- 1,851
- GTP_karlos
for gt6 possibly, i agree. But gt5 the sound won't bother me too, too much.
LOL! that takes some doing![]()
My 1.3 liter diesel minivan sounds better in a video I made some time ago than in real life!
LOL! that takes some doing
Seriously though, it seems we will be getting the acceptable if not inspiring Prologue-like sounds for GT5. They need to start the sound recording processes from scratch for GT6 me thinks.
I tried to capture the sound of my father's motorbike for him (he was interested to hear how it sounded with different exhaust parts) but failed miserably. He wasn't impressed! Which is a shame, because he would have been if he were stood where I was. (There's no way I'm riding that thing, 700-ish pounds of 70's production tech.
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Even if they mixed all those things in you'd wouldn't really notice it too well due to the masking effect of the broad band road and wind noise, plus the engine off course. You'd have to make them much louder than they sound in real life to discern them
That's the difference between real sound vibrations and the mid range hogging samples.
The GTR Evo F3000 sound bank and tons of little noises, hence the 50 meg size, but I never notice any of it
Those are luxury items, not really needed, and I don't think they can spare the memory to add em in.
Sad to say but the game with THIS sound is not yet done, maybe the next generation or the one after that - when you hear this Le Mans recording with good speakers, you can hear by yourself that we are still VERY FAR from the ultimate sound! ;-) Enjoy this pure bliss!
http://ngrignon.free.fr/motor.mp3
I must say, that is one incredible recording. Turn it up nice and loud to hear the ambient reverb in all its glory, preferably on headphones!
I think I'll keep that for future reference...
They're perfect to be added to my list of synthesis requirements.
Simple granular synthesis ought to be powerful enough to recreate key jangling, for instance.
Sad to say but the game with THIS sound is not yet done, maybe the next generation or the one after that - when you hear this Le Mans recording with good speakers, you can hear by yourself that we are still VERY FAR from the ultimate sound! ;-) Enjoy this pure bliss!
http://ngrignon.free.fr/motor.mp3
Sad to say but the game with THIS sound is not yet done, maybe the next generation or the one after that - when you hear this Le Mans recording with good speakers, you can hear by yourself that we are still VERY FAR from the ultimate sound! ;-) Enjoy this pure bliss!
http://ngrignon.free.fr/motor.mp3
I'm still convinced sounds like this are possible in games, but the game industry has been so focused on graphics for the latest years that we now have to drive beautiful cars which don't really sound like cars at all.Still luxury items IMO. Maybe for the PS4 gen.
I think a proper, loud, rough and bassy road and tyre noise is a higher priority addition that will help fill out the soundscape and add realism. Along with more wind buffeting. That's the most prominent thing I hear in any car at any speed
I'm still convinced sounds like this are possible in games, but the game industry has been so focused on graphics for the latest years that we now have to drive beautiful cars which don't really sound like cars at all.
Just check out some of the sound mods on recent games. And not just talking racing games, but all across the board.
Still luxury items IMO. Maybe for the PS4 gen.
I think a proper, loud, rough and bassy road and tyre noise is a higher priority addition that will help fill out the soundscape and add realism. Along with more wind buffeting. That's the most prominent thing I hear in any car at any speed
I agree that with this generation developers could achieve better more realistic sound effects, but they need to focus more on sound, sound is not their priority at all.
look for example at 7.1 ps3 sound, one of the few 7.1 soundtrack games that satisfies me is Killzone 2, very few other ps3 games use the 7.1 properly which is disappointing. (actually the majority of 7.1 ps3 games just remux the existing 5.1 sound and output a fake 7.1 soundtrack, which is more or less pointless because any decent amplifier could do this properly, unlike Killzone 2 where the developers developed a real 7.1 sound engine, you could hear enemies approching from all directions incredible ! I coulod even turn around and shoot an enemy and hit him without even seeing him ! YES the 7.1 sound in killzone 2 is that incredible, improves gameplay and add to realism !
for GT5 prologue the 7.1 sound is more a remux of the 5.1 sound which in itself is not very satisfying, Hopefully sound engineers at polyphony raised the bar with the final GT5 sound engine...I am optimistic LOL
unfortunately even in reviews, reviewers arent considering the quality of sounds in video games a la movie reviews...and this demotivate developers to focus on sound, because developing an incredible 7.1 sound engine like in killzone 2 wont be even mentioned by reviewers, wont affect score reviews, metacritic scores, shipped copies of the game...etc
One thing I'm confused by is this "remux" you speak of; do you mean it seems like they mix to 5.1, then take that mix and redistribute the front and rear pairs to the middle pair? That really is backward, when it's just as easy (once you factor in balancing the "remux") to enlarge the mixing matrices and accommodate 7.1 natively - unless it's all done by hand :scary:
Then again, going from five channel to seven channel (the sub is inconsequential) requires a substantial increase in processor time for mixing alone.
I dont remember what they call it (I think upmixing, which is remixing by adding simulated channels), but I believe most 7.1 soundtrack ps3 games do what most 7.1 amplifiers do when you enter 5.1 soundtrack and you want a simulation of a real 7.1 soundtrack :
lets suppose you play a game or a movie having only a 5.1 soundtrack, but you possess a 7.1 installation and amplifier in your home (like me), you generally got 3 options :
1/ play only the 5.1 sound (it means the 2 additional right and left rear speakers wont produce any sound)
2/ play only the 5.1 sound but automatically the 2 additional rear speakers will replicate and play exactly what the surround speakers already are playing. it is a lot more immersive than the first option, but you still got only 5.1 soundtrack.
3/ the amplifier recreate a fake 7.1 soundtrack, by using for example the dolbly prologic IIx codec, what this do is simply taking the sound information produced by the 5.1 surround channels and recreate from this a new additional 2 channels simulating a 7.1 sound.
I believe most 7.1 ps3 games are just unfortunately doing this (the third option which is already availaible in most 7.1 amplifiers), this means less work for the sound engineers, and less processing power demanded from the CELL.
what instead, I believe, killzone 2 do (or even motorstorm) is a real 7.1 sound, new sound information is being created by the sound engine (sound of enemies approaching from behind for example or a car approching from behind which you cant hear using only the 5.1 soundtrack) and being transmitted to the additional rear speakers, not just a reworking of the information already produced by the surround speakers, not a fake 7.1 sound but a real 7.1 sound.
I Think even the 7.1 GT5 prologue sound is just doing the third option, no new information is created by the sound engine (less processing power, less work for polyphony), Maybe I am wrong, but even if I am wrong it is clear for my ears that the 7.1 sound in GT5 prologue sounds like a fake one (like the second option), very similar to the 5.1 sound, no new worthy sound information is created.
hopefully this will change with GT5.
this is a link for the dolby pro logic IIx technology :
http://www.dolby.com/professional/technology/pc/dolby-pro-logic-IIx.html
I have no idea how ps3 developers are faking 7.1 soundtracks (but I am sure most are simply faking it or doing it badly, thats what my ears tell me), have they licensed the dolby pro logic IIx technology ? (doubtful, no logo behind the disks cover) or are they emulating what dolby prologic IIx do (probable) ? or maybe us players are being fouled into thinking we have a 7.1 soundtrack but actually developers are just sending us 5.1 soundtracks replicating the 2 additional rear speakers, like the second option I described...
Definitely better than Prologue as shown by the ISF
what ISF ? do you have a link please ?
The sounds were already genre leading. People want a more cinematic experience i suppose.I am definitely encouraged by the fact that Kaz mentioned they are working on the engine sounds. Whether all 1,000 cars will be re-done or not, at least I know it is a focal of PDs and that they are going to do what they can to improve the sounds.