Gran Turismo Sport: General Discussion

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I find it strange how Yamauchi complains about how challenging the PS3 was and how PS4 is so easy to optimize. And yet what they've had on PS3 seems much more impressive technically. GTS removes dynamic ToD/Weather, but what is there to show for it? A small bump in resolution from 1440*1080 to FullHD? 4 more cars on the grid? Still blocky shadows? Very strange considering how big of a jump Forza made, from 720p to 1080p, 12 vs 24 cars on track, night/rain, all still with locked 60 fps at all times and on weaker platforms to boot. I've always considered PD a lot better at pushing platforms than T10, but I might have to reconsider that.
PS2 to PS3 was a bigger "leap" in tech than PS3 to PS4 is.

Also comparing a game still in development to games that have released is a bit of a moot point.
 
PS2 to PS3 was a bigger "leap" in tech than PS3 to PS4 is.

Also comparing a game still in development to games that have released is a bit of a moot point.

Never mind that comparing PD's first PS4 outing to their later PS3 outings (in terms of how much power they were able to wring out of the respective console) is a bit silly as well.

Sure, we're moderately deep into the PS4's lifespan at this point, but we'll still be a whole year shy of being as deep as GT5 was into the PS3's lifespan by the time GTS's current release date comes to pass.
 
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I have a feeling PD and sony are gonna feel pretty stupid after the forza event... at least we have pCars2 to look fw to next year. Maybe Evo/Codemasters are working on a GT-Forza killer. I wouldnt be surprised
 
To be fair, some of PD's PS3 models are good enough to be ported to the PS4, I'm talking about the premiums introduced in GT6, the GT5 DLC cars, and some vanilla GT5 premiums.

Others like the D1 Blitz R34 would need to be rebuilt.

I can confidently say that if PD ports their better PS3 models and rebuild others, all while building cars new to the series, they can safely hit 500 cars for whatever game comes after GTS
 
To be fair, some of PD's PS3 models are good enough to be ported to the PS4, I'm talking about the premiums introduced in GT6, the GT5 DLC cars, and some vanilla GT5 premiums.

Others like the D1 Blitz R34 would need to be rebuilt.

I can confidently say that if PD ports their better PS3 models and rebuild others, all while building cars new to the series, they can safely hit 500 cars for whatever game comes after GTS
I think that PD don't have many car with new sounds. Maybe, for this reason, we have a low count.
 
I find it strange how Yamauchi complains about how challenging the PS3 was and how PS4 is so easy to optimize. And yet what they've had on PS3 seems much more impressive technically. GTS removes dynamic ToD/Weather, but what is there to show for it? A small bump in resolution from 1440*1080 to FullHD? 4 more cars on the grid? Still blocky shadows? Very strange considering how big of a jump Forza made, from 720p to 1080p, 12 vs 24 cars on track, night/rain, all still with locked 60 fps at all times and on weaker platforms to boot. I've always considered PD a lot better at pushing platforms than T10, but I might have to reconsider that.

The fact of the matter is last gen racing games looked great already and next console the difference will be even less.

Here GT6 looks better than Forza5. Forza6 and Forza5 there is not much difference. I just cannot take their lighting system.




I also disagree with your comment they made a big upgrade. Still using 30fps reflection, still using 30fps mirrors. They did add headlight, static night racing and weather but it took them too long to do that. Forza6 was released last year only.

 
The fact of the matter is last gen racing games looked great already and next console the difference will be even less.

Here GT6 looks better than Forza5. Forza6 and Forza5 there is not much difference. I just cannot take their lighting system.




I also disagree with your comment they made a big upgrade. Still using 30fps reflection, still using 30fps mirrors. They did add headlight, static night racing and weather but it took them too long to do that. Forza6 was released last year only.


The closer to 'real-life-aspect', the lower the 'Wow-effect'. In my opinion.
 
I can confidently say that if PD ports their better PS3 models and rebuild others, all while building cars new to the series, they can safely hit 500 cars for whatever game comes after GTS

For sure, and by then T10 will have released another 3 Forza games and will have over 1000 cars at proper current gen quality...
 
Incidentally, that's how religion works.
Actually, that's how everything works on Earth these days. You must have missed the epic arguing between the Dreamcast and Nintendo64 camps, though from what I recall, the Nintendo fans invaded and began trolling. Science has become its own dogma, with its own party lines, cardinal sins and heresies. ;) Anyhow...

I'm more excited with everything I see of GT Sport. I've been racing in GT6 with its well known characteristics, but every time I hop into a race, I find that the cars have some pretty darn good physics with that DFGT wheel. The cars communicate quite well. The sounds overall are pretty good. Other than the shadows, the graphics are fantastic. The range of cars and tracks is to die for.

I want GT7, naturally. GT6 but better. But I'll take what I can get, and Sport is looking more than good enough. If you collate the various first hand reports from the Copper Box event and add in some YouTube videos, everything is improving, even sounds. I'll agree those tire samples have to be redone, some cars could use some more work, but we are still half a year from release.

I know everyone has their favorite game (cue The Cardigans). I've raced a lot of them. DriveClub is just another Project Gotham to me. (edit out critiques, mild as they are) PCARS, Forza, Assetto Corsa... lots of games on the market now, and they all have something going for them. Some of them I like, one or two of them I may be done with. RaceRoom is the only other game which really does it for me, and it does it extremely well. It's a work in progress, and a pricey one, but darn if it feels a lot like you have a furious race car in your hands. But it's not Gran Turismo.

I said in the "What if Kaz retires" thread that Gran Turismo is as much a movement as a game. A weird celebration of all things automotive and motorsports, a love affair of cars full of car porn. LOTS of car porn, and lots of tracks to throw those cars around on. Gran Turismo is special. Untouchable. Those of us who get it will never be distracted. Will we like other games? Sure, love some of them. But Gran Turismo is in a different realm. Polyphony Digital is the reason, a true racing game family, headed by the mad wizard patriarch, Kazunori. It's not perfect, but that doesn't matter. There's a reason that Kazunori has the respect of monarchs in the automotive world all the way to the aristocracy of FIA. That GT touches every aspect of the world of cars and motorsports in ways that nothing else does or may never will. It has an essence to it, a kind of life or spirit. It is its own microcosm. I can't explain it, but who can explain this phenomenon? Who cares? I'm here to celebrate it.

BRING IT! :D
 
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No one has given in depth review of the physics yet based on the car setup that was driven, how it gives feedback, how it perform on the limit, how the spring/damper setup translate to the road and back, how the alignment translate to handling ( camber/toe ), weight transfer, aero balance, tire grip and behavior ( slip, lateral grip, longitudinal grip, reaction to heat, stagger setup grip balance - MR and RR cars if available, mix tire F/R behavior ), LSD ( the setup and how it affect the car ). How the car drives when doing low speed maneuver like J turns, handbrake drift, standing start ( launch hard ), slalom, 180, 360 ( donuts ), and brake + feint induced drift ( should be possible on road cars ) Test drive on comfort to racing tire ( on race car as well ) with all aids off ( no ABS ), see if brake balance still works like GT6 or goes back to GT5 implementation.

I would do these, bring a notepad, write down the setup, impression on each aspect and compare to GT5/6, but sadly I couldn't be in Germany or Japan :( Maybe someone who will attend Nurb 24H or Japan event could do all those above :D


You must be a lot different than me :lol:

FTFY :P Tenacious is one of a kind :D
 
I wonder when Pd is gonna demo the vr, in my opinion vr is the next step in gaming and racing games are the perfect platform to showcase it.
It is but having used a HTC Vive for the past couple of months it's not good enough yet to limit the none VR experience just so we can have the VR experience.
 
It is but having used a HTC Vive for the past couple of months it's not good enough yet to limit the none VR experience just so we can have the VR experience.
I agree but I don't think Pd has a choice in the matter Sony pays the bills and Gtsport is gonna be a pillar game for Psvr.
 
I agree but I don't think Pd has a choice in the matter Sony pays the bills and Gtsport is gonna be a pillar game for Psvr.
I agree but I also think people will be very disappointed with GTS in VR. I know what my Vive is capable of with my uber PC, and both the Vive and my PC are far superior in terms of hardware than either the PSVR or PS4 (even PS4 Neo). So I think the experience will be worse than what I currently experience with Vive and for many many people that's not going to be good enough. It's certainly not going to be good enough even for me, who is perfectly happy to put up with first gen tech, if the none VR experience suffers as a result. I think there will be a big back lash because of the inclusion of VR.
 
Looking at the driver profile screen there's a couple of things that puzzle me:

IMG_1269.jpg


1. The fact that a driver has both a "level" rating and a "class" rating. I'm not sure why these measures are there separately and wonder what different purposes they serve.

Level is something that goes up almost purely based on how much you play. Class isn't necessarily so, and could be linked to safety rating or achievements or something else.

It's good design to give the player something just for playing, that way even the worst drivers can feel like they're achieving something.

2. Anyone got any ideas what the "458" number below the number of credits could represent? The symbol beside it is pretty ambiguous but what worries me is it looks like a stack of coins...........they wouldn't dare consider putting in a 2nd "premium" form of currency in would they?

Hell yes, they would.
 
I agree but I also think people will be very disappointed with GTS in VR. I know what my Vive is capable of with my uber PC, and both the Vive and my PC are far superior in terms of hardware than either the PSVR or PS4 (even PS4 Neo). So I think the experience will be worse than what I currently experience with Vive and for many many people that's not going to be good enough. It's certainly not going to be good enough even for me, who is perfectly happy to put up with first gen tech, if the none VR experience suffers as a result. I think there will be a big back lash because of the inclusion of VR.
Once again I agree with you but anybody that buys vr at this stage knows what they are in for as long as Sony demo's the game so people know what to expect I think it could be a success.I think I read a while back about Driveclub having a vr mode and people seemed to be impressed by it there where obvious cutbacks in the quality of graphics.
 
The fact of the matter is last gen racing games looked great already and next console the difference will be even less.

Here GT6 looks better than Forza5. Forza6 and Forza5 there is not much difference. I just cannot take their lighting system.




I also disagree with your comment they made a big upgrade. Still using 30fps reflection, still using 30fps mirrors. They did add headlight, static night racing and weather but it took them too long to do that. Forza6 was released last year only.


GT6 might be able to keep up in a lowres compressed youtube video, but I can play both games back to back on my TV as I own both and in reality GT6 is nowhere close to FM5/6. But let's keep it out of this thread, shall we.
 
Once again I agree with you but anybody that buys vr at this stage knows what they are in for as long as Sony demo's the game so people know what to expect I think it could be a success.I think I read a while back about Driveclub having a vr mode and people seemed to be impressed by it there where obvious cutbacks in the quality of graphics.
It's not the quality of the graphics being cut back that will be the problem, that will affect the none VR experience more, it's the 1080p screens a few cm's from your eyes that is the problem. Your going to get screen door effect, anything further than 50m in front of the car will be incredibly blurry and pixelated. Everyone really needs to temper their expectations of what GTS in VR is going to be like.
 
When Polyphony sends it's cars, they’re not sending their best. They’re sending cars that have lots of problems, and they’re bringing those problems with us. They’re bringing Daihatsu Midgets. They’re bringing Fiat 500s. They’re slow. And some, I assume, are good cars.


:lol:
They are slow, they are criminal, and they don't belong here.
But I love them and, I think you will see, that they love me, and we are going To Win with them.
We are going to Win big league like you wouldn't believe. Your head will spin at our victories. We don't win any more. But Daihatsu and Fiat will vote for me and we will start winning again.
Make Gran Turismo Great Again!
 
...So when GTS will be out, than we will judge them, maybe this will be the best GT game ever, who knows? I'm sick to read all negativities, and none of you are played GTS yet! ''Smart ones''
 
I find it strange how Yamauchi complains about how challenging the PS3 was and how PS4 is so easy to optimize. And yet what they've had on PS3 seems much more impressive technically. GTS removes dynamic ToD/Weather, but what is there to show for it? A small bump in resolution from 1440*1080 to FullHD? 4 more cars on the grid? Still blocky shadows? Very strange considering how big of a jump Forza made, from 720p to 1080p, 12 vs 24 cars on track, night/rain, all still with locked 60 fps at all times and on weaker platforms to boot. I've always considered PD a lot better at pushing platforms than T10, but I might have to reconsider that.
Agreed. GTS disappoints me on every aspects, especially in the choices made, removal of dynamic weather and time, and removal of every premium. A real waste.
 
It's the ambience, man. PCars: #51 RGT-8 GT3, 6pm, Light Rain at Zhuhai, 41 AI RGT-8 GT3s in different liveries set to 90 difficulty, Sun piercing the thick clouds, leaving Sun rays as the clouds move across the sky in real time. The sound of the flat-6 and squeal of the brakes as the wiper clears the water line during its next swipe. Pit engineer encouraging and notifying me of each fastest lap I perform, all the while telling me to push. Push I do. Engineer calls, "Last lap!" and "Push" more til the finish. That was only 15minutes in a Quick Race Weekend. 👍

PD will have to do more than this. Even if the tracks have locked conditions. Even if the graphics can't be beat by any other game out there. It will have to be fun and not feel like a chore.
 
...So when GTS will be out, than we will judge them, maybe this will be the best GT game ever, who knows? I'm sick to read all negativities, and none of you are played GTS yet! ''Smart ones''
All you want to do Greatbee is silence those who don't share the same opinion as you. And as others have said that results in an echo chamber. Either put up with the fact people have got different opinions to you and express them or counter their complaints with arguments of your own. However, please stop moaning about people moaning.
 
I heard the quote from earlier, I was watching the live broadcast. And that is a great point, but the reason I have suspicions was the tone of how he presented it. All he mentioned was this partnership with FIA and the two championships from with in. It sounded, to me, that this was something for us to play until GT7 came out. Out of everything in a GT game, he talks about this one aspect, sounds fishy to me. Also, he has a translator, which I assume not everything can be taken as a direct translation form Japanese to English. He could have meant that the quality and production value one can expect from PD will be in it, not really the features. But I digress, I'm just a bit worried by the vagueness of it all.

We expect low quality sound, but don't actually expect it if that makes sense! You'd be mad to pre order this without trying it or watching reviews first.
 
Agreed. GTS disappoints me on every aspects, especially in the choices made, removal of dynamic weather and time, and removal of every premium. A real waste.

It seems like it will always be compromise, if they remove dynamic weather to get 60fps people will complain...
If they add dynamic weather but game isn't constant 60fps people will complain... Same for the premium/standard cars...
 
13320371_10206404373702129_899545815928551595_o.jpg


:D

I agree but I also think people will be very disappointed with GTS in VR. I know what my Vive is capable of with my uber PC, and both the Vive and my PC are far superior in terms of hardware than either the PSVR or PS4 (even PS4 Neo). So I think the experience will be worse than what I currently experience with Vive and for many many people that's not going to be good enough. It's certainly not going to be good enough even for me, who is perfectly happy to put up with first gen tech, if the none VR experience suffers as a result. I think there will be a big back lash because of the inclusion of VR.

This basically:

VR. I can see it now, it's going to be the 3D of this game, blamed for most of the pitfalls and it's all Sony's fault for pushing them to do it.

Sounds stay the same? VRs fault.
AI stays the same? VR.
No dynamic time/weather? VR.
 
Of course we still need to witness how much of Gran Turismo Sport will run in VR, but sure mandatory antialiased 1080@60 stereoscopic rendering is going to monopolize a reasonable amount of performance no more available for other features further optimizations; that is not an excuse in anyway or form but the implacable obviousness of a finite spec and quantifiably limited amount of performance at disposal.
 
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