Gran Turismo 7 will be the eighth main entry in the Gran Turismo series. Developed by Polyphony Digital, a studio within Sony Interactive Entertainment, the series first launched in 1997 on the first PlayStation console and has sold over 80,000,000 copies worldwide since.
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Table of Contents
- Release Date
- Confirmed Features
- PlayStation 5 Technology
- Unconfirmed Features
- Car List
- Track List
- Update Log
Sony unveiled GT7 as part of its PlayStation 5 games reveal event on June 11 2020. The first trailer video formed part of the hour-long presentation, which also revealed the console itself for the first time.
From what we’ve seen so far, GT7 looks to be a return back to the style of previous numbered games in the series. GT Sport, which launched on PS4 back in 2017, was a radical departure that didn’t entirely resonate well with fans, with players regularly opining that it was more of a “Prologue” than a full title.
That was down to GT Sport‘s focus on esports; the game even derived its name from “esports”. Although previous GT games had some form of online mode dating back to a limited release of Gran Turismo 4 in 2006, Sport was the first title to center on competitive online racing, with player rankings.
The shift to 4K-capable consoles meant that a lot of previous car and track models had to be cut. GT Sport‘s content list was a shadow of what you’d find in even GT4, and fan favorite circuits like Deep Forest disappeared. Also gone was a career mode, and though PD added an offline mode soon after launch there was no sense of progression.
GT7 looks set to reverse a large part of this. Kazunori Yamauchi, introducing the first reveal video, specifically noted the new campaign mode, and a redesigned Trial Mountain was the centerpiece. This should bring back the feel of Gran Turismo of old – with past, present, and future all rolled into one.
At present there is no concrete release date for GT7, though Sony has officially stated that the game is due for a 2022 launch.
It had long been rumored that GT7 would be a launch title for the PlayStation 5, and the fact the game was one of the first revealed for the platform helped feed that rumor. Later advertising placed the title in 2021, initially in the first half of the year but leaning out to a general 2021 launch later on. That came before Sony revealed production delays due to ongoing global events, resulting in the new 2022 window.
Although the trailer focused on gameplay, it did nonetheless feature some little glimpses of features, and other menu screens. The main one is, of course, the new campaign mode – effectively absent from GT Sport, but specifically referred to by Kazunori Yamauchi in the introduction.
A new, dynamic main screen that is very reminiscent of the static item from Gran Turismo 4 serves as a hub for all the game modes and menus.
GT7 appears to bring back a traditional Gran Turismo campaign mode. This would see players starting out as a novice with a low-powered vehicle, then heading through licenses and race events to progress to higher levels.
There’s no information on the precise structure of this campaign mode just yet, but areas exist on the main hub screen for “school” (licenses), missions, special events, and championships.
Vehicle Tuning and Modification
This function also returns after an absence in GT Sport, with some demonstration of the menus in the official trailer. Players will be able to modify their vehicles with engine, suspension, drivetrain and chassis parts, along with tires. The clip shows five different grades of component type: entry, city, sports, racing, and extreme.
Used cars were entirely absent from GT Sport but return in GT7. It’s unclear how this will function, but in previous GT games it was where players could pick up older vehicles with a few miles on the clock for less money than new ones.
GT Auto returns too. In previous games this was a place where players could wash their cars, change the oil, apply new paint jobs, change the wheels, and fit visual tuning parts. How many of these functions will return under this umbrella is unknown, but it’s likely that the livery editor will form part of GT Auto.
Two areas of the new main hub refer to multiplayer modes. The first is a dedicated Multiplayer icon, under which it’s likely you’ll find all of the various types of online racing. There’s also a GT Sport Live icon, which resembles the GT Live part of the official GT website. This is probably a place for viewing media and articles relating to the top tier online events and World Tours.
That suggests that something very much like Sport Mode will return, with regular races that affect your online rankings and a higher level championship with live events.
Brand Central, Scapes, and the Discover section – for finding other users’ liveries, decals, replays, and photos – all make a return from GT Sport. There’s an area of the main screen labeled as “GT Cafe”, and it’s not clear what function this might fill at present.
Performance Points return from GT5/GT6. This was a method of rating cars according to theoretical performance capability. It does not appear to replace GT Sport’s car classification and Balance of Performance systems, rather work alongside it to refine what vehicles may be allowed into a given race.
Although not confirmed to return just yet, the trailer showed dynamic clouds above the Trial Mountain circuit. That could signal that day/night cycles and weather are back in the mix.
PlayStation 5 Technology
Given the PS5’s support for 8K, 120fps and real-time ray tracing, and GT Sport‘s position as a demonstration platform for them, GT7 will likely support at least some of these technologies.
The power of PlayStation 5 ray tracing was already visible in the trailer. Graphics experts from Digital Foundry closely examined the video and shared their own analysis, explaining exactly where and how the new technology was used. Of course, Polyphony Digital has studied ray tracing for many years and first demonstrated its work at SIGGRAPH Asia in 2018. The lighting in GT Sport was also generated with a pre-baked ray tracing system known as “Iris”.
Later comments from PlayStation Europe executive vice-president Simon Rutter added some further detail to how GT7 would benefit from the PS5’s capabilities. Rutter specifically flagged the 3D Audio, DualSense controller’s haptic buttons, and high data transfer rate SSD as technologies that GT7 would exploit, though the specifics remain under wraps at this point.
Aside from what we know and can glean from the information thus far, there are a number of other features that GT7 could support. While some of the details below are at least likely, they are also currently unknown. As and when they are, we’ll move them to the Confirmed Features section above.
GT Sport supported VR, and as such it’s probable that GT7 will also have some VR compatibility. It was something of quite limited scope on Sport however, restricted to vehicle showroom and solo hot lap modes.
Given the additional power of the PS5 compared to PS4, it’s possible that VR could play a greater role in GT7 but we haven’t seen any news about it at this early stage.
Driving Wheel Compatibility
When the PS4 came out, fans were dismayed to find that PS4 didn’t support many popular PS3-compatible wheels. Sony has yet to confirm whether peripherals supported on PS4 will continue to be supported by PS5, though we expect that it will be the case.
Gran Turismo has always supported a wide range of wheels, and has officially partnered with wheel brands previously. Logitech provided the official wheel of GT3, GT4 and GT5, while Thrustmaster makes the official wheel of GT6 and GT Sport.
Fanatec has also supplied official GT wheels, in a more unusual capacity. The brand stepped in to for the 2019 GT World Tour Tokyo event after Thrustmaster discovered a fault with the supplied T-GT wheels.
It is likely that GT7 will again support wheels and pedals from all three brands, and that there will be an official wheel. For now, we don’t know what that wheel will be.
The B-Spec driver management mode has been part of Gran Turismo since GT4, and though it skipped GT Sport there’s a distinct possibility that the feature will return in GT7. It hasn’t appeared in any of the information or material thus far, so we can’t say for sure either way.
B-Spec has existed in a couple of different forms, but the core principle remains the same. Instead of driving races yourself, you train and guide one or several AI drivers to race for you. This could be a short sprint race or, in more recent iterations, a team of drivers covering several hours of an endurance race to save on player fatigue.
Interestingly, Polyphony Digital conceived of B-Spec as its own game, to launch alongside or slightly after Gran Turismo 3: A-Spec in 2001. That alone suggests this is something that PD has put in some major work on over the years, and we could see it come back in GT7.
Course Maker/Track Path Editor
Like B-Spec, Gran Turismo’s course-making facility is one of the important components of recent titles prior to GT Sport. With “past, present, and future” as a theme for GT7, it’s certainly possible that a course editor could feature in the new game.
The format of the course maker was rather different in GT5 and GT6. In the first version in GT5, there was not much by way of direct player control. You’d simply pick a location, enter some parameters, and then the game would generate a circuit for you. GT6‘s “Track Path Editor” was more of a track creation tool, which you could use to build almost any track you could think of, but you had to do it with an app on an external mobile device and import that into the game.
This would be a tool that the new abilities of the PS5 could greatly enhance, and if a course maker does appear in GT7 it could be a powerful tool.
All we know of the car list right now is the vehicles shown in the trailer, with a number of static vehicles in museum shots in addition to those seen driving on track and in user menus.
That means there’s no confirmed car count just yet, though the numbers of returning GT Sport cars in the mix suggests that GT7 will at least equal the 336-vehicle count of Sport.
PlayStation EVP Simon Rutter’s comments shortly after the reveal also made specific mention of the Ferrari and Maserati brands, but for now there’s no confirmation of any particular models from these marques.
Alfa Romeo (2)
The Alfa Romeo brand has been part of GT since GT2, and looks set to return for GT7. Originally the only car shown was a classic, pre-war model not yet seen in the series so far, in static garage scenes, but more recent video has confirmed the unsurprising return of the brand’s Gr.3 race car.
- Alfa Romeo 4C Gr.3
- Alfa Romeo 8C 2900B Lungo Berlinetta 1937
Aston Martin (4)
Aston Martin is one of Gran Turismo’s original ten manufacturers, and it returns for another game. All of the cars we’ve seen so far are returning from GT Sport.
- Aston Martin DB3S CN.1 1953
- Aston Martin DBR9 GT1 Race Car 2010
- Aston Martin DB11 Coupe 2016
- Aston Martin V12 Vantage Gr.3
GT players have been able to drive Audi cars since 1999’s GT2, and the four rings look set to be part of GT7. We’ve only seen the one car, and it’s also a returnee from the previous game.
- Audi R8 LMS Audi Sport Team WRT 2015
The trailer only shows one brand-new manufacturer for the series, and it’s British brand BAC. It’s a tiny marque based in Liverpool which only produces one model. The single-seat Mono is a road-legal, 600hp/ton car, and makes its series debut in GT7
- BAC Mono 2011
It’s a blink-and-you’ll-miss-it appearance, but with eagle eyes you can spot BMW’s return in GT7. The one car we’ve seen so far is another GT Sport returnee.
- BMW M3 GT BMW Motorsport 2011
Chevrolet has one of the largest rosters of vehicles seen in the trailer, however the majority of them are static and appear in a museum scene. All are cars you can drive in GT Sport, so we can expect this to continue.
- Chevrolet Corvette Stingray Concept 1959
- Chevrolet Corvette (C2) Sting Ray Sport Coupe 1963
- Chevrolet Corvette (C3) Stingray Convertible 1969
- Chevrolet Corvette (C7) Stingray 2014
- Chevrolet Corvette Gr.3 Race Car
Another hard-to-spot car is the Citroen GT, a car specifically designed for Gran Turismo 5 Prologue. It appears here in Gr.3 race car trim, and other Citroen models are likely to join it.
- Citroen GT by Citroen Race Car Gr.3
Dodge features in both gameplay clips, with Viper road and race cars. We can expect this list to swell considerably as the game approaches launch, not least due to the Vision GT cars the brand has.
- Dodge Viper SRT-10 2003
- Dodge Viper SRT GT3-R 2015
There’s a number of Fords spread across various clips, and as one of the largest non-Japanese manufacturer brands in Gran Turismo history we can expect a decent showing from the Blue Oval.
- Ford Mark IV Race Car 1967
- Ford GT 2006
- Ford GT 2017
- Ford GT LM Spec II Test Car Gr.3
- Ford Mustang GT 2015
- Ford Mustang Gr.3 Race Car
Honda’s new NSX appears in the trailer in both road and race car form. It’s a traditional Gran Turismo brand, present since the first game, and doubtless we’ll see many more Hondas rolling out over the next few months.
- Honda NSX 2017
- Honda NSX Gr.3 Race Car
Unusually, the one Jaguar we’ve seen isn’t actually part of the trailer at all, but appears in official screenshots (as you’ll see below). We don’t know what the implications of this are, but for now it’s considered confirmed.
- Jaguar F-Type Gr.3
It’s just over ten years since Lamborghini made its GT debut (in the PSP title), and it’s had an impressive roster ever since. The trailer features three cars, covering road and race cars from two distinct eras, so we’d expect many more to come.
- Lamborghini Diablo GT 1999
- Lamborghini Huracan GT3 2015
- Lamborghini Murcielago LP640 2009
Mazda became an official sponsor of the FIA Online Championship in 2020, and one of the focal points of the trailer is the new GT3 Concept based on Mazda’s own 2015 RX-Vision. There should be considerably more vehicles to come from the brand.
- Mazda RX-Vision GT3 Concept 2020
Although hard to see, there are two versions of the McLaren F1 in the trailer, with both a road car and a Le Mans-winning race car present. Given GT Sport‘s relatively healthy McLaren car list, we should see more in time.
- McLaren F1 1994
- McLaren F1 GTR Kokusai Kaihatsu Racing 1995
Oddly, the first Mercedes shown – a GT3 version of the AMG GT – was only present in an official still and absent from the equivalent video clip in the trailer. Later video also revealed that car’s SLS predecessor. There’s likely to be many more revealed before the game launches.
- Mercedes-AMG SLS GT3 2011
- Mercedes-AMG GT3 HTP Motorsport 2016
The Porsche car list is arguably the most exciting of all in the trailer. Of the five cars seen, three have never been in a GT game before – and all three are legends in their own right. One, the 917K, has a major role in the trailer too.
- Porsche 356 A/1500 GS GT Carrera Speedster 1956
- Porsche 911 GT1 Strassenversion 1997
- Porsche 911 RSR 2017
- Porsche 917K 1970
- Porsche Carrera GT 2003
We only glimpse one Subaru in the clip, with a Gr.3 race car showing up in a dramatic sequence. Again, this brand had a healthy representation in previous GT games, so we can expect more to come.
- Subaru WRX STI Gr.3 Race Car
Toyota and Nissan are the two brands in GT history with the largest car count in any given game. The latter doesn’t appear in the trailer, but Toyota features in some of the menu demonstrations and a couple of action clips. If anything is certain, it’s that there’ll be more than three Toyotas in the game!
- Toyota 86 GT 2015
- Toyota FT-1 Vision Gran Turismo Gr.3
- Toyota GR Supra Racing Concept 2018
At present we’ve only seen two circuits featuring in GT7 gameplay, though we have seen some icons relating to other circuits and a world map with a number of course locations that strongly correlate to tracks we’ve previously seen in the series.
That means that, for now, there is no confirmed count of circuits. The globe seen in the trailer however suggests that the course count is at least the size of GT Sport’s, with further additions identified in the clip. We expect further events will reveal more tracks.
No real circuits appeared in gameplay in the first GT7 trailer, however we did get to see a couple of named course locations, one of which – Willow Springs – did later appear in gameplay video.
The globe shown in the trailer appears to account for every real-world GT Sport circuit in Europe and the Americas, so much of the list below is not truly confirmed but at least highly likely.
- Autodromo Jose Carlos Pace (Interlagos)
- Autodromo Nazionale di Monza
- Brands Hatch
- Circuit de Barcelona-Catalunya
- Circuit de la Sarthe
- Circuit de Spa-Francorchamps
- Daytona International Speedway
- Goodwood Motor Circuit
- Red Bull Ring
- WeatherTech Raceway Laguna Seca
- Willow Springs
The only circuit seen in racing action in the first trailer was the returning fan-favorite fictional circuit at Trial Mountain. This will return after its absence from the PlayStation 4 platform, with a remodeled layout. Other circuits appear by way of their icons, and the globe map also appears to account for every European and American fictional GT Sport circuit.
- Alsace Village
- Autodrome Lago Maggiore
- Blue Moon Bay Speedway
- Circuit Sainte-Croix
- Colorado Springs
- Dragon Trail
- Fishermans Ranch
- Northern Isle Speedway
- Special Stage Route X
- Trial Mountain
- February 23, 2021: Sony reveals a new 2022 launch window.
- December 7, 2020: Updated to include new vehicles seen in latest PS5 trailer.
- November 4, 2020: PlayStation 5 YouTube advert states a planned release date in “the first half of 2021“.
- July 29, 2020: Official PlayStation Magazine UK includes Gran Turismo 7 among its “launch window” titles.
- June 16, 2020: Gran Turismo 7 referred to by PlayStation Europe in an interview with The Guardian newspaper.
- June 11, 2020: Gran Turismo 7 officially announced during the PlayStation 5 Games Event live stream.