LM Ultimate PC Game

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Deal nearly done with a porting partner for console versions. Expected to start work in the next few weeks, release hopefully sometime next year (probably late Q3 or Q4).

Sadly I do think that lessens the chance of VR2 support if the devs aren’t handling the port themselves.
 
Deal nearly done with a porting partner for console versions. Expected to start work in the next few weeks, release hopefully sometime next year (probably late Q3 or Q4).

Sadly I do think that lessens the chance of VR2 support if the devs aren’t handling the port themselves.
I wonder if this is in response to Project Motorsport - those two seem to be heading in similar directions (although starting from different perspectives)
 
I wonder if this is in response to Project Motorsport - those two seem to be heading in similar directions (although starting from different perspectives)
Don't think it's related. They just seem to be in an improved financial state, so can expand things now the 1.0 release is out.
 
Finally got to play LMU.

My first impressions are very good. Excellent force feedback, excellent driving feel. I'm impressed. The FFB is on par with the original AC and iRacing and feels superior to ACC (which I never liked that much). Don't get me wrong I love ACC but the force feedback is not great.

My only complaint is that the DLC's are pricey. Very few tracks are included in the base release.

But this was much better than excepted. Wow. This game deseves its own section here at GTPlanet.
 
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Finally got to play LMU.

My first impressions are very good. Excellent force feedback, excellent driving feel. I'm impressed. The FFB is on par with the original AC and iRacing and feels superior to ACC (which I never liked that much). Don't get me wrong I love ACC but the force feedback is not great.
But this was much better than excepted. Wow. This game deseves its own section here at GTPlanet.
Have you not used rF2? It's just a focused rF2 on WEC with a new UI and other niceties. The physics and the FFB are pretty much all there. It's pretty good but I'm looking for single player championships before it gets more of my time. AMS2 has more of my time with similar content and the championships so you can get in a quick 3-5 race championship and have fun on your own time.
Here's some more sim focused forums you can try:
 
Sure I have played RF2 but mostly just vintage F1 cars. The original RF I played for years... but always disliked all the menus on the RF2 and never really got into it and AC1 was always there. I know RF2 has good FFB but I didn't realize LMU uses the same.

I have played AC EVO too and I still find the original AC1 FFB better. If the LMU developers have kept the good and proven FFB... well that simply makes sense. Don't fix it what ain't broken.
 
I have played AC EVO too and I still find the original AC1 FFB better.
None of the damper settings do anything for my wheel. At 0 or 100 it's all the same. I assume something is wrong with a lot there. I don't like the FFB either in ACEVO but there isn't a chance in cold hell that they'll leave it like that. It's not very detailed yet. And right, I don't like the menus in rF2 either. Even after the fact that they changed them but selecting AI for a race is enough to have a mental breakdown and the in race car setup menu is horrid as well. Not a label or description in sight. You better know what you're doing.
 
I wonder if this is in response to Project Motorsport - those two seem to be heading in similar directions (although starting from different perspectives)
No, they stated very early on that they want to release on consoles. But they never comitted to it due to their financial struggles the past two years.

I would assume we will have a situation similar to the console versions of ACC. Same game but not always on the most up-to-date state (and no cross play)
 
None of the damper settings do anything for my wheel. At 0 or 100 it's all the same. I assume something is wrong with a lot there. I don't like the FFB either in ACEVO but there isn't a chance in cold hell that they'll leave it like that. It's not very detailed yet. And right, I don't like the menus in rF2 either. Even after the fact that they changed them but selecting AI for a race is enough to have a mental breakdown and the in race car setup menu is horrid as well. Not a label or description in sight. You better know what you're doing.

EVO should do the same thing as LMU and simply use AC1 FFB. In my opinion it's still the best FFB of all sims... and why try to fix something that has always been one of the MAIN attractions of AC1?

iRacing, AMS1 and rF2/LMU FFBs are very good too. If someone says any of those are better no argument here... I've just so familiar with AC1. And surprisingly, RBR has very good FFB as well. It's quite embarrassing that a 20 year old rally game can do better FFB than many modern sim developers, huh?
 
I am progressing slowly, now DR Silver 1 and SR Gold 3.

Less players in the intermediate section means getting dropped into higher splits, which makes life a little more difficult. It feels like I get taken out more in split 1 than I do in split 3, the fast guys that get wiped out in the first lap are very impatient, and like to force there way past slower drivers that have gained places by being safe, this is both faster drivers in the same class and the faster class cars.

This feels a little backwards at times! Maybe it is too easy to maintain safety rating right now?

I did do a special event at Imola, got hit by a hyper car with 10 laps to go and had to struggle through with damage, which made things interesting! Shame the specials haven’t worked for a couple of weeks due to server issues.

It is important to understand virtual energy and how it relates to fuel load, it as it can be adjusted in all races.

GT3 BoP feels a little off and needs some work, for me the BMW is a couple of seconds a lap faster than the Mustang for example.
 

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