Gran Turismo Sport: General Discussion

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I wonder if he played at GT Sport ? :D
 
Dear sweet grandma where did these essays come from?

Anywho,

I wonder if GTAuto with all the GT6 features will rear its head in for GTS or has GTS gone too pro?
 
7HO
Every single race is different and unique with both different grid and also the same people behave differently each race. However there is a massive but attached because everything we have seen gives us the impression that official races will be very short and this would be a massive mistake. You need time in a race to be strategic, to set up passes and to get in you opponents head. Cross you fingers that race lengths will allow for unique and memorable racing experiences because if they are too short they will not be so unique. The better the matchmaking the more important it will be for race length to be longer
So it's uniqueness boils down to an aspect that pretty much all racing games cam cover? I'm not exactly seeing how any of what you just said is unique.

7HO
just did in other posts but PSVR support, real racing with advanced matchmaking which is the single biggest draw card, people just need to try it to become believers. The offline mode is purposeful and is both to develop new drivers and to form the basis of early matchmaking. A focus on driver development to create real life race drivers and millions of new sim racers. A game that caters to every driver of every skill level and every level of seriousness, wreckers are welcome, so are the super serious and everyone in between, Kaz said the same. A meaningful career that actually represents a real career in Motorsports because this is real Motorsports and if it sells well will be the largest Motorsport on the planet. Liveries, oh and I haven't seen this talked about but when I rewatched that video I saw Kaz talking about this feature and how it will have both defined stickers and users would be able to create their own stickers, so it seems like it will work well. Social features. Scapes. Official racing on official servers with 20 car limits at this stage but I'm hoping we will see this number go up more in the future.
So outside of PSVR and liveries, there's not much about content within your post there. I'm not even sure if PSVR should be considered content, more so a feature. I've acknowledged the photomode aspect of the game, but you're not really selling much on your point.
7HO
Before we get into the body of this one lets just face the obvious, If PD were capable of producing the AI you speak of without detriment we would no doubt be getting it but never have they shown us that they are capable of doing that, not a biggie because the AI you talk about doesn't exist anywhere.
I think Pcars does well enough in that aspect, perfect? No. But I definitely do get a good amount of fun out of it.

7HO
here is no such thing as competitive and competent AI, how did EmptyBox describe AI? That's right, Actual Idiots, his video on AI is very good. And then what you are requesting is something PD have never shown us they are able to create. The problem with AI is they are somewhere between lunatics and slow predictable morons, the better they get at actually racing you the worse they get in regards to driver etiquette so there is no AI that I know of that can be used as you describe. So the history of PD with AI is that it teaches bad driving techniques and clearly they are aware of this
So because they haven't been able to do it before, means it can't be done. Weird to see you take that stance on that aspect, but not most of anything else.

7HO
Now when you addressed the first part you pretty much confirmed why the second part is true, fear.
No I didn't. While that may be one aspect, I myself like playing offline as well as online. Sometimes I feel like showing off my tunes and testing them in different environments against real players. Sometimes I don't want to worry about connection problems or idiot drivers smashing around the first turn so I'll play offline. However, with this set up, I'm stuck having to stay in one aspect that is just not a replacement for a lax career approach. Another issue with online is said connection, as well as those idiots mention. When I encounter those it would be nice to have something to fall back on.
7HO
The sooner they try it the sooner they will get over it, the best thing you could do for them is throw then in a race with all that fear after they have practiced and are ready which is what the offline component of this game is designed to d
It's not always about fear, as mentioned above.
 
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Not sure if this is the place to post this, but I am travelling down to Goodwood with friends on Friday and wondered who else from here is attending. I already know about two members going from the rumble strip thread but that's buried away from the GT Sport area and many may not have seen it.

As most will know by now, GT Sport is being featured at the VW stand this year, (based on the news post with the competition for free places which I didn't win :grumpy::lol: ), so be sure to try to check it out there if you can. I'll no doubt pass by the stand during the day on Friday, but if there is a long queue i may not stay there for long as my friends will not be "bovvered" much about GT Sport.

However, if there is reason to stay there (e.g. a chance of playing or of meeting up with others from the forum), I may be able to hang around there longer while my friends peruse the stands.

So, if you're attending Goodwood this Friday, please feel free to reply, or drop me a pm. :cheers: :gtpflag:
 
That makes no sense in the context of what was mentioned. Real F1 cars don't have TCS, no, so they can't use it. Real road cars do, so it would nice for it to be simulated properly, as an option.

Regarding Real Life Road Cars on a race-track.
In the multiple times I've been to real life track-days, the first thing I do it turn the TC off if it's equipped, noting ruins a good power-slide more than TC.

As for gars in GTS, assuming we have the similar level of suspension and drive-train modifications that previous GT titles have had,
when you equate FC Suspension and Differential upgrades, plus SS or RH tyres into real life, TC is not something you'd be worried about having or using,
Many guys I know who have built dedicated track cars from road cars do all they can to get rid of any aids at all, even ABS.
 
The only difference I can make of it is the inclusion of the FIA. However, that doesn't make the racing any more real or make the other any more fake. The inclusion of the FIA should be in question too, because if this is making it more "real" than its weird that all these VGT's are included, and racing in spec categories apparently.
IMO it is absolutely weird but at the same time it isn't, it is about as weird as a hybrid F1 car that is forced to not exceed a defined fuel consumption, apparently the pinnacle of racing. It is about as weird as a LMP1 car compared to a GT3 car. What I mean is this is a different platform and FIA get to make the rules and it is hilarious because this was an argument a few years back on iRacing because iRacing are known for being faithful to real life and certain member did not respond well to the suggestion that you could re-purpose cars and because it is an online racing series and iRacing is the governing body just like a real life governing body iRacing should be able to create their own classes that cars are built to and although these cars would not represent a real car in a real class they would be just as realistic. The idea is sound and it opened iRacing to create the Ruf GT3 and the FGT GT3, 2 cars that have been criticised on iRacing for being fake which is also hilarious because every car on iRacing is fake. But there was a real and valid problem with the Ruf, iRacing's license only allows them to 3D model the street cars and they are not allowed to modify the 3D model so when they built the GT3 and the Cup car, although these use physics from their Porsche counterpart (we intelligently assume because of known information) they look like a street car with street car interior. In other word they use TARDIS technology because the car uses physics from a car that is physically bigger than the actual car you are driving. The FGT is criticised because certain members pointed out how there is no way the car is anything but fake using invented physics but as I said that can be done to produce a car that is just as realistic as if you build the real thing in real life, especially considering iRacing's attention to detail and the fact that they individually weight and scan the individual components of a car. Anyway the reason this tale is funny is because at the same time we started finding out details of FIA's involvement and the cars iRacing buckled to pressure regarding these cars. Well the Ruf really looks like crap.

The thing is because FIA sanction GT Sport and are in charge of their own series on GT Sport whatever they say goes, they can create a class using real or imagined cars according to any rule set they create and they have the incredible ability to balance these cars in a far better way than in many real life categories that even they run but similarly to the greatest class of racing ever created GT3 which is great because of the similar to GTS rules and similar method of BoP. Simply put online racing is clearly the most advanced form of Motor racing we can have. And because PD are a sanctioned body under FIA they can also create their own classes of racing and be sanctioned by FIA. And even the online racing part where we host our own sessions are like a real life track day. So because this is a real life Motorsport the hand down is the fake cars become real cars because they are the cars we are allowed to race. But I still think it is funny that iRacing must only mimic real life racing but FIA who they mimic can go down the more logical path. What will be hilarious is if PD and FIA get BoP right out of the gate without using catch up boost or some type of rubber band for hundreds of cars when iRacing has struggled to get it right for less than a handful of cars season after season. What will be even more hilarious is if in the future FIA and manufacturers get together to build cars for a real life class based on imaginary cars created for Gran Turismo.

But that inclusion of FIA and their stamp that this is a real Motorsport is a major part of what makes it real, when you actually get in a race with real people then you will see it is real racing. If you want to taste that sweet fruit ahead of time go and grab one of those overpriced iRacing memberships and experience the best that online racing can give you. It will not take you long to realise it is real but the inclusion of FIA and their creation on this service of their own official FIA Motorsport adds a level of prestige, now we know we can compete against the world on a level playing field in an official FIA Motorsport, I guess I will get to feel something like what the Pros in iRacing NASCAR feel like.

Rightfully so.
:lol: No matter what includes no matter how incredible, amazing and perfect it is.

How? You're still going to be racing the same exact people you where in the past game, likely. I don't see how a change in title automatically means anything different. The game being different isn't going to be changing how I'm racing, how I approach the game, or what my outcome is with other racers. All that has stayed the same for me for any competitive racing game I've played, whether that is Mario Kart or Forza 6.

How? Well for starters in the career mode of the past you raced against dumb, slow, predictable AI and you pretended to be a race driver. In GTS you will actually be racing in a real series against real opponents, the fact that it is a real sanctioned series, run by the authority of world Motorsports makes it a real series and just racing in it makes you a real racing driver in what will most likely be the biggest Motorsport in the world.

You realise that in the FIA and Polyphony races you will not choose your opponents? You will enter a race and the matchmaking service will split the entrants up into multiple groups according to their skill and sportsmanship so you are in a race of people who are similar to you. Yes after time people will find their place and certain rivalries will form among competitors well matched to you who you will often find yourself competing against but in a service of millions of people where there is only online racing you should find yourself in different grids continually because the outcome of each race changes the matchmaking of the next.

The fact that you say you approach every race the same from Mario to Forza and believe that this will be the same indicates either denial or ignorance to me. You can't approach it the same when your opponents are different and do different things. When you are trying to pass that car in front and the car behind starts to pressure you how you approach that moment depends on the situation and your opponents, every time is different. The way you try to get in your opponents head and pressure him to make a mistake will depend on your opponent, the way you follow him and set up a pass will depend on the opponent, the time you choose to let him past will depend on your opponent, because you know he is going to crash and you would rather let him take the guy out in front of you rather than you and it is the difference between a DNF or gaining an extra position. The word that describes this approach is Racecraft. It is the difference between being a pretend race driver and a real race driver.

GT6 was already doing that with GTA, wasn't it?
For a very small number of people for a very limited time, GTS is going to let everyone in the world who wants to be a race driver all year round. The difference between this and iRacing is the people who would rather play smash up derby can do that instead if that is what they want to do and they can only have minimal impact on the service before they are placed with their fellow derby drivers. And those people who think rubbin is racing can happily race like that all day because they will be placed with their own kind. It caters for every driver unlike any service that has tried this before.
 
So it's uniqueness boils down to an aspect that pretty much all racing games cam cover? I'm not exactly seeing how any of what you just said is unique.

The way he puts things, is like GTSport will be the first game ever to have an online component...

And he doesn't get the "turno on the console and chill" kind of approach of most gamers. After all, gaming is all about that.

@7HO You still don't get that this game has somehow to please the casual gamer, who doesn't want to be obliged to race in a sanctioned racing series. You are basically saying the same as, since FIFA as Ultimate Team, they don't need any sort of offline mode. Keep in mind that some people enjoy the campaign, and some don't want to become virtual race drivers. They just want to play a game they like, the way they like. GT filled the needs for a lot of people, even though it wasn't a perfect game, some people played it for the tuning, some for the casual online gameplay, some to collect cars and take pictures of them, race against the AI just to have some fun, etc. Sport mode is an optional mode, don't expect everyone to be obliged play it just because you think they should.

Get this, not every single player wants to be a professional race driver through GTSport nor any other game. Lot's of people just want that pleasure of randomly driving a car in some track, with no compromises. The moment you take out all those other aspects of the game, some people won't enjoy it and will never see a reason to play it again.
 
Although price and the subscription part obviously has a big part of it, it should be noted that iRacing apparently had 50k subscribers in Dec 2012 and 55k in May 2015.

Compared to the 5 million in the first year of GT5.

Racing games are already niche and are sadly becoming more so, focusing on the niche section of a niche genre seems... Poorly thought out.

Guess we'll see over the first few months how many people buy and how many people stay.
 
@nasanu @Tired Tyres it don't matter who they work for, or if money changed hands. There doing something right in life for money to be changing hands. And in this case there expert input is of financial benifit to themselves. SMS paid for such input and that's logical. So there input is as I have said earlier more valid then either of your. So back to my original point !
You can answer with your wallet by not purchasing SMS games and that's fine's... You win and every bodies happy

How can you say this? You are saying that their opinion is trusted even if they are lying. Insane. And anyway these days what game doesn't have some driver backing it?

Don't fall for the marketing.
 
Doesn't really matter what they say in this interviews, it's marketing. The real answer to the question "Will there be a GT7?" will only appear when they see the reception GTSport gets and its sales. Until then, the mention of GT7 now could mean lot's of people not buying the game, preferring to wait for the "big one". I already have friends that will wait for a full GT or, at best, wait for a price drop for GTS, and I'm pretty sure a lot more people will do the same.
 
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Doesn't really matter what they say in this interviews, it's marketing. The real answer to the question "Will there be a GT7?" will only appear when they see the reception GTSport gets and its sales. Until then, the mention of GT7 now could mean lot's of people not buying the game, preferring to wait for the "big one". I already have friends that will wait for a full GT or at the best, wait for a price drop for GTS, and I'm pretty sure a lot more people will do the same.

From Kaz's own words in the interview above,
He References GT1-t as being the first generation of GT and GTS as the Start of the "New Era"

Reading between the lines, we may never see a traditional GT# Title...
 
From Kaz's own words in the interview above,
He References GT1-t as being the first generation of GT and GTS as the Start of the "New Era"

Reading between the lines, we may never see a traditional GT# Title...

Like I said, the next game being GT7 or not will be tied to the success of this game. Even if GTSport ends up being the best Sim ever made, it doesn't necessarily mean it will sell well and be a successful title. After all, the biggest part of the gamers that buy GT games, are not sim racers, instead, casuals that buy a game to fit their needs, either being car enthusiasts, dragsters, tuners, drifters. A GT game needs to feel atleast good enough in several aspects, not perfect, but good enough.
 
A result of, lesser content, smaller price.
Why are you arguing, it isn't lower price, it is where you live, that means nothing. Your statement goes against the most common complaint of everyone who says this is a prologue and complains that they are charging full price for a prologue even though it isn't a prologue.

It isn't even lesser content, it is 3 years of development, You perceive it as less. A number of people have shown how the content is comparable to other similar Premium titles that are considered full titles and are praised. I have shown how in ways the content of GTS is better or fuller featured than the leader in the market which costs a whole lot more. And I have even shown in multiple posts how the content exceeds the content of prior releases in complexity and how this title is the best featured title of the series so far. Just because you think it isn't because it doesn't have something you want or because you think it doesn't have enough cars doesn't make it so.

The change of direction makes it automatically a spin off. It's a step away from the original idea.

Now we are going in circles, no it isn't, yes it is, no it isn't. How do you know what the original idea was? Do you know if like George Lucas Kaz had a vision that he didn't have the technology to achieve and was forced to compromise? Do you know that throughout the series Kaz has mentioned compromises he had to make? Do you know that some of the ambitions Kaz has shared over the years that he didn't have the technology to achieve are complete transformations of the GT experience such as his open world ambitions that are yet to be achieved and may never be. Perhaps you think a band should change their name when they try a new direction, Metallica, GnRs, Arch Enemy, Bon Jovi, BON JOVI! The country rock band, it's still Bon Jovi to me.

A change in direction does not make a spin off. How many times has Supernatural become a spin off of itself according to you? Top Gear? Doctor Who the longest and most successful serial of all time? Doctor Who has changed direction multiple times and is not a spin off, Torchwood is a spin off. Are you starting to understand what a spin off is?

By watching comments you mean the commeent section of youtube or the comments in the interview? Either way, it just shows there will be limited tuning. Tuning is something a lot of people loved in previous GTs, and even wanted a deeper tuning system. The tuning being so limited, will feel like a huge middle finger for some of the more casual players who don't care for sport mode.

Comments by Kaz.

You really are misusing the term tuning. So to help clarify it for you I'll change the terminology, I already did earlier but this time I'm mentioning it so you pay attention.

I believe the ability to setup your car will be a sfully fetured or even more featured than ever. This is the most important aspect for this game.

The ability to bolt on fake parts and build a fake car will not be in this title. Honestly if you want to do this why are you even looking at GT in the first place? In the past I always considered GT the more appealing between Forza and GT for me because in standard form GT just felt better but it fell down with modifications. If you want to modify cars go to the king of modifying cars, go to Forza. It is a great game, don't worry, there is no need to feel guilty, have you seen Forza Horizon 3? Why are people upset that GT isn't doing this? It isn't realistic, it doesn't fit with the Real Driving Simulator title and Forza have been doing it better for a long time. That just has no place in this title.

How do you know if you don't care for something you haven't tried? It could be the best thing you have ever tried.

You need to understand this, the game is not just focused on the sport mode, there are other components in this game. Sport mode is a big part of the game, no denying on that, but the game as other features that will be as much, or even more popular, than the sport mode. The casual player will just go online to play with some friends, some friendly races, drag racing, drift, etc., or head to the campaign to gather enough money to buy a certain car, and then race it online or offline however they like. GTSport, will be more for the elites, for those who want something more serious. With that said, look at the lack of content in some of these aspects and how it will affect the player base.

Sport isn't for the elites, most of those guys will not try it unless word gets out that it is comparable to iRacing. Most will make fun of anyone who makes that claim anyway, some will form their opinion and then try it and no matter what their opinion will not change, you should see the conversations that go on over there. Most of them already know that GTS can't be a serious sim because it is on console, seriously, it has been said. GTS will not be for the elites, that is what the offline mode is initially for, GTS is for anyone and will customise your experience to the one you tell it you want, so you can be a wrecker if you wish or you can race clean, no matter your skill as long as there are enough people using it you will find competition at your level in GTS. But I can tell you have never raced seriously because you wouldn't have said that. The fun in racing comes from the competition, it is just as much fun fighting for position at the back of the pack as it is fighting for the win although one is at far greater risk of becoming very frustrating when things go wrong. I have raced many races where I lapped most of the field, races where I lapped an entire field bigger than the 20 GTS can support, those are not the fun races, the fun races are the ones where you have great battles, the better matched you are with your opponents the more fun it is.

So out of curiosity, what percentage of people or even better how many people do you think are going to pay full price for GTS to use it the way you described? Why would they choose GT instead of PCARS, AC or Forza which clearly is much better than GT according to what you are looking for in a game? i tell you what as long as they head to the campaign mode like you said the game will be fine because....

You need to understand this...In online mode it is P2P like GT6 and the experience is similar with the same grids. But the Sport mode will support 20 car grids matched to your level on premium servers, it is a completely different experience. I've raced with friends, It isn't fun beating them by 5 laps, I'd rather some clean hard racing in 15th place in the middle of a pack for an entire race, when you make it to the end of one of those you know you just experienced something amazing. I like trying to race the first 2 hours of a team endurance race just trying to get a decent position for my son to take over and having the pressure not to blow it but blowing it in qualifying anyway and starting at the back of the pack and taking early damage and having to pit for repairs but then coming out and working my way back up into a decent position so I can hand over my son and then coaching him after I hand over to him and being incredibly proud watching him run the best he has ever done with a damaged car that's getting away from him but only dropping one or two positions before he brings it home. I love nailing that pit strategy and jumping multiple position when I pit, I love letting that wild guy through to watch him take out the car in front of me when he doesn't let him past like I did and driving past both of them. Racing is just fun. Maybe the next guy loves to bump and run ST Sport has a place for that guy too and hopefully I'll never meet him and he can play bump and run with 20 other guys who love to bump and run and they will probably all be in tears of laughter at the end of the race with every race being a lottery, or maybe they will all be sitting in the pit for repairs by the second lap. Does none of that sound appealing to you?

It has some things that make GT GT. Some others disappeared or became so small that are not a big part of the game anymore.
And no, not everybody buys this kind of games to play competitively online, most don't even have time for that. They just want to enter in a lobby and chill, drive a little, maybe race for 15 minutes in a not so serious way. People are not less intelligent if they want to enjoy the game their way. It's, at the end of the day, a game, made to entertain people, not taking things so seriously and even distract them from all the seriousness of their day, and they are not less intelligent for that.
You really don't understand the competition and matchmaking aspect of this game.

It doesn't need to be super serious in GTS, you can do it your way. The beauty of matchmaking is if you are not the type of guy who likes to practice and test and you just want to jump on find a race and have some fun, the matchmaking system is designed to rate you according to your ability and fairness and put you with other people just like to for a fun fair fight. Some of the guys might be serious but just slow and others are talented but just jumped in for fun with the standard set, both run the same times and have a great battle with 18 other guys all running roughly the same times.

All your issues about this game stem from you thinking this game will be like iRacing for everyone. As long as they come through with the features they are promising, if matchmaking works, this will be the best racing game ever made. When I say that I know it will not challenge iRacing as far as the simulation experience goes but iracing is never going to have a million members and iRacing will never cater for wreckers and will always be best suited for the most serious so iRacing will never be a racing service for the masses like GTS can potentially be.
 
I think if Gran Turismo 6 was the last traditional, tried and true Gran Turismo game. I am off to playing Forza. I have given Polyphony so much patience. Then I waited 3 years to find out we are getting a radically different Gran Turismo game.

I hope Polyphony isn't ditching the traditional Gran Turismo. Albeit nearly 20 years old, it has worked really well for Polyphony and their fans!
 
I think if Gran Turismo 6 was the last traditional, tried and true Gran Turismo game. I am off to playing Forza. I have given Polyphony so much patience. Then I waited 3 years to find out we are getting a radically different Gran Turismo game.

I hope Polyphony is ditching the traditional Gran Turismo. Albeit nearly 20 years old, it has worked really well for Polyphony and their fans!
So despite everyone telling them that it no longer works, you want them to keep doing the same old thing? Ok...
 
I believe I know exactly what I'm getting with this game (scapes seem a bit out of place)

I am very excited for it IF they actually have a robust enough online matchmaking system in place, which seems to be the core of this iteration.

If it can place me into Div 86 with racers of similar skill, I get clean racing, I'm happy.

If it is not like GT6 QM, I'm happy.

If I'm given daily, weekly and monthly combos/championships/races (but which I can drop in and out of, kinda like FIFA UT) against drivers of the same rating, I'm happy.

If I continually make contact and by virtue ruin people's races, my rating goes down and plummet divisions, I'm happy.

If I improve my times, finishing positions, make minimal contact during races and start to go up divisions and feel rewarded, I'm happy.

If I can do this over the next 3 years with added cars, tracks, incentives for clean racing and I hit my zenith at Div 20, I'm happy.

How it can not turn into GT6 QM is what's troubling me.

If they can pull all this off, I will give them a standing ovation.........but guess what, after all that I'm still gonna want my custom car collection game.

GT Anthology (look it doesn't have to have a number) I will still await you.

Awesome post but one question, why does your custom car collecting game need to be created by PD? There are some awesome ones out there already, treat sims like Pokemon, it is more fun. By the way did you know Kaz said that they are not trying to compete with GT, they are trying to compliment?

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download-4.jpg
 
So despite everyone telling them that it no longer works, you want them to keep doing the same old thing? Ok...
Who's everyone?

Also lol @7HO, half the tracks, a tenth the vehicles, no customization, less than half the premiums, no course maker and no single player career equals most content ever in a GT game?

This has the least content of any GT game since... GT1 and the autoshow demos?
 
7HO
Why are you arguing, it isn't lower price, it is where you live, that means nothing. Your statement goes against the most common complaint of everyone who says this is a prologue and complains that they are charging full price for a prologue even though it isn't a prologue.

It isn't even lesser content, it is 3 years of development, You perceive it as less. A number of people have shown how the content is comparable to other similar Premium titles that are considered full titles and are praised. I have shown how in ways the content of GTS is better or fuller featured than the leader in the market which costs a whole lot more. And I have even shown in multiple posts how the content exceeds the content of prior releases in complexity and how this title is the best featured title of the series so far. Just because you think it isn't because it doesn't have something you want or because you think it doesn't have enough cars doesn't make it so.



Now we are going in circles, no it isn't, yes it is, no it isn't. How do you know what the original idea was? Do you know if like George Lucas Kaz had a vision that he didn't have the technology to achieve and was forced to compromise? Do you know that throughout the series Kaz has mentioned compromises he had to make? Do you know that some of the ambitions Kaz has shared over the years that he didn't have the technology to achieve are complete transformations of the GT experience such as his open world ambitions that are yet to be achieved and may never be. Perhaps you think a band should change their name when they try a new direction, Metallica, GnRs, Arch Enemy, Bon Jovi, BON JOVI! The country rock band, it's still Bon Jovi to me.

A change in direction does not make a spin off. How many times has Supernatural become a spin off of itself according to you? Top Gear? Doctor Who the longest and most successful serial of all time? Doctor Who has changed direction multiple times and is not a spin off, Torchwood is a spin off. Are you starting to understand what a spin off is?



Comments by Kaz.

You really are misusing the term tuning. So to help clarify it for you I'll change the terminology, I already did earlier but this time I'm mentioning it so you pay attention.

I believe the ability to setup your car will be a sfully fetured or even more featured than ever. This is the most important aspect for this game.

The ability to bolt on fake parts and build a fake car will not be in this title. Honestly if you want to do this why are you even looking at GT in the first place? In the past I always considered GT the more appealing between Forza and GT for me because in standard form GT just felt better but it fell down with modifications. If you want to modify cars go to the king of modifying cars, go to Forza. It is a great game, don't worry, there is no need to feel guilty, have you seen Forza Horizon 3? Why are people upset that GT isn't doing this? It isn't realistic, it doesn't fit with the Real Driving Simulator title and Forza have been doing it better for a long time. That just has no place in this title.

How do you know if you don't care for something you haven't tried? It could be the best thing you have ever tried.



Sport isn't for the elites, most of those guys will not try it unless word gets out that it is comparable to iRacing. Most will make fun of anyone who makes that claim anyway, some will form their opinion and then try it and no matter what their opinion will not change, you should see the conversations that go on over there. Most of them already know that GTS can't be a serious sim because it is on console, seriously, it has been said. GTS will not be for the elites, that is what the offline mode is initially for, GTS is for anyone and will customise your experience to the one you tell it you want, so you can be a wrecker if you wish or you can race clean, no matter your skill as long as there are enough people using it you will find competition at your level in GTS. But I can tell you have never raced seriously because you wouldn't have said that. The fun in racing comes from the competition, it is just as much fun fighting for position at the back of the pack as it is fighting for the win although one is at far greater risk of becoming very frustrating when things go wrong. I have raced many races where I lapped most of the field, races where I lapped an entire field bigger than the 20 GTS can support, those are not the fun races, the fun races are the ones where you have great battles, the better matched you are with your opponents the more fun it is.

So out of curiosity, what percentage of people or even better how many people do you think are going to pay full price for GTS to use it the way you described? Why would they choose GT instead of PCARS, AC or Forza which clearly is much better than GT according to what you are looking for in a game? i tell you what as long as they head to the campaign mode like you said the game will be fine because....

You need to understand this...In online mode it is P2P like GT6 and the experience is similar with the same grids. But the Sport mode will support 20 car grids matched to your level on premium servers, it is a completely different experience. I've raced with friends, It isn't fun beating them by 5 laps, I'd rather some clean hard racing in 15th place in the middle of a pack for an entire race, when you make it to the end of one of those you know you just experienced something amazing. I like trying to race the first 2 hours of a team endurance race just trying to get a decent position for my son to take over and having the pressure not to blow it but blowing it in qualifying anyway and starting at the back of the pack and taking early damage and having to pit for repairs but then coming out and working my way back up into a decent position so I can hand over my son and then coaching him after I hand over to him and being incredibly proud watching him run the best he has ever done with a damaged car that's getting away from him but only dropping one or two positions before he brings it home. I love nailing that pit strategy and jumping multiple position when I pit, I love letting that wild guy through to watch him take out the car in front of me when he doesn't let him past like I did and driving past both of them. Racing is just fun. Maybe the next guy loves to bump and run ST Sport has a place for that guy too and hopefully I'll never meet him and he can play bump and run with 20 other guys who love to bump and run and they will probably all be in tears of laughter at the end of the race with every race being a lottery, or maybe they will all be sitting in the pit for repairs by the second lap. Does none of that sound appealing to you?


You really don't understand the competition and matchmaking aspect of this game.

It doesn't need to be super serious in GTS, you can do it your way. The beauty of matchmaking is if you are not the type of guy who likes to practice and test and you just want to jump on find a race and have some fun, the matchmaking system is designed to rate you according to your ability and fairness and put you with other people just like to for a fun fair fight. Some of the guys might be serious but just slow and others are talented but just jumped in for fun with the standard set, both run the same times and have a great battle with 18 other guys all running roughly the same times.

All your issues about this game stem from you thinking this game will be like iRacing for everyone. As long as they come through with the features they are promising, if matchmaking works, this will be the best racing game ever made. When I say that I know it will not challenge iRacing as far as the simulation experience goes but iracing is never going to have a million members and iRacing will never cater for wreckers and will always be best suited for the most serious so iRacing will never be a racing service for the masses like GTS can potentially be.
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(Sorry, it's just some of the posts you make are insanely long :lol:)
 
So despite everyone telling them that it no longer works, you want them to keep doing the same old thing? Ok...


I think Polyphony could have improved and expanded upon the model, rather than tossing it into the trashcan completely. Albeit dated, it was a good model. Many other racing games adopted the career mode model also. Why change something if it's not broken?
 
I think Polyphony could have improved and expanded upon the model, rather than tossing it into the trashcan completely. Albeit dated, it was a good model. Many other racing games adopted the career mode model also. Why change something if it's not broken?
Essentially all track based racing games have a career mode, admittedly few have a good one (aka doesn't feel super grindy). Grid Autosport and Project CARS being the ones that come to mind.
 
I pray to God that GTS isn't the future of GT.

It's already killed any interest for a PS4 for me (gonna buy a Xbone S in August and a Scorpio when it comes out instead... Maybe invest in a gaming PC).

Don't get a Scorpio unless it can run Windows or is insanely cheap, or unless it is actually useful for more than just 4k of an Oculus Rift, build a gaming PC. By the time Scorpio comes out a 6Tflop PC will be stupid cheap to build and you can do so much more with a PC than you can with an Xbox.
Also lol @7HO, half the tracks, a tenth the vehicles, no customization, less than half the premiums, no course maker and no single player career equals most content ever in a GT game?

Yep and in previous posts I showed how.

It's like being offered everything in the picture but saying you are not interested because there are no rubber ducks.

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I think Polyphony could have improved and expanded upon the model, rather than tossing it into the trashcan completely. Albeit dated, it was a good model. Many other racing games adopted the career mode model also. Why change something if it's not broken?
I honestly don't think they did trash the model. This to me feels like GTs version of Horizon, albeit going in a completely different direction. I am almost positive they will go back to the normal systems after not too long. I for one am with you on this, I loved the heck out of previous GTs, 5 and 6 included, but I think that based on sales and criticism its fair enough that they are trying something different. And no, I'm not saying GT6 sold poorly, but going from 13 to 5 million odd copies in one iteration has to be pretty defeating for a game company.
 
Many other racing games adopted the career mode model also. Why change something if it's not broken?
It wouldn't have fit for a game like GT Sport if the same career mode was implemented. Progressing and learning the basics of motorsport and driving I think is the best way to introduce someone to a racing game that at least wants to drive cleanly.
 
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