[POLL] GT6 Drifting: Do you like it, or not?

Discussion in 'GT6 Drifting' started by JDM SRE70, Dec 7, 2013.

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GT6 Drifting do you like it?

Poll closed Dec 14, 2013.
  1. Yes

    56.0%
  2. No

    21.1%
  3. I will slap Kazunori Yamauchi with a KW Coilover for such a bad game.

    11.9%
  4. I will bow down to Kazunori Yamauchi for such a great game.

    11.0%
  1. Warren4649

    Warren4649

    Messages:
    823
    All these illiterate whiners. It hurt my eyes.
    If you don't like that drifting line imposed by PD just don't use the drift trial mode, this is what's arcade. Drift in free race and stop whining like a cry baby.
     
  2. JDM SRE70

    JDM SRE70

    Messages:
    1,878
    Location:
    Australia
    It was a POLL, Not "just one of those threads"... Just a insight to the opinions of the GT6 Drifting Community.
     
  3. TH137Z

    TH137Z

    Messages:
    647
    Location:
    Australia
    I found I had to crank the front sway bar up to 6 or 7 to stop the front end jerking around mid drift. But in saying that, i think it's me providing the jerky input, not so much the car. Throttle input is crucial also, Rear toe will play a big part in what the rear end does when the throttle is backed off, or reapplied.
     
    JDM SRE70 likes this.
  4. Subarglue

    Subarglue

    Messages:
    589
    Location:
    Canada
    even in spec racing rooms people have their cars all "hellaflushed" and they just fly of the track.. makes me :lol: because i'm just flying past them with like a 20mm drop. (if that makes sense, i feel like its worded funny)
     
  5. driftnick13

    driftnick13

    Messages:
    39
    It's nothing like it is in GT5-6, much easier to be smooth and the cars snapping back doesn't happen in real life like it does in GT.
     
    lGNAl likes this.
  6. mcgloney

    mcgloney

    Messages:
    943
    GT6 is the closest you will get to the real thing. I've had snap back in my car maybe not on the same sort of level as this game? But hey that's your opinion.
     
  7. driftnick13

    driftnick13

    Messages:
    39
    It's not close at all tho, I've never had a car spinning the wheel then snap back like it does in GT5 and 6, go try Assetto Corsa or Live for Speed, both are way ahead of anything else atm, they actually feel like real life and don't give me the wtf just happened moments like GT does.
     
    Stephanos82 likes this.
  8. mcgloney

    mcgloney

    Messages:
    943
    I'm not talking about LFS or Assetto although i do play LFS, only problem i got with that game is when the tyre's get hot to quickly. Cold tyres is pretty life like. Well that your opinion isn't it :)
     
  9. V0RT3X

    V0RT3X

    Messages:
    995
    Location:
    United States
    you have to setup the car a lot differently. it seems that weight reduction plays a much bigger role in gt6 and once you lighten your car, it probably wont snap back as much. (plus i put the wheel sensativaty to -2)
     
  10. artica

    artica

    Messages:
    154
    Location:
    United States
    GTsux(6) actually sucks. The physics are bad and I drift well in real life.
    I actually tuned my Onevia (240sx coupe)(250hp) using gt5 and blew everyone away with how natural and smooth I am right out of the gate. That's me in my avatar.

    3 years later, im upset with GT6.
    Snap back is unrealistic.
    Sounds are bad.
    Visuals haven't been improved.
    And real life settings don't work.

    We shouldn't have to tune an unnrealistic setup
    Just to get this game to drift.
     
  11. Lazy Liquid

    Lazy Liquid

    Messages:
    1,261
    Location:
    Brazil
    Too soon to have a solid impression. And i believe that some tweaks might come on future updates...

    I just bough the game today, and i tried some drift session after have a "kinda tuned car". I can say that im not even 20% of what i used to be on GT5 yet, but i like challenges and i still believe that GT6 is decent for the pratice.

    Less forgiving? Yes.
    Tire noises? Yes.
    Understering if you release wrong the throtle? Yeah
    Shut down on gas when you e-brake? Quite, but it also happened (in a lower scale) on GT5
    Harder to corner exit, keep it smooth, do majis? Yep...
    Most here are confused with the new setup demands? I guess.
    Forbiden areas where your TCS starts to work? Unfortunaly yes.

    As i said again, no worries... lets keep praticing. Sooner or later we will get the pace.
     
    artica and Warren4649 like this.
  12. Ingenting87

    Ingenting87

    Messages:
    19
    Location:
    Denmark
    GT6 is truly a great and awesome RACING sim. The new physics has certainly improved the feel and is much more realistic when racing, however this has greatly compromised the feel and behavior of the wheel when drifting.

    Yes its true that you get that snap back in real life, but only if the car is not setup properly for drifting. When the car is setup correctly then there will be no jerky or twitchy movements from the wheel, unless you are drifting on a really uneven road surface. These weird movements of the wheel and unpredictable spin outs do not happen in a proper setup drift machine, drifting on normal circuit tarmac.

    GT5 has the physics of the car when drifting, pretty close to the real thing and i know a couple of other people that completely agrees.
    Really a shame since of course id rather play GT6, but i cant enjoy drifting as much as i can in GT5.

    This just means that unless PD makes some serious changes, maybe create a new tire compound or do something to change the physics when drifting, then i will definitely only be using GT6 for racing, wich means not much at all since im a drifter.
    And since the main theme of GT is racing, chances are unfortunately pretty slim. Which is very sad indeed since GT5 was both a great racing sim but more importantly a very close to real life like drifting sim. I strongly believe that the GT series should be just as dedicated to the drifting scene as it is to racing, since theyve created such a great drifting sim with GT5.

    Im back to Gran Turismo 5 and it feels awesome going sideways.
    Hope to see some changes in the drifting scene of Gran turismo in the future.

    Btw.
    I get that PD wants to make a better physics engine for a racing game, what i dont get is why they want a sliding car to sound like 10 screaming cats?? and what i really dont get is why they havent fixed it yet??
     
    GTGranpa, decoy187 and SHHADA like this.
  13. SHHADA

    SHHADA

    Messages:
    69
    Trust me. Give GT6 like 2 full weeks and you are used to it.
    I was already dissapointed with the GT academy, but I thought well GT6 will be better.
    It turned that the result overall was the same, so I thought instead of going back to GT5, why not give it a shot.
    I had already paid for it + used the codes for the DLC, so returning it was not really an option.

    Now that i've finished the career mode, played (almost) every race there is, did the money glitch and own about 100 cars fully tuned, I can safely say I won't get bored for atleast a year. I'm even gonna buy a new racing seat cuz of GT6.

    Just give it a little bit of time and put some effort into it and before you know it you'll be addicted :p
     
  14. Drift_Monkey

    Drift_Monkey

    Messages:
    1,109
    Location:
    Trinidad and Tobago
    I feel like everybody on this forum days they drift in real life. But we all know there are 90% just people who would like to drift in real life but can't.
     
  15. driftnick13

    driftnick13

    Messages:
    39
    Good physics should mean good drifting, nothing should have to be changed to drive a car in a different style and have it feel realistic.
     
    JDM SRE70 likes this.
  16. Stavingo

    Stavingo

    Messages:
    6,497
    Location:
    Australia
    While I agree with this, GT5 allowed for cars that were hacked with ridiculous camber and ultra slammed to go around and slide completely fine. The thing I like about GT6 is that at least you have to tune the suspension so it's fundamentally sound for drifting.
     
    Last edited: Dec 14, 2013
  17. Lazy Liquid

    Lazy Liquid

    Messages:
    1,261
    Location:
    Brazil
    I agree on that. While on GT5 if you set the spring rate from standard values to the double or even the triple of these numbers, you could still drifting at least decently. Now you will have to break your brain finding the most proper combinations of values.

    Also , while sliding on GT5 you could accel and release the throtle as you wish, use several gears without non critical mistake sight (im talking about completly mess up, not lose performance), while on GT6 is every single mistake is the diference of a sucessfull line or an accident.

    Even for racing the game is much less forgiving, and it brings a new mean to the online races. Now it can happens of you mess up completly only by a small wrong decision of accel modulation, shifting or turning.

    I like it, really. And im a gamepad user. Its awsome to see everyone feeling the pain together. Its a good start for a new game.
     
    Pifachu, Stavingo and Warren4649 like this.
  18. Stavingo

    Stavingo

    Messages:
    6,497
    Location:
    Australia
    Spot on, I think that's what people are finding hard to adjust to, you can't just mash the accelerator and have a fab old time drifting. People need to realise the time windows in a drift and figure out when they need to brake or accelerate etc.
     
    Lazy Liquid and BayouSimDrifter like this.
  19. artica

    artica

    Messages:
    154
    Location:
    United States
    Here is my last real drift event. I've made some changes since then for more rear grip.

    GT6 is nothing like this. at all.
    Gt5 on the other hand has been my teacher and trainer..........and lover?...... what???
    lol The game disc sleeps between me and my wife.
     
    GTGranpa likes this.
  20. artica

    artica

    Messages:
    154
    Location:
    United States
  21. Stavingo

    Stavingo

    Messages:
    6,497
    Location:
    Australia
    [​IMG]
     
  22. turkeygeorge30

    turkeygeorge30

    Messages:
    277
    Location:
    United Kingdom
    I do get alot of the complaints with gt 6. None more so than the tyre noise, school boy error on pd part that it was not picked up on before release but time constraints and everything as for once gt was out on the scheduled date.

    I used to be leader of Team Smoke Screen on gt5 so i was not half bad at that... gt6 out the box im crap no two ways about it. But i figure i have not touched a controller or wheel in 18 months, as i decided to get into drifting photography and more recently started learning to drift. Ive seen the comments that is and isn't like real world drifting. Well to be fair we and I say we as in people who use the game for drifting are still only a very small portion of the overall number of people playing the game.

    From a total noob real world drifter who has had maybe 15 mins in friends cars, some of the spin outs are similar others are not. Like many i hope some patches to come will improve a few things but getting there slowly.
     
  23. Isho

    Isho

    Messages:
    1,501
    Location:
    Netherlands
    Thats the thing with the tyre noise. The day 1 patch made it sound terrible. It was fine 2-3 days before the release.
     
  24. artica

    artica

    Messages:
    154
    Location:
    United States
    I'm starting to get the feeling that Kaz doesn't want his "pure" racing game disgraced with silly cars going sideways.
     
    GTGranpa likes this.
  25. yaman

    yaman

    Messages:
    31
    Location:
    Netherlands
    Nah, he drove dai's s13, and I believe he liked it, so why wouldn't he?

    And there are even d1 cars in the game, so it's pretty unlikely that Kaz doesn't want people to drift in the games.
     
  26. jimmy75

    jimmy75

    Messages:
    19
    Practice guys,practice.
     
  27. artica

    artica

    Messages:
    154
    Location:
    United States
    With enough time u can get a shopping cart to drift. GT6 still fails to impress
     
  28. fcpmarcus

    fcpmarcus

    Messages:
    957
    Location:
    Philippines
    We get the point. How about you just deal with it, just like how everyone is dealing with it. You repeatedly complaining isn't helping anyone.
     
  29. Stavingo

    Stavingo

    Messages:
    6,497
    Location:
    Australia
    Easy to do when you got 4 wheel steer bro, just sayin :lol:
     
  30. Nocturna1

    Nocturna1

    Messages:
    4
    Snap back and drifting in GT6 is alot more realitstic than gt5. I remember my first time trying to drift in real life, i started by trying to drift in circles, i remember spinning out or understeering alot because either i didn't give enough throttle or gave too much throttle at the wrong time. I remember holding a full circle and then all of a sudden i ended up spinning out because i thought i could give more throttle when it felt like the car was going to grip and straighten up.

    I remember drifting full circle again but as soon as i eased just a bit off the throttle, my car almost went off course because it regained a little too much grip that fast.

    And as for body roll i remember gaining the confidence to attack a corner, guess what? I had Insane snap back at the end of my drift because i think i was a little too agressive on my entry and wasn't agressive enough on the gas towards the end. And of course my car was almost stock all around with a factory VLSD which didn't really help. Car was prob pushing around 170 to the wheels.

    In GT5 i never really got this kind of feeling, but in GT6 i somewhat did, both on controller and wheel.

    Basically the biggest improvement in GT6 is on how your car grips due to the new suspension model. Because of this, people will almost have to re-learn throttle control, speed and steering input. And then need to have a better understanding on how to tune your car to drift properly unlike GT5.

    But hey don't listen to me because im not a pro drifter, i could be talking out of my a** because im prob more like at a somewhat enthusiast level ;).