Oh dear God, the Eventlab is poor this week in my opinion. It's hard to figure out where you're going in the first half, and at about 50% it even messes up the check points for a short while.
Funnily enough I quite liked it - nice change to have something that makes use of the map contours rather than just a load of floating platforms with bumps and edges to catch the car on (like last week with a jump into a kerb with a high enough lip to stop a 935 dead). I wasn't driving anything too fast though, so it was easier wrangling it through the turns to spot where I was going next, and I didn't have any checkpoint issues other than going a bit wide before a hairpin.