They've been talking up amazing damage modelling since at least before GT5 came out, it never materialises for one reason or another. What they did manage in GT5 early builds had to be removed from final builds it was so comically bad.
I suppose like everything there is always a chance, but it seems slim based on history.
GT5's physics-based procedural damage system was actually pretty impressive, more so than any other sim at the time with these types of licensed cars. You would never end up with the same pre-modeled damage parts like in other titles. It only looked comical when taken to the extreme due to collision colliders being expensive to compute so you would end up with a lot of body parts clipping through each other. This damage system should have been refined for future GT titles instead of just outright removing it.They've been talking up amazing damage modelling since at least before GT5 came out, it never materialises for one reason or another. What they did manage in GT5 early builds had to be removed from final builds it was so comically bad.
I suppose like everything there is always a chance, but it seems slim based on history.
I believe only the rally cars had more extensive damage with parts falling off.GT5's damage model is so weird. Some cars had that degeneration/deformative model (shown above) and others had the typical 'parts fall off the car' type of damage model that you see in other racers. I remember the standards' damage having some bizarre bent look.
Now we're with Sport's lazy Need For Speed PS2 "scratched up" damage model.
funny reading this knowing how bad is contact physics in gt sport, maybe reading interviews with Kaz is just waste of time ;d“Yamauchi has guaranteed that the seventh chapter will solve many problems related to the physical impacts and simulation of damage, two aspects that have always been taken seriously by fans of this saga. It also confirms a greater number of premium cars in Gran Turismo 7, although – for the moment – Yamauchi-san has preferred not to say too much about figures."
GT7 (see avatar)Kaz likes to blow a lot of hot air around when it comes to these things. When will he act on it?
LoL looks like it's melting.They've been talking up amazing damage modelling since at least before GT5 came out, it never materialises for one reason or another. What they did manage in GT5 early builds had to be removed from final builds it was so comically bad.
I suppose like everything there is always a chance, but it seems slim based on history.
GT5's physics-based procedural damage system was actually pretty impressive, more so than any other sim at the time with these types of licensed cars. You would never end up with the same pre-modeled damage parts like in other titles. It only looked comical when taken to the extreme due to collision colliders being expensive to compute so you would end up with a lot of body parts clipping through each other. This damage system should have been refined for future GT titles instead of just outright removing it.
Even a basically crash simulator like Beam NG it is not perfect in this aspect , you can't expect that from a racing game that hasn't the priority on the damage systemThe procedural aspect was good, the problem was that it seemingly completely ignored materials properties so everything, whether plastic, steel, carbon fibre, fibreglass, it all just deformed in the same way. If they could get things to break or shatter when they should instead, it'd be ok.
The pre-build was bad but even the final game was still like this, as your McLaren image shows. That plastic grille should have broken/snapped. Plastic doesn't warp on impacts.
Nobody expects perfection, but there is a huge gap between what they were doing in GT5 dev and perfection.Even a basically crash simulator like Beam NG it is not perfect in this aspect , you can't expect that from a racing game that hasn't the priority on the damage system
Yeah surely they can improve a lot the damage system that they have, but i don't expect to have something super detailed and in depth (it would be nice to have but i don't think PD will ever do that unfortunately)Nobody expects perfection, but there is a huge gap between what they were doing in GT5 dev and perfection.
To be clear though, other racing games don't really do it that well either. For instance I'll still never get why so many games give you a cracked/broken windscreen from a simple head on impact. The F1 games are pretty decent but they're a lot easier with less car to damage.
as long as it's a bit improved from gt sport and available to be toggled on in career mode, I'm fineYeah surely they can improve a lot the damage system that they have, but i don't expect to have something super detailed and in depth (it would be nice to have but i don't think PD will ever do that unfortunately)