So it's uniqueness boils down to an aspect that pretty much all racing games cam cover? I'm not exactly seeing how any of what you just said is unique.Every single race is different and unique with both different grid and also the same people behave differently each race. However there is a massive but attached because everything we have seen gives us the impression that official races will be very short and this would be a massive mistake. You need time in a race to be strategic, to set up passes and to get in you opponents head. Cross you fingers that race lengths will allow for unique and memorable racing experiences because if they are too short they will not be so unique. The better the matchmaking the more important it will be for race length to be longer
So outside of PSVR and liveries, there's not much about content within your post there. I'm not even sure if PSVR should be considered content, more so a feature. I've acknowledged the photomode aspect of the game, but you're not really selling much on your point.just did in other posts but PSVR support, real racing with advanced matchmaking which is the single biggest draw card, people just need to try it to become believers. The offline mode is purposeful and is both to develop new drivers and to form the basis of early matchmaking. A focus on driver development to create real life race drivers and millions of new sim racers. A game that caters to every driver of every skill level and every level of seriousness, wreckers are welcome, so are the super serious and everyone in between, Kaz said the same. A meaningful career that actually represents a real career in Motorsports because this is real Motorsports and if it sells well will be the largest Motorsport on the planet. Liveries, oh and I haven't seen this talked about but when I rewatched that video I saw Kaz talking about this feature and how it will have both defined stickers and users would be able to create their own stickers, so it seems like it will work well. Social features. Scapes. Official racing on official servers with 20 car limits at this stage but I'm hoping we will see this number go up more in the future.
I think Pcars does well enough in that aspect, perfect? No. But I definitely do get a good amount of fun out of it.Before we get into the body of this one lets just face the obvious, If PD were capable of producing the AI you speak of without detriment we would no doubt be getting it but never have they shown us that they are capable of doing that, not a biggie because the AI you talk about doesn't exist anywhere.
So because they haven't been able to do it before, means it can't be done. Weird to see you take that stance on that aspect, but not most of anything else.here is no such thing as competitive and competent AI, how did EmptyBox describe AI? That's right, Actual Idiots, his video on AI is very good. And then what you are requesting is something PD have never shown us they are able to create. The problem with AI is they are somewhere between lunatics and slow predictable morons, the better they get at actually racing you the worse they get in regards to driver etiquette so there is no AI that I know of that can be used as you describe. So the history of PD with AI is that it teaches bad driving techniques and clearly they are aware of this
No I didn't. While that may be one aspect, I myself like playing offline as well as online. Sometimes I feel like showing off my tunes and testing them in different environments against real players. Sometimes I don't want to worry about connection problems or idiot drivers smashing around the first turn so I'll play offline. However, with this set up, I'm stuck having to stay in one aspect that is just not a replacement for a lax career approach. Another issue with online is said connection, as well as those idiots mention. When I encounter those it would be nice to have something to fall back on.Now when you addressed the first part you pretty much confirmed why the second part is true, fear.
It's not always about fear, as mentioned above.The sooner they try it the sooner they will get over it, the best thing you could do for them is throw then in a race with all that fear after they have practiced and are ready which is what the offline component of this game is designed to d
I do not want them, despite being in love for the Pontiac Solstice...Should we request GT2 cars as an optional download too while we're at it?
That makes no sense in the context of what was mentioned. Real F1 cars don't have TCS, no, so they can't use it. Real road cars do, so it would nice for it to be simulated properly, as an option.
Such a gentlemanIt was actually @mister dog that made the spot:tup:👍
IMO it is absolutely weird but at the same time it isn't, it is about as weird as a hybrid F1 car that is forced to not exceed a defined fuel consumption, apparently the pinnacle of racing. It is about as weird as a LMP1 car compared to a GT3 car. What I mean is this is a different platform and FIA get to make the rules and it is hilarious because this was an argument a few years back on iRacing because iRacing are known for being faithful to real life and certain member did not respond well to the suggestion that you could re-purpose cars and because it is an online racing series and iRacing is the governing body just like a real life governing body iRacing should be able to create their own classes that cars are built to and although these cars would not represent a real car in a real class they would be just as realistic. The idea is sound and it opened iRacing to create the Ruf GT3 and the FGT GT3, 2 cars that have been criticised on iRacing for being fake which is also hilarious because every car on iRacing is fake. But there was a real and valid problem with the Ruf, iRacing's license only allows them to 3D model the street cars and they are not allowed to modify the 3D model so when they built the GT3 and the Cup car, although these use physics from their Porsche counterpart (we intelligently assume because of known information) they look like a street car with street car interior. In other word they use TARDIS technology because the car uses physics from a car that is physically bigger than the actual car you are driving. The FGT is criticised because certain members pointed out how there is no way the car is anything but fake using invented physics but as I said that can be done to produce a car that is just as realistic as if you build the real thing in real life, especially considering iRacing's attention to detail and the fact that they individually weight and scan the individual components of a car. Anyway the reason this tale is funny is because at the same time we started finding out details of FIA's involvement and the cars iRacing buckled to pressure regarding these cars. Well the Ruf really looks like crap.The only difference I can make of it is the inclusion of the FIA. However, that doesn't make the racing any more real or make the other any more fake. The inclusion of the FIA should be in question too, because if this is making it more "real" than its weird that all these VGT's are included, and racing in spec categories apparently.
Rightfully so.
How? You're still going to be racing the same exact people you where in the past game, likely. I don't see how a change in title automatically means anything different. The game being different isn't going to be changing how I'm racing, how I approach the game, or what my outcome is with other racers. All that has stayed the same for me for any competitive racing game I've played, whether that is Mario Kart or Forza 6.
For a very small number of people for a very limited time, GTS is going to let everyone in the world who wants to be a race driver all year round. The difference between this and iRacing is the people who would rather play smash up derby can do that instead if that is what they want to do and they can only have minimal impact on the service before they are placed with their fellow derby drivers. And those people who think rubbin is racing can happily race like that all day because they will be placed with their own kind. It caters for every driver unlike any service that has tried this before.GT6 was already doing that with GTA, wasn't it?
There are still people who want standards in GTSport?
So it's uniqueness boils down to an aspect that pretty much all racing games cam cover? I'm not exactly seeing how any of what you just said is unique.
from 3:20, Kaz's own wordsAny chance of a source with Kaz saying it isn't a spin-off?
@nasanu @Tired Tyres it don't matter who they work for, or if money changed hands. There doing something right in life for money to be changing hands. And in this case there expert input is of financial benifit to themselves. SMS paid for such input and that's logical. So there input is as I have said earlier more valid then either of your. So back to my original point !
You can answer with your wallet by not purchasing SMS games and that's fine's... You win and every bodies happy
Doesn't really matter what they say in this interviews, it's marketing. The real answer to the question "Will there be a GT7?" will only appear when they see the reception GTSport gets and its sales. Until then, the mention of GT7 now could mean lot's of people not buying the game, preferring to wait for the "big one". I already have friends that will wait for a full GT or at the best, wait for a price drop for GTS, and I'm pretty sure a lot more people will do the same.
From Kaz's own words in the interview above,
He References GT1-t as being the first generation of GT and GTS as the Start of the "New Era"
Reading between the lines, we may never see a traditional GT# Title...
me..There are still people who want standards in GTSport?
Why are you arguing, it isn't lower price, it is where you live, that means nothing. Your statement goes against the most common complaint of everyone who says this is a prologue and complains that they are charging full price for a prologue even though it isn't a prologue.A result of, lesser content, smaller price.
The change of direction makes it automatically a spin off. It's a step away from the original idea.
By watching comments you mean the commeent section of youtube or the comments in the interview? Either way, it just shows there will be limited tuning. Tuning is something a lot of people loved in previous GTs, and even wanted a deeper tuning system. The tuning being so limited, will feel like a huge middle finger for some of the more casual players who don't care for sport mode.
You need to understand this, the game is not just focused on the sport mode, there are other components in this game. Sport mode is a big part of the game, no denying on that, but the game as other features that will be as much, or even more popular, than the sport mode. The casual player will just go online to play with some friends, some friendly races, drag racing, drift, etc., or head to the campaign to gather enough money to buy a certain car, and then race it online or offline however they like. GTSport, will be more for the elites, for those who want something more serious. With that said, look at the lack of content in some of these aspects and how it will affect the player base.
You really don't understand the competition and matchmaking aspect of this game.It has some things that make GT GT. Some others disappeared or became so small that are not a big part of the game anymore.
And no, not everybody buys this kind of games to play competitively online, most don't even have time for that. They just want to enter in a lobby and chill, drive a little, maybe race for 15 minutes in a not so serious way. People are not less intelligent if they want to enjoy the game their way. It's, at the end of the day, a game, made to entertain people, not taking things so seriously and even distract them from all the seriousness of their day, and they are not less intelligent for that.
me..
So despite everyone telling them that it no longer works, you want them to keep doing the same old thing? Ok...I think if Gran Turismo 6 was the last traditional, tried and true Gran Turismo game. I am off to playing Forza. I have given Polyphony so much patience. Then I waited 3 years to find out we are getting a radically different Gran Turismo game.
I hope Polyphony is ditching the traditional Gran Turismo. Albeit nearly 20 years old, it has worked really well for Polyphony and their fans!
I believe I know exactly what I'm getting with this game (scapes seem a bit out of place)
I am very excited for it IF they actually have a robust enough online matchmaking system in place, which seems to be the core of this iteration.
If it can place me into Div 86 with racers of similar skill, I get clean racing, I'm happy.
If it is not like GT6 QM, I'm happy.
If I'm given daily, weekly and monthly combos/championships/races (but which I can drop in and out of, kinda like FIFA UT) against drivers of the same rating, I'm happy.
If I continually make contact and by virtue ruin people's races, my rating goes down and plummet divisions, I'm happy.
If I improve my times, finishing positions, make minimal contact during races and start to go up divisions and feel rewarded, I'm happy.
If I can do this over the next 3 years with added cars, tracks, incentives for clean racing and I hit my zenith at Div 20, I'm happy.
How it can not turn into GT6 QM is what's troubling me.
If they can pull all this off, I will give them a standing ovation.........but guess what, after all that I'm still gonna want my custom car collection game.
GT Anthology (look it doesn't have to have a number) I will still await you.
Who's everyone?So despite everyone telling them that it no longer works, you want them to keep doing the same old thing? Ok...
Why are you arguing, it isn't lower price, it is where you live, that means nothing. Your statement goes against the most common complaint of everyone who says this is a prologue and complains that they are charging full price for a prologue even though it isn't a prologue.
It isn't even lesser content, it is 3 years of development, You perceive it as less. A number of people have shown how the content is comparable to other similar Premium titles that are considered full titles and are praised. I have shown how in ways the content of GTS is better or fuller featured than the leader in the market which costs a whole lot more. And I have even shown in multiple posts how the content exceeds the content of prior releases in complexity and how this title is the best featured title of the series so far. Just because you think it isn't because it doesn't have something you want or because you think it doesn't have enough cars doesn't make it so.
Now we are going in circles, no it isn't, yes it is, no it isn't. How do you know what the original idea was? Do you know if like George Lucas Kaz had a vision that he didn't have the technology to achieve and was forced to compromise? Do you know that throughout the series Kaz has mentioned compromises he had to make? Do you know that some of the ambitions Kaz has shared over the years that he didn't have the technology to achieve are complete transformations of the GT experience such as his open world ambitions that are yet to be achieved and may never be. Perhaps you think a band should change their name when they try a new direction, Metallica, GnRs, Arch Enemy, Bon Jovi, BON JOVI! The country rock band, it's still Bon Jovi to me.
A change in direction does not make a spin off. How many times has Supernatural become a spin off of itself according to you? Top Gear? Doctor Who the longest and most successful serial of all time? Doctor Who has changed direction multiple times and is not a spin off, Torchwood is a spin off. Are you starting to understand what a spin off is?
Comments by Kaz.
You really are misusing the term tuning. So to help clarify it for you I'll change the terminology, I already did earlier but this time I'm mentioning it so you pay attention.
I believe the ability to setup your car will be a sfully fetured or even more featured than ever. This is the most important aspect for this game.
The ability to bolt on fake parts and build a fake car will not be in this title. Honestly if you want to do this why are you even looking at GT in the first place? In the past I always considered GT the more appealing between Forza and GT for me because in standard form GT just felt better but it fell down with modifications. If you want to modify cars go to the king of modifying cars, go to Forza. It is a great game, don't worry, there is no need to feel guilty, have you seen Forza Horizon 3? Why are people upset that GT isn't doing this? It isn't realistic, it doesn't fit with the Real Driving Simulator title and Forza have been doing it better for a long time. That just has no place in this title.
How do you know if you don't care for something you haven't tried? It could be the best thing you have ever tried.
Sport isn't for the elites, most of those guys will not try it unless word gets out that it is comparable to iRacing. Most will make fun of anyone who makes that claim anyway, some will form their opinion and then try it and no matter what their opinion will not change, you should see the conversations that go on over there. Most of them already know that GTS can't be a serious sim because it is on console, seriously, it has been said. GTS will not be for the elites, that is what the offline mode is initially for, GTS is for anyone and will customise your experience to the one you tell it you want, so you can be a wrecker if you wish or you can race clean, no matter your skill as long as there are enough people using it you will find competition at your level in GTS. But I can tell you have never raced seriously because you wouldn't have said that. The fun in racing comes from the competition, it is just as much fun fighting for position at the back of the pack as it is fighting for the win although one is at far greater risk of becoming very frustrating when things go wrong. I have raced many races where I lapped most of the field, races where I lapped an entire field bigger than the 20 GTS can support, those are not the fun races, the fun races are the ones where you have great battles, the better matched you are with your opponents the more fun it is.
So out of curiosity, what percentage of people or even better how many people do you think are going to pay full price for GTS to use it the way you described? Why would they choose GT instead of PCARS, AC or Forza which clearly is much better than GT according to what you are looking for in a game? i tell you what as long as they head to the campaign mode like you said the game will be fine because....
You need to understand this...In online mode it is P2P like GT6 and the experience is similar with the same grids. But the Sport mode will support 20 car grids matched to your level on premium servers, it is a completely different experience. I've raced with friends, It isn't fun beating them by 5 laps, I'd rather some clean hard racing in 15th place in the middle of a pack for an entire race, when you make it to the end of one of those you know you just experienced something amazing. I like trying to race the first 2 hours of a team endurance race just trying to get a decent position for my son to take over and having the pressure not to blow it but blowing it in qualifying anyway and starting at the back of the pack and taking early damage and having to pit for repairs but then coming out and working my way back up into a decent position so I can hand over my son and then coaching him after I hand over to him and being incredibly proud watching him run the best he has ever done with a damaged car that's getting away from him but only dropping one or two positions before he brings it home. I love nailing that pit strategy and jumping multiple position when I pit, I love letting that wild guy through to watch him take out the car in front of me when he doesn't let him past like I did and driving past both of them. Racing is just fun. Maybe the next guy loves to bump and run ST Sport has a place for that guy too and hopefully I'll never meet him and he can play bump and run with 20 other guys who love to bump and run and they will probably all be in tears of laughter at the end of the race with every race being a lottery, or maybe they will all be sitting in the pit for repairs by the second lap. Does none of that sound appealing to you?
You really don't understand the competition and matchmaking aspect of this game.
It doesn't need to be super serious in GTS, you can do it your way. The beauty of matchmaking is if you are not the type of guy who likes to practice and test and you just want to jump on find a race and have some fun, the matchmaking system is designed to rate you according to your ability and fairness and put you with other people just like to for a fun fair fight. Some of the guys might be serious but just slow and others are talented but just jumped in for fun with the standard set, both run the same times and have a great battle with 18 other guys all running roughly the same times.
All your issues about this game stem from you thinking this game will be like iRacing for everyone. As long as they come through with the features they are promising, if matchmaking works, this will be the best racing game ever made. When I say that I know it will not challenge iRacing as far as the simulation experience goes but iracing is never going to have a million members and iRacing will never cater for wreckers and will always be best suited for the most serious so iRacing will never be a racing service for the masses like GTS can potentially be.
So despite everyone telling them that it no longer works, you want them to keep doing the same old thing? Ok...
Essentially all track based racing games have a career mode, admittedly few have a good one (aka doesn't feel super grindy). Grid Autosport and Project CARS being the ones that come to mind.I think Polyphony could have improved and expanded upon the model, rather than tossing it into the trashcan completely. Albeit dated, it was a good model. Many other racing games adopted the career mode model also. Why change something if it's not broken?
I pray to God that GTS isn't the future of GT.
It's already killed any interest for a PS4 for me (gonna buy a Xbone S in August and a Scorpio when it comes out instead... Maybe invest in a gaming PC).
Also lol @7HO, half the tracks, a tenth the vehicles, no customization, less than half the premiums, no course maker and no single player career equals most content ever in a GT game?
I honestly don't think they did trash the model. This to me feels like GTs version of Horizon, albeit going in a completely different direction. I am almost positive they will go back to the normal systems after not too long. I for one am with you on this, I loved the heck out of previous GTs, 5 and 6 included, but I think that based on sales and criticism its fair enough that they are trying something different. And no, I'm not saying GT6 sold poorly, but going from 13 to 5 million odd copies in one iteration has to be pretty defeating for a game company.I think Polyphony could have improved and expanded upon the model, rather than tossing it into the trashcan completely. Albeit dated, it was a good model. Many other racing games adopted the career mode model also. Why change something if it's not broken?
It wouldn't have fit for a game like GT Sport if the same career mode was implemented. Progressing and learning the basics of motorsport and driving I think is the best way to introduce someone to a racing game that at least wants to drive cleanly.Many other racing games adopted the career mode model also. Why change something if it's not broken?