Gran Turismo Sport: General Discussion

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Not sure how to feel about not having dynamic Weather anymore... It adds so many factors into a race. I'm pretty sure I'll get over it (Even though Forza has literally the same feature)

Hopefully they can find a way to implement dynamic weather in while holding 60 fps.

All the other features I'm looking forward to though! Like the progressed Physics, Engine sounds (Hopefully they improve greatly by release) and the LIVERY EDITOR!

If they can't add dynamic weather, that's all good. It's not gon stop me from buying it. PD has shown me enough to win me over :) Can't wait till November.
 
Pity there's no dynamic weather. N24/Le Mans just needs dynamic weather in my opinion, makes the races much more interesting. Also I don't get why the quality would suffer. If it's possible to do on a PS3 (with some performance problems) then why not on the PS4 (no problems because it's way more powerful). I thought with the PS4 every performance related problem GT5/6 had could be solved. But if they're making too much eye candy of the new cars and tracks which result in omitting pretty integral parts to realistic racing then that's a step back.

There's a reason why GT6 SSR7 looks like this
gGQb.jpg


and tracks with dynamic weather look like this.
iGQb.jpeg



They can get higher quality with baking in wet shaders instead of using extra resources trying to make it appear dynamically further affecting framerate. Dynamic weather in GT6 didn't look that great anyway, environment detail remained the same. Asphalt stayed completely dry which was weird.
 
I'd take AI with a grain of salt for right now. Not only was this a beta build but this event mainly focused on PvP.
Sure, but do you really believe that they will fix it in 5 month? Ha! No way. It looks like AI cars is racing only when player around, but in real life, every single race driver want a first place... that is why it is SPORT. That is why we love it. How the hell game called GT SPORT missing this very basic feature?

Same story was in GT6. You just overtake a bunch of cars first and then chasing a rabbit.
 
OK. Here I go (and this is just about the physics - the rest can wait a few days as I've just got back after a good 2 1/2 hour drive).

I drove the following to get a good range of impressions:

  • MX-5
  • MX-5 Race Prep'd
  • VW Golf GTi
  • Lotus Evora
  • Renault RS.01
  • Aston Martin GT3
  • Pug 908
I stuck to Brands Hatch GP and the 'ring track wise as I know both well and in total got around 1.5 hours of seat time with around 10 to 15 laps of the Brands Hatch GP circuit in each. Of course zero driver aids for any of these.

First and most important, its a significant step forward from GT6 in all areas, the tyre model is far more progressive with break away better modeled. Suspension and weight transfer again improved and most noticeable of all the aero model has come along in a big way. When the aero's working you can get the power down and brake hard and feel the extra aero load providing more grip, just as when the aero load reduces as speed drops you then have to start being more careful.

Aero was the easiest to feel, as I moved from cars which should lift at speed (the MX-5) through the RS.01, the GT3 Aston to the 908 they all felt far more planted through the corners.

The MX5 around the 'ring was great fun, with the car moving around in a very convincing away and very adjustable.

Torque steer is all present and correct, and caught quite a few out at the start of a number of races I saw when waiting for pods to free up.

I was speaking to @SlipZtrEm via PM last night and both of us expressed concerns regarding the weird movement from the streams, this seems to be an issue with the code being used in the spectator mode, as its certainly has nothing to do with the actual handling of the cars and is not present at all in the replays from single player races or time trials.


Overall I'm impressed with what I experienced.
I've posted this on the Impression thread already but people here may also be interested.

My Impressions:

First of all I have to thank @Jordan and the other forum staff for arranging the GTP tickets for this fantastic event. gtplanet has been my primary source of procrastination for the last 6/7 years and it is great to see how successfully it has grown. Oh, and cheers for the magnet!

Now for GT Sport:

Played various combinations, I'll list all the ones I can remember below;

MX-5 at Brands Indy (controller)
Golf GTI at the 'Ring
Renault Sport GT3 at Willow
F-Type GT3 at Willow
MX-5 Gr N200 at Tokyo
Alpine VGT at Brands
MX-5 at the 'Ring (on CM tyres with all assists off - great fun!)

AI:

Used 50/50 Intermediate/Professional, the former were pretty easy to beat, rather like the GT6 AI. The latter however were significantly faster, and pretty hard to beat, you would easily end up well down the pack after one 'off' and struggle to make it back up the field. In terms of intelligence I noticed a few incidences of them making their own mistakes, plus they seemed to follow the racing line less religiously than I remember from previous games. I still had a few cases of blindly being punted off by a car that had not realised that I was there though.

Graphics:

The Cars were stunning, honestly the best models I have seen in any current gen racer. Yes a couple (SLS GT3) had some small tessellation issues around the arches in certain scenes but on the whole I was seriously impressed. I did not expect such a large leap in quality from PS3-4. As for tracks, Brands, Willow and Tokyo looked like fair improvement to GT6, although some lighting a scenery tweaking is needed for them to really look complete. The 'Ring was more of a mixture, there are some proper ruts in the grass now which looks great, but something about the rest of the grass didn't look quite 'right'. I also suffered some frame rate drops and flickering of the scenery which was quite noticeable.

Physics:

Seem like a fair improvement on what was already a good base. The cars seemed to move around more naturally in response to acceleration or cornering which was good to see. The collision physics were bad considering the type of game although Kaz did mention that they plan to implement a damage model in the Q+A. Driving the MX-5 with all assists off was excellent fun, I did not expect a 130bhp car to be as enjoyable as that was which is promising for the game as it means the lower powered cars can be properly enjoyed. The racing MX-5 behaved unusually on the Tokyo track, and I found myself sliding around like the people in the stream, could be a bug on just an unusual set up on the car. Braking and Steering assist are now an option (so you presumably literally have to mash the throttle in order to go round a track, trying to add appeal to a casual audience?).

Sounds:

Experienced a few knackered pairs of headphones so can't be 100% certain with my points. On the whole they seemed like a fair improvement. Best comparison I can do is for the Golf GTI, since my old man has an 'R' of the same generation and I would say the sound is very close to how the real car sounds when its cabin resonator/speaker thing is switched off. The MX-5 sounded reasonably sporty, and the difference in volume from bumper/cockpit view and chase cam seemed more apparent than in previous games. The F-Type sounded very good too. The tyre squeal is a bit overpowering although it is not as bad in practice than it is in the videos shown on here.

Finally, whilst I was somewhat cynical at first, now I have seen and tried out the game I firmly believe that the whole 'E-Sports' idea behind the game could be a really successful one. Competed in one of the network races on the main stage with a variety of people, and it was a very fun experience, even if I did get pushed wide on the last corner of Willow and lose 5 places...

Don't want to make this post too long so I'll leave it there, if anyone wants to know anything else then please ask! :)
Okay so about the game, like most I was definitely skeptical after that /stream/ yesterday :rolleyes:

Anyways the menus are so nice and polished, you can use the analog stick to actually freely browse like a mouse and the load times are next to non-existant. Even loading up the game, although on a cut-down copy I know, was almost instant, I wish I joking.

The car selection screen is a huge improvement, nice mix between function and form. Not too sure what the steering assist does since I never selected it. Menu music is awesome btw.

First thing you (sometimes) notice when the race starts loading is some engine noises as they go by on the race start screen, those sounds are much improved. Once again the race start menu is so clean.

The HUD is GREAT, looks fresh but very GT and is useful, map in the middle was a smart move. Super minimalistic but helpful.

Right from the "START" you can tell the physics have been tweaked for the better, also probably helped by the fact I don't use an FFB wheel often (funding issues :rolleyes:) but it just felt so much more alive! Each car felt different, when you hop in the MX5 you can feel that nimbleness but if you push too far you go sideways, the Golf was big and sturdy but cornered less generously, the RS 01 was a fiend off the line and at low revs on cold tires, but careful driving made you feel so rewarded by its performance. You really have to put in work in this game, I had a smile on my face even when I spun out.

(leaving out sounds since we've touched upon that many a time here, me included, and I'm tired lol)

Gripes right now would really only be a lack of damage, but Kaz answered that question in the most hilarious way that also confirmed it. Next gripe I saw was some weird aliasing and some strange graphical flashing in places, like on fences and edges of vehicles. Though from what I saw those famous jaggies seem to be mostly gone? Not sure about that one. Final gripe was a weird bug that happened when moving back and forth through menus too fast but that's clearly a beta thing so whatever.

Final impressions are this is a game for those who love the racing and the thrill, it was genuinely so fun and I've been missing that for a while. Though I love car collection this is still a day one for me.

Last thing; towards the end of the event I spent a good 45 minutes, if not more, sitting in a rig with the headphones on just playing the game. So chill and so fun, can't even explain to you guys. I only used three cars and two tracks in that whole time at the end (I used more earlier though) and there were at least 15 cars to choose from, I didn't feel like I had no choice at all. My friend who wanted to go home before the Kaz presentation (not letting that happen :cool:) spent around 30 odd minutes practising on Brands Hatch with just the RS 01.The 137 car thing is nothing to worry about when you start playing, seriously. I wasn't even looking at the time and I was so engrossed that I didn't realise it was time to go until someone came around and told us to have a final race.

I want to go back :banghead:

Good lord - so after all these years of Kaz/PD arguably raising expectations too high too often, did they actually manage to undersell the game at yesterday's event? Fabulous :lol:

Great feedback guys, many thanks. That's filled my hype tank almost to the brim it has. Hopefully enough to last the next 5 months....... :gtpflag:
 
Ok, having watched all the videos, read all the news and posts in this thread (100+ pages in 2 days...wow :lol:), and came back down to Earth after all the hype, allow me to make a few impressions...

GOOD

UI - looks fresh, simple and intuitive, just like all past GTs and cleaned up for the minimalist new generation. No complaints here whatsoever.

Photomode/Scapes - absolutely stunning. You literally cannot tell if it's a game or real life. With this technique PD doesn't need to waste time modelling whole locations anymore, because you can just take a picture of a real location, add the in-game model and it is virtually indistinguishable. 1000+ locations is absolutely amazing. The only negatives that I can think of is you can't really "walk around" in the locations. Also, this makes it easy to get good photos, but harder to be creative with angle/placement.

Livery Editor - another bombshell by PD. Really didn't expect this coming. Looks fairly extensive too and not half arsed like the customization options in GT5/6. My only concern is you can only put a subset of liveries on a subset of cars (kinda like the limited selection of wheels in GT5), and everyone's car will end up looking fairly similar anyways. We'll see how it goes.

Museum - another feature I love to see returning from GT5. This may not be high up on people's priority, but things like this is what makes GT stand out from other car games. Appreciation for everything and anything automotive/motorsport.

Quality Consistency - although we kinda know already, it's good to see there will be no standards, and all the cars and tracks have been rebuilt. The lack of consistency is what killed the PS3 generation GTs in my opinion, so it's good to see they have a completely fresh start this time around. Remember the wonder when GT5P was first released? I feel the same way this time around.


NEUTRAL

Graphics - honestly, I'm neither happy nor disappointed. In some situations it looks good (that Nurburgring gif, photomode), and in others it doesn't really look that much of an improvement from GT6. It doesn't really scream next gen like Driveclub does. 3D trees look good, but we still have cardboards in some places. Grass still looks flat. Asphalt textures look really good though (especially Tokyo Expressway).

Cars - racing versions of road cars look great, however I would much rather they spend time modelling the real life race versions, if available (C7R instead of C7 Gr.3 for example). If not so much concerned about the car count, but looking at the list so far it looks padded (3 MX5 versions, really?) and there's a lot of VGTs. That doesn't leave a lot of room for new cars.

Performance Balancing - I see a Corvette and a Mito in Group N. Wut? Either they are going to nerf the Corvette severely or give the Mito some ridiculous boost, or both. From my experience with BOP in GT6 Quick Match, the performance balancing will make all the cars feel pretty much the same as everything else, and you lose that individuality in each car's character. Good for racing, but very bad if you want any kind of realism.

Tracks - Tokyo Expressway is awesome :D Been waiting a long time for a proper Wangan style track (SSR7 isn't really exciting unless you're pushing for top speed). The problem is they should have modelled the actual C1 layout. As it is, it's far too short for proper cruising and it's not challenging enough. The short oval is interesting, but again they should have modelled an actual track (Bristol or Martinsville anyone?). Also it's a bit odd for them to add this track when there's no NASCAR. Track count is pegged at 19. I counted all the real life tracks from GT6 and it's at 17 (minus Goodwood and the doubled up Suzuka). Add Tokyo + Oval and you have 19. Then we have the rally track +/- Seattle. Looks like fans of original GT tracks are out of luck this time :( Also no dynamic weather? With all that PS4 power you'd think all tracks will have dynamic time and weather, no question :grumpy:

Physics - from gameplay videos it still looks same old GT physics. High slip angles are faster, cars bounce over kerbs without repercussions, overdamped suspension...However after reading @Scaff comments I'm inclined to give this the benefit of doubt for now. Judging physics without actually holding a wheel in your hands is hit and miss I find. I'm still not expecting this to be better than AC though (or PCARS for that matter).


BAD

Sounds - sigh...still no significant improvement. Even if they bring it up to the level of late VGTs it's still a far cry from other racing games in the market. I have given up hope in this department a long time ago. Next.

Collisions - still same old GT bumper cars. Even if damage is disabled, I doubt the final version will be anything groundbreaking. Totally takes away from the realism.

HUD - a change that doesn't need to happen IMO. Surprised to see so many people liking this actually. It looks modern, but that's about the only good part. I absolutely hate using a line for speedo/tach as it makes it hard to read. Also there are 2 lines for tach (the round one on the right and the strip on top middle)? Missing throttle/brake position. Don't like the map as well (I always drive with it off). Also it's too big and too high up on the screen, which covers up the road ahead. Not liking this one bit.

Always Online - no explanation needed here. I know it's primarily an e-sport game, but there's still an offline career mode and we don't need online for that. I really hope this is just a misinformation.

Matchmaking/Netcode - from playing GT6 Quick Match, GT's matching system is absolutely atrocious. Takes too long, clunky, multiple loading screens and fails far too often. If we end up getting matched based on player stats that will make the process even longer and convoluted. You might end up not having anyone to match with :crazy: Learn from Codemasters PD. Also the netcode I hope is a lot more stable and fluid. No more jumping/accelerating/invisible cars please.

Pre-order/Limited/Collectors Editions - if this is a spin off, there's no need for all these extra stuff. Save it for the full GT7. The fact that PD does put out special editions tells me they want to treat this as a full game, but so far I'm not seeing a full GT experience in GTS. More like GT6.5 Lite: Online Edition.


OVERALL

Besides scapes and livery editor, I am not really seeing anything groundbreaking for PD. I mean a car racing game is always going to be limited in creativity, but watching all these announcements and trailers (reusing the same song again? They don't even try do they) doesn't give me the "wow" factor like the jump from PS1 to PS2, or PS2 to PS3. Even if PD managed to sort out all the neutral/bad stuff above, that just means they have caught up with other games. I miss the good old innovative PD that pushes the genre forward back in PS1/2 days. Kaz says GTS is only 50% done. Well they have a ton of work to do in just 6 months.

Am I still going to buy GTS? Probably yes.

Is it going to be fun? Maybe, for a few months or so.

Is it going to be my primary racing sim? A resounding no.
 
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So to anyone that was at the event, was there any other new or upscaled cars that we haven't seen yet?

I took a video of all the cars playable at today's event, the video will go up on my channel tomorrow once I have had some sleep :crazy: - there were no cars in the list that looked new to me though.

Actually, now I think about it, the Nissan GTR 2017 was playable at today's event - not sure I'd seen it shown in Gran Turismo before today except maybe in a motor show trailer. It was the very first car I drove in my very first AI race on GT Sport :D
 
Seeing some of these gameplay clips today has made me a bit more positive and I do like how the U.I. looks. If more good things get comfirmed, I may have to consider finding a way to make room for a PS4 in my next bedroom.
 
Has anyone in the USA tried to pre-order the game at GameStop? Went there tonight and it's either not in their system or the guy was an idiot.

Went to my local Gamestop twice. When I went there yesterday, they told me it was not in their system. Then I went there again today and the guy said the same thing again. :irked:
 
Ah, so could it even be what he (Kaz) meant was GTS was taking up 50% of their development time and GT7, which we know they are working on concurrently, is taking up the other half of their time?!

PD really should clarify themselves because they are two hugely different statements and we can't be sure the Spanish guy correctly interpreted what he meant.
You seem to "like" that 50 percent quote. Do you even know who originally said that?

Some random Spanish Journalist.
 
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