GT5 Sound Thread

  • Thread starter Marry_Me_GT
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You do realise there are three audio settings within the game (GT5P) itself: Living Room, Small Theatre and Large Theatre. Unless you have proper Home Theatre setup, I'd opt for the first two. Even through my TV speakers, the second option (Small Theatre) plus a slight reduction in treble (-3 to -4 db) and an increased Bass, bring about a much improved sound.

And having a proper PS3 setting makes a huge difference. I can't remember my exact setting since I've sold my PS3 a few months ago. But it's worth doing a bit research and understand your basic audio setup. I remember when I finally got the right setting (on the PS3), the sounds of the cars improved significantly.

Come on, Prologue sound problem consists of just bad samples used for engine sounds. I tested theater settings thoroughly on my Onkyo / Jamo 5.1 set. It doesn't change even little bit of car engine sound. It just makes sounds more dynamic, like bigger differences in loudness when car drives around you to a degree very similar to reality. But crappy sound of some engines are still there, just louder when driving around!

GT5 is looking much better regarding engine sounds.
 
SAme here :) and i create some on my ableton setup.

But GT4 sound is just hidious :crazy:

here GT4 DB9 :



GT5P DB9:


Which is better ?


Id really like to judge them on the same track, and from the very same view. Oh and it would of helped if the DB9 wasnt screeching its wheels all the time on GT5P :lol:

Joking aside, yes in those videos the GT5P does sound more gruntier and just more realistic. Im assuming i can use that work without actually hearing one in person. Maybe i will go scour the net and see if there are any audio clips of the DB9. After doing so tweaking yesterday i think having the Tru Surround Sound feature on the TV turned on wasnt helping.

I have the PS3 hooked up via HDMI, then (as mentioned above by another helpful poster) i plugged my headphones into the TV, and i did notice a difference. As im off of work until Monday now (yippee) i may go the stores and see if i can find something better regards a speaker setup for this PS3. The ones i have now are one of the first Logitech 5.1's to come on the market. I forget the model number, but maybe its time for an upgrade.

Either than or just use the headphones via the TV. Not sure on that but it sure did sound better last night when i used them. Oh btw i use Ableton Live and Mixmeister Fusion. Fusion is much easier, but Ableton offcourse is the much better program for music creation, mixing, and for djing 👍

AA
 
I hope everyone realises that the DB9 in the GT4 video there has a racing exhaust! GT4 isn't known for it's sound fidelity of modified cars, in fact it's very, very inconsistent!

Here's a better example for comparison, a standard DB9 :rolleyes:



Still sounds inferior.

_____________________________________

As for your sound setup, AngloAmerican, I don't really know what to suggest. I know the PS3 can output audio via a separate path to the video (e.g. SPDIF or optical instead of the HDMI connection, which I assume you're using for video.)

Basically, if you can find something "cheap" (but quality) enough with either of those types of connectivity, and preferably with direct support for Dolby Digital formats (for example; useful for BluRays, and some games - e.g. GT5) that'd possibly be ideal.

Maybe if you ask around in some of the other areas here, someone with a better working knowledge of the current hardware can point you in the right direction! 👍
EDIT: maybe this is a good place to start! Sorry I'm not much more help.
 
Yeeh, but it's not just the engine sounds we want improved, its the whole gamma.

Off the bat in the Z4 and Miata videos, you can right away hear a huge difference from even prologue, especially in the shifting and TIRE squeals which are near if not perfect.

The engine startup on the Shelby GT350R was to die for, like a lions roar.

and that was a standard car.

Looking good.
 
The DB9 in GT4 (even modded) has a very convincing low end, grunty sound. I just think PD needed to use better high RPM samples.

A common complaint, and many would agree! 👍
And then, I pulled the trigger a little bit too quick, just reminding me how far gt5 still is from the "real" sound....

http://www.youtube.com/watch?v=bOErm4RIOak&feature=related

Sounds so f... cool. But it is real sound mixed with gt video. Damn.

We've not heard the SC430 SuperGT car yet! :dunce:
Maybe you could take some time to see if you can find a decent recording of that car, in case evidence of the GT5 version does appear any time soon?

Yeeh, but it's not just the engine sounds we want improved, its the whole gamma.

Off the bat in the Z4 and Miata videos, you can right away hear a huge difference from even prologue, especially in the shifting and TIRE squeals which are near if not perfect.

The engine startup on the Shelby GT350R was to die for, like a lions roar.

and that was a standard car.

Looking good.

I think the start-up sound may just be a recording of the real thing, so probably not representative of how that particular car sounds in motion in the game.
 
I'm quite intrigued that PD allows for the engine to be started up in the garage in the game.

Here's where this could go wrong...

If the recordings of the "start-ups" are actually real recordings of the cars, then if PD doesn't match a similar sound to the car in gameplay, they're almost doing a dis-service to themselves (and us) because with the start ups...there basically saying, hey this is what this car should sound like...

...and then if you go to drive the car and it sounds like crap, there's an easy comparison of what it should sound like...in the same game.

So (even if the start ups are real recordings), hopefully the in-game sounds are really damn close...otherwise it's almost like false advertising :ouch:
 
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I'm quite intrigued that PD allows for the engine to be started up in the garage in the game.

Here's where this could go wrong...

If the recordings of the "start-ups" are actually real recordings of the cars, then if PD doesn't match a similar sound to the car in gameplay, they're almost doing a dis-service to themselves (and us) because with the start ups...there basically saying, hey this is what this car should sound like...

...and then if you go to drive the car and it sounds like crap, there's an easy comparison of what it should sound like...in the same game.

So (even if the start ups are real recordings), hopefully the in-game sounds are really damn close...otherwise it's almost like false advertising :ouch:

Yep, it's definitely inviting the riot if that turns out to be the case. It's happened in a lot of games in the past (quite distant in some cases :P).

It's presence means one of two things:
  1. PD are finally comfortable with their engine sounds to use these recordings alongside those generated in real-time.
  2. Whoever is in charge of the foley / effects on the introductions and trailers has had an influence on the menus, too...
Inconsistency in a product of perfectionism is a big no-no. :lol:
 
Yep, it's definitely inviting the riot if that turns out to be the case. It's happened in a lot of games in the past (quite distant in some cases :P).

It's presence means one of two things:
  1. PD are finally comfortable with their engine sounds to use these recordings alongside those generated in real-time.
  2. Whoever is in charge of the foley / effects on the introductions and trailers has had an influence on the menus, too...
Inconsistency in a product of perfectionism is a big no-no. :lol:

inconsistency ? lol standard vs premium say hi ! 2D trees with 500 000 polygons cars say hi too ! and in all previous GT games : realism but no damage ! in GT1-2-3 : realism but no ghost drivers !

I mean technical limitations generally lead to inconsistency lol
 
inconsistency ? lol standard vs premium say hi ! 2D trees with 500 000 polygons cars say hi too ! and in all previous GT games : realism but no damage ! in GT1-2-3 : realism but no ghost drivers !

I mean technical limitations generally lead to inconsistency lol

That was kind-of my point...
 
That was kind-of my point...

even on PS3 yamauchi talked about hardware limitations for implementing his ideas... I wonder when we will arrive at a time when deelopers are no longer limited by the hardware but by their brains and skills...

with PS3 developers already could do great things ! (uncharted 2 the best example, maybe GT5 too when the game will get released )
 
even on PS3 yamauchi talked about hardware limitations for implementing his ideas... I wonder when we will arrive at a time when deelopers are no longer limited by the hardware but by their brains and skills...

with PS3 developers already could do great things ! (uncharted 2 the best example, maybe GT5 too when the game will get released )

Developers are already limited by their brains and skills in having to engineer ways around the technical limits you mentioned - this has always been the case, and is arguably how games came to be in the first place. It's also (partly) why we still see the occasional crap game even on current hardware! :P

But yes, I'm struggling to imagine what will be possible in three or four years' time. 👍
 
I hope everyone realises that the DB9 in the GT4 video there has a racing exhaust! GT4 isn't known for it's sound fidelity of modified cars, in fact it's very, very inconsistent!

Here's a better example for comparison, a standard DB9 :rolleyes:



Still sounds inferior.

_____________________________________

As for your sound setup, AngloAmerican, I don't really know what to suggest. I know the PS3 can output audio via a separate path to the video (e.g. SPDIF or optical instead of the HDMI connection, which I assume you're using for video.)

Basically, if you can find something "cheap" (but quality) enough with either of those types of connectivity, and preferably with direct support for Dolby Digital formats (for example; useful for BluRays, and some games - e.g. GT5) that'd possibly be ideal.

Maybe if you ask around in some of the other areas here, someone with a better working knowledge of the current hardware can point you in the right direction! 👍
EDIT: maybe this is a good place to start! Sorry I'm not much more help.


Hey Griffith500

My audio problem has been solved. 👍

After adjusting this and adjusting that with no luck, i just decided to upgrade my Logitech 5.1 system to a Bose 5 Companion 5.1 for grins. Knowing that i can return them if they sucked offcourse. These babies will NOT be going back. The difference with the sound in GT5P is startling, and i hope it remains that way for GT5. Im guessing my Logitech's just got old on me. Oh well im just glad im able to play GT5 in all its glory when it finally gets released. :) Any news on that yet btw?.

Thanks :)

AA
 
Well he is obviouly playing it on the Easiest level with all aids on :)

The engine braking change in sound can be heard after he finishes the race. That's something Prologue doesn't have
 
Well he is obviouly playing it on the Easiest level with all aids on :)

The engine braking change in sound can be heard after he finishes the race. That's something Prologue doesn't have

and this is why i say you cannot judge the game until you get your own hands on it. videos, trailers, pictures etc just do not cut it.
 
Here is what we need to make a definitive judgment on whether or not sounds have been improved for GT5... a video of the Corvette C5R in GT5. That thing sounds like such a monster in real life and in GT4, the sound PD gave it, is actually so bad that it's funny. If it even sounds like it has an American V8 now, I will be satisfied.
 
Here is what we need to make a definitive judgment on whether or not sounds have been improved for GT5... a video of the Corvette C5R in GT5. That thing sounds like such a monster in real life and in GT4, the sound PD gave it, is actually so bad that it's funny. If it even sounds like it has an American V8 now, I will be satisfied.

Well V8s already sound like they do in the GT5 demos, but these don't have the same audio as the final version though, based on what we've heard so far. The demos still run the Prologue sound engine.

 
Yea, cars modeled recently that have V8s seem to sound pretty good, but I want to see what PD does with all the old standard cars that had horrendous sound.
 
how did you get the Companions to work on the PS3? I thought the USB ports on the PS3 cannot transmit sound data.

No i dont think the USB on the PS3 works for sound addons.

What i did was connect the PS3 to my TV via a HDMI. Then i connected a cable from the Bose system to the headphone output of the TV im using. Obviously as its connected to the headphone jack, the TV speakers automatically stop emiting any sound as its routed to the headphones, or in my case the Bose speakers :)

My wife wasnt happy with me using the big TV in the living room, so i bought a small 22" Vizio m220va 1080p HD LED for my man cave, and i will be using that now. Keeps her quiet and me happy :lol:

I dont mind actually as it has a superb picture for the price, and now it has superb sound as well.

Im not sure if this is a "normal" setup, but it works real well. I guess a lot has to do with the sound the TV kicks out. And luckily this TV does pretty darn well in that area for such a small one. Although most reviews state the sound sucks...............must have bad ears me thinks.

AA
 
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Huh, Stillen GT-R isn't exactly stock is it?
The one in the vid looks like a Spec V - the dual pipes on each side
I thought the normal one in Prologue sounded like the real thing

Spec V
 
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