NFS Shift 2 - Things GT5 could/should implement.

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Only if you don't ignore it. Can't say hardly anything from FM3, Shift 1, TOCA or any other racing game made it into GT5, and most of what was great about GT4 got dropped...

PD have come to believe their own hype.

EDIT... Actually, scratch that. If PD believed they had such a great game in GT4, they wouldn't have changed it so much. Hard to figure out WHAT PD are thinking (if at all).
:crazy:

You know that most of the new features in GT5 were suppressed GT4 features or spoken during the GT4 development time for future GT releases?...

Online, damage, day time changes, weather, etc..

And PD is not T10, I don't know were you read that they think GT4 was the best thing on earth. In the release Kaz noticed several times how disappointed it was with GT4 because the old hardware limits.
 
But everything they DROPPED had nothing to do with hardware limits. Look at what got nerfed...

B-Spec no longer able to help you out on endurance A-Spec.

A-Spec losing 75% of its events.

Numerous tuning options GONE.

Leaderboards GONE (from GT5p)

AI dumbed down (deliberately!)

Challenges dumbed down (deliberately!)

This is the tip of the iceberg. And, from the general tenor of the forum, little of what got added (except online, and even that is a beta) in the way of eye candy has made up for the game elements dropped.

If PD had ADDED those things to what already worked in GT4, none of us would be talking about this. But for every feature added, three got dropped. Where's the sense in that? :crazy:
 
^ Agreed above. The one thing that Shift 2 has the GT5 should have is Bathurst!

Looking at Shift 2's track list puts pretty much every racing game to shame.

This thread is really about what racing games can learn and implement from other racing games. Just about every racing game, even the worst ones I have played, did something that I thought, 'ah, game xxxx could benefit from that.' So I fully expect Shift 2 to have some features that would benefit GT5. But in exactly the same way there will be things that Shift 2 could use from GT5 that would benefit it. This shouldn't be about game x is better than game y, it should be about how developers can learn from other games to improve their own.
 
So Shift 2 has a great track list, great car list, and supposedly being groomed well.

The original Shift promised the same, and while intense at times, ultimately wasn't so great.

IMO we need to reserve judgment till the game comes out. The ball is in their court and their best lineup is off the bench. Interested to see if they score.
 
Did you see the SHIFT2-version of Bathurst? No one needs SHIFT-tracks, because they are flat, wide and filled with shooting galleries and fairgrounds.

Take a look over on the Shift forum here at GTP... That argument has pretty much been put to rest. We have overhead shots of track areas people INSIST is only two cars wide IRL, and from that vantage point, it's plain that four or more cars can fit side by side without leaving the track. Focal length and FOV of cockpit cam can change one's opinion of a track radically, but overhead doesn't lie...

Here are few aerial views of Bathurst:

050.jpg

"The Cutting" corner (this link includes a very good Bathurst track guide)


91675324.jpg

The "McPhillamy Park" uphill to the "Skyline" corner, downhill to the "Esses"


1494177722_916ebd0c76_z.jpg

Another view of the "Skyline" corner


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The "Esses" and "The Dipper" corners


Looks like the track is not that narrow, after all. :)

There are at least 3 - 4 car widths at the narrowest sections of the track, IMO.

I think, that the "wide tracks problem" is just a different field of view between the game and IRL. Looks like "SMS" are using 30-50 degrees FOV for Bathurst (and Nordschleife) in game onboards, and the camera FOV of IRL onboards, is more like 70-90 degrees.

"SMS" are known with their very accurate tracks from GTR2 and GT Legends, so I hope their Bathurst will be as accurate, too. :)

Oh, and sorry, but...

other%20fairground.jpg
 
Forza SHOULD have been the best thing to happen to GT... but then PD seems to have completely ignored Forza basically skipping possibly one of the biggest opportunities PD has ever had to get free R&D...
The contrasting attitudes of PD and T10 is one of the reasons I think Forza 4 will become the definitive sim of this generation.

T10 not only innovate they take the best features from the competition, being a western company they also appear to have a better idea of the tastes of European and North American car enthusiasts.
 
BTW, while we are talking about crash effects, how about everyone criticizing S2U for being exaggerated, start talking about how GT5 is under-represented, too. Because, if you are going to relegate a game to the used bin for not being ACCURATE, an error in either direction is equally bad.

Well 🤬 said mate! This is why I hate talking to any fan of a certain game period. All they do is talk about how other games have certain flaws, while ignoring the exact opposite of the same flaw in their beloved game.
 
Something enjoyable and preferably interesting (although mindless fun is good too) with as little unpleasantness/work/chores thrown in as possible.

See your definition of "Fun" might be diffrent from someone elses definition of Fun, what i was getting at in the above post was that saying GT5 is not fun is like saying flying is not fun. I enjoy flying, you might not but i do, so its all oppinion based. To me Shift was over the top but fun nonetheless, am looking forward to Shift 2. GT5 to me is incredibly fun because i enjoy driving.






DAVE
 
Whats your definition of "FUN".

It's just that, the game feels empty. There's no life in it and it turns me off. The only time I feel this game is "alive" is when I drive on Nurburg with an average premium car, with the interior view and the sun goes down (it's awesome when it's dark, with the headlights and dashboard lighted up), with other cars cruising along.

Besides that, the only "fun" I have is when I race with karts against 9-15 other people.
 
Real racing is FUN... You think that hundreds of thousands do it world-wide because it is BORING?

Real racing is visceral. Real racing is not putting a Veyron with Racing slicks up against a Fiat 500 on Comfort Hards. Real racing has real consequences when you 🤬 up. Real racing isn't washing your car, taking photographs of it, or collecting baseball cards. Real racing SOUNDS loud, snarly and wicked. Real racing pits fairly equal opponents against each other.

Where is any of this in GT5?

GT5 = clinical
S2U = visceral

Now, what's more fun? Clinical, or visceral..? Ask any real racer. Who would take their car to the track every weekend if it was as boring to do as GT5?
 
Real racing is FUN... You think that hundreds of thousands do it world-wide because it is BORING?

Real racing is visceral. Real racing is not putting a Veyron with Racing slicks up against a Fiat 500 on Comfort Hards. Real racing has real consequences when you 🤬 up. Real racing isn't washing your car, taking photographs of it, or collecting baseball cards. Real racing SOUNDS loud, snarly and wicked. Real racing pits fairly equal opponents against each other.

Where is any of this in GT5?

GT5 = clinical
S2U = visceral

Now, what's more fun? Clinical, or visceral..? Ask any real racer. Who would take their car to the track every weekend if it was as boring to do as GT5?

If you think that GT5 is boring, fine, that's your opinion. If you don't like driving you won't like racing.

GT5 is one of the most intense racing game I have ever played on console. But I'm only racing online with my friends, and we all use the same car, which leads to really close and fun battles.
 
If you think that GT5 is boring, fine, that's your opinion. If you don't like driving you won't like racing.

GT5 is one of the most intense racing game I have ever played on console. But I'm only racing online with my friends, and we all use the same car, which leads to really close and fun battles.

So you are basically saying you only play one TINY part of GT5, and that bit's great. Super. You can go online in S2U (or you could in Shift, S2U not out yet so, unlike most GT5 fanboys, I won't comment yet) and get great online racing, too.

But the REST of the game was pretty damn good, too. AI that could keep up with you (even beat you a lot of the time). Where's that in GT5?

If you don't like driving you won't like racing.

If you LIKE racing, you won't like ONLY driving...

Epic fail.
 
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So you are basically saying you only play one TINY part of GT5, and that bit's great. Super. You can go online in S2U (or you could in Shift, S2U not out yet, so, unlike most GT5 fanboys, I won't comment, yet) and get great online racing, too.

But the REST of the game was pretty damn good, too. AI that could keep up with you (even beat you a lot of the time). Where's that in GT5?



If you LIKE racing, you won't like ONLY driving...

Epic fail.

Just hope that S2U physics is way better than than the first one, other wise ... as you say ... EPIC FAIL.

Why do we have to choose between the two games, i just don't get it.

When dirt3 comes out it will blow s2u away. :lol:
 
So you are basically saying you only play one TINY part of GT5, and that bit's great. Super. You can go online in S2U (or you could in Shift, S2U not out yet, so, unlike most GT5 fanboys, I won't comment, yet) and get great online racing, too.

But the REST of the game was pretty damn good, too. AI that could keep up with you (even beat you a lot of the time). Where's that in GT5?

If you LIKE racing, you won't like ONLY driving...

Epic fail.

Why should I care about AI, grid girls, leaves on the track when I'm racing online with my friends?

All I want is great physics and close battles with my friends. GT5 gives me that.

If Shift2 have great physics I might buy it, but I bought Shift 1 and didn't like it just because of the physic. You couldn't drive cleanly because you where just skidding in all corners.

I think the physics is the most important aspect of a racing game, and if the physics aren't right, why should I care about the rest?

Why shouldn't I enjoy driving around just because I like racing?:irked:
 
No rally in S2U. When Dirt3 comes out, it will blow GT5 away, not S2U... :sly:

Have you even READ any of the new physics details yet in S2U? Reports are that they are taking the 'sim' aspect of physics a LOT more seriously this time.

Bottom line for me is, I think I would rather play a 'racing' game with the physics slightly off but racing NAILED, than a game where the physics is spot on but the racing is COMPLETELY absent... (unless you only play a tiny aspect of the game).
 
GT5 needs paint/vinyl/ rim shop. that's what I want.

lemme make a Gulf livery for my '06 Ford GT.... please?!

You do know this car is in the game, you can win it on a Level Ticket or buy it at the UCD. Ford GT LM Race Car (Not the Spec II).
 
Gran Turismo used to have fun too it, but now its all detail and seriousness.
I wonder if Gran Turismo 5 is just a baaaad sign of whats to come...
 
No rally in S2U. When Dirt3 comes out, it will blow GT5 away, not S2U... :sly:

Have you even READ any of the new physics details yet in S2U? Reports are that they are taking the 'sim' aspect of physics a LOT more seriously this time.

Bottom line for me is, I think I would rather play a 'racing' game with the physics slightly off but racing NAILED, than a game where the physics is spot on but the racing is COMPLETELY absent... (unless you only play a tiny aspect of the game).

Reports, from who, EA?

I never trust any reports or reviews of any game anymore because they have lied for us before. From what I have seen in Shift 2 the physics doesn't seem right. But I will test the game when it's released. If the physic is great I might buy it.

Damn, I hate when people base their opinions on what other people have said.

By the way, wonder how you nail the racing if the physics is wrong? Sounds like you want the atmosphere from a racetrack more than the actual racing.
 
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No rally in S2U. When Dirt3 comes out, it will blow GT5 away, not S2U... :sly:

That's why i had an :lol:, I will be getting dirt3 for sure not to replace GT5 but as an add-on. S2U ... i am worried about all their marketing hype.

Have you even READ any of the new physics details yet in S2U? Reports are that they are taking the 'sim' aspect of physics a LOT more seriously this time.

Bottom line for me is, I think I would rather play a 'racing' game with the physics slightly off but racing NAILED, than a game where the physics is spot on but the racing is COMPLETELY absent... (unless you only play a tiny aspect of the game).


Quite the opposite for me, physics should be nailed first before anything else.
 
GT5 is one of the most intense racing game I have ever played on console.
Gran Turismo 5, intense, racing.....
Seriously?!?!?!
I think the physics is the most important aspect of a racing game, and if the physics aren't right, why should I care about the rest?
People need to get off this physics thing. The physics in a video game will never be 'right'. No simulation on the planet is the same as driving a real car. There is this thing called unpredictability in real life that is and always will be near impossible to calculate properly.
 

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