Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,123 comments
  • 4,537,617 views
Visually obviously GTSport is better than Forza and the console version of PCARS, but PCARS for example has a lot more going on (more cars, dynamic TOD, weather, etc).
 
Well, I'm going to be the odd one out by saying that I like the new Tokyo track. I like these kind of urban city environments where I'm racing on the highway at high speeds.

Now, another thing; why model the Lotus Evora over some newer Lotus model? I really don't see a point in picking that car when they could pick the newer Exige, 3-Eleven, or something else.
Yup, this is giving me a Forza vibe on how Turn 10 claimed to remodel every car from the ground up for the Xbox One, but some cars in FM5 & even FM6 still look like they're from the 360 generation such as the SW20 MR2. You also have a point about the S and 400. I'm still puzzled that PD didn't do similar things back in GT6.
They build the cars from scratch, but this doesn't imply that they delete all their data, including pictures, scans and physics information about the car. In my opinion, this is the reason, that you see them creating the same mistakes sometimes and doing old cars instead of new cars, because for the latter they have to go to the manufacture or even a privat person and ask, if they can have the car to scan it and for the former they ask someone in their office to get the data for the developer so he can start working.
 
Last edited:
It's the ambience, man. PCars: #51 RGT-8 GT3, 6pm, Light Rain at Zhuhai, 41 AI RGT-8 GT3s in different liveries set to 90 difficulty, Sun piercing the thick clouds, leaving Sun rays as the clouds move across the sky in real time. The sound of the flat-6 and squeal of the brakes as the wiper clears the water line during its next swipe. Pit engineer encouraging and notifying me of each fastest lap I perform, all the while telling me to push. Push I do. Engineer calls, "Last lap!" and "Push" more til the finish. That was only 15minutes in a Quick Race Weekend. 👍

PD will have to do more than this. Even if the tracks have locked conditions. Even if the graphics can't be beat by any other game out there. It will have to be fun and not feel like a chore.

Those god rays are super ugly and deeply annoying to me.
The pit guy was so freakishly annoying and repetitive I turned him off completely after my first race.
Also, having only the use of a controller meant that it was nearly impossible to, you know, drive.

Pcars does some things well, but the way you're praising it as if it's the perfect racing experience and GTS will have to pull out all the stops just to match it? For me, nonsense. I spent most of my time at the copper box on brands hatch, and it was the best version of it I've played, and brilliantly fun. So for me, I'll sit and anticipate GTS and probably just concentrate on DC and (hopefully) AC until release.
 
Those god rays are super ugly and deeply annoying to me.
The pit guy was so freakishly annoying and repetitive I turned him off completely after my first race.
Also, having only the use of a controller meant that it was nearly impossible to, you know, drive.

Pcars does some things well, but the way you're praising it as if it's the perfect racing experience and GTS will have to pull out all the stops just to match it? For me, nonsense. I spent most of my time at the copper box on brands hatch, and it was the best version of it I've played, and brilliantly fun. So for me, I'll sit and anticipate GTS and probably just concentrate on DC and (hopefully) AC until release.
Heck naw. I have posts in the PCars thread as well. I use a controller as well. I race offline. I haven't raced online for a couple years. Matter of fact, Last online room I was in, was hosted by that ChevCamaro or CamaroChev guy. Good clean racing in his rooms.

I'm talking about fun. I'm praising PCars for the enjoyment I'm getting right now. I have also posted how I do hope GTS smashes all the current games and I do hope PD shut me up by producing the best racing game ever.

PCars has its flaws. Bully AI, floating marbles. I went and bought an XBONE for F6 because GT6 was dead to me. Put that sucka on the shelf. No matter that I bought the steel cover 15th Anniv GT6. All I've done for 15years , is praise Grab Turismo. Then, I woke up. One can only take so much.
 
It seems like it will always be compromise, if they remove dynamic weather to get 60fps people will complain...
If they add dynamic weather but game isn't constant 60fps people will complain... Same for the premium/standard cars...
If they cant get the PS4 to run 60 fps with dynamic weather they need to give up development.
 
Heck naw. I have posts in the PCars thread as well. I use a controller as well. I race offline. I haven't raced online for a couple years. Matter of fact, Last online room I was in, was hosted by that ChevCamaro or CamaroChev guy. Good clean racing in his rooms.

I'm talking about fun. I'm praising PCars for the enjoyment I'm getting right now. I have also posted how I do hope GTS smashes all the current games and I do hope PD shut me up by producing the best racing game ever.

PCars has its flaws. Bully AI, floating marbles. I went and bought an XBONE for F6 because GT6 was dead to me. Put that sucka on the shelf. No matter that I bought the steel cover 15th Anniv GT6. All I've done for 15years , is praise Grab Turismo. Then, I woke up. One can only take so much.

Well if you woke up, I'm still sleeping.

I just like fun in a game.

Having played GTS, I can say it's fun, much more so, in my opinion, than Pcars. I miss playing it, even. Good sign, right?

I hope, that when it's completed and released (and who knows when that will be, haha) you will give it the benefit of the doubt and maybe, just maybe, agree with me.

(On a related note, they really should have released the beta. Despite the GTP interview on this, I'm not buying it. Like @Samus said, VR pressure man)

Anyway, opinions bro, it's all it is.

:cheers:
 
7HO
If they cant get the PS4 to run 60 fps with dynamic weather they need to give up development.

So Sony did good firing Evolution ? How hard is to comprehend that PS4 is not powerful enough for good looking weather and night racing with all cars casting the light. ?

Driveclub is your GTS with dynamic weather. Evo was a first party studio that could squeeze as much from PS4 as PD. It runs at 30FPS with 12 cars.

PD is not a magic fairy.

PS3 had ONE AI car casting the light, road surface that didn't even look wet, wasn't full 1080p and it still run at 30-40 FPS.

PS3 wasn't ready AT ALL and PS4 isn't either. Unless you want a game that looks worse than PCars.

Clearly both Turn10 and PD realize this and in order to make enough of a graphical jump from next gen while running at 60FPS dynamic conditions had to be left out.

Also graphics sell.
 
People want to believe positive feedback of the game they're looking forward to over negative feedback of the game they're looking forward to? Well I never.

Yeah, because anyone who makes a positive feedback (this includes people in the "cries of joy" thread) are shills. :rolleyes:
 
Actually, that's how everything works on Earth these days. You must have missed the epic arguing between the Dreamcast and Nintendo64 camps, though from what I recall, the Nintendo fans invaded and began trolling. Science has become its own dogma, with its own party lines, cardinal sins and heresies. ;) Anyhow...

I'm more excited with everything I see of GT Sport. I've been racing in GT6 with its well known characteristics, but every time I hop into a race, I find that the cars have some pretty darn good physics with that DFGT wheel. The cars communicate quite well. The sounds overall are pretty good. Other than the shadows, the graphics are fantastic. The range of cars and tracks is to die for.

I want GT7, naturally. GT6 but better. But I'll take what I can get, and Sport is looking more than good enough. If you collate the various first hand reports from the Copper Box event and add in some YouTube videos, everything is improving, even sounds. I'll agree those tire samples have to be redone, some cars could use some more work, but we are still half a year from release.

I know everyone has their favorite game (cue The Cardigans). I've raced a lot of them. DriveClub is just another Project Gotham to me. (edit out critiques, mild as they are) PCARS, Forza, Assetto Corsa... lots of games on the market now, and they all have something going for them. Some of them I like, one or two of them I may be done with. RaceRoom is the only other game which really does it for me, and it does it extremely well. It's a work in progress, and a pricey one, but darn if it feels a lot like you have a furious race car in your hands. But it's not Gran Turismo.

I said in the "What if Kaz retires" thread that Gran Turismo is as much a movement as a game. A weird celebration of all things automotive and motorsports, a love affair of cars full of car porn. LOTS of car porn, and lots of tracks to throw those cars around on. Gran Turismo is special. Untouchable. Those of us who get it will never be distracted. Will we like other games? Sure, love some of them. But Gran Turismo is in a different realm. Polyphony Digital is the reason, a true racing game family, headed by the mad wizard patriarch, Kazunori. It's not perfect, but that doesn't matter. There's a reason that Kazunori has the respect of monarchs in the automotive world all the way to the aristocracy of FIA. That GT touches every aspect of the world of cars and motorsports in ways that nothing else does or may never will. It has an essence to it, a kind of life or spirit. It is its own microcosm. I can't explain it, but who can explain this phenomenon? Who cares? I'm here to celebrate it.

BRING IT! :D
:bowdown::bowdown: :cheers:
Amen. Those words, man. You have been heard. :D :D
 
Looking at the driver profile screen there's a couple of things that puzzle me:

IMG_1269.jpg


1. The fact that a driver has both a "level" rating and a "class" rating. I'm not sure why these measures are there separately and wonder what different purposes they serve.

2. Anyone got any ideas what the "458" number below the number of credits could represent? The symbol beside it is pretty ambiguous but what worries me is it looks like a stack of coins...........they wouldn't dare consider putting in a 2nd "premium" form of currency in would they?
The Class will be related to skill most likely.

Those other 'credits' could be used for entry into FIA certified events that may have a higher skill ceiling therefore stopping just anyone ruining races.
 
Just been watching the start of the Nurburgring 24H race and noticed all the advertising of GT on cars and track alike still have the tag 'The Real Driving Simulator' and just wondered why this tag hasn't (so far) been seen in association with GT Sport?

Is there a reason for this? Probably nothing much but am Curious.
 
Just been watching the start of the Nurburgring 24H race and noticed all the advertising of GT on cars and track alike still have the tag 'The Real Driving Simulator' and just wondered why this tag hasn't (so far) been seen in association with GT Sport?

Is there a reason for this? Probably nothing much but am Curious.

If I remember correctly, the banners in the copper box had this slogan. But it's not used front of box anymore for probably fairly obvious reasons :)
 
Well if you woke up, I'm still sleeping.

I just like fun in a game.

Having played GTS, I can say it's fun, much more so, in my opinion, than Pcars. I miss playing it, even. Good sign, right?

I hope, that when it's completed and released (and who knows when that will be, haha) you will give it the benefit of the doubt and maybe, just maybe, agree with me.

(On a related note, they really should have released the beta. Despite the GTP interview on this, I'm not buying it. Like @Samus said, VR pressure man)

Anyway, opinions bro, it's all it is.

:cheers:
Not really an accurate comparison is it? Not when you played gts at an event with a wheel whilst you found in pcars you couldn't drive with a controller. Playing GTS at an event as a fan will surely make the time spent on it more fun.
 
Just been watching the start of the Nurburgring 24H race and noticed all the advertising of GT on cars and track alike still have the tag 'The Real Driving Simulator' and just wondered why this tag hasn't (so far) been seen in association with GT Sport?

Is there a reason for this? Probably nothing much but am Curious.
It's not about just driving anymore. It's about FIA and glitter and scapes. :sly: Nah in all seriousness, low car count, mostly FIA regulated aspects, blabla. You won't drive an old boxy Civic with VTEC in a FF Cup in GTS, so it just isn't just a driving sim anymore, The Real FIA and Photoshoot Sim would be more correct now. ;)
 
If I remember correctly, the banners in the copper box had this slogan. But it's not used front of box anymore for probably fairly obvious reasons :)

What obvious reasons? (sorry for being dense!) If the banners were at Copper Box then why only omit it from the cover art?

I thought something to do with the FIA deal but then it wouldn't be seen anywhere I would think.
 
What obvious reasons? (sorry for being dense!) If the banners were at Copper Box then why only omit it from the cover art?

I thought something to do with the FIA deal but then it wouldn't be seen anywhere I would think.
I believe it's because it's more focussed on racing competitively, and because it looks, so far, to be quite different to previous Gran Turismo games in terms of the way it was designed.

Also, I think the slogan is there because many people know what that means. If you say to someone, "The Real Driving Simulator", they'll probably reply with "Gran Turismo". Of course, not everyone, but a fair few gamers would pick up on it fairly quick.
 
I sincerly hope the developer team consider just porting over the cars with adaptive tessellation as it can simply be rendered into the PS4 with the highest quality. It's kind of a waste if they have rebuilt the SLS GT3 when it already has AT in GT6. For the '09 Evora S, it would make sense to rebuild it, it appeared in GT5P Spec III and didn't carry the same technology.
 
Just been watching the start of the Nurburgring 24H race and noticed all the advertising of GT on cars and track alike still have the tag 'The Real Driving Simulator' and just wondered why this tag hasn't (so far) been seen in association with GT Sport?

Is there a reason for this? Probably nothing much but am Curious.
Probably standards and you can't change the window stickering:lol:
 
I sincerly hope the developer team consider just porting over the cars with adaptive tessellation as it can simply be rendered into the PS4 with the highest quality. It's kind of a waste if they have rebuilt the SLS GT3 when it already has AT in GT6. For the '09 Evora S, it would make sense to rebuild it, it appeared in GT5P Spec III and didn't carry the same technology.
I remember seeing something here on GTPlanet about the cars having to be rebuilt because of Physical Based Rendering. Something about them not being compatible? It would make sense, I think, since the difference is pretty big. But I'm not 100% on this. Maybe someone with more knowledge than me could confirm (or deny) this?

In the interview with Kaz where he talked about GT Sport, I believe he mentioned that Adaptive Tessellation is indeed in the game. Well, not explicitly, but he said that instead of adding more and more polygons, they split up/adapt to make everything look smoother. If I'm correct, that is what AT does, right?

EDIT: Found the interview. Scroll down to Question 6 to find the bit about Adaptive Tessellation. https://www.gtplanet.net/forum/goto/post?id=11387865#post-11387865
 
Last edited:
I remember seeing something here on GTPlanet about the cars having to be rebuilt because of Physical Based Rendering. Something about them not being compatible? It would make sense, I think, since the difference is pretty big. But I'm not 100% on this. Maybe someone with more knowledge than me could confirm (or deny) this?

In the interview with Kaz where he talked about GT Sport, I believe he mentioned that Adaptive Tessellation is indeed in the game. Well, not explicitly, but he said that instead of adding more and more polygons, they split up to make everything look smoother. If I'm correct, that is what AT does, right?
I had to look up Physical Based Rendering. If that's true, that would explain Kaz's comments that the cars had to be reworked from the ground up. Do you remember where he said this? A much shorter, plain english summary can be found here.
 
I had to look up Physical Based Rendering. If that's true, that would explain Kaz's comments that the cars had to be reworked from the ground up. Do you remember where he said this?
I believe I saw it here on GTPlanet, but I can't remember exactly where. I think I saw it from a post in this thread, not 100% though. I can't remember if Kaz said it or someone here said it. Either way, it made a lot of sense to me. Now that I think about it, it most likely was by a user here. It was along the lines of "The GT6 premiums weren't compatible with Physical Based Rendering, so they had to rebuild them for GT Sport."

I know Kaz said that they were future proof, but maybe at the time, he didn't think that they'd be using PBR? After seeing the difference in quality (assuming that this is true), he might have said "Okay, we can't use the GT6 models, they won't work properly, so we'll have to start over."
 
Being realistic I thin they faced the same issue that T10 did, by switching to PBR rendering which you can definitely see in the released footage all of the PS3 assets were rendered useless as they're incompatible with PBR. Which means they have to redo all the textures for all the cars and all the tracks. Seeing how long it took T10 to do it with their resources, I'm expecting GTS to have half of GT6's premium content at best, or more likely even less. We'll see I guess, but I think there will be a lot of disappointed fans when they reveal car/track lists.
 
PBR won't be the reason to rework a mesh though as it is all engine and material based. Still a lot of work for each asset mind. Adaptive tessellation however would be the reason to completely remodel a mesh as you have to have the correct topology or the T-vertices would cause cracks in the model when the AT is in use. The tessellation would overlap and/or pull itself apart forming anomalies within the mesh itself and materials upon it.

I have a paper from DICE somewhere explaining the use of AT in the Frostbite Engine. If indeed PD have completely remodelled the cars since GT5 this would be the only reason to have to rework the mesh itself
 
PBR won't be the reason to rework a mesh though as it is all engine and material based. Still a lot of work for each asset mind. Adaptive tessellation however would be the reason to completely remodel a mesh as you have to have the correct topology or the T-vertices would cause cracks in the model when the AT is in use. The tessellation would overlap and/or pull itself apart forming anomalies within the mesh itself and materials upon it.

I have a paper from DICE somewhere explaining the use of AT in the Frostbite Engine. If indeed PD have completely remodelled the cars since GT5 this would be the only reason to have to rework the mesh itself
Oh, right, I see. That's really interesting. Thanks for that, bud 👍
 
There currently is a track preview running on TV at the 24h race. It's not done with GT Sport though, hmm. Thought this might happen since it did three years ago with GT6.
IMG_20160528_180100.jpg
 
Back