- 164
- phlyerphanatic
certainly eye-candy but i'm afraid it's wasted on me as i'm a staunch supporter of bumper-cam![]()
^
+1
certainly eye-candy but i'm afraid it's wasted on me as i'm a staunch supporter of bumper-cam![]()
Only if you don't ignore it. Can't say hardly anything from FM3, Shift 1, TOCA or any other racing game made it into GT5, and most of what was great about GT4 got dropped...
PD have come to believe their own hype.
EDIT... Actually, scratch that. If PD believed they had such a great game in GT4, they wouldn't have changed it so much. Hard to figure out WHAT PD are thinking (if at all).
Forza SHOULD have been the best thing to happen to GT... but then PD seems to have completely ignored Forza basically skipping possibly one of the biggest opportunities PD has ever had to get free R&D...
^ Agreed above. The one thing that Shift 2 has the GT5 should have is Bathurst!
^ Agreed above. The one thing that Shift 2 has the GT5 should have is Bathurst!
Did you see the SHIFT2-version of Bathurst? No one needs SHIFT-tracks, because they are flat, wide and filled with shooting galleries and fairgrounds.
Here are few aerial views of Bathurst:
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"The Cutting" corner (this link includes a very good Bathurst track guide)
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The "McPhillamy Park" uphill to the "Skyline" corner, downhill to the "Esses"
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Another view of the "Skyline" corner
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The "Esses" and "The Dipper" corners
Looks like the track is not that narrow, after all.
There are at least 3 - 4 car widths at the narrowest sections of the track, IMO.
I think, that the "wide tracks problem" is just a different field of view between the game and IRL. Looks like "SMS" are using 30-50 degrees FOV for Bathurst (and Nordschleife) in game onboards, and the camera FOV of IRL onboards, is more like 70-90 degrees.
"SMS" are known with their very accurate tracks from GTR2 and GT Legends, so I hope their Bathurst will be as accurate, too.![]()
The contrasting attitudes of PD and T10 is one of the reasons I think Forza 4 will become the definitive sim of this generation.Forza SHOULD have been the best thing to happen to GT... but then PD seems to have completely ignored Forza basically skipping possibly one of the biggest opportunities PD has ever had to get free R&D...
BTW, while we are talking about crash effects, how about everyone criticizing S2U for being exaggerated, start talking about how GT5 is under-represented, too. Because, if you are going to relegate a game to the used bin for not being ACCURATE, an error in either direction is equally bad.
There is something in Shift that's missing in GT5,
it's called "FUN".
Whats your definition of "FUN".
Something enjoyable and preferably interesting (although mindless fun is good too) with as little unpleasantness/work/chores thrown in as possible.
Whats your definition of "FUN".
Real racing is FUN... You think that hundreds of thousands do it world-wide because it is BORING?
Real racing is visceral. Real racing is not putting a Veyron with Racing slicks up against a Fiat 500 on Comfort Hards. Real racing has real consequences when you 🤬 up. Real racing isn't washing your car, taking photographs of it, or collecting baseball cards. Real racing SOUNDS loud, snarly and wicked. Real racing pits fairly equal opponents against each other.
Where is any of this in GT5?
GT5 = clinical
S2U = visceral
Now, what's more fun? Clinical, or visceral..? Ask any real racer. Who would take their car to the track every weekend if it was as boring to do as GT5?
If you think that GT5 is boring, fine, that's your opinion. If you don't like driving you won't like racing.
GT5 is one of the most intense racing game I have ever played on console. But I'm only racing online with my friends, and we all use the same car, which leads to really close and fun battles.
If you don't like driving you won't like racing.
So you are basically saying you only play one TINY part of GT5, and that bit's great. Super. You can go online in S2U (or you could in Shift, S2U not out yet, so, unlike most GT5 fanboys, I won't comment, yet) and get great online racing, too.
But the REST of the game was pretty damn good, too. AI that could keep up with you (even beat you a lot of the time). Where's that in GT5?
If you LIKE racing, you won't like ONLY driving...
Epic fail.
So you are basically saying you only play one TINY part of GT5, and that bit's great. Super. You can go online in S2U (or you could in Shift, S2U not out yet, so, unlike most GT5 fanboys, I won't comment, yet) and get great online racing, too.
But the REST of the game was pretty damn good, too. AI that could keep up with you (even beat you a lot of the time). Where's that in GT5?
If you LIKE racing, you won't like ONLY driving...
Epic fail.
GT5 needs paint/vinyl/ rim shop. that's what I want.
lemme make a Gulf livery for my '06 Ford GT.... please?!
No rally in S2U. When Dirt3 comes out, it will blow GT5 away, not S2U...
Have you even READ any of the new physics details yet in S2U? Reports are that they are taking the 'sim' aspect of physics a LOT more seriously this time.
Bottom line for me is, I think I would rather play a 'racing' game with the physics slightly off but racing NAILED, than a game where the physics is spot on but the racing is COMPLETELY absent... (unless you only play a tiny aspect of the game).
No rally in S2U. When Dirt3 comes out, it will blow GT5 away, not S2U...![]()
Have you even READ any of the new physics details yet in S2U? Reports are that they are taking the 'sim' aspect of physics a LOT more seriously this time.
Bottom line for me is, I think I would rather play a 'racing' game with the physics slightly off but racing NAILED, than a game where the physics is spot on but the racing is COMPLETELY absent... (unless you only play a tiny aspect of the game).
Gran Turismo used to have fun too it, but now its all detail and seriousness.
I wonder if Gran Turismo 5 is just a baaaad sign of whats to come...
Gran Turismo 5, intense, racing.....GT5 is one of the most intense racing game I have ever played on console.
People need to get off this physics thing. The physics in a video game will never be 'right'. No simulation on the planet is the same as driving a real car. There is this thing called unpredictability in real life that is and always will be near impossible to calculate properly.I think the physics is the most important aspect of a racing game, and if the physics aren't right, why should I care about the rest?