GT5 Sound Thread

  • Thread starter Marry_Me_GT
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Yet another example of how because of the poor sound quality, you can't even hear the V8 sound in the cockpit as its overpowered by the annoying gearwhine. I don't know if thats supposed to be a supercharger whine or what, but it grinds abit.

I thought the sound was pretty close, maybe not perfect but close.

 
Remember this is a DEMO and we don't know how old the build is. I'm sure it's a bit old because I don't see skidmarks.

Yeah I highly doubt the sound will change that much, if at all between builds.

Lets just face it, certain cars that sound great in real life, such as the 458 and LP-560 will be ruined in GT5 because they'll sound terrible.
 
Yeah I highly doubt the sound will change that much, if at all between builds.

Lets just face it, certain cars that sound great in real life, such as the 458 and LP-560 will be ruined in GT5 because they'll sound terrible.

If I remember correct, the NASCAR sound from the GamesCom footage (the build with skidmarks) sounded better than this Best Buy NASCAR footage. Maybe its just the better quality in the GamesCom demo, I don't know.

Listen @ :57

 
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Remember this is a DEMO and we don't know how old the build is. I'm sure it's a bit old because I don't see skidmarks.
You guys were saying this when the Gallardo was shown at Indy months ago. The sound sucked back then & it hasn't changed a bit since.
 
If I remember correct, the NASCAR sound from the GamesCom footage (the build with skidmarks) sounded better than this Best Buy NASCAR footage. Maybe its just the better quality in the GamesCom demo, I don't know.

Honestly, it sounds about the same from what I remember. When I played the demo, the nascar car had a pretty good sound to it, throaty, savage-ish. That's why all the other cars were rather disappointing. If you remember the blue camaro SS from the standard cars trailer, that exactly how the Corvette in the BB demo sounds.
 
Those other V8s in the video sounded good to me, they sounded like American V8s, and yet nobody says anything about em.
There were like 4-5 of em that all sounded good vs 1 bad sounding one, and everyone focuses on the bad sounding one....
I can hear the engine tone under the supercharger whine with headphones, so it's there

Not to me.

If so I am quite certain I would have gotten goosebumps - Sort of the type when I play PGR or Forza at full volume :)

Low revs = 👍
High RPM range = 👎
GT's sound in a nutshell ;)

Remember this is a DEMO and we don't know how old the build is. I'm sure it's a bit old because I don't see skidmarks.

I really really hope you're right. But even if it is I highly doubt PD would return to the source of the sound and record it properly.

You guys were saying this when the Gallardo was shown at Indy months ago. The sound sucked back then & it hasn't changed a bit since.

Well according to them it's the same build so...
 
...

Low revs = 👍
High RPM range = 👎
GT's sound in a nutshell ;)



I really really hope you're right. But even if it is I highly doubt PD would return to the source of the sound and record it properly.

...

Yeah, that pretty much sums up most people's aspect on the sounds. I think the high rev inaccuracy is caused by two things:
  1. no dedicated high rev sample (most people, who care to share, are of the opinion that there only seems to be two sampling points in the rev-range)
  2. A very bad intake "hack", which is not at all bassy enough.
Now, PD recorded the sounds just fine. They've got all the raw data, just the same as games like Shift have. The difference is what they do with those samples - unfortunately, they are often badly mixed, or sampled at the wrong point in the rev band, spoiling the sound elsewhere. I guess a lot of this is down to not being familiar with the car in question, and the sheer number of the buggers - 650 for GT2, when the samples were initially recorded.

Now that the internets are up to version 2 (I read that somewhere) it might be easier getting hold of reference materials for overall sound mix, since the recordings may not have some kind of reference benchmark, only specific sounds from specific locations, captured on a specific microphone - e.g. of the engine block etc. It's probably a bit tricky trying to convince some of the owners into letting their car get thraped in their natural habitat (GT-wise), so this overall impression is probably missing for many cars, making it a harder (and longer) task for the artists.


Yeah, it does sound a bit off in the upper register there.
 
PD has always recorded engine noises by revving them in neutral position instead of doing it with the car on dynamometer, which would explain plain sounds and lack of fidelity at high rpm...
I don't know if they changed this method recently...
 
In the upper RPMs, the ZR1's active exhaust opens up the butterfly valves which can change the way the car sounds pretty quickly.

QFT. Its like shooting a gun with a silencer on, then taking it off.
Notice the difference after he pulls it out, @ :46 he revs it in sleeper mode, and then in tear your head off mode.
 
I get what's being said here. But, it does sound to me like the demo sounds we're hearing are an improvement over GT5P. I guess it is different for each person and will depend somewhat on individual expectations.
 
Not to me.

If so I am quite certain I would have gotten goosebumps - Sort of the type when I play PGR or Forza at full volume :)

Low revs = 👍
High RPM range = 👎
GT's sound in a nutshell ;)

These "other V8s" I'm talking about are in this vid. The ones driving together with the Corvette. They sound like V8s to me and they sound good. From 3:15 onwards. A big improvement from GT4, that's all you can ask for. It has the fluffy purr you expect






My fixed version sounds better, which I've already posted in this thread before. The original was recorded through a TV headphone output into a camera mic input I presume. Horrible for quality, and it had phase issues.
Still heavily distorted though
 
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My fixed version sounds better, which I've already posted in this thread before. The original was recorded through a TV headphone output into a camera mic input I presume. Horrible for quality, and it had phase issues.
Still heavily distorted though


Still sounds like the Z06 from Prologue, clarity or no clarity.
 
I haven't played Prologue in such a long time but I have to ask: does the tuned Z06 and regular Z06 really sound that much alike?

As far as my original statement goes, they've definitely added a bit more bass to the sample but it still doesn't sound like an LS9. At least not to me anyway, just sounds like a meatier LS7 sample.
 
Tuned versions sound pretty much the same.

More differnet than just bass added, the whole tone and pitch is different
The way it bounces off the limiter has been changed too.
 
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Sound of the actual C6 Corvette has been one of those few engines in GT5(Prologue) that have balls. Just for price of slight distortion and in lower revs still don't do it well. When you are going over 1200 rpm in a V8 you can hear symphony that no other engine has. It's completely missing and lost somewhere between idle sample and sample from 3000k slowened to death.
 
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