GT5 Sound Thread

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^And lets stop listening to the public demo sound. Gamescom was a new build and the sounds were clearly all new since the E3 demo. I think we can establish that the store demos have the Prologgy sound from E3.
 
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PD need to fix their intake sound. That's what still ruins the ZR1 sound for me - and the Z06 (a car I've only heard from the exterior in GT5:P, where it sounds better.)
 
Just needs some low pass filtering to round the sound down. Prologue does it a bit, but not enough.
The Gamesom vid is heavily distorted though.

 
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And also make manual gear shifts a little more human-like ... but not overdone like on most american-based console racing games.
Maybe it's just me but, no offence intended, it seems to me that the american impression of manual gear changes is "powershifting & sloppy clutch work".
 
WRX STI 2011 Sedan - GT5 Gamescom version sounds like it - contary to popular belief. Not all Subbie Boxers sound the same anymore

From 2:52 onwards - noticed a new "AHHProst" graffiti on the ring, wonder if GT5 will have it :D
Looks pretty good, reminds me of the older EVOs
 
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I don't know how you can say it sounds like it - sure, they're both similar as with most other engine sounds (even in previous renditions), but there are so many subtle and not-so-subtle differences (most of them being the usual ones, and among all, excluding the "synth" quality of engine tone ad high rpm, the failure to properly filter samples in a way that they sound as if the player was in the car cabin rather than the engine bay) that immediately give away that they're sounds from a GT game.
 
It's game, it's allowed to have these artifacts.
The same way graphics have jaggies/twinkles/pixelation vs real life and videos :)
And yet when you look at car in GT5 you can still say it looks well formed enough to recognise the car it was copied from
 
seriously know one can judge GT5's sound unless its from the latest build and is direct capture or recording form a surround sound system.
 
seriously know one can judge GT5's sound unless its from the latest build and is direct capture or recording form a surround sound system.

Because, as others mentioned, it's not a matter of sound quality, but rather accuracy. Besides, even with cheap recording devices real cars generally (and obviously) sound more credible than GT5 samples recorded in suboptimal conditions.

But of course, we'll have to wait for the final game to be 100% sure. In the Gamescom build there do have been improvements over past versions (GT5Prologue included), yet still not enough.

It's that as of now, GT5 is almost photorealistic (screens could be seriously mistook for real photos), but unfortunately the sound compartment isn't as good.
 
Only static shots, not while moving would you mistake GT5 for anything real

The PS3 doesn't have enough memory to do justice to sound, if you go the sample route, and even then samples sound static.
Press harder on the peddle, and not much happens in a sample style system
 
I bet PD won't be even close to that within the next 10 years.

Quite a pessimistic view there Strittan :lol: i'm not sure, the sounds i heard from the videos uploaded by Alba from Gamescon sound awesome to me, and if the cars sound like that in the final GT5 then i will be a very happy person.
 
Quite a pessimistic view there Strittan :lol: i'm not sure, the sounds i heard from the videos uploaded by Alba from Gamescon sound awesome to me, and if the cars sound like that in the final GT5 then i will be a very happy person.
Pessimistic? No, realistic is what I am...
 
More like no game will ever get close to a real car sound, ever.

I was behind a V8 Maserati a few days ago, the one with the UFO type rear brake lights. This one had an really loud aftermarket exhaust on it with quad pipes. And it sounds so deep, complex and richer than anything I've ever heard, just moving at normal street pace. Best V8 sound ever, no Yank or German V8 comes close. Ferraris don't sound like this, even though it has a Ferrari derived engine :)

A game sounding like this? Never. Recordings don't even fully capture the sound
 
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seriously know one can judge GT5's sound unless its from the latest build and is direct capture or recording form a surround sound system.

People really need to stop using this ridiculousness for an excuse. If the audio sucks on 2-channel stereo sound, it's only going to be even more prevalent on a surround sound system; I don't know how many I've said this now (or have to say it) but surround sound doesn't unlock "hidden" samples that somehow make everything sound 150% better.

More like no game will ever get close to a real car sound, ever

That something you wanna depend on?
 
People really need to stop using this ridiculousness for an excuse. If the audio sucks on 2-channel stereo sound, it's only going to be even more prevalent on a surround sound system; I don't know how many I've said this now (or have to say it) but surround sound doesn't unlock "hidden" samples that somehow make everything sound 150% better.


No and Yes, A good sound systems will unlock subtle sounds. I do not imply that GT5 will have these to unlock, but a proper setup and calibrated system will replicate the source. Let's hope that the source is good.
 
No and Yes, A good sound systems will unlock subtle sounds. I do not imply that GT5 will have these to unlock, but a proper setup and calibrated system will replicate the source. Let's hope that the source is good.

No. Surround sound doesn't unlock anything, it just separates the source audio into 5, 6, 7, 10, or 22 individually-discrete channels. Of course the latter two aren't really available to us, but it's all the same regardless.
 
No. Surround sound doesn't unlock anything, it just separates the source audio into 5, 6, 7, 10, or 22 individually-discrete channels. Of course the latter two aren't really available to us, but it's all the same regardless.
Do you know that GT5 has a Dynamic Range Sound setting for surround setups? makes a difference.
 
Do you know that GT5 has a Dynamic Range Sound setting for surround setups? makes a difference.

That's not the same as saying surround sound unlocks subtle sounds though, is it?
 
Only static shots, not while moving would you mistake GT5 for anything real

The PS3 doesn't have enough memory to do justice to sound, if you go the sample route, and even then samples sound static.
Press harder on the peddle, and not much happens in a sample style system

Actually the PS3 has the highest level of sound output for any console and is even better than most bluray players. I remember reading an article about some shooting game and how they were talking about how The Cell (PS3's CPU) is amazing at sound decoding.
 
That's not the same as saying surround sound unlocks subtle sounds though, is it?

It doesn't "unlock" anything, no. But that was your choice of words.

It does, however, open up the dynamic range, so that subtle sounds don't get swallowed by the louder ones. The way it works (technically) is a bit backwards, in my opinion, but the highest dynamic range setting does give a more refined touch to the sound, and can make some of the sounds more bearable, and even, dare I say it, more exciting. However, what usually happens is that, during replays, it's usually "too quiet" until the car is on top of the camera, virtually (as it should be) so that when expecting a certain peak volume, the quieter sounds can get lost in sub-par audio reproduction equipment. That's why I prefer to play with headphones.

This is the opposite of what happens on youtube which, in order to compress the file size, compresses the audio, too - so you get some weird effects as a result. This is often evident in the way collision sounds temporarily drown everything else out, because it's so much louder, and the compressor is trying to keep everything within a certain (bit) range.

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The Cell's asymmetric design, i.e. it's SPUs, mean that it can decode audio / video very well, since this is ostensibly a parallel task. Similarly, game audio is suited to running on these SPUs - in fact, the PS3 doesn't have a dedicated sound chip - all it has are a few relay devices, e.g. for the optical out and a (supposedly "budget") DAC for the normal component output. Decoding is one thing, output is another.

That said, the SPUs are doing a lot of work on geometry and AI at the same time. There's only so much they can do in 1/60th of a second, let alone 1/44100th!
 
I'm really hoping the sound would be much improved compared to GT4. Personally, I think NFSU2 (Need for Speed Underground 2) had really great car sound. I agree with what Griffith500 wrote. If they could capture a turbo spooling vehicle or a growling v8 ferrari engine in gt5, it'd make the game just that much better but hell...the graphics are car porn it self.
 
More like no game will ever get close to a real car sound, ever.

A game sounding like this? Never. Recordings don't even fully capture the sound
Bizarre actually got very close w/ T10 & EA not that far behind despite EA cranking the sound to 11.

However, your post is no excuse for PD. They are behind the curve when it comes to car sounds & can get a lot closer if they actually try.
 
Nice to see you using your industry insight again there, McLaren ;)

🤬 Turn 10;
🤬 Bizarre Creations.

PD, do it your own way. 👍

Those guys and gals in Tokyo have been getting stick for all sorts of things over the years. Damage is one. AI another.
Did it ever occur to anybody that they might have got these things working years ago (like weather...), but "couldn't" put them in a game because they couldn't get it to run properly with their chosen balance (i.e. graphics-heavy - pretty graphics sell ;))

PD might be "behind the curve" (judging by GT4) in car sound, but are you really going to damn them before they've even released their game? And don't bother weaseling some crap about "what we've seen so far", because we've not seen weather effects yet (among other things), but we know that it's confirmed. Also, Kaz never promised a fully reworked sound system before GT5...


By the way, I have the utmost respect for Bizarre Creations - Wiz'n'Liz was an immensely fun game! :dopey:
 
That was a rather mature response, way to go. :rolleyes:

It's amazing that every time someone voices some type of displeasure with the game or one of it's features (whether it be a pre-release demo build or the actual game), lo and behold someone comes to the rescue and will, to the death, defend Gran Turismo as if it were one of their own children. Whether it's "Well, have you ever considered [insert random excuse here]" or "Maybe they [insert random excuse here]" or, and the two of these happen to be my all-time favorites "GT is in a class all by itself" or "You need to play it at home on your TV with a surround sound system". That's not to mention all of the various digs toward Forza (for little to absolutely no reason) or any other games that has anything remotely superior to GT. "It's an arcade game, so they don't compare." "GT has more stuff, GT has better graphics, etc, etc, etc..."

It's all just borderline stupid now. So, to recap, just in case you haven't been able to keep up; the general consensus is the following: Unless you have something good to say (and only something good) about Gran Turismo, don't say it at all, even if everyone else is aware of it. So, fair warning... ignore me now because for the money that's going to come out of my pocket, if I find something that warrants a reasonable thought of any kind, whether it be positive or negative, I'm going to talk about it and that's just the way it is.
 
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