GT5 Sound Thread

  • Thread starter Marry_Me_GT
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My amp - http://www.eu.onkyo.com/products/TX-SR507.html
My speakers - http://www.energy-speakers.com/na-en/products/take-classic-5-1-overview/

The above, certainly not top of the range, but better than a cinema in the box and much better than TV speakers!!

I am bit of an audio freak, and will fiddle until it sounds right, 5.1 does nothing for GT5P as the majority of samples for engine/exhaust, are either wrong or poorly captured. All a 5.1 does is provide me with sound out of 5 speakers and rumble out of the sub.

A friend of mine has BBC studio spec PMC speakers worth a few several thousand £ each, plus, a sub the size of a small tank being powered by a £5000 Denon Amp, GT5P still sounds not so good.


Pap a agree with you on some cars sound like crap, but some cars sound very good. I'm not making this stuff up. If you guys can tell me that some cars sound bad I agree with you 100%, But some cars sound amazing and the replays are amazing with the great sounding cars. Some tracks you can actually here echoes. Dave I'm not saying the surround makes sorry cars sound better, but It drastically improves some sound especially having the sub. With out the sub all the cars in GT5P sound weak as hell. Again I know some cars sound bad, but you cant say GT5 sounds suck as a whole I think it isn't fair to say the sounds in GT5 suck because of some cars.

I'm sure it has more to do with where which sounds are coming from and what is projected with what intensity more than anything else. That's what the options did in GT5P. If I was using my sound system I used either large or small theater. However if I was using my TV speakers, I couldn't hear most things with those options selected.
I think you're confusing yourself since I didn't say anything like that. Again how will a surround sound magically correct the poor base samples?

D please show me where I wrote that surround corrects poor base samples, I never said that, but If you drive the Audi R8 with tv speakers you will never get that deep grunt it has with the Sub woofer. Even though the sound is off during driving in the cockpit, In replay mode that car sounds like a monster with my Sub on.
 
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Pap a agree with you on some cars sound like crap, but some cars sound very good. I'm not making this stuff up. If you guys can tell me that some cars sound bad I agree with you 100%, But some cars sound amazing and the replays are amazing with the great sounding cars. Some tracks you can actually here echoes. Dave I'm not saying the surround makes sorry cars sound better, but It drastically improves some sound especially having the sub. With out the sub all the cars in GT5P sound weak as hell. Again I know some cars sound bad, but you cant say GT5 sounds suck as a whole I think it isn't fair to say the sounds in GT5 suck because of some cars.


I agree, but the fundamental problem lies with the original sample/recording or lack of. So yes all cars sound better due to a wider sound field created by multiple speakers of a better quality.

An example would be to compare a very low bitrate MP3 song versus the Lossless FLAC version. FLAC will always sound better. Play the same MP3 or FLAC song through say the loud speaker of your Mobile phone and both will sound bad, perhaps with the FLAC sample not being very distinguishable from the MP3 version as the Mobile phone speaker may not be good enough to show some or all of the quality of the FLAC sample. Play both samples through a Dedicated 5.1 system, and both will sound much better of course, with the FLAC sample being able to really shine.

The above example is based on 2 recordings of a song that is an authentic representation of the actual song it was recorded from. The issue with GT5P is that many of the samples are incorrect, and not representative of the actual car, with some sounding unlike cars all together. Some of the cars that PD seemed to bother with, do in fact sound good, and what we would expect a car to sound like. Whether they are accurate to the actual car I am not sure.

Some of the cars I think actually sound like cars are the below whether true to the real car it represents or not, either way they sound like cars. IMO:tup:

Type R
Tuned Clio
BNR Skyline
Skyline

There are a few more, but those spring to mind.

To enjoy GT5 for all its worth, and in this case its sound, should require no less than standard speakers, for a richer experience, than a 5.1 set up is the way to go. I have both and I am not happy with GT5P regarding engine/exhaust sound.

Forza 3 as discussed many times here,despite its poor sound engine, and lack of sound changes to reflect driving views, as well as poor replay sound; all areas that GT5P are more accomplished at....The actual bare bones samples/recordings of the exhaust notes are overall a better representative of the cars they are supposed to mimic. Forza 3 sounds good through TV speakers and better through a 5.1, just Like GT5P, but the base/level started from if just considering the actual samples and not the 'sound engine' than GT5P is lagging behind.

Its no good doing clever things through advanced sound engine if you are working from mostly poor/incorrect samples, and that is what PD have been doing way too much of IMO :)

As I have said prior in this thread, we will get a larger pecentage of cars in GT5 sounding better versus all previous releases, with perhaps further improvements coming via patches, but on launch don't expect all 1000+ cars to be 100% true to life, perhaps our best hope is that all of the Premiums will sound like they should.👍
 
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I agree, but the fundamental problem lies with the original sample/recording or lack of. So yes all cars sound better due to a wider sound field created by multiple speakers of a better quality.

An example would be to compare a very low bitrate MP3 song versus the Lossless FLAC version. FLAC will always sound better. Play the same MP3 or FLAC song through say the loud speaker of your Mobile phone and both will sound bad, perhaps with the FLAC sample not being very distinguishable from the MP3 version as the Mobile phone speaker may not be good enough to show some or all of the quality of the FLAC sample. Play both samples through a Dedicated 5.1 system, and both will sound much better of course, with the FLAC sample being able to really shine.

The above example is based on 2 recordings of a song that is an authentic representation of the actual song it was recorded from. The issue with GT5P is that many of the samples are incorrect, and not representative of the actual car, with some sounding unlike cars all together. Some of the cars that PD seemed to bother with, do in fact sound good, and what we would expect a car to sound like. Whether they are accurate to the actual car I am not sure.

Some of the cars I think actually sound like cars are the below whether true to the real car it represents or not, either way they sound like cars. IMO:tup:

Type R
Tuned Clio
BNR Skyline
Skyline

There are a few more, but those spring to mind.

To enjoy GT5 for all its worth, and in this case its sound, should require no less than standard speakers, for a richer experience, than a 5.1 set up is the way to go. I have both and I am not happy with GT5P regarding engine/exhaust sound.

Forza 3 as discussed many times here,despite its poor sound engine, and lack of sound changes to reflect driving views, as well as poor replay sound; all areas that GT5P are more accomplished at....The actual bare bones samples/recordings of the exhaust notes are overall a better representative of the cars they are supposed to mimic. Forza 3 sounds good through TV speakers and better through a 5.1, just Like GT5P, but the base/level started from if just considering the actual samples and not the 'sound engine' than GT5P is lagging behind.

Its no good doing clever things through advanced sound engine if you are working from mostly poor/incorrect samples, and that is what PD have been doing way too much of IMO :)

As I have said prior in this thread, we will get a larger pecentage of cars in GT5 sounding better versus all previous releases, with perhaps further improvements coming via patches, but on launch don't expect all 1000+ cars to be 100% true to life, perhaps our best hope is that all of the Premiums will sound like they should.👍

Ok man thats cool nice post BTW The cars sounds I love In GT5p are those cars you listed.


Mustang
Ford GT
Amuse S2000
Amuse 350Z
Vette
tunned lotus.

Those are what come to my mind. I agree with your last statement. 👍
 
I have to say they got the Corvette and Viper sounds spot-on in GT5P. Oddly enough, the Viper sounded right in GT4, too. I noticed that EVERY single Mercedes in GT4 sounded completely different from real-life.

Anywho, so far the sounds in GT5 are so-so. But what the hell? I wanted to drive the tuned Cappuccino and it sounded WAY off, I don't remember it having a 4-banger. Ever heard an inline-3 turbo? It sounds surprisingly good, even with a fart cannon exhaust.
 
How many times does this ridiculous "Don't judge the sounds because of x and y" argument have to occur?
 
I got to play the demo today. Immediately I jumped in the 24 and went to Indy. I am not impressed at all. Nor have my fears put to rest.
 
Talking about how high end audio is helping crappy sounds to be any good is like talking about how polished is lacquer of a car when everybody discussing its performance and acceleration.
 
I got to play the demo today. Immediately I jumped in the 24 and went to Indy. I am not impressed at all. Nor have my fears put to rest.

Why did you not like the Nascar it sounded pretty good to me, however from watching it on TV there is not that much transmission whine like is it in the GT5 Demo. From third person view and replay view I thought it sounded best. I had the guy turn up the TV I was playing on so I can hear It.
 
You know, we've wasted a good deal of time on this discussion and I don't feel at all enlightened. Sure, a nice surround system with a good bass element helps. It helps most current generation games sound better since the ear has an easier time picking up subtleties as opposed to just listening through TV speakers.

The problem with arguing about subtle sounds is that those are not the sounds found lacking in the GT series. There is plenty of evidence showing how well PD does with environmental sounds. Backfire, crackle, pop, and just plain realistic grunts are things I find lacking in this series. So please stop justifying previous releases.

The fact is we may find ourselves right where many have already settled on this series - enjoying the physics and the graphics while wishing for exciting audio. I hope PD outperforms my expectation. But, I think the community focus on good audio has come too late in the development timeline for GT5 to give us what we really desire.
 
...
***From the latest interview!***
- Physics, SOUND, and online-features will be Gran Turismo 5’s GREATEST contributions to the evolution of the GT series.

...

I feel this might cheer us up a bit. We already know that physics and online have been greatly improved over Prologue, already much improved over GT4, and there's still yet more to learn about those two aspects.
I just hope that the sound is improved even a smidgen as much as they have been.

And, yes, sound has always been discussed on these boards, this thread is just the latest continuation of that.
 
I'm actually basing all hope that I have left in improved sounds on that statement combined with a recent one, saying that we'll actually get to hear the improved sounds in the full game...
 
I'm not trying to keep my hopes TOO high, but for some reason, I have a good feeling about what we'll get. I'm definitely NOT expecting them to be perfect, but we might be pleasantly surprised with the sounds that we get. Thanks for bringing those statements up again SPEEDFREAK69. I actually somewhat forgot about the improved online, physics, and sound statement.

As hard as it is to not judge based on what we've heard in the demos (because we have nothing else to go off of), this may just be one of those situations where we truly cannot judge the sounds of the game until the game is inserted in each of our own PS3's. That's how I see it, I'll stick with this statement until I hear PD releases a video that says "these are the final sounds for the game!!" But as I said, I'll wait til I have it November 2.
 
I got to play the demo today. Immediately I jumped in the 24 and went to Indy. I am not impressed at all. Nor have my fears put to rest.

Im sorry Dave I played with the Nascar today and it sounded pretty damn good, as I said before I think the transmission is a little loud but I can surely hear that motor screaming. Tomorrow when I go to play I will be there forever, im taking my camera and recording every car 👍

I was extremely hooked on the Nascar when you hit 4th gear Oh baby it sounds like a beast, it is also fast as hell. While turning right It feels awkward to me for some reason though.
 
Why did you not like the Nascar it sounded pretty good to me, however from watching it on TV there is not that much transmission whine like is it in the GT5 Demo. From third person view and replay view I thought it sounded best. I had the guy turn up the TV I was playing on so I can hear It.

Not enough beef to it. Have you seen the burnout competition before NASCAR's All Star race? They use Richard Petty Driving Experience cars. They are very under powered compared to a Cup car, and NWS & Camping World Truck Series. That is the best way I can describe it.

The Motul GTR sounded really nice inside and out.

The SLS AMG sounds nothing like the F1 Safety Car, TBH, I do expect it to.
 
This guy approves your post.
hitler_watermelon.gif



Maybe because we're all different people with different opinions?💡

hahaha
 
every top gear episode that featured a car whit great sound they take a moment to let the viewers hear it

jeremy: LISTEN TO THIS!!! while flooring the pedal :P always funny :) revving in tunnels

good racing car sound is a big part of the experiance,

forget making the sound realistic :P over the top engine sound reinforced !
i want my gas powered horce power plant on the passenger seat ;)


they should make tuning option exoust whit brands :P what dous my gtr sound like whit this remus ore this brand ... :)


THIS IS HOW IT SHOULD BE

screaming and growling loud engines
 
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Theres not much point of showing youtube videos of car sounds, it won't change anything and i think PD know what cars sound like, it's just for some reason the sounds in GT's have lacked, but i think for GT5 they will be improved, i have faith in PD to pull this off :)
 
As I said in the other thread; Thanks for shooting the 24.

I REALLY hope we can adjust particular aspects of sound. Gear whine is very over the top. A NASCAR engine is an 800+ horse power beast! The only real time gears can be heard over that engine is during pace laps.
 
every top gear episode that featured a car whit great sound they take a moment to let the viewers hear it

jeremy: LISTEN TO THIS!!! while flooring the pedal :P always funny :) revving in tunnels

good racing car sound is a big part of the experiance,

forget making the sound realistic :P over the top engine sound reinforced !
i want my gas powered horce power plant on the passenger seat ;)


they should make tuning option exoust whit brands :P what dous my gtr sound like whit this remus ore this brand ... :)


THIS IS HOW IT SHOULD BE

screaming and growling loud engines


Dear god. That's the best aural i've had in ages!:drool: Sadly no game this generation will have sound that good.*


*Unless PD amaze us for the millionth time..............
 
As I said in the other thread; Thanks for shooting the 24.

I REALLY hope we can adjust particular aspects of sound. Gear whine is very over the top. A NASCAR engine is an 800+ horse power beast! The only real time gears can be heard over that engine is during pace laps.

That's the E3 build, it's the only one with any gearwhine, the Gamescom build a few months later didn't have any.
As to which one is the "real deal", who knows, maybe neither :)

That reminds me, I should have watched some demo replays with the interior view, when I played it...
 
As I said in the other thread; Thanks for shooting the 24.

I REALLY hope we can adjust particular aspects of sound. Gear whine is very over the top. A NASCAR engine is an 800+ horse power beast! The only real time gears can be heard over that engine is during pace laps.

Yea I told you that the tranny wine was pretty loud and for some reason it sounds louder in the video. All the sounds just sound put together in one. Its so weak, I just want to hear this on my system with some bass. During outside the car view and replay view It sounded good. Just have to wait till November to see.

Thanks RaceCar looks great, The TV its on is absolute trash, its playing in 1080i Its like 22inch Ughh Cant wait to see GT5 on the 55 Samsung.
 
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