Thanks to an excellent new interview with Kazunori Yamauchi, we’ve just learned a lot about the progress of Gran Turismo 5 – and it sounds like it is further along than anyone may have imagined. When asked about “how development’s going”, Yamauchi-san responded:
“I want to release it as fast as I can, but GT5 for us, when you talk about its status, it’s at a point we can release it any time we want, but we can always keep working on it. It’s very important for us to make sure everything is done perfectly and everything is done in detail.”
After just one brief paragraph, GT5 suddenly seems closer than ever before, implying that the major features have already been implemented. If it’s true that his team at Polyphony Digital are just polishing things up and working out the bugs, it tilts the scales in favor of a 2009 release.
Yamauchi also addressed questions about GT PSP’s extended development time, and how the game has affected Gran Turismo 5:
“We first made the announcement in E3 of 2004, so [laughs] it’s been five years. Since then we’ve released GT4, Tourist Trophy, GTHD and GT5 Prologue. Of course we were always working on the PSP version a little bit at a time, but every time we have one of those releases it’s affected by that new title. So this is a software that was born in between GT5 Prologue and GT5, and it’s affected by both of those titles.”
“I don’t think there was a direct effect [on Gran Turismo 5], but I do believe that the development team really gained experience in streamlining displaying graphics on a very small space and also how to manage memory when the amount of memory available is very small. That sort of experience is something that was gained by the team. And you know, this is the first time we’ve developed a portable game, and I think there is an effect on how we see games, and how we understand videogames.”
Check out the full review at Eurogamer.