Each car could come with a toggle for assymetrical but with an absence of short ovals, its a niche feature at best. Air pressure on the other hand, along with a myriad of other tuning options for suspension, ECU etc. would be a welcome addition.I would love to be able to, but I don't know how useful an asymmetrical setup would be except for oval racing. They are definitely better things to spend time on than that.
I would like tyre pressure adjustment though
"the real driving sim" bro, that slogan deserves it's strength back after PS3 era. And why do I have the feelings this thread happened due that my post on the trailer-screenshots thread?? . Still, good thread đź‘Ťsimcade is alright right for me
Not everyone has the brains of a Mario Andretti lying around to do racing set ups. That said, the game has to strike game balance somewhere down the line, and overcompensating matters for asymmetrical setups is just too hard of a swing in one direction for casual players to keep pace.Asymmetrical setups aren't just for ovals, you can run an asymmetrical setup on a road course if it has a lot of corners going one way and not many going the other. Hell, I've heard of Formula One teams running asymmetrical setups at courses like Catalunya.
Not everyone has the brains of a Mario Andretti lying around to do racing set ups. That said, the game has to strike game balance somewhere down the line, and overcompensating matters for asymmetrical setups is just too hard of a swing in one direction for casual players to keep pace.
PCars went a little too far with the FFB, but other than that, that's the level of tuning common in the simulation category. It doesn't need to be that detailed in GT but they definitely need to move beyond the simplistic level of tuning and the simplistic tire model IMO.I thought I wanted unlimited options and endless tuning and then I played PCARS, never have I been so wrong
Before they even think about 4 corner adjustments I just hope PD looks long and hard at the physics in PCars. Specficially the big things that need big change from GT6 are the tire model how the weight transfer affects the balance. PCars has these much more proper, and the cars drive very real (except for the FFB feel sadly!) PD has decent FFB, and PCars is more detailed, but just not correct.
PCars went a little too far with the FFB, but other than that, that's the level of tuning common in the simulation category. It doesn't need to be that detailed in GT but they definitely need to move beyond the simplistic level of tuning and the simplistic tire model IMO.
In a simulation the default setup should reflect the default values of the real life car. If they want to add another setup tailored to the track that's fine, but the default setup should always simulate the real car setup.The main thing is to have default setup and settings to be very good and competitive, go wild after that.
In a simulation the default setup should reflect the default values of the real life car. If they want to add another setup tailored to the track that's fine, but the default setup should always simulate the real car setup.
And that's related to default setups in GT Sport how?Which PCARS simply doesn't.
And that's related to default setups in GT Sport how?