NFS shift or GT5 (driving experience)

  • Thread starter Enciah
  • 107 comments
  • 11,614 views

Which is the best (in term of driving experience with wheel)

  • NFS Shift offer best feeling

    Votes: 22 7.9%
  • GT5 offer best feeling

    Votes: 255 92.1%

  • Total voters
    277
Shift beats GT5:P in the sounds department, the sounds are brilliant though on certain cars they are very wrong. The driving experience, if you are good at the game can be very exciting, but that's because they have exagerrated almost exery aspect of driving a car fast. The handling isn't particularly realistic, the cars float and lateral grip s very wrong. The sense of speed is vastly exaggerated in Shift, not specifically a bad thing for a racing game, but it's not right if the games trying to be a sim. The damage is ok but nothing special. The force feedback is good, sometimesvery good, but in temrs of sheer driving physics I feel that GT5:P is head and shoulders above Shift.
 
Let's just say there is a reason my copy of Shift is on Ebay right now with the description saying I only played it a couple times.


I haven't really messed with the demo much yet, but from the 15 minutes I've played it it's 100X better. You shouldn't have to mess with the setting just to make a car drivable.
 
The physics in NFS shift are overdone. Your head moves around to much, the cars are really bouncy, and the steering feels disconnected. The GT5 demo is similar in the racing physics aspect when compared to NFS shift but much more true to reality and less.. everything.
 
Shift is better than GT5P and GT5D in the sound department and I guess it will stay that way with GT5 also. In everything else I expect GT5 to be a lot better than Shift.

But, then again, Shift is not even the best full driving/racing game available for the PS3. Currently, Supercar Challenge owns that distinction and it will stay that way until GT5 is released.


EDIT - I'm talking sim racing. In arcade racing Shift has no rival.
 
Shift is just like Grid, all flash no substance, kinda like Hollywood nowadays. 👎

At least in GRID, the cars are not wobbly, drifting boats in NFS: Shift. The driving physics, has destroyed the game, didn't put it on my list just cause of that. There's always Midnight Club:LA :dopey:
 
Hun 200kmh (funny nickname:) i dissagree that gt demo has worse sound than NFS Shift...I have felt that NFS had a very good enginesounds - slightly overexegerated but really giving you the thrill that I ve been missing with GT series...that was till yesterday when I had the chance to try out gt 5 demo - It really has great sound giving you the trill without being exegerated...For all of you who do not believe and want to try it is very important to set it on LARGE THEATRE setting and have some decent speakers set on rather high volume. Don t know why but GT demo seems to have quite low volume on these settings so you really need to put up the volume. Otherwise the true potential of the sound stays hidden. Quite a few people have said GT uses mediocre samples that sound like vacum cleaners....true probably with the previous instalments BUT NOT THIS DEMO. When I played it first time it was set on LIVING ROOM and used the TV speakers and was not impressed but what a change when set properly. It has the rougfnes that I ve been always missing in GTs. From my point of view it sounds more realistic and detailed than NFS engines ( at least the three cars that I tried in NFS demo - don t have the full game)What more the sound is different depending on weather the engine is or is not under the load.
 
For the comparison I have to limit myself to just the 370Z and that car is not one of the better cars in SHIFT and neither is the 350Z. On the other hand, almost all of the Porsches are pretty nice- not simulation nice but good nonetheless (and so is the BMW GT2).

Perhaps the only problem I have with SHIFT is that with a FFB wheel (and using the Pro physics with all aids off although I keep the ABS on cars that have them IRL), it can get pretty easy all the time. It doesn't detract from how well some aspect of the game feels but ultimately it falls a little short for what I'm after.
 
I actually like what EA does to Shift, but that blur is too annoying in my opinion. The GT5 Demo is very good but lacking the fear I have with Shift. Maybe because Shift's steering is not very responsive, and I have very little confident to attack most of the corners.
 
In my opinion ...... Shift is at best an Arcade game made for the masses. I can drive fast with one hand on the wheel.

GT is and always has been as close to a true Sim as you can get in a console game. Far superior in true car feeling. It is ridiculous to even try and compare the two.

I finished Shift to level 50 in 1 week and returned the piece of crap for a store credit :) It's flaws are well documented in several threads.

For the record, I have owned every racing game for PS3 with the exception of SCC, so I can't use it in my comparisons.
 
in real life, you have forces on your body, sure NFS shift seems to be best example, but in reality after a while when you get use to real racing, you get use to the forces, so vision and all the blurring effects should be gone.. that is why GT5 is clear winner
 
If you could take the best bits of shift and the best bits of GT you would have an absolutely epic game. For me Shift tries to replicate the thrill and adrenaline you get when racing (and does quite well) whilst GT concentrates on the actual physics of driving where the thrill comes from nailing that apex and taking another tenth off your best lap.
The OP asks which is the best feeling and I have to say shift. sorry :nervous:
Had he asked which is the best handling, best driving, or most realistic I would have voted the otherway though
 
i like NFS shift, I get to have fun with friends coming over.
Now when I'm alone and have time to focus, GT5 it is.

I agree with you; NFS:Shift is a lot of fun. It's not a simulator to the degree GT5P/Demo are, but I enjoy it very much. When I'm done with a session, heart rate is up, adrenalin flowing and mind frazzled - I think that's the mark of a good game.

GT5 will demand much more time and focus; whether it will be as fun will be determined this time next year.
 
GT5 Demo is superb, much more like a PC sim which is fantastic. I think PD has done really well with the physics. 👍

You know Shift is built on the same engine as GTR2? It is a PC sim. The physics model and values were put in by the head tester of GPL. The tyre model was done by the guy who did the physics engine for Richard Burns Rally. The team that made the game was the core of the team that did GTR2 and GTL as SimBin and Blimey.

I have no intention of getting into the GT vs Shift argument, but wow, that remark of yours was by far the funniest in the whole thread.
 
In my opinion ...... Shift is at best an Arcade game made for the masses. I can drive fast with one hand on the wheel.

GT is and always has been as close to a true Sim as you can get in a console game. Far superior in true car feeling. It is ridiculous to even try and compare the two.

I finished Shift to level 50 in 1 week and returned the piece of crap for a store credit :) It's flaws are well documented in several threads.

For the record, I have owned every racing game for PS3 with the exception of SCC, so I can't use it in my comparisons.

SCC is Supercar Challenge? Then it's better that you haven't buy it. The game is worse than NFS. The graphics suck and the physics are exactly the same for every car In my opinion the only sims are GT and Forza. NFS and SCC are arcade games
 
Shift has caused huge debate in the sim community--some love the tire model and the underlying physics, others hate it. Other games have caused the same reaction over the years, including GTR2, which eventually became a sim favorite on PC. AutoSimSport, in their latest issue online, has a good review of Shift and covers this thoroughly. I agree with most of their impressions and I believe their viewpoint is in agreement with yours Enciah.

I play Shift on PC. One problem with it is the controller set up in default mode was not good. It took quite a while to get a setting that worked with the G25. I think a lot of gamers with G25s gave up before they adjusted the settings. This default setting was a mistake by Slightly Mad Studios--hopefully they'll do better in the future.

Once you clear that hurdle, the game becomes a lot of fun. The graphics, at least on the PC, rival GT5p. Exterior car models are not as good as GT5p but the interiors are better in many respects...and as I drive from the in car view this makes the Shift's graphics very competitive with GT5p when played on PC.

The driving model is actually very good in Shift. The tire model may be the best available--it was done by the same guy that did Richard Burns Rally. It gives you an excellent feel of when you are losing traction, make an adjustment and then regain traction. That whole process of a tire at the limit in Shift is outstanding. But if your wheel setting is off you will miss the handling due to poor default wheel settings.

The problem is not in the driving model--which is a good simulation, it is in the racing model. The racing leans to arcade. The AI is too aggressive in spots and then slows way too much for corners. The default lap setting is usually 2-3 laps only. All of this is meant to give you a short, fun race and it succeeds in many ways at doing that. But it does not simulate actual racing very well, even though the underlying driving model is very good.

It's too bad some people seem to have given up on Shift but with the default wheel settings it isn't too surprising. Of course, this forum is wildly biased toward GT--no surprise there. GT can do little wrong for many on the forum and those same people won't acknowledge excellence in other games. I am excited to play GT5 but I also enjoy sims on PC and yes, I appreciate what Tun 10 has done with Forza 3 too.

Shift has its problems but the underlying tire model, physics and graphics have me excited to see what Slightly Mad Studios has planned for the future. If nothing else, simulation fans should be happy that a big company like EA took a step away from arcade toward simulation with one of their premiere franchises, NFS.




I was talking about the demo of gt5 one car one track, not about content or anything else

I'm surprised being the only one to prefer NFS shift driving feeling to GT5demo's. I don't enderstand...for me NFS shift is just fantastic with setting adjustment, did all of you spend time to adjust all settings one by one??
In GT5 sometime, there is too much understair, the car can't turn anymore and you have to fight with the wheel...even with car like Suzuki swift sport, a little sport car renowned for a very good handling and being easy to drive.

I'm sorry but realistic doesn't mean hard to drive...lots of people tend to forget this


And i'm am lucky enought to have my car in NFSshift and i really feel the same in front of my tv than in my car (without adrenalin ang G force, just the feeling in my hands)
 
Shift has caused huge debate in the sim community--some love the tire model and the underlying physics, others hate it. Other games have caused the same reaction over the years, including GTR2, which eventually became a sim favorite on PC. AutoSimSport, in their latest issue online, has a good review of Shift and covers this thoroughly. I agree with most of their impressions and I believe their viewpoint is in agreement with yours Enciah.

I play Shift on PC. One problem with it is the controller set up in default mode was not good. It took quite a while to get a setting that worked with the G25. I think a lot of gamers with G25s gave up before they adjusted the settings. This default setting was a mistake by Slightly Mad Studios--hopefully they'll do better in the future.

Once you clear that hurdle, the game becomes a lot of fun. The graphics, at least on the PC, rival GT5p. Exterior car models are not as good as GT5p but the interiors are better in many respects...and as I drive from the in car view this makes the Shift's graphics very competitive with GT5p when played on PC.

The driving model is actually very good in Shift. The tire model may be the best available--it was done by the same guy that did Richard Burns Rally. It gives you an excellent feel of when you are losing traction, make an adjustment and then regain traction. That whole process of a tire at the limit in Shift is outstanding. But if your wheel setting is off you will miss the handling due to poor default wheel settings.

The problem is not in the driving model--which is a good simulation, it is in the racing model. The racing leans to arcade. The AI is too aggressive in spots and then slows way too much for corners. The default lap setting is usually 2-3 laps only. All of this is meant to give you a short, fun race and it succeeds in many ways at doing that. But it does not simulate actual racing very well, even though the underlying driving model is very good.

It's too bad some people seem to have given up on Shift but with the default wheel settings it isn't too surprising. Of course, this forum is wildly biased toward GT--no surprise there. GT can do little wrong for many on the forum and those same people won't acknowledge excellence in other games. I am excited to play GT5 but I also enjoy sims on PC and yes, I appreciate what Tun 10 has done with Forza 3 too.

Shift has its problems but the underlying tire model, physics and graphics have me excited to see what Slightly Mad Studios has planned for the future. If nothing else, simulation fans should be happy that a big company like EA took a step away from arcade toward simulation with one of their premiere franchises, NFS.

So i'm not insane...:dopey: i'm reassured
 
GT without a doubt!

The first game that I tested with my wheel was NFS Shift. It was fun but I didn't had the feeling that I had complete control over the car. So I was eager to test the wheel with GT5P so I bought another copy (after selling mine a few months earlier) and what a difference! I've said it before and i'll say it again: GT is made to be played with a steering wheel. The driving experience is far beyond that of NFS Shift imo.
 
I have all three (Shift, GT5P, and GT Academy Trial).


Let me say that Shift is an extremely fun game, but I have it reduced down to only playing it at work when I'm too lazy to bring my wheel. Playing Shift is extremely foreign to me on the wheel, while playing GT5P and even more so now the GT Academy Trial seem extremely natural on a wheel.

So, Shift is the choice game...when I only have the DS3 the choose from :)
 
Shift is just too frustrating and I have no problems with the Gran Turismo 5 Time Trial demo whatsoever. I wish I can vote, but I have to wait till GT5 comes out. I pre-ordered it from Gamestop yesterday. It's going to be the best sim-style racer ever.
 
Problem with NFS: Shift for me was all of the bugs that it had when it released such as slowdowns, and invisible potholes in races with over 10 cars in the field. In circuits such as Laguna Seca, I could not drive that course as the slight left turn on the straight before the Andretti hairpin, had one of those invisible potholes there and one going down the corkscrew that would just fling me off the course but only happens with a +10 car lineup. Other than that the slowdown and the potholes go away with less that 10 cars in the lineup.

The online racing aspect of it was just rubbish. Every race I played had players eager to run you off the road as the game seems to reward you for it with it's point system for doing "dirty overtakes" and "trading paint" since it has no penalty for doing so and every single race, everyone just raced with the Pagani Zonda R otherwise you're just handicapping yourself if you are not driving it in the +14.00 car rating bracket. But this is a racing community problem that the game has though. It really felt as if "I need to get in first place by running him/her off the road and flip his/her over without crashing myself, THEN drive as fast as I can hoping the person behind me doesn't do that back." applies to Shift online racing.

Also the completely different physics the put in for the drift mode made me laugh as it felt extremely unrealistic with a wheel as the car would just slip uncontrollably.

Other than that, I went back to playing GT5p and returned Shift back to the store.
 
Now that GT has a adapted the "camera shake" from shift, Add in the new physics and new tire sounds, and you have an untouchable game. just the right formula to imerse you, i can only imagine what going down the back straight of Lemans in a Enzo will be like.
 
If you could take the best bits of shift and the best bits of GT you would have an absolutely epic game. For me Shift tries to replicate the thrill and adrenaline you get when racing (and does quite well) whilst GT concentrates on the actual physics of driving where the thrill comes from nailing that apex and taking another tenth off your best lap.
The OP asks which is the best feeling and I have to say shift. sorry :nervous:
Had he asked which is the best handling, best driving, or most realistic I would have voted the otherway though

The problem that usually arise when you try to combine and take the best of things that are quite the opposite is something so frightfully middle of the road :)
 
NFS SHIFT is by far more impressive with the logitech g25 once you get your personal settings dialed in. I for one was only a few hours from tossing NFS shift in the garbage. I have since just downloaded GT5 demo and I must admit I am not impressed. I am a big fan of GT4 and after playing Shift for some time online now the control is just not close in the demo
 
I play NFS shift for a while and just got the GT5.

GT5 has really more fancy graphics, which I already knew as I saw some videos, but I'm really disappointed about the driving experience. I found it very unrealistic, I can't feel the car at all. Everything seems almost always a lot artificial.

Driving is ARTIFICIALLY hard in some points, like driving a rear traction car and losing the line. Even a 63 HP car spins like it had 500 HP (and even if you loose the gas). Seems like the game entered in a "spin anyway" condition (blah!). And, in the other hand, things that should cause problems simply don't: when the car leaves the ground, it lands ALWAYS smooth and harmless just as it didn't happen. If it weren't for the "bump" sound, you wouldn't know about it. I found the physics very poor in GT5 prologue, hope it improves a lot when the final version comes.

Until now, I played both only on controller, but will acquire a wheel soon. By this time, NFS seems way better to me.
 
I play NFS shift for a while and just got the GT5.

GT5 has really more fancy graphics, which I already knew as I saw some videos, but I'm really disappointed about the driving experience. I found it very unrealistic, I can't feel the car at all. Everything seems almost always a lot artificial.

Driving is ARTIFICIALLY hard in some points, like driving a rear traction car and losing the line. Even a 63 HP car spins like it had 500 HP (and even if you loose the gas). Seems like the game entered in a "spin anyway" condition (blah!). And, in the other hand, things that should cause problems simply don't: when the car leaves the ground, it lands ALWAYS smooth and harmless just as it didn't happen. If it weren't for the "bump" sound, you wouldn't know about it. I found the physics very poor in GT5 prologue, hope it improves a lot when the final version comes.

Until now, I played both only on controller, but will acquire a wheel soon. By this time, NFS seems way better to me.

Sorry but I believe you're just not into driving simulations like GT. There is nothing wrong with saying the GT5P physics aren't fully realisic but 'very unrealistic' ? nah..
 
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