quite dated now and mobs like T10 are really pushing the limits as it is, let alone scaling things up further.
 
can certainly see your point of view....though you need to realise that even with fm3 they had scale back particle effects because they were at the limits of the hardware....thats the problem with the x360..its quite dated now and mobs like T10 are really pushing the limits as it is, let alone scaling things up further.
...I actually applauded when they said "16 player races" ....They are really pushing the limits. Back in the day i use to think PGR3-4 was as good as it would get for the 360 considering it did night, weather etc, then i thought about FPS and see how they did it.. also back in the day i was blown away by 8 cars in forza 1... i am easily spoiled :sly:

I just want..my 2 favorite tracks back, Tokyo night, Pacific shipping yard. and that is it.

...Also if they scaled back in FM3...how in the world did they fit 16 cars on a track that is :crazy:

I think they tapped into some hidden potential to be honest.
 
Well,the events in GT5 are superior to FM3's due to their features and experience,in FM3 you always end up playing 220 events in almost the same way(sunny, clear asphalt),as such most of the events in FM3 felt like grinding while GT5 featured rain,dirt,and night racing,something that FM series needs badly,back in FM1 they made a Tokyo city night track and it was pretty cool,and they also did "pacific yards",which was like SSR7 American version(back in 2004 of course).

What I want to see is something different,racing games always feel like grinding,but some extra features helps to take that felling away,like in TOCA 3 where you played with karts,monster trucks and V8's,TOCA 3 was a simulator,that is why I like GT5 career more than FM3's, GT is have less events but they are more varied and more interesting(i.e nurburging rain in the SL),while Forza only did point to point and circuit with no tire strategy in race(changes in tire compound),no open wheel(and still no open wheel yet in FM4),that is why I say that GT5 career is better than Forza's.

That's is why I always I'm close minded about FM games,FM2 was really shocking because it had a very nice online system which was taken away in FM3,lets see if FM4 make the racing feel less than grinding.

BTW,is someone making an official car list for FM4?

I somewhat agree. What made GT so much fun for me was the wide variety of challenges and events you can do. It's just that GT5 simply doesn't have enough of these things to do, even less than GT3, and that's a huge disappointment in my view. And yes, Forza 3's career can get repetitive, but personally, I find it more enjoyable when I do a little at a time and not try to get through each event as quickly as possible.
 
can certainly see your point of view....though you need to realise that even with fm3 they had scale back particle effects because they were at the limits of the hardware....thats the problem with the x360..its quite dated now and mobs like T10 are really pushing the limits as it is, let alone scaling things up further.

Limited in what way? Crytek have just produced the best looking console game to date on the 360....still plenty of life in the old dog yet and with Microsoft showing off the new Mega meshes Tech on graphics things will only get better on 360.

http://www.youtube.com/watch?v=M04SMNkTx9E

http://www.youtube.com/watch?v=M04SMNkTx9E

FM4 is going to scaled up a whole lot higher than FM3 ;)
 
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Limited in the way that T10 themselves said they had to cut down on particle effects because the x360 couldnt handle them with the current code. Its possible that they have spent the best part of the last 18 months reviewing and optimising every line of code to make it efficient as possible, thus unlocking more potential. But with the time they had and the engine they were using, they couldnt achieve more with fm3...that is why im not expect leaps and bounds in terms of graphic improvement in fm4...Advances yes, but nothing earth shattering.

Yes crytek have produced the best looking console game. They have a very efficient engine running under all that, they have worked very hard on making it that way. Same reason crysis 2 looks better and runs ten times better on pc than crysis did.
 
thats the problem with the x360..its quite dated now

Saying that though. Most multiplats still run better on the 360.

I recently tried Crysis 2 on both consoles and the 360 version just blows the PS3 one out of the water. With a better framerate and AA.

You could say that it's the PS3 that's getting dated. With it's tiny ammount of RAM, which gives developers a hard time.
 
2rm6sg1.jpg
 
And after 6 years PD gave us GT5...Which incidentally looks worse than GT5P too :dunce:

That's true too. Those shadows and loading times just killing me. Prologue loads whole race with 16 premium cars in time that GT5 loads "Options" screen...
 
Just watched the trailer. Hate to say it, as I have owned every GT game, but I might be buying a 360. Looks like they put everything in the game PD didn't put in GT5, EXCEPT all the crap that they DID
 
Saying that though. Most multiplats still run better on the 360.

I recently tried Crysis 2 on both consoles and the 360 version just blows the PS3 one out of the water. With a better framerate and AA.

You could say that it's the PS3 that's getting dated. With it's tiny ammount of RAM, which gives developers a hard time.

Please keep in mind that both the ps3 and 360 have a total of 512MB of ram, where the ps3 has 256 dedicated to system resources and 256 dedicated soley to graphical needs. The 360 shares its total 512 between gpu and cpu needs.

Most multiplats are developed on the 360 because it is the easiest to dev for with dx and a uniform hardware configuration (compared to the pc with dx and hundreds of thousands of hardware configs, and the ps3 that is nigh impossible to dev for {and yes, the extra time and skill required to make the absolute most of the smaller amount of video ram available}) then ported over to the more powerful pc's and ps3 relying on the extra processing power to make up for the inefficiencys of a port....barely.

If you were running a studio ultimately trying to make as much money as possible and had the option of spending more money and time devving for more powerful systems then spending money and time again optimising a port to a less powerful system that is actually your main market. OR spending less money and time devving for the easiest system and biggest money maker, then just porting over to the more powerful and less mainstream systems, which would you do? I know I would take option 2. As do most dev studios.
 
Just watched the trailer. Hate to say it, as I have owned every GT game, but I might be buying a 360. Looks like they put everything in the game PD didn't put in GT5, EXCEPT all the crap that they DID

Can you be more specific? Because I don't see anything in this trailer that isn't in GT5 aside from Kinect support and the livery editor.
 
Didn't the second disc have 1.9GB? That's about 29% of the available space back then.

You know what? I actually have no idea. Was it really 1.9GB? Because the disc looks dual-layered, unless a good chunk of the full capacity is capped off with protection protocols and what have you?
 
Just watched the trailer. Hate to say it, as I have owned every GT game, but I might be buying a 360. Looks like they put everything in the game PD didn't put in GT5, EXCEPT all the crap that they DID

Man why you hate to say it? What's so wrong to have both (or more) consoles and ENJOY good games on them? I just don't understand at all why it's like self-murder for someones?
 
infamousDee
Can you be more specific? Because I don't see anything in this trailer that isn't in GT5 aside from Kinect support and the livery editor.

I know what you mean, there's no leaderboards in the trailer and the ability to save tunes.

The mention of car clubs was in the trailers though. I don't know how they manage to implement that though.
 
I wouldn't expect anything until the actual game comes out. T10 are famous for overpromising every FM title - e.g. saying there would be 12 cars in gameplay (FM2)
 
They have a very efficient engine running under all that, they have worked very hard on making it that way. Same reason crysis 2 looks better and runs ten times better on pc than crysis did.

The texture resolution in Crysis 2 on PC is actully lower than Crysis 1; thus one of the major reasons why it runs better.

Altering a lighting engine can make a huge overall difference and that is really all Turn10 needs to do in order for FM4 to look better than FM3.
 
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