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That said, I could see autokhana working. Stuff like navigating an obstacle course above a certain speed for as long as possible. Once you drop below that speed for too long or hit an obstacle, you're out, and the next round sets a higher minimum speed.
Or maybe races like Time Attack, where you set a qualifying lap that becomes your base lap time, and in the race, you have to get as consistently close to that lap as possible. Points are awarded for going too fast or too slow, and the winner is the person with the lowest score.
Autokhana could work, but my thought was that it lacked an upper tier to move into. You can have faster cars and all, but on little courses a Miata is about as good as a Corvette. It would seem difficult to build in the progression that the other disciplines have.
A kind of track based regularity rally could be quite interesting. All sorts of things that could be done with that idea.
What's wrong with drift? How is it not a sport?![]()
There's nothing wrong with it, it's just quite divorced from track racing. There's not really much of a connection at all between drifting and grip racing, whereas someone who likes, say, open wheel racing will probably be interested enough to at least give touring cars a go.
It's a completely different skill set and mind set to how the game is approached, and while it's cool and all it seems a bit out of place. Drifting really deserves it's own game, but the problem is it's such a small market that it'll never get one. Yet it continues to be shoehorned into other driving games because of it's perceived "cool" factor.