GT on vita

  • Thread starter Thread starter joeyh2005
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Don't think anyone's hating on the vita mate.
Vita has its place in portable gaming IMHO.
Twin sticks is the strong suit of the vita and games supporting this will do well.

On a personal level I think that GT will do well but at a detriment to the core series. I'm not alone in thinking that but I realise in the other side of the coin people want it too.

I also realise from a buisiness case that this is the right decision for Sony and the shareholders. They want a return on the Vita and it's simple mathematics that GT will bring on other adopters. COD will bring in the FPS brigade too.

Griffo interestingly said , how do we know they haven't started GT yet?

I tend to think they probably have started but not as far along as we may think.
I'm Sure Kazanouri would have tried to resist a portable GT as much as he could.
Unfortunately sales haven't exactly been stellar since launch and maybe the suits said sorry Kaz you will have to knock one out.

Honestly if a GT was/has been worked on for awhile I think a teaser trailer would have been shown at E3 at least. E3 didn't have much Vita love at all. I'm sure any material would have been shown to show support for vita.

All my ramblings and I'm probably miles off.
TGS should get some Vita love so expect it there.

OT again. Microsoft are not even attending TGS this year. Took em awhile to realise there not wanted. Lol.
 
Vita is good but its not even PS3 level in terms of power, so i dont really want GT on Vita unless it has amazing new features and fun stuff.

No handheld has the power of a PS3 and none will do for some time. The Vita is powerful enough and should be able to do a fully-fledged Gran Turismo game without issue.
 
R3D D3V!L
The Vita is powerful enough and should be able to do a fully-fledged Gran Turismo game without issue.

Er not quite.

It has digital rather than analogue inputs I believe.

Throttle/Brake will most probably have some sort of TCS/ABS or buffer to enable the cars to operate.

Maybe touch screen throttle(slide motion) with gyro steering may get around this somewhat.
 
That's why a GT game doesn't work on Vita and where Sony are going wrong with it, just like the original PSP. It needs fun, pick up and play games, games that are fun on the move and to play for a few minutes. It doesn't need racing simulators with the sort of features GT5 has. It's what Nintendo got 100% right with the original DS and like I say, where Sony continue to get it wrong, throwing AAA PS titles and just downsizing them for the platform.
 
Er not quite.

It has digital rather than analogue inputs I believe.

Throttle/Brake will most probably have some sort of TCS/ABS or buffer to enable the cars to operate.

Maybe touch screen throttle(slide motion) with gyro steering may get around this somewhat.

GT1 and 2 on the PS1 managed without analogue throttle/brake. I guess throttle/brake could be done on the Vita's right analogue stick but I never liked that configuration. I'm sure whoever develops the game can work out something.
 
Er not quite.

It has digital rather than analogue inputs I believe.

Throttle/Brake will most probably have some sort of TCS/ABS or buffer to enable the cars to operate.

Maybe touch screen throttle(slide motion) with gyro steering may get around this somewhat.

What the analog sticks though? While they do not quite have the sensitivity of the DS3 sticks I imagine they would be fine for decent throttle and brake control. Touch screen controls for racing, judging by phones, are usually horrible.
 
Vita isnt doing well and Sony needs more than anything to boost Vita sales...and that's why Sony have spend $50mills for marketing purposes just for Vita. (If i am not mistaken is a record for a gaming console)

With the power that Vita has under the hood there isn't much for PD to do, it is an easy import.
Have in mind that all 3rd party studios that release multiplatform games, import games from xbox360 to PS3 and (very rarely) vice versa.

GT is a flagship for Playstation brand... actually a huge part of PS success is cause GT Series.

Now if you still believe that Sony wont use their flagship to move some Vita's.....we can start speculating and wonder, if there will be GT for the PS4.
 
Scuderia Paul
What the analog sticks though? While they do not quite have the sensitivity of the DS3 sticks I imagine they would be fine for decent throttle and brake control. Touch screen controls for racing, judging by phones, are usually horrible.

Of course I forgot. Ha ha. Good call.
 
SimonK
I really hope not, for reasons covered in other threads. A simulator on a handheld console does not work.

I agree. Work on GT6 and blow the Fans and industry with GT6 away.

But Sony seems to have other ideas and Look After Money. Sadly :(

PAPPACLART
I think we can blame Sony for the rushed GT5 and lame PSP version of GT.

I agree.
 
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GTPSP was more than five years in the making, so there will be people who would find it being described as rushed as quite ridiculous, and maybe that's a fair point.

I'd like to know how many other "tie-in" PS3-to-PSP "ports" were accomplished, and how long they took. Because the question is, if they took considerably less than five years (which is a minimum), why was GTPSP in particular so long in the making? Are PSP "ports" normally just a side-project for a small third party team, with emphasis on the "tie-in", whilst GTPSP was intended as a first party, "quality" continuation of the "franchise" itself?

If it simply is a difference of investment in that sense, why should a game for a mobile platform have any less effort expended on it; because it's not any given individual's platform of choice? I think if GT Vita turns out to be a real thing, and turns out to be a quality product, I might feel I'm missing out on something - does that possibility scare players?
Of course, the obvious answer not to invest so much, if you work for Sony, is because the potential profit might be so much lower...
 
GTPSP was more than five years in the making, so there will be people who would find it being described as rushed as quite ridiculous, and maybe that's a fair point.

I'd like to know how many other "tie-in" PS3-to-PSP "ports" were accomplished, and how long they took. Because the question is, if they took considerably less than five years (which is a minimum), why was GTPSP in particular so long in the making? Are PSP "ports" normally just a side-project for a small third party team, with emphasis on the "tie-in", whilst GTPSP was intended as a first party, "quality" continuation of the "franchise" itself?

If it simply is a difference of investment in that sense, why should a game for a mobile platform have any less effort expended on it; because it's not any given individual's platform of choice? I think if GT Vita turns out to be a real thing, and turns out to be a quality product, I might feel I'm missing out on something - does that possibility scare players?
Of course, the obvious answer not to invest so much, if you work for Sony, is because the potential profit might be so much lower...

http://www.eurogamer.net/articles/yamauchi-gt-psp-unlikely-this-year

and

https://www.gtplanet.net/we-can-release-gran-turismo-5-whenever-we-want/


Altogether, the Vita will be easier. Developers find it a lot easier to work with than the PSP, especially porting games to the Vita.
 
GTPSP was more than five years in the making, so there will be people who would find it being described as rushed as quite ridiculous, and maybe that's a fair point.

.


5 years in the making though does not necessarily mean 40 guys working 12 hours a day. I find it hard to believe that it would take that long considering so much of the game was already there in various shapes with GT 1 2 3 4 5P and 5. Porting and taking features away is basically what it entailed.
 
Altogether, the Vita will be easier. Developers find it a lot easier to work with than the PSP, especially porting games to the Vita.
How does one figure that?


No other developers seemed to ever have any problems making or porting games for the PSP (considering probably half of the launch/launch window titles were PS2 ports), and the hardware was incredibly simple to program for as it was (being, for all intents and purposes, an extremely powerful PSX). It isn't as if every developer for the system needed 5 years to port PS2 assets to the thing. In fact, I've never bought that PD did either. Far more likely is that they simply occasionally worked on it off to the side, until Sony decided enough was enough and forced them to actually work on it.
 
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GT series is on the wane both comercially and qualitatively, Sony &PD know this, and intend to
milk their cash cow while they can.
Definitley makes sense to release gt on vita, while people still care about the gt brand.
 
That's why a GT game doesn't work on Vita and where Sony are going wrong with it, just like the original PSP. It needs fun, pick up and play games, games that are fun on the move and to play for a few minutes. It doesn't need racing simulators with the sort of features GT5 has. It's what Nintendo got 100% right with the original DS and like I say, where Sony continue to get it wrong, throwing AAA PS titles and just downsizing them for the platform.

3.61 million people thought a racing sim on the PSP was a good idea.

as of Dec 2011

GTPSP was more than five years in the making, so there will be people who would find it being described as rushed as quite ridiculous, and maybe that's a fair point.

No GT:PSP was 5 years between announcement and the game going on sale....that is not the same as saying it was being worked on for 5 years.
 
How does one figure that?


No other developers seemed to ever have any problems making or porting games for the PSP (considering probably half of the launch/launch window titles were PS2 ports), and the hardware was incredibly simple to program for as it was (being, for all intents and purposes, an extremely powerful PSX). It isn't as if every developer for the system needed 5 years to port PS2 assets to the thing. In fact, I've never bought that PD did either. Far more likely is that they simply occasionally worked on it off to the side, until Sony decided enough was enough and forced them to actually work on it.

Is that all it is, though, a straight port of assets and code?
The PSP hardware is subtly different from that in the PS2 / PSX, so I'd have thought that there would be a lot of low-level shuffling of stuff. The Vita, however, is quite different from the PS3 and the PS2 and PSP.
 
As a PS Vita owner, this would absolutely devastate me. There's going to be plenty of good games for Vita owners. GT doesn't need to be one of them. This game will take years to develop.

Please PD, just give us a quality GT6 asap. It's the most profitable way for PD to spend its time, and it's what the fans want.
 
Is that all it is, though, a straight port of assets and code?
No. My apologies. You do have to change things to get it to work (at least to run efficiently). You can't just run the code on the system and have it work. But the implication that another_jakhole was making regarding how porting titles to the PSP somehow being difficult for developers was ridiculous; and him saying that porting stuff from current consoles to the Vita will be easier when the handheld is far more complex (and far more different from the home consoles than the PSP was. More on that in a second) is even moreso.

The PSP hardware is subtly different from that in the PS2 / PSX
PSX meaning this:
596173psx_sys1.jpg


That was famously easy to program for, and which the PSP is so close to from a hardware perspective that the PSX games you can download from PSN run on it natively rather than being emulated.


But as you say, the PS2 was also somewhat similar in architecture to the PSP and PSX (with the main differences being the PS2's notorious way of handling texture memory), and in some ways the PSP was more powerful than the PS2, so there isn't really much that could be done to make the process easier between the two.
 
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Funny how a survey has everyone going nuts and screaming "Oh, no" like its the end of the world. And then we have our armchair developers/industry experts who apparently think they know what PD should and shouldn't do and bring up the same crappy reasons why.

Guess its not the GT5 section without a massive uproar of unnecessary ragequit.
 
^ You make it sound as if the Consumers haven't got a clue.

Their doing a Survey as you rightly pointed out.
Seems as if Somy are asking the Armchair developers too.

Where is this survey? Anyone know.
 
That's what they did for GTPSP. It ended up heavily taking away from GT5 development (Kaz at once point said that all of the GT5 programmers had to be diverted to work on GTPSP) and severely compromising GTPSP (if not both games).


Yes it was. They've been working on GT6 for nearly two years now.

When was this confirmed?
 
No. My apologies. You do have to change things to get it to work (at least to run efficiently). You can't just run the code on the system and have it work. But the implication that another_jakhole was making regarding how porting titles to the PSP somehow being difficult for developers was ridiculous; and him saying that porting stuff from current consoles to the Vita will be easier when the handheld is far more complex (and far more different from the home consoles than the PSP was. More on that in a second) is even moreso.

PSX meaning this:
http://jscustom.theoldcomputer.com/...s/Sony/Playstation-PSX-PS1/596173psx_sys1.jpg

That was famously easy to program for, and which the PSP is so close to from a hardware perspective that the PSX games you can download from PSN run on it natively rather than being emulated.

But as you say, the PS2 was also somewhat similar in architecture to the PSP and PSX (with the main differences being the PS2's notorious way of handling texture memory), and in some ways the PSP was more powerful than the PS2, so there isn't really much that could be done to make the process easier between the two.

Ah, I thought at first you meant the Playstation, but it is quite different from the PS2. I guess for most games, though, because the core CPU is essentially the same from the PS, through the PS2 to the PSP (which has two CPUs, hence the "more powerful" comment? Although one is reserved for "media"), just with different numbers and sizes / widths of registers and different embedded "units", that the general code might be more-or-less directly transferable. There is the minor issue that the PS was 32 bit, and the PS2 and PSP are 64 bit.
I'm impressed that Playstation games will run natively on the PSP, though - I'd expect there to be issues with the graphics pipelines, so they must do at least some massaging of those downloadable games and a bit of juggling on the hardware side, too - the PS2 ran PS games natively because it used the exact same CPU, employed as an I/O controller (so you could use the PS CDs), and then presumably did similar massaging of inputs to emulate the graphics in hardware.

Which is where the biggest differences between the three systems arise: the graphics pipelines are distinct in all three, although they share certain similarities (the PS and PS2 do all the 3D stuff on the "CPU", at least in the embedded vector units) whilst the graphics cores are just pixel pushers. The PSP is different, in that it seems to more closely approximate the embedded graphics chips you get in laptops etc., with all graphics functions on the same core. They all use different clock, texture, pixel and memory configurations, as well as different "features" overall. Interestingly, the PS3 follows a similar approach to the previous consoles, in that a lot of 3D pre-conditioning occurs on the SPUs and the RSX does all the pixel stuff.


Given GT is a graphics-centric game, can we not expect the optimisation of that alone to take some time? I know there are other PSP games that arguably look better than GTPSP, but aren't most of those by experienced PSP developers (PD being first party notwithstanding)?

Anyway, if the difference in graphics architecture is a valid sticking point for most ports, then that's possibly bad news for GT on the Vita, which is different again (as well as now using an ARM CPU instead of the MIPS in the PSP, PS2 and PS, or the IBM Power-based Cell in the PS3), and is, crudely speaking, basically like a 3rd-gen. Apple iPad.

That is, unless, PD / Sony have anticipated the difficulty this time, assuming they are making the game. [/waffle]
 
^ You make it sound as if the Consumers haven't got a clue.

Their doing a Survey as you rightly pointed out.
Seems as if Somy are asking the Armchair developers too.

Where is this survey? Anyone know.

My point is that some of the posts here (not on the survey) act is if they already know how long its gonna take and therefore already have this unfounded impression on how much development of a game, that hasn't even so much as been hinted at being made, will take away from GT6. Hence like I say, "Armchair developers". All I see is massive overeaction and nowhere has it been said if it will or will not be made yet people already think they got it figured out.
 
RACECAR
All I see is massive overeaction and nowhere has it been said if it will or will not be made yet people already think they got it figured out.

Anything else wouldn't be GTP.

hazellnut134
*cough* Seattle *cough*

Here's hoping, but who knows.
 
As a PS Vita owner, this would absolutely devastate me. There's going to be plenty of good games for Vita owners. GT doesn't need to be one of them. This game will take years to develop.

Please PD, just give us a quality GT6 asap. It's the most profitable way for PD to spend its time, and it's what the fans want.


I too have a Vita, and I'd love a GTV game, depending on how good it is, I would probably play it more. I go places and do things, and it would be fun to bring an awesome GT game along with me.
 
If you have a Vita just get GTPSP from the PlayStation store. Problem sorted 👍.
 

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