Gran Turismo Sport: General Discussion

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Your reasons were there wasn't a need for them, but as I said that applies to many features in general, and that the focus was on sport mode, but that doesn't mean other modes shouldn't have specific features that would enhance them.

No it applies to all in regards to what we so far know about the game, and from what we can infer due to other past iterations having an arcade feature as well with no ability to mod cars. Once again it's an esport geared game with the goal to teach people to competitively race one another as if it were a real world organized and sanctioned event with restrictions to keep such an event fair. Now if it were a normal GT game I could see your point but this isn't.

Though I've reiterated this after telling you I've explained it already prior in the same fashion.

The difference is that Pro gave 1/2 out of 1 for a negative point, as you yourself said an effective negative score, whereas you gave the maximum 1/2 out of 1/2 for yours, ie the same as a positive point.

No where did I say it was effective, I said it was arbitrary to give any score, I've said this about five times to you now. So either you keep repeating yourself to have me repeat or you just move past it.
 
I would say GT3 is the closest to this "raw" feeling he's describing. It's definitely the most energetic atmosphere of any game in the series.

Also, GT3 turns 15 this month. :D
:grumpy:
Glad I'm still playing it though. Currently on Formula GT with the F090/S.
 
No it applies to all in regards to what we so far know about the game, and from what we can infer due to other past iterations having an arcade feature as well with no ability to mod cars. Once again it's an esport geared game with the goal to teach people to competitively race one another as if it were a real world organized and sanctioned event with restrictions to keep such an event fair. Now if it were a normal GT game I could see your point but this isn't.

Though I've reiterated this after telling you I've explained it already prior in the same fashion.



No where did I say it was effective, I said it was arbitrary to give any score, I've said this about five times to you now. So either you keep repeating yourself to have me repeat or you just move past it.
Arcade Mode has stock cars, sure.
But there's nothing stopping you from driving your 1000hp GT-R in an Arcade race either if you want to. :)
 
Arcade Mode has stock cars, sure.
But there's nothing stopping you from driving your 1000hp GT-R in an Arcade race either if you want to. :)

Yes but that's a car built through your MyGT which is a feature this game supposedly wont have, so as I said...
 
No it applies to all in regards to what we so far know about the game, and from what we can infer due to other past iterations having an arcade feature as well with no ability to mod cars. Once again it's an esport geared game with the goal to teach people to competitively race one another as if it were a real world organized and sanctioned event with restrictions to keep such an event fair. Now if it were a normal GT game I could see your point but this isn't.

Though I've reiterated this after telling you I've explained it already prior in the same fashion.

No I think you're in no position to tell anyone what should and shouldn't be in the game. Mainly because you have no clue what will be in the game, just like the rest of us.

If "tuning mods" don't make it in, fair cop, as you say, no big deal this time. Still a disappointment to many (which you seem to be denying the original poster the right to), the same as it was the last time they did it, and the time before that and the time before that.

If it does (maybe in a different form, perhaps in arcade mode, perhaps similar to GT5P), brilliant. So much the better, for everyone.

No where did I say it was effective, I said it was arbitrary to give any score, I've said this about five times to you now. So either you keep repeating yourself to have me repeat or you just move past it.

It's also just as arbitrary to give a "negative" score. Oh, and all numerical scoring is "rigged", to go back to a previous point you thought you made; your daft example included. That's kind of the point of it, actually, to massage a complicated impression into an 8/10. It's why any discussion about the "best practices" regarding numerical scores are a total waste of time.

Further reading.
 
Yes but that's a car built through your MyGT which is a feature this game supposedly wont have, so as I said...
I'm able to go to 'Garage' > 'Car Settings' and purchase parts, tune them, and race that tuned car in Arcade.
No other 'feature' needed.
 
No I think you're in no position to tell anyone what should and shouldn't be in the game. Mainly because you have no clue what will be in the game, just like the rest of us.

If "tuning mods" don't make it in, fair cop, as you say, no big deal this time. Still a disappointment to many (which you seem to be denying the original poster the right to), the same as it was the last time they did it, and the time before that and the time before that.

If it does (maybe in a different form, perhaps in arcade mode, perhaps similar to GT5P), brilliant. So much the better, for everyone.

I deny the original post the right to be disappointed because the build up and explanation of the game and just anyone researching what esports in general is about, would see why such a feature would or could be absent. The game will not lose anything because it's missing. What people are expecting is GT when instead we're getting GTS which is different in various areas as explained so far to all of us. Also I never said I knew exactly what would be in the game, nor do I tell anyone what shouldn't be in the game, more so why they shouldn't expect it.

It's quite the difference to tell a person that they shouldn't have tuning. From what I'm actually saying as they shouldn't expect to see it, and then explaining why so. Also it's strange that I'm telling them what feature they can't have in your view, but in your same post you also say who I'm speculating on how it's still a possibility else where thus not really telling anyone what should/shouldn't be in the game.

It's also just as arbitrary to give a "negative" score. Oh, and all numerical scoring is "rigged", to go back to a previous point you thought you made; your daft example included. That's kind of the point of it, actually, to massage a complicated impression into an 8/10. It's why any discussion about the "best practices" regarding numerical scores are a total waste of time.

Further reading.

Once again not asking for a negative score, because he gives negative points nor was Slipz I would think. You seem to think I have it out for the game before it's even got here, which is why I made the point of past transgressions between you and I. Where I was usually more critical and you more forgiving. The point is what I have been saying which you've seemed to get confused upon, that being why assign any rating in the first place or give any arbitrary value. Why you have yet to grasp this and still keep moaning on is becoming increasingly confusing to me.
 
I deny the original post the right to be disappointed because the build up and explanation of the game and just anyone researching what esports in general is about, would see why such a feature would or could be absent. The game will not lose anything because it's missing. What people are expecting is GT when instead we're getting GTS which is different in various areas as explained so far to all of us. Also I never said I knew exactly what would be in the game, nor do I tell anyone what shouldn't be in the game, more so why they shouldn't expect it.

In. Your. Opinion.

Many others disagree. Deal with it.

It's quite the difference to tell a person that they shouldn't have tuning. From what I'm actually saying as they shouldn't expect to see it, and then explaining why so. Also it's strange that I'm telling them what feature they can't have in your view, but in your same post you also say who I'm speculating on how it's still a possibility else where thus not really telling anyone what should/shouldn't be in the game.


No I never said that.

Once again not asking for a negative score, because he gives negative points nor was Slipz I would think. You seem to think I have it out for the game before it's even got here, which is why I made the point of past transgressions between you and I. Where I was usually more critical and you more forgiving. The point is what I have been saying which you've seemed to get confused upon, that being why assign any rating in the first place or give any arbitrary value. Why you have yet to grasp this and still keep moaning on is becoming increasingly confusing to me.
No I don't think that, though I admit I misinterpreted your focus on "negative scoring" as though you thought the score was "too high". You're the one hung up on "past transgressions" (which I still don't remember, nor do I care to).

What I now actually think (and normally wouldn't comment or even act upon, but since you invite it...) is that the Sport aspect tickles your fancy because it's "real racing, yo" and you're denying all criticisms of that fantasy. Tuning mods included.


I understand why the original poster used a numerical score (because it's everywhere), ill judged though it clearly was (and as I've already said).


So why go to such lengths to "illustrate" how issuing half points isn't the same as issuing negative points? And all that nonsense about 20 points (which is just 10 by a different name)? All the while failing to understand that smaller scores are relatively negative, therefore the original point made by someone else that you chose to defend is technically unfounded. Why did you do that, anyway? Why go on and on about the specific value of the score (as you must be if you kept referencing half points and 20 points etc.), when you now say you think a numerical score is arbitrary (and therefore, surely, meaningless)?
 
I would say GT3 is the closest to this "raw" feeling he's describing. It's definitely the most energetic atmosphere of any game in the series.

Also, GT3 turns 15 this month. :D
Welp. Time to re-fire up the best game ever for it's quinces!! ^_^
 
I'm able to go to 'Garage' > 'Car Settings' and purchase parts, tune them, and race that tuned car in Arcade.
No other 'feature' needed.

Yes but a standard arcade feature in GT since it's been a feature all the way back to GT3 or 2 from what I remember is that you could play a given amount of cars stock. Then later on and currently the feature to add your saved garage to the arcade was enabled. This seemed to be an easy method to allow for 2 player on the same console. However, the garage you speak was only obtained by going through GT life's single player campaign and not at all what I'm

Now unless you can get free parts and upgrade them on any of the various free cars in the arcade mode, and I've missed this please show me and I'll change my tune. However, if this isn't the case, then until PD say they're making a brand new arcade mode that isn't similar or based on the archetype from prior games...then I don't see tuning being implemented like you and others hope.

In. Your. Opinion.

Many others disagree. Deal with it.

Deal with what? I'm dealing with it quite fine, no one has said they can't disagree. The bravado tone as if you have to prove something is intriguing though.

No I never said that.

Okay then, my mistake.
No I don't think that, though I admit I misinterpreted your focus on "negative scoring" as though you thought the score was "too high". You're the one hung up on "past transgressions" (which I still don't remember, nor do I care to).

Okay

What I now actually think (and normally wouldn't comment or even act upon, but since you invite it...) is that the Sport aspect tickles your fancy because it's "real racing, yo" and you're denying all criticisms of that fantasy. Tuning mods included.

Real racing, yo? Okay then...not sure what that is. I only disagree with us seeing tuning mods based on the simple explanation of the game given so far, and how it's been said tuning is limited. So not sure what point your trying to make here


So why go to such lengths to "illustrate" how issuing half points isn't the same as issuing negative points? And all that nonsense about 20 points (which is just 10 by a different name)? All the while failing to understand that smaller scores are relatively negative, therefore the original point made by someone else that you chose to defend is technically unfounded. Why did you do that, anyway? Why go on and on about the specific value of the score (as you must be if you kept referencing half points and 20 points etc.), when you now say you think a numerical score is arbitrary (and therefore, surely, meaningless)?

To show that a numbering system is relative and arbitrary to all those but the creator. Also I understood they were relative I've said it since the get go, but that's part of the issue and why there really isn't a reason to give a score as you and I agree. I've not now said it, since post #18972 where I actually talk about it cause I disagreed with another members perspective, I say how I find it arbitrary. Please don't twist my language around or make it sound as if I'm swaying from what I've been saying all along.

If you didn't clearly understand me prior or some other issue then say so, and I'll clarify.
 
Define "more raw."

I see nothing wrong with the Luxury feel the GT series had.

Also, the original GT1 in Japan had a jazzy feel as well, and it fit the game fine.

Sorry I don't know the word to explain this. I know that GT in Japan had a different soundtrack, it's just a wishful thinking from me. We went from an atmosphere like this : or with a fast pace in the menus (and challenging/crazy AI) to a slowly pace game full of jazz and lounge music. Don't get me wrong, I like the classy feeling but we need something different. It's not only the soundtrack but also how menus are done, how clinical the game can look like.

They can keep the GT atmosphere but IMO they lost their touch with the last games. That's how a menu should be done : So hyped by the vibe :)
 
Yes but a standard arcade feature in GT since it's been a feature all the way back to GT3 or 2 from what I remember is that you could play a given amount of cars stock. Then later on and currently the feature to add your saved garage to the arcade was enabled. This seemed to be an easy method to allow for 2 player on the same console. However, the garage you speak was only obtained by going through GT life's single player campaign and not at all what I'm

Now unless you can get free parts and upgrade them on any of the various free cars in the arcade mode, and I've missed this please show me and I'll change my tune. However, if this isn't the case, then until PD say they're making a brand new arcade mode that isn't similar or based on the archetype from prior games...then I don't see tuning being implemented like you and others hope.
What on earth are you on about?
'Garage' is 'Garage'.
It's the same 'Garage' that we've seen on the GTS menu.
And in that GTS 'Garage' menu is an option called 'Car Settings'.

There's every chance you're right, and from what we know we won't be able to buy all sorts of engine mods, but there is zero evidence we won't be able to buy adjustable suspension for a Gr. N car.

No need for a 'brand new arcade mode'.
It's what we do now.


My point is that you've missed the mark using Arcade as an example.
 
Yes but a standard arcade feature in GT since it's been a feature all the way back to GT3 or 2 from what I remember is that you could play a given amount of cars stock. Then later on and currently the feature to add your saved garage to the arcade was enabled. This seemed to be an easy method to allow for 2 player on the same console. However, the garage you speak was only obtained by going through GT life's single player campaign and not at all what I'm

Now unless you can get free parts and upgrade them on any of the various free cars in the arcade mode, and I've missed this please show me and I'll change my tune. However, if this isn't the case, then until PD say they're making a brand new arcade mode that isn't similar or based on the archetype from prior games...then I don't see tuning being implemented like you and others hope.



Deal with what? I'm dealing with it quite fine, no one has said they can't disagree. The bravado tone as if you have to prove something is intriguing though.



Okay then, my mistake.


Okay



Real racing, yo? Okay then...not sure what that is. I only disagree with us seeing tuning mods based on the simple explanation of the game given so far, and how it's been said tuning is limited. So not sure what point your trying to make here




To show that a numbering system is relative and arbitrary to all those but the creator. Also I understood they were relative I've said it since the get go, but that's part of the issue and why there really isn't a reason to give a score as you and I agree. I've not now said it, since post #18972 where I actually talk about it cause I disagreed with another members perspective, I say how I find it arbitrary. Please don't twist my language around or make it sound as if I'm swaying from what I've been saying all along.

If you didn't clearly understand me prior or some other issue then say so, and I'll clarify.
Well I'm not saying that there will be any kind of tuning mods, but you can't definitively say that there won't be, either. I do wonder at the possibility of the return of quick tuning for any mode outside of Sport, though.

Saying that because it hasn't been announced yet so it won't be in is one way of looking at it, if you want to do that. And expecting it to be in is probably not wise at this point as well, primarily for the reason that it isn't announced. That doesn't mean people can't hope or speculate.

However I do personally hope for a revamped arcade mode, specifically as a sandbox mode with event creator. Maybe with tuning aspects, but that's not a big deal to me without a sound revamp (but clearly is to others, so their hopes and fears are equally valid). On that basis, no-one should be suggesting that "this isn't the kind of game GTS is", at least not until it's out. ;)
EDIT: Any tuning could rightly be confined to the garage, indeed.


As for "real racing", I did say it was only an impression - that you invited me to share. :p


But:
The game isn't about you and "350z tunes that you can or can't do" it has a much greater ambition and thus the tuning aspect here does what it should do. Very little.
Shows little respect for anything that doesn't line up with what you believe the game is, despite it not actually existing in a complete form yet.


As for the negative scores:
You said he could have gone negative...yet he never tried with his arbitrary review/rating of an unreleased game with only partial revealed content...
Why should [he] have "tried" to "go negative" if the score is arbitrary?

Even the 0-10 that you somehow think he based on still doesn't show negatives rather positives due to the fact his negatives still scale in favor.
I thought you said you have been consistent with saying that scores are arbitrary? This proves otherwise. Or at least that you perhaps don't know what "arbitrary" actually means.

For example I could make 20 points about a game all of them being negatives to me and then for those 20 points award +.5 for each. Thus the game would get a 10/10. So anyone not reading this journalistic master piece would think "well it's got to be a great game". Also if it was indeed your point then why comment on what Slipz said as if to try and help understand some deeper thought to Pro's scoring system.
And the bait that finally hooked me. Why would anyone read "8/10 ... still a long way to go and a short time to get there" and think that this is a "great game" as far as the reviewer is concerned? Is it the 8/10? The very thing that is supposed to be meaningless, as you claim to have maintained?

Clearly I don't get it.

EDIT: in the same way that your 20 point example would rightly be out of 20, the original half point contribution effectively makes the scale top out at 5 and the "actual" score would be something like 3/5.
 
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I don't claim to know the level of available tuning/parts in the game.
But I do have concern for public online lobbies should 'zero parts' be the case.

It will essentially condemn online lobbies to either (pre-determined)Gr. racing, or one-make races.
I sincerely hope we get some sort of freedom to allow us some variation if we simply wish to race, for example an Evo. vs a WRX, which may be pointless if one car dominates the other in 'stock' Gr. N form.
 
I don't claim to know the level of available tuning/parts in the game.
But I do have concern for public online lobbies should 'zero parts' be the case.

It will essentially condemn online lobbies to either (pre-determined)Gr. racing, or one-make races.
I sincerely hope we get some sort of freedom to allow us some variation if we simply wish to race, for example an Evo. vs a WRX, which may be pointless if one car dominates the other in 'stock' Gr. N form.
I think that the style of quick tuning that was in GT5P could be used for BoP for the Sport mode, so why not allow it in single player? Maybe even for user-configurable "classes" online?
 
Wow, Pro really lit a fire with that pretend review!

For @queleuleu 's music suggestion: just my two cents, I hate Jazz, yet I love the ambience it set in GT5 (6?)...

(but defo no actual race music, hate that)
 
Always cool to see your article quoted in tweets and the like. :D

The graphics from that screenshot look like a fisher-price car city carpet.

LC206-city-life-xl.jpg
Aahhh. Memories. The exact same carpet I had as a kid. :D
 
I think that the style of quick tuning that was in GT5P could be used for BoP for the Sport mode, so why not allow it in single player? Maybe even for user-configurable "classes" online?
At this stage my concern is for online lobbies.

To my mind, I see 'Sport Mode' being highly restricted.
Sure ... adjust suspension, gears, drivetrain, aero, brake balance, etc. to suit driving style.
But I also see that only available for, let's say, less official events.
I'm actually picturing random cars for something like Nations Cup.
Should it be the case one car proves dominate, I don't see PD wanting this event turning into a one-make race because everyone wants to choose the same car.
And to me, the way to avoid this is by random selection.

Have a tuning war in something like a 'Sport Mode' Miata Cup event.
No issues here should something like that arise.

Single player?
Meh, let people do as they choose.

But I understand what you are saying re. GT5P quicktune.
Essentially raise or lower BHP/weight/aero to match PP points.
Sure, that's an option.

I'm just hoping that when it comes to online lobbies, where let's say you and I wish to get together for a bit of fun, that the options available for us are a little more open.
And therefore the cars we can race against each other, are also a little more open.

I guess what I'm saying is that I hope for a bit more freedom in online lobbies.
As opposed to online lobbies essentially being 'Sport Mode' minus the restriction of 'Driver level' and 'Sportsmanship points' determining who drives against who, or too big a restriction when it comes to which car each player wishes to drive.
 
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I'm actually picturing random cars for something like Nations Cup.
Should it be the case one car proves dominate, I don't see PD wanting this event turning into a one-make race because everyone wants to choose the same car.
And to me, the way to avoid this is by random selection.

If it does prove that one car is substantially better than the others, I think random cars is possibly the worst way to address that. That just means that random people get an advantage over others, which is hardly what sport is about.

I figure in that situation the best thing is just to accept that everyone will choose the same car until a patch can be put out to adjust the balance. Better that everyone is in the same car and that it's equal racing that have some people have an advantage over others based on RNG.
 
Why have Group classes if it becomes a one-make race?

Not every driver can take advantage of having the better car.
But the better driver can always take advantage if given the option of driving the best car.

There's always two ways of looking at these things.
 
I agree, I think there is particular scope for allowing us to effectively create our own classes outside of Sport mode and mixing vehicles across the pre-existing class divides (for Sport mode) where that might prove interesting.

I still hope the online aspect is more or less as it was in GT6, but with any changes made to suit the changes to the content and overall delivery (matchmaking in particular).

I've long been frustrated that the in-place flexibility of the online lobby hasn't had a single player equivalent yet. I used to create a room just so I could quickly swap between cars and tracks, it would be excellent to have that extend to setting up races against AI etc.


I don't agree that sport isn't about "RNG", because it really is. Weather and mechanical problems being the best examples of RNG-like behaviour. Anything can happen. Some people respond better to certain changes than others but worse to other changes; that's all in the nature of any sport.

Whilst I don't think that random car assignment is useful for Sport mode per se (maybe sequential assignment on rotation instead so it's the same for everyone), it was a hell of a lot of fun in Shuffle Racing (although, aside from the initial draw, it wasn't entirely random). Unless, of course, you absolutely must win all the time regardless. :(

I still believe that a ballast-based "shuffle-like" parameter could be interesting over the course of a race event or season, but it'd have to be tested - hopefully PD have been doing such testing with several such ideas.
 
At the end of the day it comes down to what you think may (or may not) be available as an option.

If you feel you will be able to chose your car in the appropriate Group, and know what track will be next, and have the chance to practise and tune, then that's your stand point.
Alternatively, you enter for the event and race what hopefully are nicely BoP'd cars, and may the best man win.

I know what I personally hope for.

But as I say, given the event is a one-make race, practise and tuning, I'm all for it.
That's on the assumption that entering a 'Sport Mode' event actually allows us to enter a car we have tuned ourselves, which at this point in time is no given.
 
I hate when PD describing the car class as groups instead of GT's (Example: GT3 to Group 3, GT1/LMP1 into Group 1, GT4 into Group 4. You get the idea).

Problem is the term has been used in real life and it worked backwards.

https://en.m.wikipedia.org/wiki/Group_1_(racing)
I hear what you are saying.

But it's a bit like saying MotoGP races shouldn't be called that anymore because they no longer are restricted to 2-stroke 500cc's.

Time marches on.
 
Well I'm not saying that there will be any kind of tuning mods, but you can't definitively say that there won't be, either. I do wonder at the possibility of the return of quick tuning for any mode outside of Sport, though.

No where has that been done, so why keep suggesting as such?

Saying that because it hasn't been announced yet so it won't be in is one way of looking at it, if you want to do that. And expecting it to be in is probably not wise at this point as well, primarily for the reason that it isn't announced. That doesn't mean people can't hope or speculate.

No one said that, it's suggestive that it wont be, and I've only expanded as to why I can see it not be necessary to the pretext of what the game is suppose to be, in relation to a regular GT game. End of.

However I do personally hope for a revamped arcade mode, specifically as a sandbox mode with event creator. Maybe with tuning aspects, but that's not a big deal to me without a sound revamp (but clearly is to others, so their hopes and fears are equally valid). On that basis, no-one should be suggesting that "this isn't the kind of game GTS is", at least not until it's out. ;)
EDIT: Any tuning could rightly be confined to the garage, indeed.

Couldn't care less, glad you have something to look/hope forward to


As for "real racing", I did say it was only an impression - that you invited me to share. :p

Sure if you were having a debate on youtube, I could see that.

But:

Shows little respect for anything that doesn't line up with what you believe the game is, despite it not actually existing in a complete form yet.

I showed the quote as much insight as the user did to the makers, no one should ever expect their little snow flake to be tailor made for them in a game. That was a partial point in the bigger point as to why we shouldn't expect full on stage 4 tuning mods for example.


As for the negative scores:

Why should [he] have "tried" to "go negative" if the score is arbitrary?

So the context of what you think I've said this entire time is the issue, which I've been saying. Negatives doesn't mean negative score, the issue is a post where the user seems to peg an unreleased game, but in reality is still in favor of it. As I said before his pros and cons seemed more pro than con, and even more so when he went back and edited the post to claim many of his negatives were funny sarcasm.

I thought you said you have been consistent with saying that scores are arbitrary? This proves otherwise. Or at least that you perhaps don't know what "arbitrary" actually means.

I know what it means just fine, you perhaps don't realize that you're commentary comes off black and white in how you've interpreted my language.

And the bait that finally hooked me. Why would anyone read "8/10 ... still a long way to go and a short time to get there" and think that this is a "great game" as far as the reviewer is concerned? Is it the 8/10? The very thing that is supposed to be meaningless, as you claim to have maintained?

Because an 8/10 is deceptive, even with the quote. All the quote tells me is the guy wont "supposedly" find the game good enough until it's a 9 or even 10 out of 10. Or could be saying that quote to save face and not seem fully biased. Most places usually make an 8/10 respectable scoring, and tell others it's not a bad thing in fact it's probably pretty good.

What on earth are you on about?
'Garage' is 'Garage'.
It's the same 'Garage' that we've seen on the GTS menu.
And in that GTS 'Garage' menu is an option called 'Car Settings'.

There's every chance you're right, and from what we know we won't be able to buy all sorts of engine mods, but there is zero evidence we won't be able to buy adjustable suspension for a Gr. N car.

No need for a 'brand new arcade mode'.
It's what we do now.


My point is that you've missed the mark using Arcade as an example.

No, I asked you a simple question. The arcade mode has always been to use and test free cars on a number of tracks. Not all cars are open in the arcade mode. These cars can't be modified because you don't own them and so on. Now if you have your own cars and garage, you can upload that through the arcade, but to even make these cars and obtain them in the first place you have to play the single player career modes in GT life.

If this games features Sport mode (online) and arcade (offline) only why would you need mods? I can understand suspension and aero mod, or much simple, a mod to upgrade your N car to GR4 or GR3, I've already talked on this in a previous post. My issue originally was Pro and others being upset about not being able to make a car with a mods other than that. If people are upset if the game wont allow for 1000hp GTRs, like previous GT then they missed how this game was trying to do something different this time.
 
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...


Because an 8/10 is deceptive, even with the quote. All the quote tells me is the guy wont "supposedly" find the game good enough until it's a 9 or even 10 out of 10. Or could be saying that quote to save face and not seem fully biased. Most places usually make an 8/10 respectable scoring, and tell others it's not a bad thing in fact it's probably pretty good.
Fail. You really do not get it.

Numerical scores are arbitrary (look it up, instead of repeating it blindly). 8/10 means NOTHING. The text explained all.

"Most places usually make 8/10 respectable scoring" - but you're not saying it's too high, and you're not saying scores aren't arbitrary? I don't think you even know what you are saying any more, if you ever did. Just spinning a web of deflections and playing the victim as to being "misunderstood". Well try not to contradict yourself in future, maybe you'll be easier to understand. (EDIT: "most places" have comment memes to the effect of "reads like an 8", so I guess actually "8/10" does mean something: that numerical scores are useless).


I'm beginning to wonder if our "past transgressions" involved a lack of comprehension and consistent logic on your part then as now. :lol:

Keep trying, though, it's cute. ;)
 
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