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AAA doesn't mean blockbuster, which is quite literal the point I made.
GTS doesn't sell like the highest selling releases
Yes it does, that's exactly what it means.
Your arbitrary definitions mean nothing.
A blockbuster is something of great success and there are many AAA games that are blockbusters that aren't GTA, COD or FIFA
I've quite literally just given you a real example of why that's not always true, how on earth did you manage to miss it?
A lie.
The point: similar architectures are easier to work between that ones are that are very different.
I know, hence the reason why they are not people to target with a launch. Seriously you are now attempting to argue against me with the exact point I was making. What on earth is wrong with you?
Wrong. You're losing track of the conversation.
People that buy just one game for a system are in the minority. System sellers usually bring users into the platform who then buy more games.
GT is a system seller.
Your statement essentially reiterates mine. I don't know exactly how they've approached shading of the current in game objects, but they likely used a standard pixel shading approaching (layers of materials and pixel shaders)
If they can run each in game object through a tool that interprets it's current material and shader data and then automatically updates it for ray tracing, that would be a quicker process than having a person open each model up and "assign each object some light properties"
I'm sure they have already implemented classes and such for the objects. Wouldn't be hard to assign objects into groups from there depending on material and such.
Coming from the guy who was insisting that most game publishers wouldn't have migrated to CDs at all if the original Playstation didn't exist, this is a wicked sick burn.
Coming from the guy whose posts had zero basis in reality via data, and then when presented with data had no reply this is expected.
I'm not sure I've seen anyone mention this, but isn't ray tracing also applicable in audio?
Yes but unlike light ray tracing sound ray tracing is not physically accurate. Sound is a pressure wave and cannot be modeled accurately as a particle. It could still be great for video games though.
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