- 1,255
- GTP_paltik
Just use your common sense and read it within the arcade vs sim context. I think the biggest distinction of being a driving sim is to replicate the real world limitation of racing, namely tire, damage, racing rules, difficulty in handling, wear and tear, surface imperfection etc - features that doesn't necessary improve the entertainment value but is there because it is part of real life racing.
There's no absolute sim but there is always a relative sim vs arcade scale, for example back in the days Indy500 was considered a top sim relative to all other driving games, however in today's standard it is no more.
I'm tired of folks using the the word sim to indicate whether a game is good (a game they like) or not (a game they hate) as if there was something to that would explicitly indicate whether a game is a sim or not. While the truth is that it's all a matter of opinion.