I don’t see how it has to be a “grind vs. Carpg” argument. If progression through career mode opens up higher payouts that scale well with the expensive/late game cars they require, there shouldn’t be that much of a problem. Necessitating repeating the most efficient resource/time task for an excessive amount of time to access certain content is poor game design, end of story. GT5 did things fairly well up until about level 20. Luckily most cars were unlocked by this point, but the events (especially endurance series) were painful to get to, especially with a gateway for a majority of them being the 4hr MX-5 race at Tsukuba. GTS’s primary Campaign Mode is a single shot deal, and starting from scratch with all the added circuit experiences might be able to net you one of the hyper expensive unicorn cars, the rest require repeating single event for hours on end. That’s not a sustainable model. I’ve been playing since launch (so going on two years) and avoided grinding, and I’ve only been able to grab 30 mil worth of unicorns, with an additional one being awarded from the wheel of death. I think this currency balance, photo/replay/livery data being confined to limited online server space, and mandatory online saving for any and all progress (even with servers being consistent and stable 99% of the time) are the things that most require changes or re-thinks if the next game is to be a full-on traditional Carpg GT experience.